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Camazotz

2,001 bytes added, 04:44, February 20, 2017
Abilities
|image=
|description=Camazotz has a passive Vampirism bonus. Also, anytime a god dies they leave behind a pool of their essence in the spot they were slain. Camazotz may stand inside these pools to drink the essence, replenishing his Health and Mana. If Camazotz is out of combat he drinks faster.
|desc1='''Ability Type:''' Deployables|levelup1='''Heal Per Tick:''' 2% Max Health|levelup2='''Mana Per Tick:''' 2% Max Mana|levelup3='''Drinks Per Pool:''' 10|levelup4='''Vampirism Buff:''' 5% Physical Lifesteal and Increased Healing|notes=*A pool can restore up to 20% of Camazotz's maximum health/mana.*Only one pool is created per death regardless of how many Camazotz there are.*The pools can only be seen by Camazotz.
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|name=Screech
|image=
|description=Camazotz screeches loudly and launches a sound wave that pierces through minions and deals damage. <br>If the screech hits an enemy god, the sound wave will echo. If Camazotz is hit by an echo, he gains vision of the god that was hit by screech for the next 15s and gains bonus Physical Power for the duration. |desc1='''Ability Type:''' Projectile|desc2='''Range:''' 70|levelup1='''Damage:''' 90/135/180/225/270 {{AbilityRatio|pp|70%}}|levelup2='''Echo Buff:''' 20/25/30/35/40 Physical Power|levelup3='''Cooldown:''' 13 seconds|levelup4='''Cost:''' 60/65/70/75/80 mana
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|image=
|description=Camazotz commands a swarm of bats to fly out and attack a single target, damaging and slowing them by 30% for 3s and then carrying back a heal. If the target was a jungle buff monster they will be marked and Camazotz will receive a heal as well as a stackable Vampirism buff that lasts 210s. Marked monsters will not provide Camazotz with another stack of Vampirism.
|desc1='''Ability Type:''' Projectile|desc2='''Range:''' 55|levelup1='''Damage:''' 100/180/260/340/420 {{AbilityRatio|pp|130%}}|levelup2='''Heal:''' 20 {{AbilityRatio|pp|100%}}|levelup3='''Buff Per Stack:''' 3% Increased Healing and Physical Lifesteal|levelup4='''Max Buff Stacks:''' 3|levelup5='''Cooldown:''' 10 seconds|levelup6='''Cost:''' 60/65/70/75/80 mana|notes=*The slow and damage over time components are two separate effects.*Deals 70/120/170/220/270 (+100% of your physical power) damage initially and then 5/10/15/20/25 (+5% of your physical power) damage every .5 seconds for 3 seconds.
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|name=Devour
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|description=Camazotz Leaps forward a short distance dealing damage on impact and healing himself per enemy hit. |desc1='''Ability Type:''' Leap|desc2='''Range:''' 30|levelup1='''Damage:''' 80/140/200/260/320 {{AbilityRatio|pp|75%}}|levelup2='''Heal Per Hit:''' 15/25/35/45/55 {{AbilityRatio|pp|25%}}|levelup3='''Cost:''' 60/65/70/75/80 mana|levelup4='''Cooldown:''' 15 seconds
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|name=Bat Out of Hell
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|description=Camazotz flies into the air for the next 4s. While flying, he may swoop forward to deal damage. He may do this up to 3 times, landing on the 3rd time. Hitting more than one enemy god in a single swoop will deal increased damage per god. |desc1='''Ability Type:''' Flight|desc2='''Range:''' 35|levelup1='''Damage Per Hit:''' 140/180/220/260/300 {{AbilityRatio|pp|20%}}|levelup2='''Bonus Damage:''' 10% Per God |levelup3='''Cost:''' 100 mana|levelup4='''Cooldown:''' 90 seconds|notes=*Camazotz is CC immune for the duration.*This ability can deal a minimum of 420/540/660/780/900 (+60% of your physical power) damage to a single target.Passes through player created deployables.
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