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Horror of the Deep
Release Date: March 5, 2014
Cost: 5,500 Favor.png 200 Gems.png
Pantheon: GreekSquare.png Greek
Type: Ranged, Magical
Class: Mage
Pros: High Area Damage
Health: 365 (+68)
Mana: 298 (+56)
Speed: 350 (+0)
Range: 55 (+0)
Attack/Sec: 1 (+0.8)
Basic Attack
Damage: 34 (+1.45)(+20% of Magical Power)
Progression: None
Physical: 9 (+2.6)
Magical: 30 (+0)
HP5: 6 (+0.45)
MP5: 4.9 (+0.4)
External Links
Smite.Guru: Profile
Hi-Rez: Profile


Ancient poems warn of a narrow channel of water so treacherous that death touches all who approach. Sailors must choose to risk their ship, traveling close to the monstrous whirlpool Charybdis, or instead hug the rocky shoals where dwells a creature some say is made from the nightmares of all men.

Scylla, they call her, Horror of the Sea. No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it’s her laughter, they say, that’s most horrible; child-like, delighting in blood soaked murder as men are dragged into the dark abyss.

Poets have tried to romanticize this beast, to provide some humanity to her monstrosity. They write she was once a beautiful Naiad, wronged by a jealous priestess and transformed. Yet the old poems say she was born this way, beget by gods full of jealousy and loathing; dropped into the sea to terrorize mankind.

Would that she had remained in the sea, but the nightmare has come ashore. Dragged by dog-headed tentacles she roams our streets, plucks us from our beds, and fills the night with disturbing laughter. Scylla has come, and not even the gods can help us.


PassiveQuick Learner
Scylla Quick Learner.png
Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains 20 magical power for each max rank ability.
Ability Type: Buff

Additional Information about the Skill:

  • At max stacks, Scylla gains +80 Magical Power.

1st AbilitySic 'Em
Scylla Sic 'Em.png
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit. At max rank, two additional enemies nearby the first target will also be hit.
Ability Type: Line
Cooldown: 10 seconds
Damage: 60/110/160/210/260 (+ 75% of your Magical Power)
Root Duration: 1.15/1.3/1.45/1.6/1.75s
Cost: 60/70/80/90/100 mana

2nd AbilityCrush
Scylla Crush.png
Scylla creates a magical field that slows enemies. After 5s it detonates and causes damage. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magic Protection reduced, and targets hit by the damage are Slowed for an additional 1s.

Ability Type: Ground
Slow: 30%
Radius: 20
Cooldown: 10 seconds
Damage: 100/155/210/265/320 (+ 90% of your Magical Power)
Max Rank Magical Penetration: 25%
Cost: 70/75/80/85/90 mana

3rd AbilitySentinel
Scylla Sentinel.png
Passive: Scylla gains MP5. Active: Scylla summons a sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location. At max rank, the vision is granted through line of sight blockers, and placement range increases.
Ability Type: Ward, Leap
Cooldown: 15 seconds
Passive MP5: 4/6/8/10/12
Vision Range: 40/50/60/70/80
Summon Range: 65/65/65/65/70
Cost: 70/75/80/85/90 mana

Additional Information about the Skill:

  • Despite this ability's animation showing Scylla going underground, its actually considered a leap for gameplay purposes.

UltimateI'm a Monster
Scylla I'm a Monster.png
Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again. At max rank, the movement speed bonus doubles.
Ability Type: Line
Range: 60
Cooldown: 90 seconds
Cost: 100 mana
Damage per Hit: 400/500/600/700/800 (+ 120% of your Magical Power)
Movement Speed: 35/35/35/35/70%

Additional Information about the Skill:

  • There is no limit to how many additional attacks can be gained per cast.