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The Master Wizard
Release Date: February , 2019
Cost: 5,500 Favor.png 200 Gems.png
Pantheon: ArthurianSquare.png Arthurian
Type: Ranged, Magical
Class: Mage
Pros: High Area Damage
Health: 370 (+75)
Mana: 250 (+55)
Speed: 355 (+0)
Range: 58 (+0)
Attack/Sec: 1 (+0.8)
Basic Attack
Damage: 34 (+1.5)(+20% of Magical Power)
Progression: None
Physical: 10 (+3)
Magical: 30 (+0.9)
HP5: 6 (+0.48)
MP5: 4.8 (+0.44)
External Links
Smite.Guru: Profile
Hi-Rez: Profile


Many know the legend of King Arthur, and yet the man who set that legend into motion remains shrouded in mystery. His origins, and the source of his power, are secrets known only to him. Even his very nature is questioned. Is he simply a man greatly adept in the magical arts? A demon? Or something in between? Whatever the answer, what is beyond doubt to all who encounter him is that Arthur’s right hand, the great wizard Merlin, is a being of immense wisdom, and formidable strength.In the ages of warring kings, where ruler vied against ruler and only the strongest rose to rule the land, Merlin pledged his skills in service to great sovereigns as both an advisor and a devastating battle mage. A collector of secrets and ancient lore, Merlin is a master of arcane wizardry, able to wield a myriad of elements and harness them to his will. He also devoted his mind to the art of prophesy, one day foreseeing the rise of a ruler destined to stand above all others, and unite the land beneath his banner.When Uther Pendragon fell in battle against the barbarous hordes of the invading Saxons, Merlin swore an oath of fealty to his successor, Arthur. From that day, the mage never left the wielder of legendary Excalibur’s side, a tireless advisor, fellow warrior, and friend. Together they brought about the rise of Camelot, and the unity of a once fractured land. The foul Saxons were driven back across the distant sea, and the people of the kingdom knew peace, justice and prosperity.To any who think to cross Merlin, beware. Many have tested him, seeking his knowledge, his secrets, or the source of his power for themselves. And few, if any, have lived to tell their tale.


Merlin Overload.png
Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy.
Damage: 10 (+15% of your magical power)
Duration: 5s
Charges: 3

1st AbilityEclipse (Radiate-Frostbolt)
Merlin Eclipse (Radiate-Frostbolt).png
Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit. Enemies marked take additional damage if they stay within the outer range of Eclipse. (Change stance to Fire/Ice for more information)
Initial Damage: 40/60/80/100/120 (+70% of your magical power)
Damage per tick: 5/15/25/35/45 (10% of your magical power)
Duration: 3s when fully deployed

2nd AbilityVortex (Dragonfire-Blizzard)
Merlin Vortex (Dragonfire-Blizzard).png
Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center. (Change stance to Fire/Ice for more information)
Damage: 50/80/110/140/170 (+60% of your magical power)

3th AbilityFlicker
Merlin Flicker.png
Merlin quickly teleports a short distance in front of him.

UltimateElemental Mastery
Merlin Elemental Mastery.png
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next. After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.
Damage: 80/110/140/170/210 (20% of your magical power)
Fire Damage per Tick: 5/10/15/20/25 (+5% of your magical power)
Ice Slow: 20%
Slow duration: 1.5s
Arcane: Knockup