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Messenger of the Gods
Release Date: October 2, 2013
Cost: 5,500 Favor.png 200 Gems.png
Pantheon: RomanSquare.png Roman
Type: Melee, Physical
Class: Assassin
Pros: High Single Target Damage, High Mobility
Health: 400 (+75)
Mana: 200 (+40)
Speed: 375 (+0)
Range: 12 (+0)
Attack/Sec: 1 (+2.4)
Basic Attack
Damage: 38 (+2.13)(+100% of Physical Power)
Progression: 1/.75/1.25x damage
Physical: 12 (+2.9)
Magical: 30 (+0.9)
HP5: 10 (+0.7)
MP5: 4.4 (+0.35)
External Links
Smite.Guru: Profile
Hi-Rez: Profile


Mercurial. A word that evokes volatility, quickness, and cunning. But to compare anything to the speed and wit of the Messenger God Mercury would be to compare a hot day to the searing forge of Vulcan, or a blooming rose to the glory of Venus. It is but a pale comparison. Mercury can leap the space between lightning and thunder, outfox the fox king, and reach tomorrow before the sun.

As an infant, Mercury escaped the watchful eye of his half-brother, Apollo, stole his cattle, fashioned a lyre from a tortoise shell, and snuck in a nap, all before Apollo found him missing. His father, Jupiter, found the child’s mischief boisterously entertaining, and awarded him the task of delivering messages for the Gods, traveling between the Heavens, the Earth, and even to the depths of the Underworld.

Now war looms and Mercury races to keep the lines of communication open, though he is often caught in the thick of battle. No stranger to combat, he once slew the monster Argus, the demon with one hundred watchful eyes, using speed and guile alone. But this war is different. The foes are stronger, the stakes higher, and Mercury a pivotal cog in the machine. Should he fail to deliver even a single order the balance could tip, and the time left for this world would be truly mercurial.


PassiveFastest God Alive
Mercury Fastest God Alive.png
For every 1 ft traveled, Mercury gains a 0.1% physical power bonus on his next basic attack (max 50%). Mercury also gains additional physical power equal to 25% of movement speed from items or abilities.
Ability Type: Buff

Additional Information about the Skill:

  • It doesn't charge while jumping.

1st AbilityMade You Look
Mercury Made You Look.png
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. Each hit may trigger item effects for basic attacks, and can critical hit.
Cooldown: 8 seconds
Cost: 50 mana
Ability Type: Ground Target
Damage: 90/120/150/180/210 (+60% of your basic attack power)
Radius: 7.5/9/10.5/12/13.5

Additional Information about the Skill:

  • The Critical Strikes from this skill are affected by Deathbringer.
  • Stacks of Rage can be gained and consumed with this ability.
  • This ability does not proc Mercury's passive.
  • This ability can't be used through walls.

2nd AbilityMaximum Velocity
Mercury Maximum Velocity.png
Passive: Mercury gains increased movement speed.

Active: Mercury increases his attack speed for the duration.

Ability Type: Buff
Ground Speed: 2/4/6/8/10%
Attack Speed: 30/40/50/60/70%
Duration: 5 seconds
Cooldown: 18/17/16/15/14 seconds
Cost: 60/65/70/75/80 mana

Additional Information about the Skill:

  • Mercury also gains 2.25/4.5/6.75/9/11.25 Physical Power due to his passive.

3rd AbilitySpecial Delivery
Mercury Special Delivery.png
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.
Duration: 1 second
Cooldown: 15 seconds
Ability Type:' Dash
Minion Damage: 70/115/160/205/250 (+ 80% of your Physical Power)
Damage per Tick: 10/15/20/25/30 (+ 20% of your Physical Power) every 0.25s
Cost: 60/65/70/75/80 mana

Additional Information about the Skill:

  • It counts towards his passive for his next basic attack.
  • Can deal up to 40/60/80/100/120 (+80% of your physical power) damage.
  • Has a throw height of 350.

UltimateSonic Boom
Mercury Sonic Boom.png
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.
Disorient Duration: 1.5 seconds
Cooldown: 90 seconds
Ability Type: Dash
Damage: 200/275/350/425/500 (+ 100% of your Physical Power)
Cost: 80/90/100/110/120 mana

Additional Information about the Skill:

  • It counts towards his passive for his next basic attack.