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The Dawn Bringer
Release Date: August 4, 2015
Cost: 5,500 Favor.png 200 Gems.png
Pantheon: EgyptianSquare.png Egyptian
Type: Melee, Magical
Class: Guardian
Pros: High Crowd Control, High Defense
Health: 490 (+90)
Mana: 190 (+34)
Speed: 360 (+0)
Range: 12 (+0)
Attack/Sec: 1 (+1.2)
Basic Attack
Damage: 38 (+1.5)(+20% of Magical Power)
Progression: 1/0.5/1.5x damage and swing time
Physical: 19 (+3)
Magical: 30 (+0.9)
HP5: 8 (+0.8)
MP5: 5 (+0.4)
External Links
Smite.Guru: Profile
Hi-Rez: Profile


At dawn, the sun lifts above the horizon, bathing mankind in color and life. At dusk, it sinks beneath the edge the world, lost to sight, casting all into darkness. While the sun shines on the realm of mortal kind it is radiant Ra that guides it, but at night we share the sun with the underworld. It is not Ra that moves the sun along its subterranean path but Khepri, the scarab God, he who comes with the dawn.

Scarabs form dirt and dung into perfect spheres. Within, they lay eggs from which their young emerge fully formed. Using powerful arms and legs, scarabs can roll these spheres - many times their own size - incredible distances. It is from their father, Khepri, the sacred scarab gained this power. For the Dawn Bringer, the Sun is his sphere and all souls, living and dead, his children.

Khepri is a guardian, a protector and a friend. He is a symbol of power and loyalty. Usually content to stay aloof, Khepri has risen for battle to defend existence from this shattering war. He will fight to shield us until the final sunset. Yet, it is he that brings the dawn.


Khepri Fortitude.png
Every 5 seconds, Khepri applies a shield to himself and nearby Allied Gods for 2% of the target's Maximum Health for 15s. The rate is slowed to every 10s while in combat. (Max 10%)
Radius: 30
Shield: 2% of Maximum Health

1st AbilityAbduct
Khepri Abduct.png
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards. Enemies are silenced for the duration of the pull.
Range: 40
Cooldown: 15 seconds
Cost: 60 mana
Ability Type: Dash
Damage: 80/130/180/230/280 (+ 40% of your Magical Power)
Pull Duration: 1.5/1.6/1.7/1.8/1.9 seconds

Additional Information about the Skill:

  • This is a channeled ability, cancelling or being disabled will abort it.

2nd AbilityRising Dawn
Khepri Rising Dawn.png
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.
Range: 70
Cooldown: 12 seconds
Duration: 3 seconds
Cost: 50/60/70/80/90 mana
Ability Type: Line
Damage: 10/13/16/19/22 (+ 5% of your Magical Power) per 0.3 seconds
Protection Debuff: 5/10/15/20/25%
Damage Reduction: 10/15/20/25/30%

Additional Information about the Skill:

  • This ability can deal up to 120/150/180/210/240 (+50% of your magical power) damage.

3th AbilitySolar Flare
Khepri Solar Flare.png
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.
Cooldown: 18 seconds
Radius: 15
Ability Type: Ground Target
Damage: 50/100/150/200/250 (+ 30% of your Magical Power)
Root Duration: 1.3/1.4/1.5/1.6/1.7 seconds
Cost: 60/65/70/75/80 mana

UltimateScarab's Blessing
Khepri Scarab's Blessing.png
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Power, Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location.
Radius: 15
Cooldown: 110 seconds
Duration: 5 seconds
Ability Type: Ground Target
Range: 55
Revived Health: 25/30/35/40/45%
Movement Speed: 20/25/30/35/40%
Cost: 80/90/100/110/120 mana

Additional Information about the Skill:

  • Executes are not blocked by this ability.