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Horus

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Horus
HorusProfile.png
The Rightful Heir
Release Date: April 30th, 2019
Cost: 11,000 Favor.png 200 Gems.png
Pantheon: EgyptianSquare.png Egyptian
Type: Melee, Physical
Class: Warrior
Details
Health: 569 (+84)
Mana: 267 (+37)
Speed: 370 (+0)
Range: 12 (+0)
Attack/Sec: 1.01 (+1.2%)
Basic Attack
Damage: 39 (+2.1)(+100% of Physical Power)
Protection
Physical: 20 (+3)
Magical: 31 (+0.9)
Regeneration
HP5: 6.8 (+0.8)
MP5: 5.15 (+0.45)
External Links
Smite.Guru: Profile
Hi-Rez: Profile

Lore

Heavy lies the head that wears the crown. If such an adage holds true, then surely the heads that seek to wear it must as well. Born of Osiris, and destined to ascend to the throne of the Egyptian Pantheon as its divine ruler, Horus is an entity of great power, whose formidable strength is mirrored by his innate desire for balance and justice. And yet, these grand attributes are not what has come to define Horus amongst the divine beings who walk the earth. Rather, it is strife, division and conflict that cling to him like a shadow. A shadow that has taken the form of his uncle, Set. Set stands in opposition to Horus' ascension to rule, challenging so that he might be the one to take the throne and hold the destiny of their pantheon, lands and mortal worshippers in the palm of his hand. Thus has begun a path of chaos and destruction that has claimed countless lives, including that of venerable Osiris himself. Reeling from the cold-blooded murder of his father by his own uncle, Horus swore an oath to all creation, on pain of his own death, to set right the horrific deeds that had been perpetrated, and restore order, peace and justice to the land. For Horus, this conflict will see his kingdom restored to its full former glory, first among equals of all the Pantheons in creation, or should he fail, see all he knows and loves cast into darkness, corruption and ruin. He has become inextricably linked with Set, a shining reflection of his uncle's brooding darkness. Horus knows in his heart that Set will stop at nothing to achieve his aims, and so he must do the same. For the fate of all, he must prevail, no matter the cost.

Abilities

PassiveResolute
Horus Resolute.png
Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus’ Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.
Protections Per Stack : 1.5
CCR Per Stack : 1.5%
Heal Per Stack : 2 + 0.75 Per Level


1st AbilityUpdraft
Horus Updraft.png
Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus’ next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. Enemies that are knocked up when hit take bonus damage.
Damage: 50/95/140/185/230 (+60% of your Physical Power)
Gust Damage: 14/23/32/41/50 (+100% of your Basic Attack Damage)
Gust Bonus Damage: 1.5x
Gust Slow: 25%
Cost : 55/60/65/70/75


2nd AbilityFracture
Horus Fracture.png
Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.
Dash Damage: 70/95/120/145/170 (+30% of your Physical Power)
Cleave Damage: 60/95/120/155/190 (+50% of your Physical Power)
Protection Reduction: 10/15/20/25/30
Cost: 55/60/65/70/75
Cooldown: 16s


3th AbilityProtector's Surge
Horus Protector's Surge.png
Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.
Heal: 50/100/150/200/250 (+10% of your Physical Power)
Protection Buff: 10/15/20/25/30
Cost: 65
Cooldown: 16s


UltimateTo the skies!
Horus To the skies!.png
Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Any ally near Horus after these 2 seconds are flown to the location Horus’ image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies gain a protective shield upon landing.
Damage: 150/250/350/450/550 (+80% of your Physical Power)
Shield: 160/240/320/400/480
Cost: 100
Cooldown: 100s