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The Eye of the Void
Release Date:February 27, 2014
Health Regen HealthRegen Mini Icon.png :507.68 (+ 0.55)
Mana Mana Mini Icon.png :375.6 (+ 42)
Mana Regen ManaRegen Mini Icon.png :6 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :340
Attack Damage AttackDamage Mini Icon.png :54.938 (+ 3.142)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 1.36%)
Range Range Mini Icon.png :525
Armor Armor Mini Icon.png :21.88 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


I pass into the sudden glare. Blink. Blink, blink, blink. My eyes adjust and evaluate the landscape before me.

There's a scurrying. I look down to find a small, white creature standing on its hind legs, sniffing at my body. It intrigues me.

What use are you?

I analyze the creature. A flash of hot magenta light, a dust pile where it was quivering.

Mammalian... Nocturnal... Impeccable hearing. Incredibly weak. Yet they breed so prodigiously.

Hm, I mutter to myself. Hopefully there will be more complex things to be found; those fascinate me.

Consume and learn: this is my purpose. The others who travel with me are primitive: kill and eat, kill and eat. I need to gather all available information - harvest any valuable resources.

Eventually, we come upon a destroyed city, save for one pristine tower. It appears to be protected - or intentionally left standing. I deconstruct the composition of the ruins. My analysis suggests this habitat was a place of great magic; I'm not surprised it was a target of such destruction. There is something compelling about the tower. While the others are off scavenging, I enter the citadel.

Cryptic instruments are strewn about. I examine one. Another flash of hot magenta light, another dust pile.

Fascinating: a tool to alter their concept of time.



From the state of the tower, it seems the owner departed only recently. The artifacts left behind have existed in more than one time and place. Some are more complex than others; all are more impressive than anything I have seen on this plane. Clearly, the owner knows things I have not encountered in any of my travels.

I require such knowledge.

Leaving the tower, I find the others closing in on the entrance, ready to destroy it as they have destroyed everything else we have met. They will only get in the way of my goal. There are some things the Void should not consume indiscriminately.

Without warning, I lash out a tentacle, its tip glowing white hot. Lightning arcs through the first creature, knocking it back. Its screams fade as I extend all three limbs, energy crackling between them, scorching the air where the streams meet. The other two run; they know what's coming.

Must they always flee?

I open my eye wide and unleash a beam of energy, following the escaping creatures. They are instantly reduced to ash. Hmm. Void-native melting point is inconsistent, I note.

But that is of no consequence. The hunger inside me grows. I am ravenous. Insatiable, as never before.

I have glimpsed the ultimate knowledge.

And I will have it.


PassiveOrganic DeconstructionBanshee's Veil Grey.png
Organic Deconstruction.png
(Innate) Vel'Koz's basic abilities Organic Deconstruction to enemies on hit for 7 seconds. Basic Attacks refresh Deconstruction, but will not add stacks. The third hit on an enemy Deconstructs it, dealing True Damage.
True Damage: 25 + (8 x level)
(+50% of Ability Power)

QPlasma FissionBanshee's Veil.pngCleanseQss.png
Plasma Fission.png
(Active) Vel'Koz shoots a plasma bolt that deals magic damage and applies a slow that decays over the duration.

Upon reactivation or upon hitting an enemy, the bold splits at a 90 degree angle.

Killing a with this refunds 50% of the Template:Kw.

Cooldown: 7 seconds
Cost: 40 / 45 / 50 / 55 / 60 mana
Magic Damage: 80 / 120 / 160 / 200 / 240
(+60% of Ability Power)
Slow Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6

WVoid RiftBanshee's Veil.png
Void Rift.png
Vel'Koz stores a charge of Void Rift every few seconds and can store up to 2 charges. The recharge time is affected by cooldown reduction.

(Active) Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 second delay, the entire trail detonates, dealing magic damage to enemies standing upon it. Both hits add a stack of Organic Deconstruction.

Cooldown: 1.5 seconds
Cost: 50 / 55 / 60 / 65 / 70 mana + 1 charge
First Hit: 30 / 50 / 70 / 90 / 110
(+15% of Ability Power)
Second Hit: 45 / 75 / 105 / 135 / 165
(+25% of Ability Power)
Recharge Time: 19 / 18 / 17 / 16/ 15

Additional Information about the Skill:

  • Void Rift's cooldown is not affected by cooldown reduction.
  • Either part of Void Rift's cast can break spell shields.

ETectonic DisruptionBanshee's Veil.png
Tectonic Disruption.png
(Active) Vel'Koz disrupts a nearby area which, after a delay, deals magic damage and knocks up enemies hit for .75 seconds. Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Magic Damage: 70 / 100 / 130 / 160 / 190
(+30% of Ability Power)

RLifeform Disintegration RayBanshee's Veil.pngCleanseQss.png
Lifeform Disintegration Ray.png
(Passive) Deconstructing enemy Champions Template:Kw them for 7 seconds. Basic attacks and all abilities refresh Research.

(Active): Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing magic damage, and slows enemies hit by 20% for 1 second.

Enemies that stay in the bea will periodically gain Template:Kw stacks. Deal true damage instead of magic against Template:Kw units.

Cooldown: 120 / 110 / 80 seconds
Cost: 100 mana
Damage: 450 / 625 / 800
(+125% of Ability Power)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 1 0 1 0 1.2
LCS logo small.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9

Patch History


Q slow up. R damage partially shifted back into Organic Deconstruction stacking.

Vel'Koz's update has left Life Form Disintegration Ray in a confused state. We envisioned a world where Vel'Koz melts the enemy frontline with a look, but his ult lacks the throughput to reliably vaporize health-stacking tanks. Meanwhile, focusing the backline feels just as underwhelming since squishies rarely take Researched damage. These problems stand at odds with each other: we can’t completely fix Vel’Koz’s focus-fire and team-wide ult cases without blatantly overtuning him.

In this case, player feedback has clearly indicated which problem is more frustrating. The fantasy of a giant face laser is to melt everything in its path, but Life Form Disintegration Ray’s update overly constrained it to one primary target. We’re restoring some of Vel’Koz’s effectiveness against multiple enemies to give Life Form Disintegration Ray more ways to feel successful.

Plasma Fission.png Q - Plasma Fission

SLOW DURATION : 1/1.25/1.5/1.75/2 seconds 1/1.4/1.8/2.2/2.6 seconds

Life Form Disintegration Ray.png R - Life Form Disintegration Ray

BASE DAMAGE : 500 / 725 / 950 450 / 625 / 800
NEW DECONSTRUCTED : Enemies that stay in the beam accumulate 1 stack of Organic Deconstruction every 0.7 seconds (up to 3 stacks)
AS A REMINDER : Enemies that become Researched during Life Form Disintegration Ray take true damage for the remainder of its duration!

Passive and R ratios up.

Vel’Koz’s update was meant to help solve his ‘spikes early but falls off’ power-curve by giving him meaningful scaling with ability power (and extra spicy lasers against researched targets). After a patch of careful research, it’s clear we didn’t go far enough to avoid VK’s drop-off, so we’re cranking up his scaling.

Organic Deconstruction.png Passive - Organic Deconstruction

RATIO : 0.4 ability power 0.5 ability power

Life Form Disintegration Ray.png R - Life Form Disintegration Ray

RATIO : 1.0 ability power 1.25 ability power


Vel'Koz has some cool things going for him a his research-and-destroy thematic, the combo playstyle of his e, and his giant face laser to namfew. Problem is, there's no direction to these aspects. It makes little difference how or in what order Vel'Koz uses his abilities, so long as he hits them all to maximize his e procs. Repeated bursts of true damage are good in any situation, so where does Vel’Koz shine?

While some of our other mage updates overhaul the tools that define them, we're surgically adjusting Vel’Koz’s existing kit to accentuate his identity. Namely, Life Form Disintegration Ray's interaction with Organic Deconstruction has changed. Instead of quickly stacking his e against anything in its path, Vel'Koz's laser now requires him to do his research first, paying off the investment with massive amounts of true damage. Where Organic Deconstruction stings, Disintegration Ray burns, making Vel'Koz is the artillery mage to pick when you need to melt through beefy tanks and fighters.

Organic Deconstruction.png Passive - Organic Deconstruction

DAMAGE : 35 - 205 (at levels 1-18) 33 - 169 (at levels 1-18)
NEW RATIO : Now additionally scales with 0.4 ability power

Plasma Fission.png Q - Plasma Fission

NEW MANA POSITIVE : Refunds 50% of its mana cost for each unit killed by Plasma Fission (up to a max of 150%)

Void Rift.png W - Void Rift

FIRST HIT RATIO : 0.25 ability power 0.15 ability power
SECOND HIT RATIO : 0.375 ability power 0.25 ability power

Tectonic Disruption.png E - Tectonic Disruption

RATIO : 0.5 ability power 0.3 ability power

Life Form Disintegration Ray.png R - Life Form Disintegration Ray

NEW RESEARCH AND DESTROY : Deconstructed champions become Researched for the next 7 seconds (refreshed by basic attacks and abilities). Life Form Disintegration Ray deals true damage to Researched targets instead of magic damage.
REMOVED STACKBOT : No longer applies stacks of Organic Deconstruction
DAMAGE : 500/700/900 500/725/950
RATIO : 0.6 ability power 1.0 ability power
COOLDOWN : 130/110/90 seconds 120/110/80 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

Q's split has a shorter delay and longer range.

Despite his incredible intellect and penchant for disintegration, Vel'Koz is a champion that's never really quite caught on. We're not overhauling anything major in this update; instead, we’re amping up a more of VK’s ‘mathematical’ specialties, no matter what lane he takes.

Plasma Fission.png Q - Plasma Fission

REACTIVATION TIME : 0.3 seconds 0.25 seconds


"In this specific interaction, a Vel'Koz ulting in a bad spot wouldn't be able to click Thresh's Lantern to save himself - instead, needing to cancel using R and then click and usually dying anyways because that takes too long. Clicking now lets you passage to Thresh safely, undoing what may have been a poor decision. (Imagine if taking lantern didn't stop your ult though??)"
  • Life Form Disintegration Ray.png R - Life Form Disintegration Ray
    • [NEW] KEEP AN EYE OUT : Vel'Koz can now cancel his ultimate by taking Thresh's Lantern


"These changes better match Vel'Koz's ability visuals. We're going to blame lack of depth perception here, which really isn't his fault."
  • Void Rift.png W - Void Rift
    • MISSILE WIDTH 65 ⇒ 88
  • Lifeform Disintegration Ray.png R - Life Form Disintegration Ray
    • RANGE 1500 ⇒ 1550


  • Plasma Fission.png Q - Plasma Fission
    • KNOWLEDGE THROUGH DISINTEGRATION: Plasma Fission will now split after Vel'Koz has died


  • General
    • VISUALS: We've updated base Vel'Koz's texture fidelity!


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