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The Heart of the Freljord
Release Date:May 11th, 2014
Cost:6300 BE
975 RP
Health Regen HealthRegen Mini Icon.png :576.16 (+ 1)
Mana Mana Mini Icon.png :310.6 (+ 45)
Mana Regen ManaRegen Mini Icon.png :6 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :335
Attack Damage AttackDamage Mini Icon.png :55.376 (+ 3.2)
Attack Speed AttackSpeed Mini Icon.png :0.644 (+ 3.5%)
Range Range Mini Icon.png :125
Armor Armor Mini Icon.png :26.72 (+ 4.5)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


PassiveConcussive Blows
Concussive Blows.png
(Innate) Braum's basic attacks and Winter's Bite.png Winter's Bite apply stacks of Concussive Blows for 5 seconds. Once the first stack is applied, basic attacks from allied champions generate stacks for Concussive Blow. On 4th stack, the enemy target is stunned and receives magic damage. Concussive Blows cannot hit a stunned enemy target for a few seconds but takes extra magic damage from Braum's Winter's Bite.png Winter's Bite and basic attacks.
Debuff Duration: 4 seconds
Stun Duration: 1.25 / 1.5 / 1.75 seconds
Magic Damage on Proc: 32 + (8 x level)
Debuff Cooldown: 8 / 7 / 6 seconds
Magic Damage on Hit:: 12 + (12 x level)

QWinter's Bite
Winter's Bite.png
(Active) Ice is propelled from Braum's shield which travels forward in a line. This deals magic damage to the first enemy it hits, applies Concussive Blows.png Concussive Blows and slows down an enemy champion by 70%, which decays after 2 seconds.
Cost 55 / 60 / 65 / 70 / 75 Mana
Cooldown: 10 / 9 / 8 / 7 / 6
Magic Damage: 70 / 115 / 160 / 205 / 250
(+2.5% of Braum's max Health)

WStand Behind Me
Stand Behind Me.png
(Active) Braum leaps and aid a nearby ally by positioning himself between his ally and the enemy champion. Upon arrival, both Braum and his ally gains bonus magic resist and armor for 3 seconds.
Range: 500
Cost: 50 / 55 / 60 / 65 / 70 Mana
Cooldown: 14 / 13 / 12 / 11 / 10
Bonus Armor: 20 / 22.5 / 25 / 27.5 / 30
(+14 / 15.5 / 17 / 18.5 / 20% of bonus Armor)
Bonus Magic Resists: 20 / 22.5 / 25 / 27.5 / 30
(+14 / 15.5 / 17 / 18.5 / 20% of bonus Magic Resist)

(Active) As Braum raises his shield, a barrier is created in the target direction thus reducing the damage taken by Braum from oncoming sources (excluding towers and true damage) for the next couple of seconds. Damage reduction is increased to 100% for the first source of damage. While the shield is raised, Braum gains the ability to intercept projectiles that could hit friendly champions (excluding lower attacks) and gains movement speed by 10%.
Cost: 30 / 35 / 40 / 45 / 50 Mana
Cooldown: 18 / 16 / 14 / 12 /10 seconds
Damage Reduction: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.25 / 3.5 / 3.75 / 4 seconds

RGlacial Fissure
Glacial Fissure.png
(Active): Braum slams his shield to the ground dealing magic damage to all enemies in a line and those within an X-radius area. Enemy champions who were hit in a point-blank area are knocked up, while enemy champions hit within the line are knocked up for 0.25 seconds. If no enemy champion is hit in the point-blank area, the first champion hit in the line is knocked up for the initial duration. A field of ice remains for a duration of 4 seconds, thus slowing enemy movement speed while in it. Slow duration lasts for .25 seconds once the enemy champion is out of it.
Cost: 100 Mana
Range: 1250
Cooldown: 140 / 120 / 100 seconds
Magic Damage: 150 / 250 / 350
(+60% of Ability Power)
First Target Knockup Duration: 1 / 1.25 / 1.5 second(s)
Slow: 40 / 50 / 60%

Patch History


Q cost up.

Back in 5.12, we double-buffed Braum’s ability to fish with Q’s and start more fights with a lower cost - looking at the last few patches of professional play, it would seem that we were successful. We love Braum being used for the epic moments Unbreakable and Glacial Fissure can provide, but we’re reverting one of the changes we made back then to keep the risk/reward paradigm on Winter’s Bite in line. We’re intentionally playing it safe on the big guy, but making sure there’s a cost to missing the moment without chipping away his reward feels right for how dominant he’s been.

Winter's Bite.png Q - Winter's Bite

COST : 45/50/55/60/65 mana 55/60/65/70/75 mana

All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.






ARMOR GROWTH : 3.1 3.6


ARMOR GROWTH : 3.25 3.75


ARMOR GROWTH : 3.2 3.7


ARMOR GROWTH : 3.8 4.3


ARMOR GROWTH : 3.1 3.6

 Tahm Kench








Q's damage increased and mana cost lowered.

"If you're a long-time Braum player (and deep down, who isn't) these changes probably look familiar to you - they're partial reverts of changes we made to lower his lane harassment and all-in potential almost a year ago. What's changed?
For one, the landscape of what supports are played in a duo lane is much different, meaning what was relatively ‘too strong' an offense for such a defensive champion has changed contextually as activating Concussive Blows isn't the lane-winning power swing it once was. With less instant-killing happening within Braum's passive windows, we're giving him some of his Winter's Bite back and making it less of a risk - and more of a reward - to poke at his opponents in hopes of turning the battle in his favor."
  • Winter's Bite.png Q - Winter's Bite
    • DAMAGE : 60/105/150/195/240 70/115/160/205/250
    • COST : 55/60/65/70/75 mana 45/50/55/60/65 mana

Braum's passive deals a bit less damage, W costs a little more mana to use at early ranks, and R's disruption has gone down at early levels. Also people will be un-slowed from exiting Glacial Fissure much faster.

"Braum's continuing to dominate games in both high level and competitive, so we're looking to tone down his oppressive laning and stupendous disruption in early fights. Braum will still scale to the same levels (roughly) at the late game, but he won't have so much power in the early to mid to consistently snowball into it."
  • Concussive Blows.png Passive - Concussive Blows
    • BASE MAGIC DAMAGE 38 + (12 x level) ⇒ 32 + (8 x level)
  • Stand Behind Me.png W - Stand Behind Me
    • COST 30/40/50/60/70 mana ⇒ 50/55/60/65/70 mana
  • Glacial Fissure.png R - Glacial Fissure
    • FIRST TARGET KNOCKUP DURATION 1.5 seconds ⇒ 1.0/1.25/1.5 seconds
    • SLOW 60% ⇒ 40/50/60%
    • SLOW LINGER DURATION When an enemy leaves Glacial Fissure's field of ice, they'll continue to be slowed for 1.5 seconds ⇒ 0.25 seconds

Braum's passive does less damage and the timing window that players have to activate his stun is now shorter.

"While we're happy with how Braum does in equal matchups, he can still completely shut down a lane when he picks up a small advantage. These changes are to give a little more breathing room against this muscular shield man. As a clarification, the reduction in the debuff time to activate Concussive Blows means Braum (or his teammates) now have less time to proc the stun. It does not mean the stun lasts longer or that Braum can stun people more often (wouldn't that be terrifying)."

  • Concussive Blows.png Passive - Concussive Blows
    • DAMAGE: 70 + 10 per level ⇒ 50 + 12 per level
    • DEBUFF TIME TO PROC STUN: 5 seconds ⇒ 4 seconds
  • Stand Behind Me.png W - Stand Behind Me
    • C'MON BRAUM: Fixed a bug where when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy, but would then smack his butt into the wall and not actually jump over to safety. Braum now jumps more intelligently.

 Braum was enabled.