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The Hexplosives Expert
Release Date:February 1st, 2012
Health Regen HealthRegen Mini Icon.png :524.4 (+ 0.6)
Mana Mana Mini Icon.png :384 (+ 47)
Mana Regen ManaRegen Mini Icon.png :6 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :325
Attack Damage AttackDamage Mini Icon.png :54.208 (+ 3.1)
Attack Speed AttackSpeed Mini Icon.png :0.656 (+ 2%)
Range Range Mini Icon.png :550
Armor Armor Mini Icon.png :21.544 (+ 3.3)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.

Before long, Ziggs had created a line of powerful bombs he lovingly dubbed hexplosives. With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.

"Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!"

-  Heimerdinger


PassiveShort Fuse
Short Fuse.jpg
(Innate) Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. When Ziggs' target is a structure, his attacks deal 200% damage.
Cooldown Reduction:4 / 5 / 6

QBouncing BombBanshee's Veil.png
Bouncing Bomb.jpg
(Active) Ziggs throws a bomb to a target area. If the bomb doesn't hit any enemy in the area, it will bounce two times more or until it hits an enemy. The bomb will explode and deal magic damage in an area upon hitting an enemy or bouncing twice.
Range to First Bounce: 850
Maximum Range: 1400
Explosion radius: 150
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255
(+65% of Ability Power)

WSatchel ChargeBanshee's Veil.png
Satchel Charge.jpg
(Active) Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is reactivated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Satchel Charge will Template:Kw structurally unsound towers below a Health threshold.

Cost: 65 mana
Cooldown: 26 / 24 / 22 / 20 / 18 seconds
Health Threshold: 25 / 27.5 / 30 / 32.5 / 35%

EHexplosive MinefieldBanshee's Veil.pngCleanseQss.png
Hexplosive Minefield.jpg
(Active) Ziggs scatters 11 proximity mines in a circular area nearby, each will detonate on enemy contact, dealing magic damage and slowing them for 1.5 seconds. Champions who have already hit a mine will take 40% damage from additional mines. The mines are visible to all players and last for 10 seconds.
Cooldown: 16 seconds
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage from First Mine:
40 / 65 / 90 / 115 / 140 (+30% of Ability Power)
Magic Damage from Additional Mines:
16 / 26 / 36 / 46 / 56 (+12% of Ability Power)
Slow: 20 / 25 / 30 / 35 / 40%

RMega Inferno BombBanshee's Veil.png
MegaInferno Bomb.jpg
(Active): Ziggs deploys the Mega Inferno Bomb, hurling it an enormous distance to a target area. Enemies in the center of the explosion area will take a great amount of magic damage, while enemies away from the primary blast zone will take 60% of that damage.
Cost: 100 mana
Cooldown: 120 / 105 / 90 seconds
Inner Damage: 300 / 450 / 600
(+90% of Ability Power)
Outer Damage: 210 / 315 / 420
(+63% of Ability Power)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 23 22 10 12 45.5 52.9
Riot 2019 logo small.png All-Star Paris 2014 3 2 1 1 50 29.4
LCS logo small.png 2014 NA LCS Spring Playoffs 3 3 2 1 66.7 33.3
LCS logo small.png 2014 NA LCS Spring Round Robin 8 23 8 15 34.8 27.4
LCS logo small.png 2014 EU LCS Spring Playoffs 9 6 3 3 50 75

Patch History


What would Ziggs do? The answer should almost always be “blow everything up,” but for an impulsive demolitionist, Ziggs spends a lot of time protecting turrets with his waveclear rather than knocking them down. Dialing back on his multi-lane wave clear lessens his ability powerto stall out games and drives more interactive gameplay with his opponents. In exchange, we’re giving the Hexplosives Expert the to bring the boom to his enemies’ turrets, chunking them down with Short Fuse procs before hexploding them with Satchel Charge when they’re vulnerable. Let no turret be left standing!

25px Passive - Short Fuse

RATIO : 0.25/0.3/0.35 ability power (at levels 1/7/13) 0.3/0.4/0.5 ability power (at levels 1/7/13)
COOLDOWN REDUCTION ON ABILITY USE : 4 seconds at all levels 4/5/6 (at levels 1/7/13)

25px W - Satchel Charge

BOOM : Can now be used on turrets below 25/27.5/30/32.5/35% of their maximum health to instantly destroy them

Mega Inferno Bomb.png R - Mega Inferno Bomb

COOLDOWN : 120 seconds 120/105/90 seconds
REMOVED MINION HATE : No longer deals double damage to minions

R sweetspot damage increased.

Folks aren't contesting objectives like they used to, meaning Ziggs' poking and sieging strengths have gone largely unnoticed in 2016. We don't want thing to go back to the '1v1 Mid Ziggs Only 50 Minutes' stall-fests of the past, so we're ratcheting up his hexplosive power to punish teams out of position.

Mega Inferno Bomb.png R - Mega Inferno Bomb

BASE DAMAGE : 250/375/500 300/450/600
RATIO : 0.9 ability power 1.1 ability power
OUTER-RADIUS DAMAGE FALLOFF : 25% less damage 33% less damage
NEW LOOK OUT BELOW : Warning indicator updated to clearly show the sweet-spot radius

Passive damage to structures up.

Ziggs is a champion whose performance is tied intrinsically to the pace of the game, blooming when late-game sieges are common and wilting against speedy tower pressure. We’re going easy on the changes as we suss out the systems surrounding game flow, but wanted to send him off with an extra boom for when he’s trying to push an advantage.

25px Passive - Short Fuse

damage TO STRUCTURES : 50% 100%


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

Q cost down.

"Hoo boy. Ziggs buffs. Long since the poster-child for stalling games and siege stand-stills, this lovable lunatic hasn't been able to keep up his special brand of madness against the top players in midlane for a while. Thanks to the season's changes making mana regeneration weaker, we feel comfortable adding some fuel to the fire and letting him get back to bombarding as usual. "
  • 25px Q - Bouncing Bomb
    • COST : 50/60/70/80/90 mana 50/55/60/65/70 mana

Less bombs in the late game

"By increasing the late game cooldown of Mega Inferno Bomb, Ziggs will have to think harder about whether he uses his R for wave clear or if he should save it for an important team fight."
  • MegaInferno Bomb.jpg R - Mega Inferno Bomb
    • COOLDOWN 120/105/90 seconds ⇒ 120 seconds at all ranks


  • Short Fuse.jpg Passive - Short Fuse
    • SHORTER FUSE: Fixed a bug where Satchel Charge wasn't properly reducing Short Fuse's cooldown

Ziggs moves slower and his bombs got skinnier.

"Right now we see Ziggs as having a unique strategic fit in the game (stalling out to let his teammates ramp up in strength), but he's a little too safe in lane and still has a lot of explosive power to carry his team to a win when he gets ahead. Adding on these strengths, Ziggs is also a well-rounded, consistent champion who can do a lot of things at once, so we're looking for ways to add more risk or unreliability to his kit."

  • General
    • MOVEMENT SPEED: 330 ⇒ 325
  • Bouncing Bomb.jpg Q - Bouncing Bomb

Ziggs' attack range has been reduced.

"Ziggs has a super safe laning phase, even when he's constantly harassing his opponents with abilities and auto attacks. This change is to add a little more risk to Ziggs when he goes in for a hit."

  • General
    • ATTACK RANGE: 575 ⇒ 550

v4.2 Hexplosive Minefield will deal less damage to minions as they hit successive mines. Short Fuse’s base damage and AP ratio were both reduced at lower levels.

Our changes to Ziggs in patch 3.13 turned him into monster when it comes to pushing and counterpushing. While we like the philosophy behind the change, Hexplosive Minefield is a little too good as a wave clear tool, letting Ziggs play passively without any repercussions. The Short Fuse change has a bunch of numbers, but the TL;DR is that it’s just a small nerf to Zigg’s early game harass.

  • Short Fuse.jpg Passive - Short Fuse
    • BASE DAMAGE :: 20/27/34/41/48/56/64/72/80/88/96/105/114/123/132/141/150/160 (20 +7 at levels 1-5 / +8 at levels 6-11 / +9 at levels 12-17 / +10 at level 18) ⇒ 20/24/28/32/36/40/48/56/64/72/80/88/100/112/124/136/148/160 (20 +4 at levels 1-6 / +8 at levels 7-12 / +12 at levels 13-18)
    • RATIO :: 0.35 at all levels ⇒ 0.25 ability power at levels 1-6, 0.3 at levels 7-12 and 0.35 at levels 13-18
  • Hexplosive Minefield.jpg E - Hexplosive Minefield
    • MINION DAMAGE :: 100% from all mines ⇒ 40% damage for each mine they hit beyond the first

Summary: We’ve slightly increased the damage on Short Fuse. Bouncing Bomb can now be cast at targets outside of max range but will only travel the set distance. Satchel Charge's radius has been increased. Hexplosive Minefield and Mega Inferno Bomb are both more effective against minions, with minions no longer taking reduced damage from multiple hits of Minefield and Mega Inferno Bomb dealing double damage to minions.

Context: We've improved Ziggs in terms of general utility while also trying to more effectively carve out his niche as a pushing /counter-pushing champion. Bombs away!

  • Short Fuse
    • Max damage increased to 150 (from 139) (now scales non-linearly)
  • Bouncing Bomb
    • Bouncing Bomb will now cast when targeted outside of its maximum range (will fire to the maximum range in the targeted direction)
  • Satchel Charge
    • Radius increased to 325 (from 275)
  • Hexplosive Minefield
    • No longer deals reduced damage on multiple hits to minions
    • Damage radius per mine increased to 150 (from 135)
  • Mega Inferno Bomb
    • Now deals double damage to minions

v3.09 We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether by detonating it immediately or leaving it as a threat on the battlefield to zone opponents. We also wanted to make Satchel Charge noticeably easier to use for players with moderate to high latency.

  • Satchel Charge
    • Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing
    • Missile speed increased to 1750 from 1600
    • Increased knockback distance to 400 from 350
    • Cooldown now starts when Satchel Charge is cast, not when it detonates


  • Hexplosive Minefield
    • Fixed a bug where the sound effect for triggering a mine would not play
  • Short Fuse is no longer consumed when attacking wards


  • Short Fuse
    • The cooldown indicator now more accurately shows when Short Fuse is available.


  • Base Movement Speed increased by 25.


  • Short Fuse now deals 150% damage to structures

September 18th - World Championship Hotfix

  • Satchel Charge
    • Knockback range on Ziggs has increased
    • Knockup height on enemies has increased
  • Mega Inferno Bomb secondary damage increased to 80% from 75%


  • Satchel Charge's timeout tone will now play properly


  • Satchel Charge cooldown reduced at earlier ranks to 26 / 24 / 22 / 20 / 18 seconds from 30 / 27 / 24 / 21 / 18


  • Bouncing Bomb mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100


  • Fixed a bug where Ziggs' passive would not trigger when silenced.


  • Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.


  • Hexplosive Mines
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
    • Slow duration reduced to 1.5 seconds from 2
    • Damage from 2nd and subsequent mines reduced to 40% from 50%
  • Fixed a bug where Ziggs' Mad Scientist skin was leaving particles on the map (Hotfixed 2/21)

 Ziggs released

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