|Effects:||+70 Ability Power |
+10% Cooldown Reduction
|Active:||Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 seconds cooldown).|
is a legendary item available only in Classic mode
- A great defensive item for casters
- Unique active is also effective in preventing death for casters who need to be in the midst of enemy champions. e.g. Morgana and Fiddlesticks
- Magic > Ability Power
- Defense > Armor
- This item resulted from the separate of the offensive and defensive abilities from Zhonya's Ring. This is the defensive item, Rabadon's Deathcap being the offensive half.
- The "Hourglass" component of the name refers to the fact that by activating the active, you are granted a few more seconds to live.
Less expensive, build path smoothed out. Ability reduced and cooldown increased. Now grants cooldown reduction.
Zhonya’s Hourglass struggles to maintain two very expensive characteristics: it’s a top-tier ability power item that also boasts one of the strongest actives in the game. Historically, this duality has forced us to lock Zhonya’s behind a steep price tag or awkward build path a usually both. There are other items which offer tons of ability power , but no other item shares Zhonya’s’ active, so we’re going all-in on its identity as a defensive utility item. That decision has allowed us to drop the price of Zhonya’s to the lowest it’s ever been in League history, making it more readily available in times its stasis effect is truly needed.
TOTAL COST : 3500 gold ⇒ 2900 gold
BUILD PATH : Seeker’s Armguard + Fiendish Codex + 800 gold
ABILITY POWER : 100 ⇒ 70
NEW COOLDOWN REDUCTION : 10%
STASIS COOLDOWN : 90 seconds ⇒ 120 seconds
TOTAL cost : 3000 gold ⇒ 3500 gold
BUILD path : Seeker's Armguard + Needlessly Large Rod + 750 gold
armor : 50 ⇒ 45
Hourglass is cheaper, but has less ability power.
- "Zhonya's has always had a solid identity in the game, so it's just coming along for the AP adjustment ride."
- COST :
3300 gold ⇒ 3000 gold
- ABILITY POWER :
120 ⇒ 100
- Fixed several unintended interactions with champion abilities and the Stasis active
- Combine cost reduced to 800 from 1,000