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The Master of Shadows
Release Date:November 13th, 2012
Health Regen HealthRegen Mini Icon.png :579.4 (+ 0.65)
Energy Energy Mini Icon.png :200 (+ 0)
Energy Regen EnergyRegen Mini Icon.png :50 (+ 0)
Movespeed MovementSpeed Mini Icon.png :345
Attack Damage AttackDamage Mini Icon.png :54.712 (+ 3.4)
Attack Speed AttackSpeed Mini Icon.png :0.644 (+ 2.1%)
Range Range Mini Icon.png :125
Armor Armor Mini Icon.png :26.88 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


Lore: Zed is the first ninja in 200 years to unlock the ancient, forbidden ways. He defied his clan and master, casting off the balance and discipline that had shackled him all his life. Zed now offers power to those who embrace knowledge of the shadows, and slays those who cling to ignorance.

An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden. Now armed with a secret edge, he challenged Shen, and this time he defeated the master's son. He expected praise and recognition in his moment of victory, but somehow the master knew Zed had used forbidden ways, and banished him.

Humiliated, the young ninja wandered for years. His bitterness turned to ambition, and he began to train others in the style of the shadows. As his power grew, so did his circle of followers, but he knew that without the box, his technique would never be perfect. One day, Zed looked at his followers and saw that his students were now an army. He led them back to the temple to claim his prize. At the gates, he was surprised to find the old master waiting, receiving Zed and his disciples as if they were welcome guests. The old man laid his sword at Zed's feet, declaring that he had failed Zed as his master. By banishing his former student, the master had doomed Zed to the shadows, instead of leading him to the balanced path. The old man implored Zed to enter the temple, destroy the box, and lead his followers to balance. The dark ninja followed the master inside. Moments later, the assembled ninjas heard Zed cry out in pain. Mysteriously, he emerged unscathed, and threw the severed head of the master at Shen's feet. Screaming in rage, Zed commanded his followers to slaughter the master's students and seize the box.

That day, the old ninja order fell. Though many students died, some escaped thanks to Shen's heroic efforts. Now the temple is a dark training ground for the Order of the Shadow. Zed rules as the Order's master, and his edict is simple: perfect one's technique, and kill all ninjas who refuse to embrace the shadows.

Balance is a lie - we are the true ninjas.

- Zed


PassiveContempt for the Weak
(Innate) Whenever Zed basic attacks an enemy below 50% health, he deals an additional [8% of target's max Health] as magic damage. This effect cannot occur on a given target more than once every 10 seconds.

QRazor ShurikenBanshee's Veil.png
(Active) Zed and his shadow both throw their shurikens, each dealing physical damage to the first enemy they pass through, and reduced physical damage to each additional enemy.

Additional shurikens that hit the same enemy deal 25% less damage than previous shurikens.

Cooldown: 6 seconds
Cost: 75 / 70 / 65 / 60 / 55 Energy
Primary Damage: 70 / 105 / 140 / 175 / 210
(+90% of bonus Attack Damage)
Secondary Damage:45 / 69 / 93 / 117 / 141
(+60% of bonus Attack Damage)

WLiving ShadowBanshee's Veil Grey.png
(Active) Zed's shadow dashes forward, remaining in place for 4 seconds.
Reactivating this ability will cause Zed switch positions with his shadow.

Zed's shadow will mimic his spellcasts. If both strike the same target, Zed restores some energy. Energy restore can occur only once per cast.
Cost: 40 / 35 / 30 / 25 / 20 Energy
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Energy Restored: 30 / 35 / 40 / 45 / 50

EShadow SlashBanshee's Veil.pngCleanseQss.png
(Active) Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies.

Zed's Slash reduces the cooldown of Living Shadow by 2 seconds for each enemy Champion struck. The shadow's Slash slows enemies for 1.5 seconds.

Overlapping Shadow Slashes striking the same enemy deal no additional damage, but slows more intensely.

Cost: 50 Energy
Range: 290
Cooldown: 5 / 4.5 / 4 / 3.5 / 3
Physical Damage: 65 / 90 / 115 / 140 / 165
(+80% of bonus Attack Damage)
Single Slash Slow Amount: 20 / 25 / 30 / 35 / 40%
Double Slash Slow Amount: 30 / 37.5 / 45 / 52.5 / 60%

Additional Information about the Skill:

  • Living Shadow's Shadow Slash is the only one that slows.

RDeath MarkBanshee's Veil.pngQuicksilver Sash.png
(Active) Zed marks target champion for death. He becomes untargetable for 0.75 seconds and dashes behind the target enemy champion, dealing physical damage equal to Zed's Attack Damage and spawning a Living Shadow at Zed's starting position, which mimics his spellcasts and can be teleported to by re-activating this ability. Zed ignores unit collision while active.

Zed can reactivate Death Mark after .5 seconds to switch places with his shadow.
After 6 seconds, the mark will detonate, dealing physical damage equal to a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.

Range: 625
Cost: No Cost
Cooldown: 120 / 100 / 80 seconds
Detonation Physical Damage:
(+100% of total Attack Damage)
+ 25 / 35 / 45% of damage dealt

Recommended Items

Recomended Items
Error in widget Zed Recommended Items: Unable to load template wiki 'Zed Recommended Items'

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 1 2 1 1 50 3.5
Riot 2019 logo small.png All-Star Paris 2014 0 1 1 0 100 5.9
LCS logo small.png 2014 NA LCS Spring Round Robin 18 15 8 7 53.3 29.2
LCS logo small.png 2014 EU LCS Spring Playoffs 0 1 0 1 0 5
LCS logo small.png 2014 EU LCS Spring Round Robin 3 9 6 3 66.7 10.6

Patch History


Q damage and ratio down, but has less fall-off on multi-hits.

Melee assassins expect to excel at diving onto their opponents and bursting them down. Zed’s sustained ranged poke violates expectations by exerting a pretty significant amount of pressure on his lanes. The catch-22 Zed creates - get poked out at range or bursted in melee - leaves other midlaners without satisfying options for counterplay. We’re toning back on Zed’s damage (both from poke and all-ins alike) unless the Master of Shadows can line up multiple shurikens on his foes.

Razor Shuriken.png Q - Razor Shuriken

DAMAGE : 75/115/155/195/235 70/105/140/175/210
RATIO : 1.0 bonus attack damage 0.9 bonus attack damage

W cooldown increased. W’s bonus attack damage passive decreased.

From laning to late-game, Zed’s dominating every phase of the game. Zed’s a challenging opponent at all skill levels, but key among the frustrations of dealing with him is the safety at which he operates. Be it long-ranged, dual-shuriken action or a clean getaway, the window Zed presents to interact with him is on the shorter side when compared to the duress he places upon his victims. Widening the gaps between Zed’s aggression and taking out some of his back-loaded scaling (now that he’s got access to some sweet items) will bring careful opponents closer to victory and further from being styled on in someone’s highlight reel.

Living Shadow.png W - Living Shadow

COOLDOWN : 18/17/16/15/14 seconds 22/20/18/16/14 seconds
PASSIVE BONUS ATTACK DAMAGE : 5/10/15/20/25% 4/8/12/16/20%

R damage lowered.

Back in 5.23 we added a bit more Death into Zed's Death Mark, citing a lack of itemization and scaling for AD-assassins as a whole. Now that Duskblade's entering an item shop near you, we're partially reverting that change so that Zed doesn't spike and snowball too heavily off just a single item purchase.

25px R - Death Mark

DAMAGE AMPLIFICATION : 30/40/50% of damage taken 25/35/45% of damage taken
QUALITY OF DEATH : Now more accurately represents when a target will take fatal damage from Death Mark's detonation

W cast range and missile speed increased. R's early damage increased.

Similar to Kha'Zix, Zed's gotten the short end of the stick from a variety of preseason changes. We're still committed to solving these problems on a systems-level, but passing out some more early playmaking power for Zed never hurt anybody (except his victims. It'll hurt them a lot).

Living Shadow.png W - Living Shadow

MISSILE SPEED : 1500 1750

25px R - Death Mark

FINISHER DAMAGE : 20/35/50% of damage dealt while marked 30/40/50% of damage dealt while marked

W won't hide Q's cast time.

While often seen as an 'advanced technique' for Zed, this bug actually just removed the ability to react to Razor Shuriken if cast a specific way. Zed's been on the brain for us recently (stronger marksmen = higher-value assassinations), but he shouldn't rely on an exploit for power.

Living Shadow.png W - Living Shadow

IT ACTUALLY WAS THE DEADLIEST : Fixed a bug where quickly casting Living Shadow and Razor Shuriken would cause Zed's Living Shadow to cast instantly, instead of using the cast time

The unseen spaghetti code is the deadliest.

Just like Azir and Syndra before him, Zed’s script complexity was high enough we took him on as a refactoring project to clean up some of the issues with his code.

Razor Shuriken.png Q - Razor Shuriken

UNSEEN BUT NOT DEADLY : Fixed a bug where Razor Shuriken sometimes failed to launch if cast shortly after Living Shadow

Living Shadow.png W - Living Shadow

SHADOW MAGIC : Fixed a bug where casting Razor Shuriken before Living Shadow would allow the shuriken to be cast from the shadow

25px R - Death Mark

HE SAW THE LIGHT : Fixed a bug where Zed couldn't swap to his shadow after reviving from Guardian Angel
IMAGINARY NINJA : Fixed a bug where Death Mark would sometimes spawn a shadow for the rest of the game

Balance is a fool's master.

Rounding out our trio of assassin changes, we have Zed. Similar to Leblanc and Kassadin, we’re happy with the direction, but not the destination. We’re still leaving the swap-timer back in (because counterplay is neato), but tipping the scales back in Zed’s favor.

25px R - Death Mark

REACTIVATION TIME : 1 second at all ranks 0.5 seconds at all ranks

Zed can't teleport back to his Death Mark shadow instantly.

"Another one of the League's flashiest champions, Zed isn't well known for letting his opponents get a word in (let alone a single spell-cast) once he's marked them for death. Now even the most unsuspecting of prey has a small window to throw a wrench in Zed's plans before he vanishes to safety."
  • 25px R - Death Mark
    • EMBRACE THE SHADOW : Now has a 1 second cooldown before it can be reactivated to return to Death Mark's shadow.


Less attack speed all around.

"In the 5.1 notes, we mentioned Zed as a good example of what we refer to as a "Healthy Assassin" - but that doesn't come without its own set of balancing woes. To help bring Zed in line with other champions while preserving his power as a competitive option, we've looked toward his strengths outside of pure assassination - in this case, attacking his ability to split-push by lowering his attack speed.
Zed's pattern of poking from a distance and waiting for the moment to strike is layered with counterplay and complexity. That is, up until his AD items remove the need for his spells, allowing just a few auto-attacks to seal your fate. With a base and scaling attack speed rivaling that of Xin Zhao and Tryndamere, Zed's auto-attacks were as much a menace to champions as they were to towers. He'll still be effective in a side-lane due to his strengths in 1-v-1 duels, but taking power here allows us to keep his damage output focused in landing spells and using combos effectively."
  • General
    • BASE ATTACK SPEED : 0.658 0.644


"Ah, Zed. With your amazing plays topping many a competitive player's highlight reel, how could we not love you? All in all, Zed is one of the best examples of what we call a "healthy assassin" in League of Legends.
That doesn't mean there aren't problems - while Zed's ability to delete squishies with a button press and some smooth moves is going to remain intact, he has so many other additional strengths that seem to push him over the edge. Given his amazing AD stats and his waveclear, should Zed be a top-tier tower-taker? Should he have amazing clean-up when his resources are depleted? While Zed's not receiving changes in this patch, we're committed to keeping LoL's favorite playmaking ninja fun to play as, and to play against."

Death Mark now places Zed behind his prey and allows him to ignore unit collision while active, finally making him a real-er ninja.

"Zed lost a lot in 4.10 with our marksman itemization changes, but he's still performing consistently at the highest levels of play. That said, we saw we could give him some small usability buffs to help him stick to his Death Marked targets better."
  • 20px R - Death Mark
    • NEW THE UNSEEN ZED IS THE DEADLIEST When Zed uses Death Mark on a target, he dashes in front of them ⇒ behind them
    • NEW THE UNBLOCKABLE ZED IS THE DEADLIEST Zed now ignores unit collision while the Death Mark is active on a target


  • 20px R - Death Mark
    • BUGFIX: Zed no longer teleports to a random location if he Death Marks someone who is in the middle of a dash (eg: Xin Zhao's Audacious Charge, etc).

Summary: Living Shadow and Death Mark have had their cast wind-up time increased. Death Mark now spawns the shadow at Zed’s starting position rather than behind the target. Death Mark’s shadow will stay around longer and Zed can switch places with it at any range.

Context: Zed’s been a balance pain point for a while, especially at the competitive level. In particular, Zed’s current play patterns – while satisfying for the player – can be executed so quickly that they offer little to no reaction time for his opponents. In its current iteration, Death Mark sets up Zed’s gameplay for free with little execution needed beforehand. Because Zed’s intended gameplay focuses so heavily on manipulating his shadows, we want to force him to actively think about how he’ll use his tools to assassinate his targets.

  • Living Shadow
    • Significantly increased the time it takes for the Living Shadow to reach its destination (missile travel speed reduced to 1500 from 2500)
  • Death Mark
    • Now spawns the Living Shadow at Zed's starting position rather than behind the target
    • Increased the time Zed remains untargetable before dashing to the target to 0.75 seconds (from 0.35)
    • Death Mark shadow duration increased to 6 seconds (from 4)
    • Increased the range at which Zed can switch places with his Death Mark shadow to 2000 (from 1100)

As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.

  • Razor Shuriken
    • Damage dealt to secondary targets reduced to 45 / 69 / 93 / 117 / 141 (+0.6 bonus Attack Damage) from 60 / 92 / 124 / 156 / 188 (+0.8 bonus Attack Damage)
  • Living Shadow
    • Vision radius of the Shadow reduced to 700 from 1,300
  • Shadow Slash
    • Cooldown increased to 4 seconds from 3

Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane.

  • Living Shadow
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 22 / 20.5 / 19 / 17.5 / 16
  • Shadow Slash
    • Hitting minions and monsters no longer reduces Living Shadow's cooldown
    • Hitting enemy champions reduces Living Shadow's cooldown by 2 seconds, up from 1


  • Living Shadow
    • Fixed a bug where Living Shadow would sometimes cast in a random direction


  • Razor Shuriken
    • Damage increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215
  • Shadow Slash
    • Damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200


  • Base Movement Speed increased by 25.

 Zed released

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