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The Monkey King
Release Date:July 26th, 2011
Health Regen HealthRegen Mini Icon.png :577.8 (+ 0.65)
Mana Mana Mini Icon.png :265.84 (+ 38)
Mana Regen ManaRegen Mini Icon.png :8.04 (+ 0.65)
Movespeed MovementSpeed Mini Icon.png :345
Attack Damage AttackDamage Mini Icon.png :59.876 (+ 3.2)
Attack Speed AttackSpeed Mini Icon.png :0.658 (+ 3%)
Range Range Mini Icon.png :175
Armor Armor Mini Icon.png :24.88 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


Lore: During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.

Wukong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong, and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.

"Only in combat do you learn who you truly are."

- Wukong


PassiveStone Skin
Stone Skin.png
(Innate) Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion.

Range: 1400

QCrushing BlowBanshee's Veil.pngQuicksilver Sash.png
Crushing Blow.png
(Active) Wukong's next attack, within 5 seconds, will have an additional 125 range, will deal additional physical damage and will reduce the enemy's armor by 10 / 15 / 20 / 25 / 30% for 3 seconds.
Cost: 40 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Total Physical Damage: 30 / 60 / 90 / 120 / 150

WDecoyBanshee's Veil.png
(Active) Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move from the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds.
AoE: 350 (estimate)
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250

ENimbus StrikeBanshee's Veil.png
Nimbus Strike.png
(Active) Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus for 4 seconds after hitting a target with this skill.
Cooldown: 8 seconds
Range: 625 (estimate)
Maximum AoE: 375 (estimate)
Cost: 45 / 50 / 55 / 60 / 65 mana
Physical Damage: 60 / 105 / 150 / 195 / 240
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%

RCycloneBanshee's Veil.png
(Active) Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time.
Cost: 100 mana
Aoe: 325 (estimate)
Cooldown: 120 / 105 / 90 seconds
Physical Damage per Second: 20 / 110 / 200
Total Physical Damage: 80 / 440 / 800

Recommended Items

Recomended Items
Error in widget Wukong Recommended Items: Unable to load template wiki 'Wukong Recommended Items'

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 3 1 2 33.3 3.5
LCS logo small.png 2014 NA LCS Spring Round Robin 3 14 5 9 35.7 15
LCS logo small.png 2014 EU LCS Spring Round Robin 4 16 6 10 37.5 17.7
Riot 2019 logo small.png 2014 EU Challenger Series Spring Playoffs 1 1 0 1 0 11.8
GPL logo small.png 2014 GPL Spring 5 13 5 8 38.5 20

Patch History


Fixing a few bugs and adding more trickiness to Decoy.

Crushing Blow.png Q - Crushing Blow

CRUSH CANCELLING : Attempting to cancel Crushing Blow's attack no longer causes sluggish behavior

25px W - Decoy

NEW BEEN WAITING FOR THIS : Wukong's Decoy will now display fake versions of Blue, Red, and Baron buffs

Nimbus Strike.png E - Nimbus Strike

MASTER YOUR MOVEMENTS : Fixed a bug where Wukong would path back to his previous target after using Nimbus Strike

Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:
  •  Malphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock
  •  Malzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier
    •  Shen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket
  •  Wukong
    • Base, General, Jade Dragon, Volcanic
  •  Xin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)


  • 20px E - Nimbus Strike
    • WUJU STYLE? Nimbus Strike will no longer pick a secondary target if they're targetable but invisible due to Fog of War

Wukong's armor shred on Crushing Blow now scales with level (starts out lower before ending up at his old value). Cyclone's total attack damage ratio has been reduced.

"Statistically, Wukong's performed very well since his launch, despite being played in a number of positions (top, mid, and jungle). Now that Wu's found a position that circumvents his natural weaknesses, we can tune some of his high damage - particularly when he comes roaring out of the jungle with raw offensive items. We considered other options but realized most didn't do enough to tackle his overbearing damage in the early ranks (as an example, removing the armor shred on Crushing Blow versus neutral monsters has minimal impact if you consider how much armor they begin with)."

  • 20px Q - Crushing Blow
    • ARMOR SHRED: 30% at all ranks ⇒ 10/15/20/25/30%
  • 20px R - Cyclone
    • ATTACK DAMAGE RATIO: 1.2 per second (4.8 total) ⇒ 1.1 per second (4.4 total)


  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Crushing Blow now grants an additional 125 attack range for the attack
  • Fixed a bug with Crushing Blow that would cause it to cancel when chasing an enemy


  • Fixed animation bugs for Jade Dragon Wukong skin


  • Cyclone's allied ultimate HUD indicator will now go grey immediately after using
  • Fixed a bug where Crushing Blow could reduce the armor of shred-immune units ( Dragon,  Baron Nashor)


  • Crushing Blow
    • Total attack damage ratio increased to 1.1 from 1.0
    • Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
  • Decoy
    • Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
    • Fixed a bug where Wukong's stealth state did not ignore unit collision
    • Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
    • Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position
  • Nimbus Strike
    • Attack speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%
    • Attack speed duration increased to 4 seconds from 3


  • Fixed a bug where  Akali and  Wukong could get stuck in their dash animations


  • Wukong will now attempt to attack a target champion after using Nimbus Strike
  • Cyclone attack damage ratio increased to 1.2 from 1.0
  • Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters
  • Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

 Wukong released

External links