Warding Totem

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Warding Totem
Warding Totem.png
Active:Consume a charge to place an invisible Stealth Sard which reveals the surrounding area for 60 - 120 seconds.

Stores on charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.
Sell Value:0g

Farsight Alteration.png
Warding Totem.png

The Warding Totem is a basic trinket. At level 9, as with all basic trinkets, the effects improve and players gain the ability to upgrade it in the store.



  1. Trinket

Similar Items


Patch History


Cooldown lowered.

Once the staple trinket, Warding Totem's found itself feeling pretty mediocre compared to the Farsight Alteration. As we seek to adjust the balance between the two, dropping the lategame cooldown significantly ensures teams can access more consistent vision with a Warding Totem in their inventory.

COOLDOWN : 180 seconds - 120 seconds (at levels 1-18) 180 seconds - 90 seconds (at levels 1-18)


 Warding Totem
Ward duration increases with champion level. Now generates charges.

REMOVED VISION QUEST : Greater Stealth and Greater Vision totems removed
NEW CHARGED UP : Can now store up to two wards at one time. Starts with one charge.
WARD DURATION : 60 seconds 60 - 120 seconds (at levels 1-18)
CHARGE COOLDOWN : Generates a new charge every 180 - 120 seconds (from levels 1-18)

 Farsight Alteration

ALTERED TOTEM : At level 9, you can alter your Warding Totem into a Farsight Totem. Once altered, Farsight Totem instead places a visible, 1-health ward from far away, briefly revealing the surrounding area.
COOLDOWN : 40% of Warding Totem's charge cooldown (61 - 48 seconds at levels 9 - 18)
RANGE : 4000 units
THIS ONE'S SPECIAL : Farsight Totem's ward doesn't count against your ward limits


  • Trinket wards now benefit from ward skins.
  • Trinket wards feature the small yellow circle previously used by Sight Wards.


  • START COOLDOWN: 120 seconds ⇒ 30 seconds

A lot of players were relying on the early Warding Totem to protect standard invade paths, which ended up preventing meaningful aggression. We like that invading can be a team strategy, so we're hoping this helps out. Plus, lowering the swap cooldown for trinkets should allow for more flexibility.

  • START COOLDOWN: 90 seconds ⇒ 120 seconds
  • SWAP COOLDOWN: 180 seconds ⇒ 120 seconds


v3.14: Added

  • Places a Stealth Ward for 60 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player. Transforms into a Greater Totem at level 9.

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