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The Piltover Enforcer
Release Date:December 19th, 2012
Cost:6300 BE
975 RP
Health Regen HealthRegen Mini Icon.png :582.8 (+ 0.9)
Mana Mana Mini Icon.png :295.6 (+ 45)
Mana Regen ManaRegen Mini Icon.png :8.09 (+ 0.65)
Movespeed MovementSpeed Mini Icon.png :345
Attack Damage AttackDamage Mini Icon.png :55.88 (+ 3.5)
Attack Speed AttackSpeed Mini Icon.png :0.644 (+ 2.5%)
Range Range Mini Icon.png :125
Armor Armor Mini Icon.png :25.88 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


Lore: "To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Piltover's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her by-the-books partner, Caitlyn. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime.

As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.

Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew and trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.

After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover.

" It's a shame. I've got two fists, but you've only got one face. "

- Vi


PassiveBlast Shield
Blast Shield.png
(Innate) Your activated abilities grant a shield equal to [10% of max Health] for 3 seconds when they hit an enemy.
Cooldown: 18 / 17 / 16 / 15 / 14 / 13 / 12 / 11 / 10 / 9 / 8~ seconds

QVault BreakerBanshee's Veil.png
Vault Breaker.png
(First Active) Slows your movement speed while increasing damage and dash range over 1.25 seconds. While in this state Vi cannot attack or use her other abilities, and her movement speed is slowed by 15%.
(Second Active) Dashes Forward dealing physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Dash Range: 250 - 725
Cost: 50 / 60 / 70 / 80 / 90 Mana
Cooldown: 18 / 15.5 / 13 / 10.5 / 8 Seconds
Min Physical Damage: 50 / 75 / 100 / 125 / 150
(+80% of bonus Attack Damage)
Max Physical Damage: 100 / 150 / 200 / 250 / 300
(+160% of bonus Attack Damage)

WDenting BlowsBanshee's Veil Grey.pngQuicksilver Sash.png
(Passive) Every 3rd attack on the same target deals an additional percentage of the targets maximum health as physical damage, reduces its armor by 20% and grants you bonus attack speed for 4 seconds (maximum 300 damage vs. minions and monsters).
Max Health Damage: 4 / 5.5 / 7 / 8.5 / 10%
(+1% for every 35 Bonus Attack Damage)
Bonus Attack Speed: 30 / 35 / 40 / 45 / 50%

EExcessive ForceBanshee's Veil.png
Excessive Force.png
(Active) Causes next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold 2 charges at once.
Cooldown: 1 second
Cost: 40 / 45 / 50 / 55 / 60 Mana + 1 Charge
Physical Damage: 10 / 30 / 50 / 70 / 90
(+125% of bonus Attack Damage) (+70% of bonus Ability Power)
Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 Seconds

RAssault and BatteryBanshee's Veil.pngQuicksilver Sash.png
Assault and Battery.png
(Active) Targets an enemy champion and chases it down, knocking it up and suppressing it for .25 seconds, dealing physical damage and applying Denting Blows. While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Range: 800
Cooldown: 150 / 115 / 80 Seconds
Cost: 100 / 125 / 150 Mana
Physical Damage: 200 / 325 / 450
(+140% of bonus Attack Damage)
Physical Damage to Secondary Targets: 150 / 243.75 / 337.5
(+105% of bonus Attack Damage)

Recommended Items

Recomended Items
Error in widget Vi Recommended Items: Unable to load template wiki 'Vi Recommended Items'

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo small.png 2014 NA LCS Spring Round Robin 9 39 21 18 53.8 42.5
LCS logo small.png 2014 EU LCS Spring Round Robin 20 18 9 9 50 3.6
Riot 2019 logo small.png 2014 EU Challenger Series Spring Playoffs 0 1 1 0 100 5.9
GPL logo small.png 2014 GPL Spring 4 11 3 8 27.3 16.7
Riot 2019 logo small.png 2014 NA Challenger Series #2 0 4 2 2 50 26.7

Patch History


E costs less and deals more damage.

Picked for her ability to reliably dive priority targets, Vi’s been reliably warming the bench more often than not in 2016. Vi’s ganks have always been high-impact thanks to Vault Breaker + Assault and Battery, but it’s when she fails to convert those ganks into kills and objectives that the Piltover Enforcer finds herself in huge trouble. Compared to her peers, Vi can get out-paced pretty quickly - ‘high cooldowns and high mana costs’ don’t exactly combine for the fastest clear-speed. Pumping power into Excessive Force’s usability and output mean that Vi’s more comfortable when she’s forced to take a time-out and farm if the game isn’t going her way.

Excessive Force.png E - Excessive Force

COST : 60 mana at all ranks 40/45/50/55/60 mana
DAMAGE : 5/20/35/50/65 10/30/50/70/90

Passive cooldown lowered at earlier ranks

Straight up - we’re playing it safe with Vi this round (due to how volatile the champion can be to balance), but we’re normalizing Blast Shield to be less dependent on specific break-points and more about level advantages. Basically, Vi should be rewarded more for having a good early-game with better ability to scrap folks (and mitigate jungle damage) so she can worry less about asking questions and more about throat-punching midlaners. Follow your dreams, Vi.

Blast Shield.png Passive - Blast Shield

COOLDOWN : 18/13/8 seconds (at levels 1/7/12) 18/17/16/15/14/13/12/11/10/9/8/8/8/8/8/8/8 seconds

v5.5 Movement speed down, R damage down at early and mid ranks.

"Known for punching first (and asking questions while punching), Vi's never been good about giving her opponents much of a chance to fight back. Being one of the toughest champions to peel (combined with devastating ganks) make fighting her feel stacked - so we're draining some power from these areas to even the odds."
  • General
    • MOVEMENT SPEED : 350 345
  • Assault and Battery.png R - Assault and Battery
    • PHYSICAL DAMAGE : 200/325/450 150/300/450

"This might be a nerf (or buff if you enjoy eating skill shots) to the following champions, but we want to ensure for the sake of clarity that their hitboxes always match their visual representation."

  • HITBOX: The following champions had smaller than average hitboxes so we've increased them to the average hitbox size. In other words, we've added 27.3% Teemos to each champion's overall hitbox (from 50 units all around to 65 units all around) but there should be no visual change:

Vi deals a lot of damage when building tanky and we want to incentivize her to go back to what she does best: punching things. The change to Assault and Battery gives a little more breathing room for her opponents between her oppressive early ganks while also giving foes more opportunities to capitalize on poorly planned ults.

Vault Breaker has a lower base damage now but scales better with AD. We also raised Assault and Battery's cooldown at early ranks and reduced the knockback duration and distance to secondary targets.

  • 20px Q - Vault Breaker
    • MINIMUM DAMAGE: 50/80/110/140/170 (+.7 Bonus Attack Damage) ⇒ 50/75/100/125/150 (+.8 Bonus Attack Damage)
    • MAXIMUM DAMAGE: 100/160/220/280/340 (+1.4 Bonus Attack Damage) ⇒ 100/150/200/250/300 (+1.6 Bonus Attack Damage)
  • 20px R - Assault and Battery
    • COOLDOWN: 130/105/80 seconds ⇒ 150/115/80 seconds
    • KNOCKBACK DURATION ON SECONDARY TARGETS: 0.5 seconds ⇒ 0.25 seconds


  • Assault and Battery
    • Fixed a bug where, if Vi's Banshee's Veil is popped at same moment Vi casts Assault and Battery, Assault and Battery would cause Vi to be locked into her charging animation.


  • Blast Shield
    • Fixed a bug where Blast Shield's cooldown at higher levels was 1 second longer than intended
  • Vault Breaker
    • Fixed a bug where casting Vault Breaker while targeting an enemy would cause Vi to stop moving.


  • Vault Breaker
    • Fixed a bug that caused Vault Breaker to become uncastable after activation
  • Excessive Force
    • Can no longer be cast while charging Vault Breaker


  • Base Attack Damage reduced to 54 from 58
  • Vault Breaker
    • Vault Breaker now goes on a 3 second cooldown and refunds 50% of the Mana cost when interrupted instead of fully refreshing the cooldown and refunding 100% of the Mana cost
  • Denting Blows
    • Damage reduced to 4 / 5.5 / 7 / 8.5 / 10% of maximum Health from 6 / 7 / 8 / 9 / 10%


  • Assault and Battery
    • Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields.


  • Updated Recommended Items
  • Vault Breaker
    • Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash
    • Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost
  • Excessive Force
    • Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded


  • Vault Breaker
    • Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
    • Fixed a bug where interrupting Vault Breaker would sometimes render  Vi unable to cast spells
    • Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
    • Fixed a bug where  Vi would sometimes stop attacking after hitting a champion with Vault Breaker
  • Excessive Force
    • Increased the responsiveness of  Vi's attacks after using Excessive Force
  • Assault and Battery
    • Fixed a bug where targets could cast spells after being knocked into the air
    • Fixed a bug where characters with stealth could cause Assault and Battery to miss
    • Fixed a bug where damage was not applied to targets immune to disable effects

v1.0.0.152  Vi released.

External links