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The Arrow of Retribution
Release Date:May 8th, 2012
Health Regen HealthRegen Mini Icon.png :537.76 (+ 0.55)
Mana Mana Mini Icon.png :360 (+ 33)
Mana Regen ManaRegen Mini Icon.png :7.34 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :330
Attack Damage AttackDamage Mini Icon.png :54.46 (+ 2.41)
Attack Speed AttackSpeed Mini Icon.png :0.658 (+ 3%)
Range Range Mini Icon.png :575
Armor Armor Mini Icon.png :23.212 (+ 3.4)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


Lore: For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.

His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret, and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators.

"The life of an arrow is fleeting, built of nothing but direction and intent."


PassiveLiving Vengeance
(Passive) On kill or assist, Varus temprorarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Champion kill or assist: 40% attack speed for 6 seconds
Minion kill or assist: 20% attack speed for 3 seconds.

QPiercing ArrowBanshee's Veil.png
(Active) Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire
Damage reduced: 15% per enemy hit (minimum 33%)
During casting: Movement speed is slowed by 20%
Maximum charge duration: 4 seconds
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Cost: 65 / 75 / 85 / 95 / 105 mana
Minimum Damage: 10 / 47 / 83 / 120 / 157 (+100% of max Attack Damage)
Maximum Damage: 15 / 70 / 125 / 180 / 235 (+160% of max Attack Damage)

WBlighted QuiverBanshee's Veil Grey.pngQuicksilver Sash.png
(Passive) Varus' basic attack deals bonus magic damage and apply up to 3 stacks of Blight lasting 6 seconds. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
On-hit Damage: 8 / 12 / 16 / 20 / 24
(+25% of Ability Power)
Blight Damage per Stack: 2 / 2.75 / 3.5 / 4.25 / 5%
(+20% of Ability Power)

EHail of ArrowsBanshee's Veil.png
(Active) Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
Cost: 80 Mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Physical Damage: 65 / 100 / 135 / 170 / 205 (+60% of Bonus Attack Damage)
Slow Percentage: 20 / 24 / 28 / 32 / 36%

RChain of CorruptionBanshee's Veil.pngCleanseQss.png
(Active): Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby unaffected champions, immobilizing them on contact. Rooted targets gain 3 stacks of Blight over the duration of the root.
Cost: 100 Mana
Cooldown: 110 / 90 / 70 seconds
Magic Damage: 100 / 175 / 250 (+100% of Ability Power)

Recommended Items

Recomended Items
Error in widget Varus Recommended Items: Unable to load template wiki 'Varus Recommended Items'

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 1 1 0 100 1.2
LCS logo small.png 2014 NA LCS Spring Round Robin 0 5 3 2 60 4.4
LCS logo small.png 2014 EU LCS Spring Playoffs 0 1 0 1 0 5
LCS logo small.png 2014 EU LCS Spring Round Robin 1 4 2 2 50 4.4
GPL logo small.png 2014 GPL Spring 0 4 1 3 25 4.4

Patch History


R damage down, but rooted units stack Blight.

Varus' pattern of 'Blight dudes and light 'em up with abilities' never interacted very well with Chain of Corruption, typically used as a pure disengage tool. Now we're giving him the option to 'turn and burn' after chunking rooted targets with a big, Blighty arrow.


BASE ATTACK DAMAGE : 49.04 54.46
BASE MANA : 310 360

25px R - Chain of Corruption

NEW TENTACLARITY : Now displays the tendrils' maximum spread range to Varus and his enemies if it's going to spread to at least one enemy champion
NEW DOWNED WITH THE SICKNESS : Rooted targets gain 3 stacks of Blight over the duration of the root
MAGIC DAMAGE : 150/250/350 100/175/250

v5.5 Cooldown now starts ticking the moment he starts charging.

"More of a quality of life change, Varus players should feel encouraged to charge their arrows instead of feeling penalized. "
  • 25px Q - Piercing Arrow
    • IONIAN SNIPER : Now begins its cooldown at charge start, rather than when the arrow fires

v5.3 R got fatter.

"Varus's unique team-disengage has always been near the top of marksmen when it comes to strategic niches, and it's something we're excited to see more of. In an attempt to brighten his mood, we're amping up a bit of that reliability."
  • 25px R - Chain of Corruption
    • MISSILE WIDTH : 100 120


"Despite being an effective lane-bully, Varus's effectiveness is so heavily tied to his Q harrass that he often finds himself running out of gas when it comes time to leverage that early-mid advantage into a more substantial one. We think Varus is a pretty cool dude (if perhaps a little grumpy; all he does is grumble), so we're seeing if this small change helps him stay relevant into the late game."
  • General


"In 4.13 we introduced a line indicator (similar to Xerath) over his previous circular one, hoping it would increase accuracy and satisfaction for Varus players - as it turns out, neither of those things happened (OOPS) so we're taking it back to the original. Thanks for the feedback, y'all! "
  • Piercing Arrow.jpg Q - Piercing Arrow
    • WHOOPS Line indicator removed (Now uses range circle again as per previous functionality)

Varus' R is on a lower cooldown, especially at later levels

"Varus' core identity in the late game revolves mostly around his initiation and counter-engagement, so we're nudging that up."
  • Piercing Arrow.jpg Q - Piercing Arrow
    • NEW CLARITY! Now shows a line indicator in addition to circle indicator while charging
  • Chain of Corruption.jpg R - Chain of Corruption
    • COOLDOWN 120/105/90 seconds ⇒ 110/90/70 seconds


  • Chain of Corruption
    • Mana cost reduced to 100 (from 120)


  • Piercing Arrow
    • Fixed a bug where casting Piercing Arrow while targeting an enemy would cause Varus to stop moving

Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.

  • Base Movement Speed reduced to 330 from 335
  • Piercing Arrow
    • Minimum damage increased to 10 / 47 / 83 / 120 / 157 from 10 / 43 / 77 / 110 / 143
    • Maximum damage increased to 15 / 70 / 125 / 180 / 235 from 15 / 65 / 115 / 165 / 215
    • Improved hit detection at the end of the missile
  • Hail of Arrows
    • Damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225
  • Chain of Corruption
    • Improved hit detection at the end of the missile


  • Base Movement Speed increased by 25.


  • Piercing Arrow
    • Fixed a bug so that it no longer sometimes fires from a point above his bow
    • Fixed a bug so that it will now more reliably hits targets at the end of its range
  • Blighted Quiver
    • Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
  • Chain of Corruption
    • Missile width increased to 100 from 60
    • Increased missile visibility
    • Spread range from primary target to nearby targets increased to 550 from 450
    • Tendril break range increased to 600 from 550

 Varus released

External links


  • 2015