PVP.net Help System: If you see a “?” button anywhere in the PVP.net client, click on it to bring up the help system. This system is designed to give you some basic information about various aspects of the PVP.net client.
The PVP.net client has been significantly optimized for performance. Users will have a slightly longer loading and login time, while transitions and loading in the rest of the client are up to 5x faster in some areas.
Summoner Runebooks have been significantly optimized and should perform much better.
Fixed an issue with Maestro that would cause users to see errors at various points.
Fixed a typo on the Masteries page in the Summoner Profile.
Changed the primary font in the PVP.net client to Fritz Quadrata.
Seismic Shard now steals the amount of Movement Speed that the target has lost instead of increasing Malphite’s Movement Speed by the equivalent percentage lost
Unstoppable Force
Stun Duration reduced from 1.5 / 2 / 2.5 to 1.5 / 1.75 / 2
Cooldown increased from 120 / 100 / 80 to 140 / 120 / 100
Heal - A debuff is now placed on Champions healed by Summoner Heal for 25 seconds. Subsequent Summoner Heals will have their effect dimished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
Ignite - Fixed an issue that prevented ignite from being cast while silenced
Items
Guardian Angel Health / Mana Restored on Respawn reduced from 50% to 40%
You can no longer teleport while being revived by Guardian Angel
Fixed a bug causing some spells or characters to not preload properly.
Tutorial text altered to reference proper default key bindings.
Melee Minion gold per kill increased from 18 to 20 on three lane maps and from 22 to 24 on two lane maps.
Increased base gold per kill from 250 to 300
Decreased max kill streak multiplier from 4 to 3.333 (effectively 1000 to 999.9 gold)
Decreased gold pool for assists from 70% of base to 58.3% of base (no effective change)
Decreased kill stream bonus multiplier per kill from 0.2 to 0.166 (no effective change)
Decreased minimum death stream penalty from 0.35 to 0.3 (no effective change)
Mender's Faith now provides 10 x level bonus HP on Summoner Heal from 75 flat bonus HP and 10 seconds of cooldown reduction.
Fixed some brush visibility issues where you can see one user from another patch of grass or from certain angles
Fixed a bug for chain missiles disappearing when a unit dies / goes out of range
Fixed a large amount of server and game crashes (About 15 different types of crashes)
Improved minion turning when they appear from fog of war
Fixed a bug with bots always spawning in middle of platform
Fixed the illusion of “loss of health” when moving the camera around distant units
Fixed a bug related to disappearing and reappearing particles
Fixed a bug where a player under rare circumstances could reconnect as another player and have full vision of the map
Turrets
Turret damage scaling changed to 85% to 155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions.
Turret backdoor bonus decreased from 250 to 200.
Turret armor and magic resistance growth decreased from 2.5 to 1.5.
Turret armor and magic resistance decay decreased from 5 to 3.
Second turret base armor decreased from 42.5 to 37.5
Inhibitor turret base armor decreased from 55 to 47.5
Baron Nashor
Reduced Mana Regen from 25 Mana per 5 to 17.5 Mana per 5
Reduced Health Regen from 5% per 5 to 3.5% per 5
Twisted Treeline
Reduced Inhibitor Health from 3600 to 3000
Reduced Crest of Flowing Water's Movement Speed Buff from 50% to 45%
Increased Respawn Time from 18-35 to 20-37
Adjusted Crest of Crushing Wrath (The dragon buff) to increase damage by 1% per level.
Adjusted Crest of Nature's Fury (The wolf buff) to increase attack speed by 20% and reduce cooldowns by 10%.
Decreased the range of the vision sentry in the middle, such that you cannot see into the lanes above and below the jungle.
The nexus should now have only one turret instead of two.
Increased the health of Super Minions by 200 and their damage by 20.
Cooldown reduction should now be properly capped at 40% on Twisted Treeline.