From League of Legends Wiki
Jump to: navigation, search
The Shield of Valoran
Release Date:August 19, 2009
Health Regen HealthRegen Mini Icon.png :575 (+ 0.5)
Mana Mana Mini Icon.png :300 (+ 60)
Mana Regen ManaRegen Mini Icon.png :5 (+ 1)
Movespeed MovementSpeed Mini Icon.png :340
Attack Damage AttackDamage Mini Icon.png :55 (+ 3.5)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 2.02%)
Range Range Mini Icon.png :150
Armor Armor Mini Icon.png :25 (+ 3.4)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


  • Current
  • 2nd lore
  • 1st lore
Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.

Expected to serve as a stalwart guardian of Demacia, Taric’s life was meant to be the model of focused, selfless dedication to the ideals of king and country. Though he always saw himself as a protector, he never felt the need to limit or define whom and what he protected—be it an ideal, a piece of art, or a stranger’s life. Each could be considered worthy. Each could be seen as beautiful.

Most of Taric’s contemporaries were focused on the martial principles of battle (things that came naturally and effortlessly to him). The young warrior was drawn instead to the fragile wonders that give life meaning, not endless brutish contests for flag or crown.

This was a potentially treasonous philosophy, especially for one of Taric’s standing and role within the Demacian military hierarchy, but he chose to dedicate himself to understanding the simple truths of love, beauty, and life, so he could become their champion. Admired by all, Taric used his disarming manner and innate warmth to charm his way past most obstacles, and on the rare occasion they failed, his skill with hammer and sword could be counted on to settle the matter.

As his quest for understanding broadened, Taric would miss combat training to wander the forest in search of a glimpse of a rare animal, neglect parade drills to sit in a tavern and listen to a bard’s hauntingly simple ballad, and skip regimental meetings to take horseback rides to observe the silver cloak of night settle across the countryside. Taric knew that, in his own way, he was training in a manner just as dedicated and focused as his fellow Demacians, but it wasn’t seen that way by his superiors.

Taric’s casual nature, disregard for orders, and disinterest in his patriotic calling finally put him at odds with nearly everyone in authority—his family, his king, and especially his long-time friend Garen. And while the commoners saw Taric as a charming rogue, Garen recognized him for what he truly was—a man with the potential to become one of Demacia’s greatest heroes. The fact that Taric seemed to be thumbing his nose at his destiny as well as his country enraged Garen.

Eventually, even his former friend could no longer protect him, and Taric’s military career started to crumble. Demotion after demotion pushed Taric further from Demacia’s heart, until, at last, he found himself commanding a small squad of lowly recruits assigned to guard an inconsequential ruined fortress out in the borderland wilds. After weeks spent standing in the rain and mud as ordered, and with no threat evident, Taric decided to let his men sleep while he wandered to a nearby temple to take in its cyclopean architecture.

As morning lit up the temple’s overgrown cloisters, Taric finally decided to head back and check on his men. He was greeted by a scene of carnage. His troops had been butchered in their sleep, their corpses bearing the jagged hallmarks of the Void’s monstrous predators.

Taric had failed his men, his country, and most painfully, his self-avowed mission to protect life.

Returning to Demacia in shame, Taric was stripped of his rank and sentenced by Garen to endure “the Crown of Stone,” a ceremony that demanded a dishonored soldier ascend Mount Targon, known to all as a death sentence, as few mortals had ever survived the climb.

And while the Crown of Stone was traditionally used by the dishonored to simply flee Demacia and make a new life in exile, Taric decided to actually atone for his mistake and set out for the towering spire of Mount Targon.

The ascent nearly claimed him, body and soul, numerous times, but Taric pushed past the pain, past the memories of his mistake, the ghosts of his dead men, and other tests inflicted upon him by the mountain.

As he approached the summit, Taric was challenged by a seemingly neverending myriad of conflicting realities, each warped existence offering a new, horrifying vision. Taric experienced the infinite fates that could befall those who had no one to protect them in their times of crisis. He saw the Alabaster Library engulfed in pitch and flame, and still he dashed into the roiling inferno to retrieve the poetry of Tung. He screamed in rage as the Frostguard ran the last dreamstag off a blind cliff, and then leapt into the abyss himself in a desperate attempt to save it. Before the ebon gates of Noxus, Taric slumped to his knees at the sight of Garen’s shattered body chained aloft as a warning. Between Taric and his friend stood the sum total of Noxus’s might. And yet still, without hesitation, Taric raised his shield and drove all before him. Claiming Garen from the gates, the young warrior marched toward Demacia, heavy with his burden, knowing full well that his return would ensure his execution. As he walked, Taric looked upward—and the blood-strewn fields of Noxus gave way to the star-filled expanse above Mount Targon.

His trials complete, and freed from all illusion, Taric found himself at the pinnacle of the mountain, and he was not alone.

Before him, cut from the sackcloth of night itself, stood something wearing the shape of a man. Its features composed from the pinpoints of stars, Taric was struck by the odd familiarity of its nature.

Its voice spoke in a thousand whispers that cut through Taric like a mountain wind. Though he heard no recognizable words, he understood the figure’s intent with utter clarity.

It called itself “the Protector.”

Impressed by Taric’s steadfast resolve, the otherworldly being deemed the fallen Demacian hero a worthy avatar, imbuing him with its ethereal powers. The Protector spoke of the truths Taric had known his entire life, and of the mantle that he had unknowingly been preparing for with every decision that brought him to the top of the mountain.

As the Protector’s whispers faded, Taric received a final warning: He would stand as the Shield of Valoran, but crashing against him would be a wave of howling madness, an ocean of gnashing teeth intent on consuming all, a squalid horror born of the Void.

Reborn with power and purpose, Taric gladly accepted the seemingly impossible challenge and now dedicates himself to his sworn duty—as the steadfast guardian of an entire world.


I look out across the once-verdant field, now scarred and ruined by the toil of battle.

The loss of life will be immense, but I cannot save those who seek their own destruction. All those sons, all those fathers, all those futures lost. Demacians and Noxians, ever at each other’s throats, magnetically drawn to one another by something lesser than both.

Plenty of defenders exist for their lofty ideals, and they all stand in my way, almost gleefully slaughtering themselves over a scrap of land, with no idea of its true importance. Two armies entwined, both committed to their ruinous dance.

I could try to reason with them, ask them to move their brawl elsewhere, but my former countrymen now see me as something between a traitor and a wrathful god, and the Noxians… well, the Noxians have always been short on patience.

My usual weapons—wit, charm, and warmth—are useless in this cauldron of desperation. So I push aside those who would slow me, and wade into those who would stop me. Every kind of horror one soul can inflict on another rages around me as I near my goal.

And there, dead center of the roiling fury of battle, the blaze of color calls to me—a delicate life about to be snuffed out amid the mud- and gore-covered boots. Standing bravely, unbowed by the thudding dullness of the armored brutes around it, its beauty rings out like a single crystal bell. It is the last flower of its kind. If it dies, no more shall bloom. I can not allow it to perish.

The two opposing commanders pause in their combat as I approach, an uninvited guest at their last moments. They turn to me, suddenly allied in their outrage at my intrusion.

I stand at the very eye of the two armies, seemingly inviting the cold embrace of death from all sides. But unlike all those who are now taking wary steps toward me, their sword hands trembling, I know why I fight.

“The best weapons are beautiful.”

-  Taric

There is a form of magic unknown to many Runeterrans and discredited by the few who are even aware of its existence. It is the magic of the earth, drawing power from the resonance of crystals and gems. Taric, the Gem Knight, is Runeterra's sole practitioner of this form of magic, having been erratically summoned to Runeterra from a faraway world. Back home, Taric's father was a distinguished healer in their home city. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wanted to help the people, but not by simply salving their wounds and curing their woes. He wasn't to be a healer, but a defender - one who used the power of earth to preserve and protect.

Taric became a wandering knight, renowned across his homeland as a guardian of the just until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Though disoriented and confused at first, he now feels that the continent of Valoran is in need of someone like him. Despite missing his homeland, Taric is happy to fight in the League, serving as a protector for all who seek one. His neat and stylish appearance combined with his shiny bejeweled armor and weapons have rapidly made him a celebrity champion of the League of Legends. Valoran's media, for some reason, has taken a great interest in his personal life. While open about his life as a champion and gracious in all things, Taric is tight-lipped about his life outside the League and prefers his privacy.

As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.

There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems. Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.
As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.


PassiveBravadoBanshee's Veil Grey.png
(Innate) After casting an ability, Taric's next two basic attacks within 4 seconds each gain 100% total attack speed, deal bonus magic damage and reduce the cooldowns of his basic abilities by 1 - 0.55 seconds, increased to 6 - 3.3 seconds for Template:Ai recharge time.
Damage: 18 + (4 x level) (15% of bonus Armor)

QStarlight's TouchBanshee's Veil Grey.png
Starlight's Touch.png
(Passive) Taric stores a charge of Starlight's Touch periodically, up to a maximum of 3 at once. Starlight's Touch cannot be cast without charges.

(Active) Taric heals himself and all nearby allied champions, with the amount increasing with every stored charge at the time of cast.

Recharge: 15 seconds
Cost: 60 / 80 / 100 / 120 / 140 Mana, 1-3 Charge
Heal per Charge: 20 / 30 / 40 / 50 / 60
(+20% of Ability Power) [+1.5% of bonus Health]
Max Heal per Charge: 60 / 90 / 120 / 150 / 180
(+60% of Ability Power) [+4.5% of bonus Health]

WBastionBanshee's Veil.pngQuicksilver Sash.png
(Passive) Taric and his Template:Ai-marked champion gain bonus armor.

(Active) Taric shields himself and the target allied champion for 2.5 seconds, blessing them with Template:Ai and causing his abilities to be replicated on them while both are near each other, though the effects do not stack.

Taric can self-cast Bastion to shield himself and his marked ally if he's within range, or the nearest ally. Only one champion can be marked at a time, and selecting a new ally clears the previous mark.

Cost: 60 Mana
Cooldown: 15 seconds
Passive Armor: (10 / 12.5 / 15 / 17.5 / 20% of Armor)
Shield: [8 / 9 / 10 / 11 / 12% of target's Health]

EDazzleBanshee's Veil.pngCleanseQss.png
(Active) : Taric projects a beam of starlight towards the target location, erupting after a 1 second delay, dealing magic damage to all enemies hit and stunning them.

Dazzle resets Taric's autoattack timer.

Cost: 60 Mana
Cooldown: 16 seconds
Magic Damage: 60 / 105 / 150 / 195 / 240
(+50% of Ability Power)
Stun Duration: 1 / 1.125 / 1.25 / 1.375 / 1.5 second(s)

RCosmic RadianceBanshee's Veil.png
Cosmic Radiance.png
(Active) After a 2.5-second delay, cosmic energy descends upon Taric and all nearby allied champions, granting them invulnerability for 2.5 seconds upon impact.
Cost: 100 Mana
Cooldown: 160 / 130 / 100 seconds

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
GPL logo small.png 2014 GPL Spring 0 1 0 1 0 1.1
GPL logo small.png 2014 GPL Winter 0 9 3 6 33.3 10.3
LCS logo small.png EU LCS - Spring Season 1 18 9 9 50 17.0
LCS logo small.png NA LCS - Spring Season 8 22 12 10 54.5 26.8
Esltumbnail.png IEM Season VII - World Championship 2 6 3 3 50 18.6

Patch History


R is more shiny.

Even for someone that shines as bright as Taric, Cosmic Radiance can be a little hard to see in teamfights. Given how pivotal it is to know whether or not people are going to take damage (who’d have thought?), we’ve put some extra shine on Taric’s biggest moment.

Cosmic Radiance.png R - Cosmic Radiance

WITH CLARITY : Added a brighter particle that plays when units affected by Cosmic Radiance become invulnerable

Base mana up, mana growth down. W range down. E is shorter and narrower.

An old champion with a new coat of gems, Taric’s tearing up the battlefield while keeping his teammates spotless.A protector in the truest sense, the issue of Taric’s current level isn’t how well he saves his allies a but rather the considerable range at which he’s able to influence the fight. This doesn’t come up much in lane (as Taric’s usually next to his bastion-buddy), but once ganks and teamfights start entering the picture things get messy. We’re trimming Taric’s excess and focusing him around being the dependable shield you carry with youto a fight, committing him to stick close to his team if he wants to have the same impact.


BASE MANA : 250 300

Bastion.png W - Bastion


25px E - Dazzle

LENGTH : 650 575
WIDTH : 150 140


Taric, the Shield of Valoran, will be updated with the launch of patch 6.8! To learn more, check the following links:


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:

All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.






ARMOR GROWTH : 3.1 3.6


ARMOR GROWTH : 3.25 3.75


ARMOR GROWTH : 3.2 3.7


ARMOR GROWTH : 3.8 4.3


ARMOR GROWTH : 3.1 3.6

 Tahm Kench








Imbueing has never been cheaper.

"We wanted to give this fabulous Gem Knight a little love and realized that the mana cost of Imbue was pretty outrageously high. So we reduced it."
  • 25px Q - Imbue
    • COST : 60/80/100/120/140 mana 60/70/80/90/100 mana


"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Reminder: texture rebalancing isn't meant to replace - and doesn't delay - larger-scale updates! "
  •  Cho'Gath
    • Base, Gentleman, Jurassic, Loch Ness, Nightmare
  •  Janna
    • Base, Frost Queen, Hextech, Tempest, Victorious
  •  Taric
    • Base, Armor of the Fifth Age, Bloodstone, Emerald
  •  Warwick
    • Base, Big Bad, Feral, Firefang, Grey, Hyena, Tundra Hunter, Urf

v3.15 Summary: The armor scaling of Gemcraft has been reduced and Shatter had several changes made to it. Shatter's aura now increases allied champion armor by the correct amount and the armor damage scaling has been reduced. The shred of Shatter has also had its base value and armor scaling reduced.

"We're happy with Taric's kit in the preseason, but his burst damage was just too fabulous, especially when he picks up additional armor items to scale off of. Like other supports, we'll be keeping an eye on Taric as the preseason progresses."

  • Passive - Gemcraft
    • Armor scaling reduced to 20% (from 30%)
  • W - Shatter
    • Aura amount bug fixed, will now give correct amount of 12% (from roughly 15%)
    • Armor damage scaling reduced to 20% (from 30%)
    • Shred base values lowered to 5/10/15/20/25 (from 10/15/20/25/30)
    • Shred armor scaling lowered to 5% (from 10%)

Summary: We're switching up Taric's passive so after each spell cast, his next auto attack is empowered to deal 30% of Taric's armor as magic damage and reduce the cooldown of his abilities. Imbue's AP ratio is lower and now also scales with a percentage of Taric's bonus health. We've also removed the AP scaling of Shatter as well as lowered its base damage. Shatter now scales even more with armor, and the shred scales with a percentage of Taric's armor. Finally, we've lowered the ability power ratios of Dazzle and Radiance, as well as increased their cooldowns.

Context: Overall we are adding additional depth and skill differentiation to Taric's gameplay through a rework of his passive. Additionally, as a tanky (and fabulous) support that excels in the middle of a team fight, we've introduced more defensive scaling for Taric to further define his intended role.

  • NEW: Passive - Gemcraft
    • NEW: After casting a spell, Taric gains a buff that deals 30% of his total Armor as bonus Magic Damage his next auto attack
    • Passive empowered attacks reduce the cooldown of all abilities by 2 seconds
  • Imbue
    • Cooldown reduction on auto attacks removed (moved to passive)
    • Base cooldown lowered to 18 / 17 / 16 / 15 / 14 (from from 20 / 19 / 18 / 17 / 16)
    • AP ratio lowered to 0.3 (from 0.6)
    • Now scales with 5% of Taric's Bonus Health
  • Shatter
    • Base damages reduced to 40 / 80 / 120 / 160 / 200 (+30% total Armor) (+0 Ability Power) (from 50 / 90 / 130 / 170 / 210 (+20% total Armor) (+0.6 Ability Power))
    • Armor reduction now scales with 10% of Taric's total Armor
  • Dazzle
    • Ability Power ratio lowered to 0.2 / 0.4 Ability Power (from 0.4 / 0.8 Ability Power)
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds (from 14 / 13 / 12 / 11 / 10 seconds)
  • Radiance
    • Ability Power ratio lowered to 0.5 Ability Power (from 0.7 Ability Power)
    • Cooldown increased to 75 seconds (from 60)

Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

  • Shatter
    • Damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 105 / 150 / 190 / 240
    • Armor damage ratio reduced to 20% from 30%
  • Dazzle
    • Stun duration adjusted to 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds from 1.5 at all ranks


  • Base Attack Damage reduced to 57 from 62
  • Gemcraft - Remade
    •  Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
  • Shatter
    • Passive Armor aura adjusted to 12% of  Taric's Armor from 10 / 15 / 20 / 25 / 30 ( Taric's self-Armor bonus remains 10 / 15 / 20 / 25 / 30)
    • Active damage now additionally scales with 30% of  Taric's Armor
    • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90
  • Dazzle
    • Mana cost reduced to 75 from 95


  • Base Movement Speed increased by 25.


  • Now gains 1.25 Magic Resist per level


  • Shatter ability power ratio increased to 0.6 from 0.4
  • Radiance ability power ratio increased to 0.7 from 0.6


  • Radiance cooldown reduced to 60 seconds at all ranks from 100 / 90 / 80


  • Imbue
    • Cast range increased to 750 from 625
  • Shatter
    • Armor aura range increased to 1,000 from 600
    • Taric now loses the passive armor bonus instead of the armor aura upon activation
    • Cooldown reduced to 10 seconds from 16 seconds
    • Damage reduced to 60 / 105 / 150 / 195 / 240 (+0.4 ability power) from 100 / 150 / 200 / 250 / 300 (+0.5 ability power)
  • Dazzle
    • Stun duration is now always 1.5 seconds from 1-2 seconds
    • Cast range reduced to 625 from 650
    • Missile speed increased to 1,400 from 1,050
    • Minimum damage increased to 40 / 70 / 100 / 130 / 160 (+0.4 ability power) from 20 / 40 / 60 / 80 / 100 (+0.2 ability power)
    • Maximum damage reduced to 80 / 140 / 200 / 260 / 320 (+0.8 ability power) from 80 / 160 / 240 / 320 / 400 (+1.0 ability power)
  • Radiance (Remake)
    • Taric slams the ground dealing 150 / 250 / 350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100 / 90 / 80 second cooldown.


  • Base attack speed increased to .625 from .613
  • Imbue
    • Ability power ratio reduced to 0..6 from 1.1
    • Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 16 / 15 / 14 / 13 / 12
    • Basic attacks now reduce Imbue's cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion


  • Fixed a bug with Radiance where it would cause performance issues while on


  • Imbue
    • Mana cost increased to 80 / 95 / 110 / 125 / 140 from 70 / 85 / 100 / 115 / 130
    • Heal reduced to 60 / 100 / 140 / 180 / 220 form 70 / 110 / 150 / 190 / 230


  • Radiance now has a brief cooldown when activated with the goal of preventing quick cancellation after initiation


  • Imbue
    • Base heal reduced to 80 / 120 / 160 / 200 / 240 from 100 / 145 / 190 / 235 / 280
    • Ability power ratio increased to 1.1 from 0.9


  • Imbue heal reduced to 100 / 145 / 190 / 235 / 280 from 100 / 150 / 200 / 250 / 300


  • Fixed a bug where Dazzle could stun for longer than 2 seconds


  • Dazzle minimum stun duration increased to 1.0 seconds from 0.5
  • Base damage increased to 58 from 56
  • Base damage per level increased to 3.5 from 3.3


  • Imbue
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 20 / 19 / 18 / 17 / 16
    • Base heal amount increased to 100 / 150 / 200 / 250 / 300 from 70 / 120 / 170 / 220 / 270
  • Fixed a bug with Dazzle that was incorrectly calculating minimum damage
  • Radiance
    • No longer heals surrounding allied units
    • Upkeep mana cost reduced to 4 / 7 / 10 from 10 / 15 / 20
    • Startup mana cost increased to 20 from 10


  • Fixed a bug with Radiance where it was providing too little damage


  • Radiance changed to be a true heal and should now be affected by healing reduction effects


  • Radiance cooldown increased from 15 seconds to 20
  • Imbue heal modified from 90 / 135 / 180 / 225 / 270 to 70 / 120 / 170 / 220 / 270


  • Imbue
    • Increased the self heal component up to 40% from 25%
    • Reduced cooldown reduction on hit from 2 / 2.25 / 2.5 / 2.75 / 3 to 2 at all levels
    • Modified cooldown from 20 at all levels to 20 / 19 / 18 / 17 / 16
    • Increased heal from 90 / 130 / 170 / 210 / 240 to 90 / 135 / 180 / 225 / 270
  • Shatter
    • Now always yields +10 / 15 / 20 / 25 / 30 armor to Taric (regardless of if it is on cooldown)
    • While available, the skill provides a +10 / 15 / 20 / 25 / 30 armor aura to allies and self
    • Acivating the ability deals damage and reduces opponents armor by -10 / 15 / 20 / 25 / 30
  • Dazzle
    • Is fabulous
    • Increased cooldown from 13 / 12 / 11 / 10 / 9 to 14 / 13 / 12 / 11 / 10
    • Damage now scales by range (more damage the closer you are)
    • Increased damage from 80 / 130 / 180 / 230 / 280 to 80 / 160 / 240 / 320 / 400
    • Reduced max stun from 2.5 to 2
    • Made tooltip easier to understand
  • Radiance
    • Modified mana cost to now cost 10 + a cumulative 10 / 15 / 20 per second it is on
    • Now instant cast
    • Made tooltip easier to understand

 Taric released

Additional Content

Champion Information

Related Lore


Champion Spotlight

Login Screen