Tahm Kench

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Tahm Kench
The River King
Release Date:July 9, 2015
Health Regen HealthRegen Mini Icon.png :610 (+ 0.55)
Mana Mana Mini Icon.png :325 (+ 40)
Mana Regen ManaRegen Mini Icon.png :8 (+ 1)
Movespeed MovementSpeed Mini Icon.png :335
Attack Damage AttackDamage Mini Icon.png :56 (+ 3.2)
Attack Speed AttackSpeed Mini Icon.png :0.613 (+ 2.5%)
Range Range Mini Icon.png :175
Armor Armor Mini Icon.png :27 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


Lore: "The whole world's a river, and I'm its king."

Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.


PassiveAn Acquired Taste
By damaging enemy champions with basic attacks and abilities, Tahm Kench builds stacks of An Acquired Taste on them. At three stacks, he can use Devour on an enemy champion.

QTongue Lash
(Active) Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.

Damage the first enemy hit for magic damage and slow them by for 2 seconds. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.5s. Activate Devour while your tongue is in midair to devour monsters/minions from a distance.

Cooldown: 6 seconds
Cost: 50 mana
Range: 800
Magic Damage: 80 / 125 / 170 / 215 / 260
(+70% of Ability Power)
Slow: 30 / 40 / 50 / 60 / 70%


TK W2.png
(Active) Tahm Kench briefly swallows a nearby targeted unit. Enemies suffer a portion of their max health as magic damage. In addition:
  • Minions and monsters: Once Tahm Kench Devours an enemy minion or monster, he can reactivate the ability to spit them out in a target direction. They deal damage to whoever they hit.
  • Allied Champions: When Tahm Kench devours an allied champion, he renders his ally immune from damage and gains extra movement speed when he heads toward enemy champions. Both Tahm Kench and his edible ally can choose when the latter leaves.
  • Enemy Champions: Tahm Kench can only Devour enemy champions once he’s applied three stacks of An Acquired Taste to them. His movement speed is reduced by 95% while enemy champs - who suffer greatly reduced vision and can only see things immediately around the River King.
Cost: 90 mana
Range: 250
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Swallow duration: 4 / 4.5 / 5 / 5.5 / 6 seconds
Swallow Magic Damage: 20 / 23 / 26 / 29 / 32% of target's max Health
(+2% per 100 Ability Power)
Max Swallow Magic Damage on Monsters: 400 / 450 / 500 / 550 / 600
AOE Spit Magic Damage: 100 / 150 / 200 / 250 / 300
(+60% of Ability Power)
Bonus Movement Speed: 30 / 35 / 40 / 45 / 50%

EThick Skin
(Passive) All damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for a portion of the amount of grey health he’s earned.

(Active) Convert all of your grey health into a shield that falls off gradually over that time.
Cost: 50 mana
Shield duration: 6 seconds
Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Heal: 20 / 26 / 32 / 38 / 44% of grey health

RAbyssal Voyage

TK R2.png
(Passive) Basic attacks and damaging spells deals additional magic damage.

(Active) Tahm Kench begins to channel for up to 15 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. Incoming champion damage breaks the channel.
Cost: 100 mana
Cooldown: 120 / 110 / 100 seconds
Range: 4000 / 5000 / 6000
Bonus Magic Damage: 20 + [2 / 4 / 6% of bonus Health]

Patch History


Q width down. R has a brief delay before recast, but takes the same amount of time to travel.

Hitting Tahm's damage in 6.2 put a damper on his ability to dominate everything near his mouth, but the toad's still unloading high degrees of frustration. Key to these feelings is Kench’s ability to stick onto his target, leading to feelings of helplessness when attempting to outplay the two-coated beast. Let’s be clear: It’s not Tahm’s ability to apply his CC from range that’s the issue here. Fishing for Q’s in lane is key to TK’s support pattern - it’s that the width is so generous that each lash feels less like poke and more like a death sentence. Though we’re unsticking some of Tahm’s lick, we’ve got improvements to his strategic mobility that make it easier for allies to hop in and partake in his special appetite for despair. The River King will still be able to throw his weight around, but we’d like to facilitate a little more involvement from his team to get the same results.

Tongue Lash.png Q - Tongue Lash

WIDTH : 90 70

Abyssal Voyage.png R - Abyssal Voyage

DELAY BEFORE RECAST : 0 seconds 1 second (total travel time unchanged)
LAST CALL : While Tahm Kench is animating into his whirlpool, allies can still click him to join his voyage

Passive stack duration down, and fixed a bug with Devour refunding cooldown and mana cost even if an opponent shields it.

Not trying to bench the Kench, but at least reduce some frustration when he's rolling around the court, styling on the opposition. That stack duration change is to force Tahm to be more active in his aggression if he wants to be chain-chomping.

An Acquired Taste.png Passive - An Acquired Taste

STACK DURATION : 7 seconds 5 seconds

Tongue Lash.png Q - Tongue Lash

CLARITY! : The tongue hitbox indicator now lasts longer (until the tongue finishes lashing out)

25px W - Devour

COUNTERPLAY! : Fixed a bug where Devour would refund its cooldown and mana cost if cast on a target that was spell-immune (Morgana's E - Black Shield, Fiora's E - Riposte, etc)

Abyssal Voyage.png R - Abyssal Voyage

RATIO : 4/6/8% bonus health 2/4/6% bonus health

W no longer gives movement speed running away.

Tahm Kench. River King. ‘Why didn’t you ban him?’ - whatever name you use, TK’s ability to save allies is the crux of his play-making potential and a cornerstone of his frustration when on the opposing team. We want to preserve Tahm’s clutch moments of supporting carries gone astray, but he should give up some of his personal safety to do so. Given his multiple health bars and massive size, making him slower while sheltering someone in his big ol’ gut makes sense as the first mechanic to send downriver.

25px W - Devour

FULL STOMACH : No longer gains movement speed when moving away from enemies while devouring an allied champion

Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

ATTACK RANGE : 150 175
ATTACK RANGE : 200 175
ATTACK RANGE : 125 175
ATTACK RANGE : 125 175


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:

Q+W combo is easier to normal cast. E’s Grey Health is now visible for colorblind folks.

Tahm’s been a regular house-guest in the Patch Notes since release as we keep finding ways to smooth his gameplay for all parties. This time around, we’ve added some clarity around TK’s grey health in colorblind mode, something that previously hindered opponents being able to see if he had any at all (that’s a pretty important thing, mind you). Add in a side of usability for his Q+W combo and you’re looking at a snack-size changelist that might tide you over for this patch.

Tongue Lash.png Q - Tongue Lash

TONGUE TIED : Smoothed out the interaction between the Tongue Lash + Devour combo for normal cast. Now, casting Devour at any point while the tongue is mid-air will allow you to eat a monster or minion from a distance instead of needing to left-click devour mid-lash.

Thick Skin.png E - Thick Skin

RAISING VISIBILITY : The color of Tahm’s grey health for himself and enemies has been changed in colorblind mode to be visible.

Passive duration up. Range of spitting enemies is up.

Tahmas Kench has become a regular patron of the patch notes, and just like his previous visits we’re focusing more on appetizers than full-course meals. Tahm’s a weird one, we won’t lie - he sees niche use among a variety of roles at all levels of play (TK Jungle’s slowly becoming A Thing), but hasn’t hit a widely-adopted position or stable level of strength for us to deny him his cravings. We’re always watching Tahm to see how he continues to play out on the world stage, but for now we’re tossing him some cleanup to help him stay on his feet.

An Acquired Taste.png Passive - An Acquired Taste

DURATION ON BASIC ATTACKS : 5 seconds 7 seconds (Now matches duration of stacks applied from Tongue Lash)

25px W - Devour


Devour stuns very briefly and prioritizes champions. R warns enemies 1 second later.

Ol' Tahmmy Two-Coats is still hungry for attention as players continue to adapt to his charms (and appetite), so we're tossing him a few quality-of-life scraps from the kitchen table. These changes are focused on making some of his abilities more forgiving to use - especially when trying to swallow the correct living thing whole.

25px W - Devour

PICKY EATER : Now prioritizes Champions over Minions
SIMMER DOWN : Enemies regurgitated are now stunned for 0.25 seconds

Abyssal Voyage.png R - Abyssal Voyage

ONE RIVER : Enemy warning particle spawns 1 second later (previously spawned for enemies before Tahm's 'On My Way!' ping)

All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.






ARMOR GROWTH : 3.1 3.6


ARMOR GROWTH : 3.25 3.75


ARMOR GROWTH : 3.2 3.7


ARMOR GROWTH : 3.8 4.3


ARMOR GROWTH : 3.1 3.6

 Tahm Kench








Q damage up. R's passive damage increased. R's active cooldown reduced.

"League's newest river devil's bitten off a bit more than he can chew with early performances pointing towards the weaker side of the spectrum. This shouldn't be too hard to swallow - as a new champion with lots of utility loaded into interacting with allies, players need to get a taste for playing with and against Kench before we'll see his true power emerge.
All that said, we're tossing Tahmmy Boy a few crumbs to help him when he's falling behind. Some better trades in lane and more opportunities to test the waters with his powerful Teamwork-Teleport should help gauge if he needs a little more cook-time before devouring to his over-sized heart's content."
  • Tongue Lash.png Q - Tongue Lash
    • DAMAGE : 80/115/150/185/220 80/125/170/215/260
  • Abyssal Voyage.png R - Abyssal Voyage
    • BONUS DAMAGE RATIO : 4/5/6% bonus health 4/6/8% bonus health
  • COOLDOWN : 160/130/100 seconds 120/110/100 seconds

 Tahm Kench released


  • 2015

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