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The Dark Sovereign
Release Date:September 13th, 2012
Health Regen HealthRegen Mini Icon.png :511.04 (+ 0.6)
Mana Mana Mini Icon.png :384 (+ 60)
Mana Regen ManaRegen Mini Icon.png :6 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :330
Attack Damage AttackDamage Mini Icon.png :53.872 (+ 2.9)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 2%)
Range Range Mini Icon.png :550
Armor Armor Mini Icon.png :24.712 (+ 3.4)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.

Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness.

Power belongs to those who can wield it.

-  Syndra


(Innate) Syndra's spells gain extra effects at their max rank.

Dark Sphere - Dark Spheres last an additional 2 seconds.
Force of Will - Force of Will grabs up to 2 additional spheres, increasing the size and slow/damage zone on reactivation.
Scatter the Weak - Spell width increased by 50%.
Unleashed Power - Range increased by 75.

QDark SphereBanshee's Veil.png
(Active) Syndra conjures a Dark Sphere dealing magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.
Range: 800
Cooldown: 4 seconds
Cost: 40 / 50 / 60 / 70 / 80 Mana
Magic Damage: 50 / 95 / 140 / 185 / 230
(+70% of Ability Power)

WForce of WillBanshee's Veil.pngCleanseQss.png

(Active) Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the movement speed of enemies.
Range: 925
Cost: 60 / 70 / 80 / 90 / 100 Mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240
(+70% of Ability Power)
Slow: 25 / 30 / 35 / 40 / 45%

EScatter the WeakBanshee's Veil.pngCleanseQss.png
(Active) Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Cost: 50 Mana
Range: 700
Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250
(+40% of Ability Power)

RUnleashed PowerBanshee's Veil.png
(Active) Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to Dark Spheres previously created.
Cost: 100 Mana
Range: 675
Cooldown: 100 / 90 / 80 seconds
Magic Damage per Sphere: 90 / 135 / 180
(+20% of Ability Power)
Minimum Magic Damage: 270 / 405 / 540
(+60% of Ability Power)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 1 1 0 1 0 2.4
Riot 2019 logo small.png All-Star Paris 2014 7 3 2 1 66.7 58.8
LCS logo small.png 2014 NA LCS Spring Playoffs 2 0 0 0 0 11.1
LCS logo small.png 2014 NA LCS Spring Round Robin 0 6 1 5 16.7 5.3
LCS logo small.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9

Patch History


The Dark Sovereign’s promise of transcendence into an ultimate being of power currently feels more likslight upgrade than an unlocking of untapped power . Syndra’s changes are light, but sharp: shifting power into the potential of Dark Spheres. By giving Syndra more influence through Spheres, we can reward her mastery of manipulation with masterful mid-fight CC combos. Syndra still has all the power necessary to crush a single target, we’re just adding an extra layer of expression to the mix.

Transcendent.png Passive - Transcendent

DARK SPHERE BONUS : Dark Spheres deal 15% extra damage to champions Spheres last an additional 2 seconds
FORCE OF WILL BONUS : Force of Will’s slow duration increased to 2 seconds Force of Will now grabs up to 2 additional spheres within 400 range of the primary target, increasing the size of the slow/damage zone on reactivation

25px Q - Dark Sphere

RATIO : 0.6 ability power 0.75 ability power

Force of Will.png W - Force of Will

THIS MUCH WILL : Now displays a maximum throw radius while bending units to your will

Scatter the Weak.png E - Scatter the Weak

COOLDOWN : 18/16.5/15/13.5/12 seconds 16/15/14/13/12 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

Mana per level up. E-Q more consistent.

This patch, we’re taking a lighter look at some of Syndra’s frustrations; namely running out of mana for a champion that has to cast so many spells back-to-back, and fixing more bugs around her E-Q combo’s penchant for misfiring. We’re still investigating deeper changes to Syndra that seek to address her lackluster performance, but some short-term value for the Dark Sovereign didn’t seem like it’d hurt (unless you’re on the other end. That probably hurts a ton).



Scatter the Weak.png E - Scatter the Weak

THE ONE WHO KNOCKS : Correctly knocks back spheres when cast immediately after a max-range Dark Sphere

Fixed a million bugs with Scatter the Weak's various interactions with other spells and champion abilities.

"When last we changed Syndra, our changes to Scatter the Weak ended up exposing a bug around the consistency of her stuns (namely, the collision detection around Dark Spheres). Imprisoned by bugs no longer, we took a deep dive into the spell's coding and refactored it, eliminating all bugs we found in the process."
  • Scatter the Weak.png E - Scatter the Weak
    • NOTHING TO SPHERE : Dark Spheres launched by Scatter the Weak now stop in front of Yasuo's W - Wind Wall and Braum's W - Unbreakable instead of being destroyed
    • RUN, PLAYTHINGS : Fixed a lot of bugs around Scatter the Weak's knockback and stun sometimes not applying to units hit
    • KEEP IT TOGETHER SYNDRA : Fixed a bug where Scatter the Weak could propel Dark Spheres being prepared for Unleashed Power
    • RIGHT WHERE I WANT YOU : Units stunned by Dark Spheres are no longer knocked back
  • Unleashed Power.png R - Unleashed Power
    • BUT SPHERE ITSELF : Dark Spheres intercepted by Yasuo's W - Wind Wall and Braum's W - Unbreakable now bounce off of them instead of being destroyed

Dark Spheres got slightly fatter when interacting with E.

Similar to 5.2, we're increasing the consistency of Syndra's Scatter the Weak stun ever so slightly. This has proven a difficult skill to balance (feel-wise) without going overboard, so we've been taking a measured approach to get it right.
  • Scatter the Weak.png E - Scatter the Weak
    • THERE'S SOME COMPLICATED MATH BELOW : Collision width of Dark Spheres has been increased. The reason we say complicated math is because this spell operates on multiple targeting / collision radius checks, and explaining each one gets... well, complicated. Hopefully we can just say it's wider and your experience will be more reliable.


"Simple changes here - as a lot of you Syndra mains have noticed, Scattering the Weak felt a little off in 5.1. Attempting to make Syndra's stun match her visuals worked a little too well, leaving the skill underperforming in a lot of cases. We've toned it back to what feels like a 'happy-medium.' "
  • Scatter the Weak.png E - Scatter the Weak
    • FATTENED : Scatter the Weak's stun collision has been widened slightly to feel less clunky


"Syndra's strength as a single-target burst-mage makes her a valuable pick considering the field of assassins she's currently facing. While we're a fan of her strength in focused pick compositions, her ability to dictate the early laning phases of would-be counterpicks makes her more of an all-rounded laner than we'd like. Weakening Dark Sphere in the first few levels and making her Scatter the Weak stun line up better visually should decrease the frustrations of her lane without curbing too much of that untapped power (hehe)."
  • 25px Q - Dark Sphere
    • BASE DAMAGE : 70/110/150/190/230 magic damage 50/95/140/185/230 magic damage
  • E - Scatter the Weak
    • IF YOU CAN DODGE A SPHERE... : Dark Spheres knocked back by Scatter the Weak are now more 'strict' in their hitbox radius

R no longer deals damage to untargetable champions, causing fewer opponents to rage.

"Now you should be able to fully dodge a Syndra ult if you time your abilities right."
  • 20px R - Unleashed Power
    • SLIGHTLY LEASHED POWER Fixed a bug where Unleashed Power's Dark Spheres were still dealing damage to targets who had become untargetable (via Rappel, Zhonya's Hourglass, Playful/Trickster, etc)

25/11/2013 Gameplay Hotfix

  • Fixed a bug where Syndra’s Scatter the Weak and Force of Will combo would not stun the target if they were hit by Force of Will first

Summary: Syndra received a number of usability improvements to her abilities. Scatter the Weak now indicates where a Dark Sphere will travel and Unleashed Power indicates how many Dark Spheres will be fired.

  • Scatter the Weak
    • Range increased to 700 (from 650)
    • Dark Spheres now have arrow indicators to show the direction they will travel if hit by Scatter the Weak
  • Unleashed Power
    • Now displays a counter over the spell icon that tracks the number of Dark Spheres that will be fired


  • Scatter the Weak
    • Improved detection of Dark Spheres at longer ranges


  • Transcendent
    • Now increases range on Unleashed Power by 75 at max rank
  • Scatter the Weak
    • Cooldown reduced at later ranks to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14


  • Base Movement Speed increased by 25.


  • Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected
    • Grab time reduced to 0.25 seconds from 0.33
    • Throw commands given during the grab time now execute immediately after the grab finishes
    • Fixed a bug where minions or Dark Spheres being pulled could get stuck on terrain
  • Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
  • Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell
    • Now also pulls in spheres cast just before the start of Unleashed Power
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed


  • Fixed a bug where Syndra could force Monsters to attack each other
  • Fixed a tooltip error for Force of Will
  • Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard


  • Dark Sphere
    • Damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio increased to 0.6 from 0.5
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90
  • Scatter the Weak
    • Range increased to 650 from 600
    • Missile speed increased to 2,500 from 2,000
    • Improved sphere stun detection when a sphere is first knocked away
  • Force of Will
    • Throw range increased to 950 from 900
  • Unleashed Power
    • Ability power ratio per sphere increased to 0.2 from 0.15

 Syndra released

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