Sterak's Gage

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Sterak's Gage
Sterak's Gage.png
Statistics
Effects:+400 Health
+25% Base Damage
Passive:Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Sterak's Fury for 8 seconds (45 second cooldown).
Sterak's Fury: Grow in size and strength, gaining increased Size, +25% additional Base Attack Damage, and a rapidly decaying Shield for 30% of your maximum Health.
Cost:2,700g (1,150g)

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Sterak's Gage.png
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Jaurim's Fist.png
Long Sword.png



Usage

Location

  1. Defense > Armor
  2. Attack> Damage

Trivia

Patch History

v6.9

Sterak’s Gage and Maw of Malmortius shields no longer stack. Sterak’s Fury and Lifegrip now both proc when Lifeline is triggered.

Maw and Sterak’s have complementary defensive triggers: Maw cares about how low you are while Sterak’s cares about how fast you’re dropping. This presents an interesting choice in lane: which item is best for the situation you’re in? Unfortunately, that choice becomes meaningless as the game progresses and beefy champs stack both items to cover all their bases. We’re tying the shields of Maw and Sterak’s together to ensure that picking one is a choice, not just the earlier of two purchases.

WELCOME TO THE FAMILY : Sterak’s Gage’s shield is now classified as a Lifeline effect along with the shields from Hexdrinker and Maw of Malmortius
ONE LIFE ONE LINE : When a Lifeline effect triggers, all Lifeline items are put on the cooldown of the triggered item. Only the triggered effect’s shield is granted.
DOUBLE DUTY : Sterak’s Fury and Maw’s Lifegrip are now both granted on either Lifeline trigger


v6.4
Health down. Build path changed.

Originally intended for Juggernauts to feel good about wading into battle, Sterak's finds itself protecting marksmen from burst more often than aiding your standard beefcake. In a vacuum, this is okay - but when it starts covering the intended weakness of marksmen (that is, being soft to all-ins and assassination), the lines start to blur. By tuning down the base health, we're making Sterak’s less of a one-stop shop defensive item (as its shield scales directly off maximum health). Tank champions will continue to stack health anyway to take advantage, while squishier champs are getting both less base health and less of a shield from that fury proc.

HEALTH : 500 400
BUILD PATH : Jaurim's Fist + Ruby Crystal + 1100 gold Jaurim's Fist + Long Sword + 1150 gold
TOTAL COST : Unchanged


v5.22

TOTAL cost : 2550 gold 2700 gold
BUILD path : Jaurim's Fist + Ruby Crystal + 1100 gold


v5.16
Increases health and base attack damage. Upon taking a certain amount of damage you hulk out, gaining size, base attack damage and a shield.

Tired of being told that you’re a ‘melee damage-dealer’ while being blown up at the beginning of a teamfight? Look no further - Sterak’s is here for all your berserking needs. In testing the juggernaut update and identifying problems with the class, we found that there’s a lot of ambient damage in big brawls, and no one catches more of it that they do. While a 5-man Command: Shockwave into committed AoE stacking will still probably wreck your body (and your entire team), buying Sterak’s poses an interesting dilemma for opponents; focus you down or contain you just long enough to deal with your team. You’ll still need to gage how much damage you can take (the thing’s not gonna make you invincible), but Sterak’s is a strong anti-aoe purchase to turn you into the raid boss you always knew you could be.

Before we’re done, important distinction - Sterak’s gives base attack damage, so the attack damage before items. This means it’ll work wonders for total attack damage ratios and things like Sheen and Trinity Force, but won’t snowball your bonus AD ratios (looking at you, Jarvan).

TOTAL COST : 2550 gold
BUILD PATH : Long Sword + Giant's Belt + 1190 gold
HEALTH : 500
BASE ATTACK DAMAGE : +25%
JUST A FLESH WOUND : UNIQUE Passive - Taking at least 400-1800 (based on level) damage within 5 seconds grants Primal Rage for 8 seconds. (45 second cooldown)
THAT'S MY SECRET, CAPTAIN : Primal Rage causes your champion to gain increased Size, +25% additional Base Attack Damage, and a rapidly decaying shield for 30% of your maximum Health.