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The Battle Mistress
Release Date:February 21, 2009
Health Regen HealthRegen Mini Icon.png :515.76 (+ 0.55)
Mana Mana Mini Icon.png :284 (+ 50)
Mana Regen ManaRegen Mini Icon.png :8.01 (+ 0.9)
Movespeed MovementSpeed Mini Icon.png :335
Attack Damage AttackDamage Mini Icon.png :57.46 (+ 3)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 1.6%)
Range Range Mini Icon.png :500
Armor Armor Mini Icon.png :22.21 (+ 3.25)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


  • Current
  • 3rd lore
  • 2nd lore
  • 1st lore
Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima – for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Sivir learned firsthand the harsh lessons of desert life when her entire family was killed by marauding Kthaons, one of Shurima’s most feared raider tribes. In the weeks and months after the massacre, she survived by stealing food from local markets and exploring deserted ruins in search of trinkets to sell.

Most of the ruins had long since been picked clean by thieves, but Sivir excelled at unearthing treasures others had missed. With her keen eye and relentless determination, she exposed secret passageways, solved ancient puzzles to reveal hidden catacombs, and dodged perilous traps.

Occasionally, she persuaded other children to help her plunder tombs that would be impossible to loot alone. Armed with no more than coils of rope and candles, the malnourished waifs would descend into the cramped tunnels beneath the ruins in search of anything worth selling.

One day, Sivir and her compatriots ventured deep into a secret tomb she swore was filled with riches beyond imagining. After many hours of exploration, they finally discovered a hidden doorway, but were crushed to find nothing more than an empty chamber. Enraged at their wasted effort, Mhyra, Sivir’s oldest companion, demanded she forfeit her role as leader. Sivir refused, and a vicious fight ensued. Mhyra was larger and stronger, and quickly overpowered Sivir before pushing her off a ledge. Hours later, Sivir awoke alone in the dark. Fighting back panic, she retraced her steps, blind and feeling her way slowly back to daylight. Once she returned to her lair, she found her traitorous friend had fled, taking everything Sivir owned with her.

Sivir swore she would never allow herself to be betrayed again. Determined to learn to defend herself, she joined a band of sellswords led by the legendary Iha Ziharo, serving as a weapon carrier, navigator, and dogsbody for the belligerent mercenaries.

For years, Sivir slept with a dagger tucked under her blanket. She placed no trust in Ziharo’s warriors, knowing their only loyalty was to coin, but she strived to learn all she could. Sivir trained to fight, practicing with staunch determination and sparring against the younger sellswords daily.

Sivir’s unwavering dedication and swift-growing skill caught the eye of Iha Ziharo herself, who took Sivir under her wing - an honor few received. Over the years, Sivir became a formidable warrior, and as Iha’s sergeant, she fought against numerous armies, raiders and warring tribes. When the wars ended and the mercenaries struggled to find paying work, Sivir led expeditions into the ruins in search of Shurima’s lost treasures.

Eventually, Sivir tired of living in Ziharo’s shadow. The domineering leader took the greatest share of the gold, and all the glory - though it was Sivir’s knowledge of Shuriman tombs that brought them much of their wealth. Worse, Ziharo refused to fight for warlords whose reputations for cruelty were at odds with her martial code of honor. But to Sivir, gold was gold, no matter how bloody the hands that paid it - morals played no part in the transaction.

Many of the mercenaries agreed with Sivir and plotted with her to replace Ziharo as leader. The night before their coup, Ziharo learned of the plan. Outraged, she struck first, planning to turn her blade on her former student as she slept. Sivir had expected such an attack, and defeated Ziharo in a vicious knife brawl. Nevertheless, she was surprised to find she couldn’t kill her former mentor, remembering how Ziharo had taken her in when she was no more than a bitter girl with nothing to her name. Instead, she left Ziharo alone in the desert with a half-filled waterskin, a single coin and a hollow offer of good luck.

Sivir’s warband quickly earned a fearsome reputation as warriors of renown and explorers who could find relics that had passed into legend. Desert barons, wealthy merchants and collectors of the arcane commissioned Sivir to fight their wars or recover rare, hidden treasures. Explorers willingly paid Sivir’s high price for her skill in traversing dangerous territories and navigating the ancient ruins of Shurima. Ruling chieftains hired her company to defend their lands against raiding Noxians, while warlords procured their services early in their campaigns to ensure a swift victory.

In the Year of a Thousand Storms, the lord of an ancient Shuriman city known as Nashramae hired Sivir to seek a unique cross-shaped blade he claimed was a lost heirloom. He sent his personal guards along with her to guarantee its retrieval, and after a search that lasted many months, Sivir finally located the weapon. She pried it from the sarcophagus of a long-forgotten hero buried beneath tons of collapsed rubble with a strange sense that her entire life had been leading up to this moment. The weapon shone with gold and emeralds, and though it was ancient, its edge was as sharp as if it had been forged that day.

Sivir was transfixed by the crossblade, feeling as if it had been waiting for her. When the captain of the Nashramae guard demanded they return to their lord with his prize, Sivir knew she could never give it up. Sivir threw the crossblade in a curved arc, and marveled as it decapitated not only the captain, but the three men behind him before returning to her hand. Never had a weapon felt so natural in her grip, so powerful to throw. She fought her way from the tomb to emerge triumphant with the Lord of Nashramae’s men dead behind her.

Tales of Sivir’s exploits and ferocity in battle were already well-known within Shurima, but as her legend grew, her reputation spread beyond even the desert lands. In Noxus, stories of her deeds reached the ears of Cassiopeia, an ambitious noblewoman who desired a relic she believed was hidden in the heart of the desert. Cassiopeia had no shortage of coin, and hired Sivir as her guide to plunder the depths of the long lost capital of Shurima.

Though she instinctively distrusted Cassiopeia, Sivir was not about to dismiss such a profitable expedition. As they plunged deeper into the twisting catacombs of the buried city, many of Sivir’s mercenaries were killed by a slew of deadly traps, but Cassiopeia refused to turn back. After days of endless descent into darkness, Sivir and Cassiopeia finally reached a great bas-relief depicting ancient emperors and Ascended warriors with bestial heads. Most of the buried structures they had seen were shattered from millennia spent beneath the sands, but this wall was uncannily intact. Sivir felt her blood stir as she gazed at the carvings, mesmerized by a creeping sense of recognition. In that moment of inattention, her fate was sealed.

Taking advantage of Sivir’s distraction, Cassiopeia stepped in close and rammed a blade through her back. Sivir collapsed in agony, her lifeblood soaking into the sand. Cassiopeia pried Sivir’s crossblade from her grasp as her senses dimmed like a guttering candle. As warmth faded from her body, death closed in.

But fate was not yet done with Sivir. As her lifeblood drained, her ancestor, the long-dead emperor Azir, was resurrected by the echoes of royalty within her blood. He carried her body to the Oasis of the Dawn, a sacred pool once brimming with healing waters. Bone-dry for thousands of years, it now overflowed with crystal water at Azir’s presence. The healing waters enveloped Sivir’s body, miraculously undoing the fatal wound dealt to her by Cassiopeia.

With a labored gasp, Sivir opened her eyes, dazed and uncomprehending, as if dragged from a dream. A vaguely familiar face looked down at her with kindness, and Sivir blinked, unsure if she was alive or dead. All around her, spirals of dust whirled hundreds of feet in the air forming towering palaces, ornate temples, and expansive plazas. The ancient city of Shurima rose from its sandy grave in all its glory and splendor, crowned by an enormous golden disc shining brighter than the noonday sun. With Azir’s return, the ancient city was restored to its former majesty.

Sivir had grown up hearing tales of the legendary Ascended, but thought only children and fools believed in such fantasy. Surrounded by a city that, stone by stone, restored itself from nothing, and confronted by a long-dead Emperor who spoke of his enduring bloodline and vision of a reborn kingdom, Sivir was shaken to her core. Everything she had ever believed in was cast into doubt.

With his words still ringing in her ears, she retreated to her life as a mercenary, taking solace in the everyday realities of fighting for coin. She struggled to accept she might be the heir to a forgotten empire, and tried to put such thoughts out of her mind. Even if everything Azir said were true, she was sure no one could unite the disparate tribes of Shurima. The most powerful warlords could command small territories for a time with enough gold and warriors, but the land would never rally beneath a single banner, let alone bow to one man - even if he truly was an ancient emperor.

As Azir strives to reestablish his once-mighty empire, Sivir is tormented by increasing doubts as to whether she can fully return to her former life. Looming forces encroach upon her world, and for better or worse, fate has given her a second chance at life.

Now she must choose her path, and forge a new legacy.


Sivir's throat felt like it was coated in a layer of broken glass. The cracked flesh of her lips burned. Her eyes refused to focus. I've given them more than enough time to move on.

She leaned around the edge of the boulder. The caravan was still at the spring and showing no signs of moving on.

Why did they have to be Kthaons? Of the many, many tribes that want her dead, the Kthaons stood out in their persistence.

Sivir scanned the tribesmen again, looking for any sign the caravan might climb out of the old riverbed and continue its journey. She rolled her shoulders trying to judge if her muscles were up to fighting a half-dozen men. She'd have to take them by surprise to stand a chance.

That prissy Noxian got the drop on me...

Sivir shook her head, trying to clear her mind. Now wasn't the time for those thoughts. I'm becoming scattered from the lack of water. Why didn't I bring more water?

The city had been bursting with it. Huge streams poured from statues, all at the command of an Ancient. He healed my wound and saved my life. Then he returned to rebuilding the temples around him, calling out strange words in an old dialect she could barely make sense of. Talking to himself in a dead city filled only with sand. I had to get out before that sorcerer decided to sink it all back beneath the dust – or that I owed him.

Swallowing brought fresh agony to Sivir's throat. She looked at the spring again, a simple puddle of brown water in the center of the caravan.

I've given them a day, she reasoned. I will die, or they will die. For a few drops of water or a few slivers of gold. That is the way of the desert.

Sprinting toward the first guard, she readied her crossblade. Would there be enough time to reach him before he turned back around? She counted the distance. Fourteen strides. Twelve. Ten. He can't make a sound. Two strides. She jumped. Her blade sank completely through his neck, down into his shoulder.

Blood erupted as she crashed down on him. Her momentum drove them behind the line of rocks on which he'd been standing. Sivir grabbed his arms. He struggled against her, refusing to accept he was already dead. The guard's blood drenched Sivir as he took a final gurgling breath. This man didn't need to die.

Sivir thought again of Cassiopeia’s blade. That Noxian bitch sunk a blade in my back. I died. That should mean something.

A distant rumble sounded. Horses? A sandwall collapsing? There wasn't time to wonder what it meant. Sivir crawled across the hard stones. It won't take the rest of the caravan long to notice the guard's absence. The next target was moving high along the ridge line. She needed to hit him before he walked away from the ledge. The shot has to be perfect. She threw the crossblade.

It hit the second guard, cutting him in half. The flying blade arced upward, but as it reached its apex, it slowed before reversing its direction. As it flew back toward her, it clipped the neck of the third man. There wouldn't be time for another throw now – the blade completed its arc, flying down toward the center of the water. She only had to reach it in time. The maneuver was an old standby. She would catch the weapon and kill the three remaining men in a single, spinning summersault.

But as she ran, her feet became heavy, and it seemed impossible to draw enough air into her pained lungs. Thirty strides. She had to make the distance before the second man's body hit the ground. Twenty strides. The muscles in her legs cramped, refusing to obey her commands. Fifteen strides. She found herself sliding, stumbling. No. Not yet.

Then, sooner than she had expected, the second man's body completed its fall and impacted the rocks. The sound was impossible to miss.

One mistake was enough. The Kthaons were a desert people. The remaining guards had weapons drawn before she took another step.

Her crossblade hit the water between the men and her. Five strides in front of them. Ten strides from her.

I could make it. Every reflex in Sivir's body willed her forward. Instead, she slid to a halt, nearly falling forward.

Failing to bring enough water. Waiting too long to attack. Misjudging distances. I don't make these mistakes. Why? Some other part of Sivir's mind answered. She remembered the moment after Cassiopeia’s dagger had pierced her back – she couldn't feel the blade itself. Instead, she felt a sudden, unexpected weight that seemed to steal her breath and crush her lungs.

"I killed three of you before you heard me," Sivir coughed.

"You don't have a weapon," the largest of the Kthaons said.

"Only because I didn't want your blood in the water," she lied.

The three remaining men exchanged glances. They've recognized me.

"A year ago, I killed your chieftain and two dozen of your finest for a bag of thin gold. It was a cheap price for their lives." She met the three men's eyes. They were spreading out from the water, attempting to flank her.

"The gold I earned from killing your chieftain and kinsmen?" she asked. "I gambled it away in a single evening."

"We will avenge them and your insult," the largest man responded.

"I shouldn't have killed them," she said, "not for that gold. Don't make me kill you for a few cups of water."

The Kthaons’ leader nervously adjusted the grip on his weapon.

"I'm telling you I can make it to the blade before you can act," Sivir explained. "And if I run for my blade. You will die." She indicated the foul brown water. "Your lives are worth more than that."

"Then we will die with honor," the largest man decided, though his fellows seemed less certain.

"Did I need that weapon to kill the twenty men you want to avenge?" Sivir warned. "You are too few."

The three men hesitated. They knew Sivir's reputation. The other two pulled the largest man away, before backing to their mounts.

Sivir edged toward the water.

"We will return with our tribesmen for vengeance."

"Lots of people have tried that," she said. "Never worked out for them."

Sivir rolled her swollen tongue against the top of her mouth, desperate for relief. Every part of her wanted to kneel down to the water and drink. I have to wait until they cross the far dune.

As the men climbed into their saddles and rode away, the strange rumbling sounded again. It was loud and growing louder. It’s not horses or shifting sands. Sivir turned to its source and watched as a three foot wall of blue water rushed down the ancient riverbed. The water from the city.

The moment before the water hit Sivir, she felt the rush of cold, damp air in front of the flood. It shocked her like an unexpected kiss.

The first wave nearly took out her knees. The impact stung with cold, but as it enveloped her waist and legs, it became soothingly cool. Sivir laid in the water, letting it wash over her. She could feel the painful grit of the desert washing away as her hair floated weightless and free.

I was dead. I must make that mean something.

"I don't care what face is on your coin, as long as it pays."

-  Sivir

Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy.
When the people of Valoran speak of the "Battle Mistress", there is only one woman to whom they refer. Combining unflinching bravery with prowess in combat and endless ambition, Sivir's reputation as a fortune hunter is only rivaled by her amassed wealth and acclaim. Faced with the revelation of her mysterious heritage, Sivir must now weigh her desire to follow her own path against the burden of a greater legacy.

Sivir grew up among the desert nomads of Shurima, mastering the art of tomb robbing and enjoying a life without strong ties to any one place. She excelled at the mercenary life, accumulating riches, followers and reputation with ease. As her fame spread beyond the desert sands, she caught the attention of wealthy patrons across all of Valoran. The most influential of these benefactors was Noxus High Command. Sivir served the whims of the brutal nation with little concern for consequence. Their partnership proved to be a profitable one until the Ionian conflict broke out. She chose to take no part in the messy invasion and severed her ties.

It was no surprise to Sivir when the Noxians next paid her a visit, but where she expected assassins, she instead received an offer. Cassiopeia, the daughter of one of Noxus's most influential families, claimed to have unearthed the location of ancient Shurima's greatest treasure. All that the noblewoman required was an experienced tomb robber as an escort.

The expedition proved to be more than Sivir and Cassiopeia bargained for. The ancient tomb held neither the treasure Cassiopeia had promised, nor the weapon she coveted. Despite Sivir's warnings, the Noxian flung open the door to the entombed vault, setting events in motion that would change not just Sivir's life, but all of Shurima forever.

"What's lost can be found... and sold."

-  Sivir

The beautiful and deadly champion known as Sivir has been a favorite of League summoners since the first days. A soldier-for-hire outside of the Fields of Justice, she is the embodiment of a highly successful mercenary on modern day Runeterra. Sivir has little interest in the cribbage sheets - as she calls them - of League influence bartering. Instead, she is motivated by material wealth and riches, and she is paid handsomely for her services. Sivir is one of the wealthiest individuals found anywhere on Valoran. Sivir owns multiple residences in a number of different city-states, as well as ownership stakes in a number of businesses all across Valoran. Her detractors, either envious of her success or acrimonious of her flexible morality, have begun to use Sivir as a symbol of what is wrong with the mercenary nature of the League. Sivir dismisses her critics, saying that while her personal code of ethics is less ruthless than her competitors, "Everyone has a price".

Sivir has earned many titles and accolades throughout her illustrious career, but the one she held until recently was "Battle Mistress of Noxus". Now she is simply known as "The Battle Mistress" after breaking her contract with the Noxian High Command. Sivir dared to object to the Noxian war against the peaceful island state of Ionia, though less about the morality of the issue than the planning behind it; her predictions of a bloody stalemate came true when the Ionians held off the relentless assaults of the Noxians. Claiming that the Noxian High Command had lost its direction, she left Noxus and made her services available to the Institute of War. The Noxian High Command has sent a number of contracted assassins to deal with its rogue mercenary, but none have delivered her or survived.

"Time and time again, Sivir proves that she has earned the right to call herself 'The Battle Mistress'."

-  Jax


PassiveFleet of Foot
(Innate) Sivir gains Movement Speed for 2 seconds when she attacks an enemy champion.
Movement Speed: 30 / 35 / 40 / 45 / 50

QBoomerang BladeBanshee's Veil.png
(Active) Sivir hurls her crossblade like a boomerang, which deals physical damage to the first target hit and 15% reduced damage to each subsequent target down to a minimum of 40%.
Cooldown: 9 seconds
Range: 1250
Cost: 70 / 80 / 90 / 100 / 110 Mana
Physical Damage: 25 / 45 / 68 / 85 / 105
(+70 / 80 / 90 / 100 / 110% of Attack Damage) (+50% of Ability Power)

WRicochetBanshee's Veil Grey.png
(Active) For 4 seconds, Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets. If Ricochet's primary attack is a critical strike, all of that attack's bounces will crit as well.
Cost: 60 Mana
Cooldown: 12 / 10.5 / 9 / 7.5 / 6 seconds
Bounce Damage: (+60 / 65 / 70 / 75 / 80 of Attack Damage)

ESpell ShieldBanshee's Veil Grey.png
(Active) Creates a magical barrier for 1.5 seconds that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.
Cost: 0 Mana
Cooldown: 22 / 19 / 16 / 13 / 10 seconds
Mana Returned: 80 / 95 / 110 / 125 / 140

ROn The HuntBanshee's Veil Grey.png
(Passive) Sivir gains bonus Attack Speed while Ricochet is active.

(Active) Sivir rallies her allies for 8 seconds, granting all nearby allies an initial Movement Speed bonus that reduces to 20% after a few seconds. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has.

Cost: 100 Mana
Range: 1000
Cooldown: 120 / 100 / 80 seconds
Bonus Attack Speed: 40 / 60 / 80%
Initial Movement Speed: 40 / 50 / 60%
Initial Movement Speed Duration: 2 / 3 / 4 seconds

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 6 15 7 8 46.7 24.7
Riot 2019 logo small.png All-Star Paris 2014 0 1 1 0 100 5.9
LCS logo small.png 2014 NA LCS Spring Round Robin 17 33 22 11 66.7 44.2
LCS logo small.png 2014 EU LCS Spring Playoffs 2 0 0 0 0 10
LCS logo small.png 2014 EU LCS Spring Round Robin 5 18 9 9 50 20.4

Patch History


W's bounces now crit.

With so much of the overhaul to marksman itemization focused on crits, utility carries like Sivir have felt underwhelmed by the choices presented. Sivir's always traded poor dueling in favor of amazing skirmishes, so we're opting to support her unique outputs as the 'area-of-effect markswoman' in a way that makes crit feel like a more natural buy.

25px W - Ricochet

SPREAD IT AROUND : If Ricochet's primary attack is a critical strike, all of that attack's bounces will crit as well

W ratio up.

Given marksmen have less attack damage in their builds, Sivir’s poor performance this preseason isn’t too surprising. She’s always scaled harder with pure attack damage than with any sort of crit synergies, so bumping her ratios a tad should help with her footing while we continue to monitor how she’s doing.

25px W - Ricochet

ratio : 0.5/0.55/0.6/0.65/0.7 bonus attack damage 0.6/0.65/0.7/0.75/0.8 bonus attack damage

Attack speed reduced, but W scales better with cooldown reduction.

Though Sivir's kit has always had a strong area-effect flavor, the state of marksman itemization has traditionally forced her into the same single-target-oriented build paths as her compatriots. We're changing Ricochet to benefit greatly from newfangled cooldown reduction builds, pushing Sivir's identity as a sustained multi-target damage threat.


BASE ATTACK DAMAGE : 52.04 57.46
BASE ATTACK SPEED : 0.66 0.625

25px W - Ricochet

COOLDOWN : 9/8/7/6/5 seconds 12/10.5/9/7.5/6 seconds
COOLDOWN START : When the buff expires On cast
BUFF DURATION : 6 seconds 4 seconds

R's movement speed starts lower, but scales back up. Allies entering R's radius share Sivir's current speed bonus.

On the last episode of "Sivir Patch Notes" back in 5.11, we talked a lot about Champion diversity as it relates to Sivir and her enabling of hard-engage (and disabling of other strategies). We'll chill for a sec if you want to read that one over again.

So what's changed since then? Though there's slightly less Righteous Glory and a little more poking and split-pushing, the landscape remains mostly the same - that is to say, teams with Sivir become 'hard-engage' simply by picking her and often snowball out of control beyond the first few engagements. Instead of nerfing Sivir just enough to get off the top (which usually only results in the next marksman taking her place), we're trimming some of the more invisible fat around her ultimate and giving opponents a better read on when her team's getting ready to pull the trigger by grouping up.

To clarify on the change below: previously, even walking through On The Hunt as it ended, you'd get 2/3/4 seconds of 60% movement speed. With this change, the buff is shared - If you're with Sivir when she starts things off, you'll get the full 8 seconds. If you join later, you'll get whatever's left of the buff. No excuses for showing up late to a hunt!

On The Hunt.png R - On The Hunt

INITIAL MOVEMENT SPEED : 60% at all ranks 40/50/60%
HUNTING PARTY : Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. (Previously, Allies were given 2/3/4 seconds of the Initial movement speed no matter when they joined On The Hunt)

R's burst of speed weaker at later ranks.

"Before we get to Sivir, let's talk for just a sec about diversity. Just as Feral Flare, Cinderhulk, and nowadays Luden's Echo, it's not an uncommon thing in League for one option (though unique on its own) to become the 'best' and crowd out others from viability. Part of our hyper-meta-goal of Champion Diversity is not only making sure that each champion has a niche, but that there are multiple niches that co-exist to make a pretty cool strategic landscape.
So how does Sivir fit into this?
Sivir's niche has always been well-defined: make your team go faster than the other team (usually involving lots of murder upon arrival) at the expense of hyper-carry damage output. The larger issue is that in a game where tanks have found their footing once again and items like Righteous Glory help the initiator-on-the-go, Sivir's become much less of a champion you pick when you want to synergize with hard-engaging and instead turns every team she's on into a 'hard-engage' team, no matter what the composition looks like (If you're old enough to remember Nidalee before her rework, this was a similar issue - you didn't pick Nidalee into a 'poke comp', your team became a poke comp by virtue of having Nidalee on it).
That brings us to where we are today, where people are picking Sivir with long-ranged poke champions and managing to get the best-of-every-world and shutting out diversity in the types of compositions that see play. This change is a revert to the one we gave her in patch 4.13 (a time long before tanks and Righteous Glory existed) but we'll be keeping an eye on when and how teams pick Sivir now that she doesn't carry the burden of enabling heavy engage teams all by herself.
  • On The Hunt.png R - On The Hunt
    • INITIAL MOVEMENT SPEED DURATION : 2/4/6 seconds 2/3/4 seconds

Updated Bios

  • BIO The following champions have received updated in-client bios.


"We're just re-aligning the visuals on Sivir's Q to better match the actual hitbox of the spell (but it's still a small buff!)."
  • BoomerangBlade.jpg Q - Boomerang Blade
    • CLARITY! Sivir's Crossblade now accurately deals damage when the center of the projectile ⇒ edge of the projectile hits an opponent
    • RANGE 1175 ⇒ 1250 (to match the visuals)
    • ALL IN THE WRIST Fixed a bug where Sivir's basic attacks would cancel whenever Boomerang Blade would begin its return

Sivir's R gives a longer movement speed burst at later ranks

"Sivir's an interesting champion who offers a lot of strategic power from the markswoman role, so we're amping up her unique strengths."
  • OnTheHunt.jpg R - On The Hunt
    • INITIAL MOVEMENT SPEED 2/3/4 seconds ⇒ 2/4/6 seconds

"While our previous mana cost nerfs accomplished their goal of reducing Sivir's uninteractive laning, they also made her mana pool too limiting in late game team fights, which we're compensating now. "

  • General
    • BASE MANA: 246 ⇒ 250
    • MANA PER LEVEL: 43 ⇒ 50
    • MANA REGEN PER LEVEL: 0.5 mana per 5 seconds ⇒ 0.9 mana per 5 seconds

Continuing our Sivir watch since her rework. These nerfs mean Sivir can't create an unhealthy lane by auto-pushing her opponents to the tower without interacting with them. The higher mana costs combined with a buffed mana restore on Spell Shield means Sivir needs to take more risks to keep using her abilities.

  • BoomerangBlade.jpg Q - Boomerang Blade
    • DAMAGE LOSS PER ENEMY HIT: 10% ⇒ 15% (still a minimum of 40% damage)
  • Ricochet.jpg W - Ricochet
    • MANA COST: 40 ⇒ 60
  • SpellShield.jpg E - Spell Shield
    • MANA RESTORE: 60/75/90/105/120 ⇒ 80/95/110/125/140

Summary: Fleet of Foot's movement speed bonus now scales up to 50 and Spell Shield has had its duration cut in half. On The Hunt also had its duration reduced and its cooldown increased while the enhanced movement speed boost scales up to 4 seconds with each rank.

"We like the general direction of Sivir and are now in the process of tuning her power. Currently Sivir has access to a lot of raw mobility (especially in the early game), so we're hitting that to reduce some of her early game snowball potential. We also wanted to give Sivir's opponents more windows of opportunity against her."

  • Passive - Fleet of Foot
    • Movement speed bonus reduced, now scales to 30/35/40/45/50 (at levels 1/6/11/16/18) (from 50 at all ranks)
  • E - Spell Shield
    • Duration reduced to 1.5 seconds (from 3 seconds)
  • R - On The Hunt
    • Total duration reduced to 8 seconds (from 10 seconds)
    • Enhanced movement speed duration now scales to 2/3/4 seconds (from 4 seconds at all ranks)
    • Cooldown increased to 120/100/80 seconds (from 120/90/60 seconds)

Summary: Boomerang Blade will do less base damage and scales with total attack damage instead of bonus AD. As a tradeoff for stripping some early to midgame power, we're making it so that each target hit by Boomerang Blade will feel it a little more.

Context: In the early game, when Sivir gets slightly ahead with attack damage items, she can deal a large amount of burst damage with just one well-placed Boomerang Blade. This allowed her to shut down her opponents and control the lane. We didn't want to simply nerf all of Sivir's numbers, so we approached her changes with two goals in mind. First, reduce Boomerang Blade's burst damage on a single target during the laning phase and midgame. Second, allow Boomerang Blade to remain strong in AoE situations, especially later in the game, to be more in line with Sivir's strengths.

  • Q - Boomerang Blade
    • Now scales with Total Attack Damage rather than Bonus Attack Damage
    • Damage changed to 25 / 45 / 65 / 85 / 105 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 Total Attack Damage) (from 60 / 105 / 150 / 195 / 240 (+1.1 Bonus Attack Damage))
    • Damage falloff per target hit reduced to 10% (from 20%)

Summary: Sivir has received a visual upgrade! Sivir’s Ricochet will now be active for the next three attacks after casting and each attack bounces infinitely, provided it can find new targets to bounce to (it will never hit the same target twice). Additionally, targets hit by a bounce will take a flat percentage amount of damage. Spell Shield no longer costs mana to cast. On The Hunt no longer has a cast time but doesn’t provide a flat bonus attack speed aura. On The Hunt now provides a large movement speed boost that wears off to a smaller, longer lasting movement speed buff. On The Hunt also provides a passive attack speed bonus when Sivir activates Ricochet. Finally, Sivir no longer runs in slow motion (her movement speed remains unaffected).

Context: When we approached reworking Sivir, we shied away from homogenizing her as another generic Marksman. Instead we took a route where we wanted to highlight Sivir’s unique traits, like her ability to deal high area-of-effect damage with Ricochet and her large team-wide mobility boost in On the Hunt. Our focus here is to ensure that dedicated Sivir players will still be able to enjoy the core gameplay mechanics they’ve come to appreciate while also bringing Sivir up to our modern gameplay standards and aesthetics.

  • General
    • Sivir has received a visual update!
    • Attack Speed per level reduced to 1.6 (from 3.28)
  • Ricochet
    • Now when activated, Sivir's next 3 basic attacks will Ricochet
    • No longer has a maximum number of bounces (each Ricochet can still only strike a target once)
    • Now bounces to the closest target (instead of a random target within the bounce radius)
    • Deals 50/55/60/65/70% damage to all secondary targets
    • No longer has a base damage
    • Cooldown increased to 9/8/7/6/5 seconds (from 7/6/5/4/3)
  • Spell Shield
    • Reduced Mana cost to 0 (from 75)
    • Mana return reduced to 60/75/90/105/120 (from 150)
  • On the Hunt
    • No longer has a cast time
    • Active no longer grants Attack Speed
    • Now grants Sivir a new Passive: Sivir gains 40/60/80% bonus Attack Speed while Ricochet is active
    • Movement Speed bonus now begins at 60%, then reduces to 20% after 4 seconds
    • Cooldown changed to 120/90/60 seconds (from 100/90/80)


  • Fleet of Foot
    • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions


  • Ricochet
    • Fixed a bug where the cooldown on earlier ranks was longer than intended


  • Base Movement Speed increased by 25.


  • Boomerang Blade bonus attack damage ratio increased to 1.1 from 1.0


  • Boomerang Blade
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250
    • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
    • Movement speed bonus reduced to 20% from 25%
    • Duration reduced to 10 from 15


  • Boomerang Blade
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 125 / 170 / 215 / 260
    • Now scales with ability power at a 0.5 ratio
  • Ricochet
    • Damage falloff per bounce reduced to 20% from 25%
    • Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
  • Updated recommended items

v1.0.0.130 REMAKE

  • General
    • Attack range increased to 500 from 425
    • Attack missile speed increased to 1400 from 1200
    • Updated her attack frames to be more responsive
    • Base attack speed reduced to 0.658 from 0.679
    • Base attack damage reduced to 49 from 52.11
    • Updated recommended items
  • Fleet of Foot (Passive) – Remake
    • Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
  • Boomerang Blade
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
    • Damage changed to physical from magic
    • Bonus attack damage ratio increased to 1.1 from 1.0
    • No longer has an ability power ratio
  • Ricochet - Remake
    • Sivir’s next basic attack bounces to 5 additional targets dealing 20 / 35 / 50 / 65 / 80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7 / 6 / 5 / 4 / 3 second cooldown. 40 Mana cost.
  • On The Hunt
    • Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
    • Attack speed bonus changed to 30 / 45 / 60% from 30 / 60 / 90%
    • Allied attack speed gain increased to half of Sivir’s bonus from a third
    • Cooldown adjusted to 100 / 90 / 80 seconds from 90


  • Boomerang Blade
    • Missile speed increased to 1,350 from 1,200
    • Attack damage ratio increased to 1.0 from 0.95
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 75 / 120 / 165 / 210 / 255


  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'.


  • Fixed a bug where Flet of Foot had stopped working


  • Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip


  • Boomerang Blade
    • Damage reduction to each subsequent target increased to 20% from 10%
    • Now scales from bonus attack damage instead of total attack damage
    • Base damage increased to 75 / 120 / 165 / 210 / 255 from 20 / 70 / 120 / 170 / 220
    • Attack damage ratio increased to 0.95 from 0.75


  • Ricochet
    • Bounce radius reduced to 450 from 500
    • Damage loss per bounce increased to 25% from 22%


  • Boomerang Blade
    • Now sclaes with 75% of Sivir's attack damage
    • Base damage reduced to 20 / 70 / 120 /170 / 220 from 60 / 115 / 170 / 225 / 280
  • Health per level increased to 82 from 76


  • On the Hunt
    • Attack speed bonus incresaed to 30 / 60 / 90% from 25 / 45 / 65%
    • Now provides 1/3 of the attack speed bonus to allies
  • Spell Shield
    • Mana return increased to 150 from 125
    • Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 28 / 24 / 20 / 16 / 12


  • Attack range increased to 425 from 400


  • Typos corrected in the level up tooltips for Spell Shield and Boomerang Blade



  • Attack range reduced to 400 from 450


  • On the Hunt movement speed bonus reduced to 25% from 35%


  • Spiral Blade Damage modified to 60 / 115 / 170 / 225 / 280 from 75 / 125 / 175 / 225 / 275
  • Spell Shield Mana Restore on Spell Block reduced to 125 from 150
  • On the Hunt
    • Attack Speed reduced to 25 / 45 / 65% from 25 / 50 / 75%
    • Movement Speed reduced to 30% from 35%
    • Fixed a bug with On the Hunt causing it to last too long on allies
  • Basic Attack Projectile Speed increased to 1,200 from 800


  • Spiral Blade is now called Boomerang Blade
    • Now deals 10% reduced damage with each target hit (40% minimum)
    • Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175
    • Now fires directionally even if targeting a point outside of the cast range
  • Spell Shield
    • Duraiton reduced to 3 seconds from 8
    • Cooldown reduced to 28 / 24 / 20 / 16 / 12 seconds from 55 / 45 / 35 / 25 / 15
    • Restores 150 mana on successful spell block


  • On the Hunt Attack Speed increase for allies should now be properly reduced in half for allies


  • Changed model


  • Updated secondary / critical strike animations
  • Polished and added new attack animations


  • Spiral Blade
    • Reduced damage from 80 / 110 / 140 / 170 / 200 (x2) to 75 / 100 / 125 / 150 / 175 (x2)
    • Reduced cost from 80 / 95 / 110 / 125 / 140 to 80 / 90 / 100 / 110 / 120
    • Reduced cooldown from 10 to 9
  • Ricochet damage reduction per bounce increased from 23% to 25%


  • Increased movement speed from 305 to 310
  • Increased mana per level from 37 to 43
  • Increased attack range from 400 to 425


  • Increased base health from 406 to 436
  • Increased damage per level from 2.7 to 2.9
  • On the Hunt movement speed increased from 30% to 35% (due to movement speed soft capping)

July 10, 2009 Patch

  • Ricochet fixed to bounce the correct number of times
  • Spiral Blade ability power ratio increased from 0.5 to 0.75 (each way)

June 26, 2009 Patch

  • Fixed an issue with Spiral Blade that caused it to display the wrong ability power ratio in the tooltip

June 19, 2009 Patch

  • Spiral Blade
    • Increased damage from 80 / 105 / 130 / 155 / 180 to 80 / 110 / 140 / 170 / 200
    • Reduced mana cost from 80 / 100 / 120 / 140 / 160 to 80 / 95 / 110 / 125 / 140
  • On the Hunt
    • Reduced cooldown from 120 to 90
    • Reduce movement speed boost form 35% to 30%
    • Reduced attack speed boost from 30 / 55 / 80% to 25 / 50 / 75%
    • Reduced duration from 18 to 15

June 6, 2009 Patch

  • Renamed from "Sivir the Battle Maiden" to "Sivir the Battle Mistress"

May 15, 2009 Patch

  • Made new recommended items

May 1, 2009 Patch

  • Ricochet
    • Mana cost per attack increased from 4 to 6
    • Damage type updated to physical (it used to cut through armor, it no longer does this)

April 18, 2009 Patch

  • Reduced bounces on Ricochet from +2 / 3 / 4 / 5 / 6 to +1 / 2 / 3 / 4 / 5

April 11, 2009 Patch

  • Ricochet
    • Reduced particle speed form 1000 to 900
    • Increased damage reduciton per bounce from 20% to 23%
    • Fixed levelup tooltip
  • On the Hunt - Modified from 120 / 90 / 60 to 90 at all levels

Alpha Week 7

  • On the Hunt now gives half benefit to allies
  • Ricochet damage reduction per bounce decreased to 20% from 25%
  • Attack damge increased to 400 from 350
  • Base attack damage increased to 42 from 39

Alpha Week 4

  • On the Hunt
    • Movement speed decreased to 35% from 40%
    • Attack speed increased to 30 / 55 / 80% from 25 / 50 / 75%
  • Spell Shield cooldown decreased to 30/ 24 / 20 / 15 / 10 from 44 / 38 / 30 / 22 / 14
  • Ricochet
    • Projectile speed increased to 1,000 from 900
    • Bounce radius increased to 500 from 400

Alpha Week 3

  • Spiral Blade
    • Projectile speed increased
    • Blade width decreased
    • Damage changed from 80 / 110 / 140 / 170 / 200 to 80 / 105 / 130 / 155 / 180
  • Ricochet
    • Mana cost reduced from 5 to 4
    • Damage decrese per bounce reduced from 30% to 25%
  • On the Hunt
    • Attack speed bonus changed from 20 / 40 / 60% to 25 / 50 / 75%
    • Movement speed bonus changed from 35% to 40%

Alpha Week 2

  • Fixed tooltip typos for Ricochet
  • Fixed tooltip funcitonality for Spell Shield


  • 2015

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