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The Pridestalker
Release Date:August 21st, 2012
Cost:6300 BE
975 RP
Health Regen HealthRegen Mini Icon.png :586.2 (+ 0.5)
Movespeed MovementSpeed Mini Icon.png :345
Attack Damage AttackDamage Mini Icon.png :60.04 (+ 1)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 3.5%)
Range Range Mini Icon.png :125
Armor Armor Mini Icon.png :25.88 (+ 3)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.

Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.

"Prey on the weak and you will survive, prey on the strong and you will live."

-  Rengar


Bonetooth Necklace.png BONETOOTH NECKLACE: Rengar keeps trophies of his hills on his Bonetooth Necklace, permanently increasing his Bonus Attack Damage when a unique champion is killed within 1.5 seconds of taking damage form him.

  • 1 Kill: 1 (+2% of bonus Attack Damage).
  • 2 Kill: 3 (+6% of bonus Attack Damage).
  • 3 Kill: 6 (+12% of bonus Attack Damage).
  • 4 Kill: 10 (+20% of bonus Attack Damage).
  • 5 Kills: 15 (+30% of bonus Attack Damage).
  • HEAD OF KHA'ZIX: 21 (+42% of bonus Attack Damage).

PassiveUnseen Predator
Unseen Predator.png
(Innate) While in brush or stealth, Rengar will leap at the target when using his basic attack. Rengar builds 1 Ferocity with each ability he uses on enemies. When reaching 4 Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
Range: 725
Bonus Movement Speed 30 / 40 / 50% (at levels 1/7/13)

QSavageryBanshee's Veil.png

(Active) Rengar slashes enemies in an arc in front of him, followed by piercing in a line, generating 1 Ferocity. Both strikes deal physical damage.
Cost: No Cost (Or 4 Ferocity)
Cooldown: 4 seconds
Physical Damage: 40 / 60 / 80 / 100 / 120
(+30 / 40 / 50 / 60 / 70% of Attack Damage)
Empowered Damage: 60 - 196 (at leves 1-18) (+110% of Attack Damage)

WBattle RoarBanshee's Veil.png
Battle Roar.png

Battle Roar2.png
(Active) Rengar lets out a battle roar, damaging enemies and healing Rengar for 50% of the damage he took in the last 1.5 seconds.

Ferocity Bonus: Breaks crowd control and renders Rengar immune to incoming crown control for 1.5 seconds. Can be cast while disabled.
Cost: No cost (Or 4 Ferocity)
No Cooldown (when Empowered)
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Magic Damage: 50 / 80 / 110 / 140 / 170
(+80% of Ability Power)

EBola StrikeBanshee's Veil.pngCleanseQss.png
Bola Strike.png

Bola Strike2.png
(Active) Rengar throws a bola at his target, slowing them for 1.75 seconds.

Ferocity Bonus: Rengar roots the target for 1 second. The slow is applied in full after the 1 second.
Cost: No Cost (Or 4 Ferocity)
No Cooldown (when Empowered)
Cooldown: 10 seconds at all ranks
Physical Damage: 50 / 100 / 150 / 200 / 250
(+70% of Attack Damage)
Empowered Damage: 50 - 305 (at levels 1-18)
Slow: 30 / 45 / 60 / 75 / 90%

RThrill of the HuntBanshee's Veil Grey.png
Thrill of the Hunt.png
(Active) Rengar stealths himself for 7 seconds after a 2 second delay and reveals the closest enemy champion within 2000/3000/4000 range. While stealthed Rengar gains movement Speed and his next attack will cause him to leap.
Enemy Warning Radius: 1450
Cooldown: 130 / 100 / 70 seconds
Vision Radius: 2000 / 3000 / 4000
Movement Speed Bonus: 20 / 30 / 40%

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 2 0 2 0 2.4
GPL logo small.png 2014 GPL Spring 0 4 1 3 25 4.4
LPL logo small.png Demacia Cup Season 1 0 6 3 3 50 35.3
GPL logo small.png 2014 GPL Winter 12 10 8 2 80 25.3
LPL logo small.png Tencent LPL 2013 Summer 1 6 3 3 50 8.3

Patch History


E no longer flies in random directions.

These are mostly bugfixes, with the exception of Bola Strike. Previously, Bola Strike would always try to fire at the location Rengar targeted once its cast delay completed. When targeting distant points, Rengar's movement (ex. a jump strike out of ult) during Bola Strike's short cast time wouldn't change much. When targeting a nearby spot, however, Rengar could suddenly end up in front of the target location he had previously been behind. Bola Strike would then fire in the complete opposite direction it was cast. We're changing Bola Strike's targeting system to fix that unreliability.

Unseen Predator.png Passive - Unseen Predator

THUNDER CAT : Rengar's jump strikes now proc Energized effects (Statikk Shiv, etc.)

Savagery.png Q - Savagery

SHARP CLAWS : Fixed a bug where Savagery consumed Spellblade or Dead Man's Plate effects without dealing damage

Bola Strike.png E - Bola Strike

TARGETING : Bola Strike fires toward the spot Rengar targeted in the direction Rengar cast it
CAST TIME : Mostly 0.25 seconds but sometimes 0.125 seconds 0.25 seconds
TANGLED UP : Fixed a bug where reaching max Ferocity at the same time as casting Bola Strike (ex. during Thrill of the Hunt) could put Em ed Bola on cooldown or immediately consume Rengar's Ferocity stacks

Thrill of the Hunt.png R - Thrill of the Hunt

NOT THRILLED : Fixed a bug where Rengar sometimes only gained 4 Ferocity after exiting Thrill of the Hunt

E cast time lowered. E now starts behind Rengar if cast midleap.

After analyzing Rengar's performance and listening to feedback on 6.2, we're pulling back a bit on exactly how easy it is to outplay his ganks. For instance, Rengar's delay on casting Bola Strike is high enough that running toward his leap causes the Bola to whizz right right over. We're in search of… not quite happy kitty time, but content kitty time for this change.


REMOVED KITTY CONSISTENCY : No longer lands just short of the target

Bola Strike.png E - Bola Strike

CAST TIME : 0.25 seconds 0.125 seconds
HUNTING PREP : Bola Strike now begins slightly behind Rengar when cast while leaping
EASY PREY : Fixed a bug where Bola Strike wouldn't fire if Rengar was disabled during the cast time.

Q's burst damage is down, but the damage buff is higher. Bola Strike now has a cast time even if Rengar is casting it mid-air. R's Exclamation Point of Death now gives a longer range warning. You'll probably still die.


KITTY CONSISTENCY : When Rengar jumps from stealth or the brush, he now lands very slightly short of the target. Like 1/16th of a Teemo short. This will prevent overzealous Rengars who occasionally jump right on top of their target, only to throw their Bola past them.

Empowered Savagery.png Q - Empowered Savagery

DAMAGE SCALING : 50% total attack damage 30% total attack damage
ATTACK DAMAGE : BUFF +10% bonus attack damage +20% bonus attack damage

Bola Strike.png E - Bola Strike

0.25 SECONDS TO LIVE : Bola Strike now has a cast time (0.25 seconds) when Rengar casts it while mid-air
HAIL MARY : Rengar will now properly throw his Bola Strike if he tried to do it mid-air but the targeting cursor was out of range

Thrill of the Hunt.png R - Thrill of the Hunt



Simply put, this was a novel idea for Rengar that was unlocked by the addition of Trinkets in the 2014 Season, but it ended up being super complicated and often caused a ton of bugs. By moving it to a buff, we're keeping the exact same functionality but finally allowing Rengar to have a Poro Snax. You heard us.
  • Bonetooth Necklace Yellow20.png Bonetooth Necklace
    • SORRY TRINKET COLLECTORS : All trophy collection mechanics and bonuses have been moved from Rengar's trinket slot to a permanent stacking buff due to some bug issues with trinket upgrade paths


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

R's cooldown is longer and the warning indicator's range is increased. Also Rengar's prey will always have a warning indicator if he's within range, even if he's hiding behind a wall. Obtaining the giga-rare 'Head of Kha'Zix' gives Rengar more vision while stalking in brush.

"While Rengar's Thrill of the Hunt is usually quite fun for him, we've seen he can be a little frustrating to play against - particularly in the early game when he's roaming everywhere, and in the late game when his prey is usually dead as they see the warning indicator. The short-form of this context would be that we want Rengar's ganking power to... Slow Down!"
  • General
    • BUG-FREE KITTY Fixed a rare bug where Rengar would not leap from a brush if he recently flashed into it
  • HeadofKhaZix.png Head of Kha'Zix
    • NEW DON'T ASK HOW THIS WORKS Rengar now has increased vision range while in a brush with the Head of Kha'Zix
  • 20px R - Thrill of the Hunt
    • NEW X-RAY CAT FINDER Warning indicator now appears even if Rengar is in the fog of war while stealthed. In other words, if Rengar is within 1250 range of any opponent while stealthed via Thrill of the Hunt, they will be notified.
    • LONG RANGE CAT FINDER Warning indicator range increased from 1000 ⇒ 1250
    • COOLDOWN 120/95/70 seconds ⇒ 150/110/70 seconds

"This bugfix might be a significant hit to Rengar's jungling effectiveness (he was proccing Madred's Razors twice), but we'll track his performance over time."

  • General
    • A FINE COLLECTION: Rengar will now correctly say a line whenever he upgrades his Bonetooth Necklace
  • Savagery.png Q - Savagery
    • BUGFIX: Fixed a bug where Savagery was triggering on-hit effects twice


  • 20px E - Empowered Bola Strike
    • BUGFIX: Empowered Bola Strike now correctly slows on top of the root


  • 20px Passive - Unseen Predator
    • BUGFIX: Using an empowered ability immediately after leveling the base ability for the first time no longer triggers the base ability's cooldown
  • Savagery.png Q - Savagery / Empowered Savagery
    • BUGFIX: The bonus damage now applies lifesteal
  • 20px Bonetooth Necklace
    • BUGFIX: Fixed a bug where stack bonuses were being lost upon switching trinkets

Following up on our Rengar rework, we're giving him power back in two areas where we've heard your feedback: Savagery and Thrill of the Hunt. Rengar's rework is currently doing a lot of things successfully, but we agree that kitty needs a little more claw.

  • Savagery.png Q - Savagery
    • ATTACK ANIMATION SPEED: Increased by 40%
    • BONUS DAMAGE: 20/40/60/80/100 ⇒ 30/60/90/120/150
  • 20px Q - Empowered Savagery
    • ATTACK ANIMATION SPEED: Increased by 40%
    • BONUS DAMAGE: 20-235 by champion level ⇒ 30-240 by champion level
  • 20px R - Thrill of the Hunt
    • NEW STEALTH ALERT: Now only appears if enemies would be able to see Rengar out of stealth

Rengar's received some buffs to his teamfight capabilities. Battle Roar is more effective the more people (or large monsters) he hits (there's no limit!) and empowered Bola Strike deals more damage and roots for longer (Bola Strike is also a long range skill shot). Thrill of the Hunt now only gives a speed boost for Rengar when he's chasing down his prey, but it now gives him tons of movement speed when he breaks out of stealth. In exchange, targets will be alerted when Rengar is stealthed and near leap range (he still won't be revealed). Ferocity abilities now scale independently of the base skill rank so they're always equal in power. Bonetooth Necklace is now a trinket (still offers vision) and doesn't stack attack damage, but it no longer loses stacks on death and yields additional utility as Rengar scores kills or assists.

"Overall, the Rengar rework set out to accomplish two goals: add more depth to his gameplay and allow Rengar to contribute meaningfully to team fights as a hunter of weaker targets. Old Rengar's problem was that he was binary in design - he either got ahead and blew up squishies without recourse, or he fell behind and split pushed indefinitely, relying on his stealth for safe escapes. On its own, split pushing isn't an unhealthy strategy, but Rengar could do it with few tradeoffs (especially given his split pushing speed). Ultimately we preserved the more skill-intensive parts of Rengar, like his ability to stalk foes while moving around the fight, and tuned down his less interactive power. Final point on Bonetooth Necklace: now that it's a trinket it can be positioned as a core progression item for Rengar rather than a risky snowball item slot. Tonight we hunt!"

  • General
    • HEALTH PER LEVEL: 85 ⇒ 90
    • FEROCITY EFFECT SCALING: Per ability level ⇒ Per champion level
  • 20px Passive - Unseen Predator
    • STEALTH: Rengar becomes visible mid-leap ⇒ at the beginning of the leap
  • Savagery.png Q - Savagery
    • BUGFIX: Fixed a bug where the bonus damage from Savagery could crit
    • COOLDOWN: 8/7.5/7/6.5/6 seconds ⇒ 6/5.5/5/4.5/4 seconds
    • DAMAGE: 30/60/90/120/150 (+1.0 attack damage at all ranks) ⇒ 20/40/60/80/100 (+1.0/1.05/1.10/1.15/1.20 attack damage)
    • "REMOVED" ATTACK SPEED BUFF: 30/35/40/45/50% attack speed for 4 seconds
    • BASIC ATTACK BUFF WINDOW: 2 seconds ⇒ 3 seconds
    • "REMOVED" UTILITY: Usable on structures
  • 20px Q - Empowered Savagery
    • DAMAGE: 30/60/90/120/150 (+2.0 attack damage) based on skill level ⇒ 20-235 (+1.5 attack damage) based on champion level
    • ATTACK SPEED BUFF: +60/70/80/90/100% attack speed based on skill level ⇒ +50-101% attack speed based on champion level
    • ATTACK SPEED BUFF DURATION: Unchanged (5 seconds)
    • "NEW" ATTACK DAMAGE BUFF: +10% attack damage for 5 seconds
  • 20px W - Battle Roar
    • COOLDOWN: 15/14/13/12/11 seconds ⇒ 12 seconds at all ranks
    • DAMAGE: Unchanged (50/80/110/140/170 (+0.8 ability power))
    • BONUS ARMOR & MAGIC RESISTANCE: +15/22/29/36/43 armor & magic resistance ⇒ +10/15/20/25/30 armor & magic resistance
    • BONUS ARMOR & MAGIC RESISTANCE DURATION: 3 seconds ⇒ 4 seconds
    • "NEW" UTILITY: Bonus armor & magic resistance increases by 50% per enemy champion or large monster hit (no cap)
  • 20px W - Empowered Battle Roar
    • DAMAGE: 50/80/110/140/170 (+0.8 ability power) based on skill level ⇒ 40-240 (+0.8 ability power) based on champion level
    • MINIMUM HEAL: 20 + (10 x level) ⇒ 12 + (4 x level)
    • MAXIMUM HEAL: 40 + (20 x level) ⇒ 75 + (25 x level)
  • 20px E - Bola Strike
    • "NEW" UTILITY: Targeted ability ⇒ Skillshot
    • COOLDOWN: 12/11/10/9/8 seconds ⇒ 10 seconds at all ranks
    • DAMAGE: 60/105/150/195/240 (+0.7 attack damage) ⇒ 50/100/150/200/250 (+0.7 attack damage)
    • RANGE: 575 ⇒ 1000
    • MOVEMENT SPEED SLOW: -50/55/60/65/70% movement speed ⇒ -60/65/70/75/80% movement speed
    • MOVEMENT SPEED SLOW DURATION: Unchanged (2.5 seconds)
  • 20px E - Empowered Bola Strike
    • DAMAGE: 60/105/150/195/240 (+0.7 attack damage) based on skill level ⇒ 50-340 (+0.7 attack damage) based on champion level
    • ROOT DURATION: 1 second ⇒ 1.75 seconds
  • 20px R - Thrill of the Hunt
    • COOLDOWN: 140/105/70 seconds ⇒ 120/95/70 seconds
    • "NEW" UTILITY: Rengar only gains movement speed when moving toward enemy champions
    • MOVEMENT SPEED BONUS: +20/25/30% movement speed ⇒ +15% movement speed
    • "NEW" UTILITY: After breaking stealth, Rengar gains +25/45/45% movement speed for 5 seconds
    • "NEW" UTILITY: After breaking stealth, Rengar gains 1 ferocity per second for 5 seconds
    • "NEW" UTILITY: Targets are alerted when Rengar is within 1000 range and stealthed, but do not gain vision of him.

v4.1 Summary: We fixed a bunch of bugs in Savagery and tweaked Empowered Battle Roar.

Rengar’s overall sustain with Empowered Battle Roar is incredibly high, especially because he can transition from a tank in the mid-game to an unseen predator in the late-game. While this is definitely a nerf to Rengar’s overall sustain, we wanted to maintain his ability to survive in a fight, so the scaling heal will remain a good choice when Rengar’s low on health. The Savagery change means that Rengar now has two seconds to pull off his empowered basic attack instead of six seconds.

  • Savagery.png Q – Savagery
    • Savagery basic attack buff (not attack speed buff) reduced to 2 seconds (from 6 seconds)
    • Fixed multiple bugs that allowed Rengar to use Savagery more frequently than intended
  • 20px W - Battle Roar
    • Empowered Battle Roar heal changed to 20 + (10 x level) amplified by a 1% per 1% of Rengar’s missing health (from 40 + (20 x level) health)

Context: Rengar's leap out of stealth has insufficient warning for his target, so we changed him to de-stealth at the beginning of his leap instead of mid-leap in order to give his target a fighting chance.

  • Thrill of the Hunt
    • Rengar now de-stealths at the beginning of his leap when attacking a target from out of stealth


  • Bonetooth Necklace
    • Now grants +5 Attack Damage
  • Unseen Predator
    • Fixed a bug where  Rengar could leap while rooted
  • Savagery
    • Attack speed duration increased to 4 seconds from 3
    • Fixed a bug where Savagery could be used three times consecutively
  • Battle Roar
    • Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his  Rengar's health
  • Thrill of the Hunt
    • Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
    • Stealth duration increased to 7 seconds from 5


  • Battle Roar
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 100 / 140 / 180 / 220
    • Heal reduced to 10% from 15%
  • Thrill of the Hunt
    • Fade time increased to 1.25 from 0.75 seconds
    • Now has fade pushback time (1 second per hit, up to 3 seconds)


  • Base Movement Speed increased by 25.


  • Base health regeneration reduced to 4 from 8
  • Health regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 attack damage
  • Savagery Empowered attack damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt
    • Stealth duration reduced to 5 seconds from 7
    • Cooldown increased to 140 / 105 / 70 seconds from 120 / 85 / 50


  • Fixed a bug where Rengar could double jump


  • Savagery
    • Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 6 seconds at all ranks
  • Battle Roar
    • Damage reduced to 60 / 100 / 140 / 180 / 220 from 75 / 120 / 165 / 210 / 255
    • Armor and magic resist bonus reduced to 15 / 22 / 29 / 36 / 43 from 20 / 30 / 40 / 50 / 60

September 18th - World Championship Hotfix

  • Rengar can no longer speak his VO lines when he is dead
  • Unseen Predator
    • After leaping, Rengar will now immediately attack the target if it is a Champion
    • Jumping between targets is now smoother
    • Now correctly shows up in death recap
  • Savagery
    • Damage increased to 30 / 60 / 90 / 120 / 150 from 30 / 55 / 80 / 105 / 130
    • The attack speed bonus now applies to his first attack after activation
  • Battle Roar
    • No longer has a cast time (can be cast while moving)
    • Ability power ratio reduced to 0.8 from 1.0
    • Rengar no longer loses his attack command after using Battle Roar
  • Bola Strike
  • Thrill of the Hunt
    • Movement speed bonus increased to 20 / 25 / 30% from 10 / 15 / 20%


  • Unseen Predator now leaps directly on top of the target instead of slightly behind them
  • Fixed a bug where Bola Strike would sometimes fail to cast

 Rengar released

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