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The Butcher of the Sands
Release Date:January 18, 2011
Cost:4800 BE
880 RP
Health Regen HealthRegen Mini Icon.png :572.16 (+ 0.75)
Movespeed MovementSpeed Mini Icon.png :345
Attack Damage AttackDamage Mini Icon.png :58.328 (+ 3.1)
Attack Speed AttackSpeed Mini Icon.png :0.665 (+ 2.65%)
Range Range Mini Icon.png :125
Armor Armor Mini Icon.png :25.584 (+ 3.8)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


  • Current
  • 2nd lore
  • 1st lore
  • League Judgement
Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire’s most esteemed warrior, leading the armies of Shurima to countless victories. However, after the empire’s fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.

Renekton was born to fight. From a young age he was constantly getting into vicious brawls. He had no fear, and was able to hold his own against much older children. It was often pride that led to these confrontations, as Renekton was unable to back down, or let any insult pass. Every evening, he came home with cuts and fresh bruises, and while his more scholarly older brother, Nasus, disapproved of his street-fighting, Renekton relished it.

Nasus soon moved away, having been chosen to join the elite Collegium of the Sun, and in the years he was absent, Renekton’s skirmishes became increasingly serious. On a rare visit home, Nasus was horrified to see his bloodied young brother return home from yet another street fight. Fearing Renekton’s violent nature would see him imprisoned or in an early grave, Nasus helped him enlist in the Shuriman army. Officially, Renekton was too young for this duty, but his older brother’s influence smoothed away this detail.

The discipline and regimentation of the army was a blessing for Renekton. Within a few years, he rose to become one of Shurima’s most feared and capable war-captains, and he fought on the front line in numerous wars of conquest to expand the empire. He garnered a reputation for ferocity and toughness, but also for honor and bravery. Nasus became a decorated general, and the two of them served in a number of campaigns together, remaining very close despite their inherent differences and frequent disagreements. Nasus’s skill lay in strategy, logistics and history; Renekton’s lay in battle. Nasus planned the wars, and Renekton won them.

Renekton earned the title Gatekeeper of Shurima after fighting a desperate battle in one of the mountain passes bordering Shurima. An invading force had landed on the south coast, striking toward the isolated city of Zuretta. If it was not halted, the city was certain to be razed, and its populace massacred. Outnumbered ten to one, Renekton and a small contingent faced these aggressors, determined to buy time for the city to be evacuated. It was a battle that none expected Renekton to survive, let alone win. He held the pass for a day and a night, long enough for a relief force led by Nasus to arrive. With barely a handful of warriors left standing, none uninjured, Renekton was hailed a hero.

Renekton served on the frontlines for decades, and never lost a battle. His presence was inspiring to those fighting alongside him, and terrifying to his enemies. Victory after victory were his, and such was his reputation that some wars were won without a sword even being lifted, enemy nations surrendering as soon as they heard Renekton was marching on them.

Renekton was of middling years, a grizzled and battle-scarred veteran, when word reached him that his brother was close to death. He raced back to the capital to find Nasus a pale shadow of his former self, having been struck down by a debilitating wasting malady. The sickness was incurable, similar to the rotting curse said to have cut down an entire noble line in antiquity.

Nevertheless, Nasus’s greatness was recognized by one and all. As well as being a highly decorated general, he curated the great library of Shurima, and penned many of the finest literary works in the empire. The priesthood proclaimed it to be the sun’s will that he undertake the Ascension ritual.

The whole city gathered to witness the holy rite, but the tragic illness had taken a terrible toll, and Nasus no longer had the strength to scale the stairs to the Ascension dais. In the ultimate act of self-sacrifice and love, Renekton lifted his brother in his arms, and climbed the final steps, fully expecting to be obliterated in the process by the holy energies of the sun disc. He deemed his sacrifice a small thing to ensure that his brother would live on. He was just a warrior, after all, albeit a talented one, while his brother was a peerless scholar, thinker and general. Renekton knew that Shurima would need Nasus in the years to come.

Renekton was not destroyed, however. Beneath the blinding radiance of the sun disc, both brothers were raised up and remade. When the light faded, two mighty Ascended beings stood before the onlookers, Nasus in his lean, jackal-headed body, and Renekton in his immense, crocodilian form. Their forms seemed apt; the jackal was often regarded as the most clever and cunning of beasts, and the fearless aggression of the crocodile fit Renekton perfectly. Shurima gave thanks to have these new demigods as guardians of the empire.

Renekton had been a mighty war hero before, but now he was an Ascended being, blessed with power beyond mortal understanding. He was stronger and faster than any regular man, and seemed virtually immune to pain. Though Ascended beings were not immortal, their lifespans were dramatically increased, so that they might serve the empire for hundreds of years.

With Renekton at the head of the Shuriman armies, the empire’s military was all but unstoppable. He had always been a ruthless commander and ferocious fighter, but his new form gave him power beyond belief. He led the soldiers of Shurima to many bloody victories, neither giving nor expecting mercy. His legend spread far beyond the borders of the empire, and it was his enemies that gave him the name Butcher of the Sands, a title he embraced.

There were those, Nasus among them, who came to believe that a portion of Renekton’s humanity had been lost in his transformation. As the years progressed, he seemed to become crueler, relishing the spilling of blood more than was natural, and whispers circulated of atrocities he committed in the name of war. Nevertheless, he was a staunch defender of Shurima, and he faithfully served a succession of emperors, ensuring the security and greatness of Shurima for hundreds of years.

During the reign of the Emperor Azir, word arrived that a magical being of fire had escaped the magical sarcophagus that bound it in its underground prison. It had laid waste to a Shuriman town, before fleeing across the desert to the east. Renekton and his brother Nasus set forth to recapture this legendary foe. While they were absent, the young emperor, guided by the manipulations of his magus, Xerath, attempted to join their ranks and become one of the Ascended. The results were catastrophic.

Renekton and Nasus were a day’s ride from the capital, but even so, they felt the shockwave as the Ascension ritual went awry. Knowing that something terrible had come to pass, they raced back to find the glorious city in ruins. Azir had been killed, along with most of the city’s populace, and the great sun disc was falling, drained of all its power. At the epicenter of the ruin, they encountered Xerath, now a being of pure, malevolent power.

The brothers sought to bind Xerath in the magical sarcophagus that had held the ancient being of fire. For a day and a night they battled, but the magus was powerful, and would not be held. He shattered the sarcophagus, and assailed them with spells fueled by the power of sun disc, which crashed to the ground as they fought.

Knowing that they could not destroy Xerath, Renekton finally wrestled him into the depthless Tomb of the Emperors, and bade his brother seal them inside forever. Knowing there was no other way to stop Xerath, Nasus reluctantly did as his brother ordered. As Renekton and Xerath fell into darkness, Nasus sealed the tomb for all eternity.

In the darkness, Xerath and Renekton continued their battle. For uncounted years they fought, as the once-great civilization of Shurima collapsed to dust in the world above. Xerath whispered poison in Renekton’s ear, and gradually, as the centuries rolled on, his viperous words and the ever-present darkness took its toll. The magus implanted the notion in Renekton’s mind that Nasus had sealed him in on purpose, jealous of his success, and unwilling to share his Ascension.

Piece by piece, Renekton’s sanity cracked. Xerath drove a wedge into these cracks, corrupting his mind and twisting his perception of what was real and what was imagined.

Thousands of years later, the Tomb of the Emperors was opened by the mercenary Sivir, freeing Renekton and Xerath. Renekton roared his fury and thundered out into the Shuriman desert, sniffing the air for the scent of his brother.

Renekton now roams the deserts, seeking the death of Nasus, the traitor he believes left him to die. His grip on reality is tenuous at best, and while there are moments when he resembles the proud, honorable hero of the past, much of the time he is little more than a devolved hate-maddened beast, driven on by the thirst for blood and vengeance.

Darkness Renews

Am I a god?

He no longer knows. Once, perhaps, when the sun disc gleamed like gold atop the great Palace of Ten Thousand Pillars. He remembers carrying a withered ancient in his arms, and them both borne into the sky by the sun’s radiance. All his hurts and pain were washed away as the light remade him. If this memory is his, then was he once mortal? He thinks so, but cannot remember. His thoughts are a cloud of duneflies, myriad shattered memories buzzing angrily in his elongated skull.

What is real? What am I now?

This place, this cave under the sands. Is it real? He believes so, but he is no longer sure he can trust his senses. For as long as he can remember, he knew only darkness; awful, unending darkness that clung to him like a shroud. But then the darkness broke apart and he was hurled back into the light. He remembers clawing his way through the sand as the earth buckled and heaved, the living rock grinding as something long buried and all but forgotten heaved itself to the surface once again.

Towering statues erupted from beneath the sand, vast and terrible in their aspect. Armored warriors with demonic heads loomed over him, ancient gods of a long dead culture. Bellicose phantoms rose from the sand and he fled their wrath, escaping the rising city as light blazed and the moons and stars wheeled overhead. He remembers staggering through the desert, his mind afire with visions of blood and betrayal, of titanic palaces and golden temples brought down in the blink of an eye. Centuries of progress undone for the sake of one man’s vanity and pride. Was it his? He does not know, but fears it might have been.

The light that once remade his flesh now pains him. It burned him raw and seared his soul as he wandered the desert, lost and alone, tormented by a hatred he did not understand. He has taken refuge from its unforgiving light, but even here, squatting and weeping in this dripping cave, the Whisperer has found him. The shadow on the walls slithers around him; always muttering, always conspiring to feed his bitterness. He presses long, gnarled hands that end in vicious, ebon talons to his temples, but he cannot shut his constant companion in the darkness out. He never could.

The Whisperer tells tales of his shame and guilt. It speaks of the thousands who died because of him, who never had the chance to live thanks to his failure. A part of him believes these to be honeyed falsehoods, twisted fictions told often enough that he can no longer sift truth from lies. The Whisperer reminds him of the light being shut away, showing him the jackal-face of his betrayer looking down as he condemned him to the abyssal dark for all eternity. Tears gather at the corners of his cataracted eyes and he angrily wipes them away. The Whisperer knows every secret path into his mind, twisting every certainty he once clung to, every virtue that made him the hero revered as a god throughout...Shurima!

That name has meaning to him, but it fades like a shimmering mirage, remaining bound within the prison of his mind by chains of madness. His eyes, once so clear-sighted and piercing, are misted with the eons he spent in the endless dark. His skin was as tough as armored bronze, but is now dull and cracked, dust spilling from his many wounds like sand from an executioner’s hourglass. Perhaps he is dying. He thinks he might be, but the thought does not trouble him overmuch. He has lived an age and suffered too long to fear extinction.

Worse, he is no longer sure he can die. He looks at the weapon before him, a crescent bladed axe without a handle. It belonged to a warrior king of Icathia, but a fleeting memory of breaking its haft as he had broken its bearer’s army returns to him. He remembers remaking it, but not why. Perhaps he will use it to slice open his ridged throat and see what happens. Will blood or dust flow? No, he will not die here. Not yet. The Whisperer tells him fate has another role for him. He has blood yet to spill, a thirst for vengeance yet to slake. The jackal-face of the one who condemned him to darkness floats in his mind, and each time he sees it, the hatred carved on his heart boils to the surface.

He looks up at the cave walls as the shadows part, revealing the crude daubings of mortals. Ancient, flaking images, so faded as to be almost invisible, depict the desert city in all its glory. Rivers of cold, clear water flow in its pillared thoroughfares and the life-giving rays of the sun bring forth wondrous greenery from a newly fertile landscape. He sees a king in a hawk-headed helm atop a towering palace and a dark-robed figure at his side. Beneath them are two giants in armor wrought for war, one a hulking, crocodilian beast armed with a crescent-bladed axe, the other a jackal-headed warrior-scholar. In the reptilian form, he recognizes a mortal’s awed representation of his ascended incarnation. He turns his gaze upon the remaining warrior. Time has all but erased the angular script beneath the faded image, but enough is still legible for him to make out his betrayer’s name.

“Nasus…” he says. “Brother…”

And with the source of his torment named, his own identity is revealed like the sun emerging from behind a stormcloud.

“I am Renekton,” he hisses through hooked teeth. “The Butcher of the Sands.”

He lifts his crescent blade and rises to his full height as the dust of ages falls away from his armored form. Old wounds seal, broken skin knits afresh and color returns to his supple, jade crocodilian skin as purpose fills him. Once the sun remade him, but now darkness is his ally. Strength surges through his monstrously powerful body, muscles swelling and eyes burning red with hatred for Nasus. He hears the Whisperer speak once again, but he no longer heeds its voice. He clenches a clawed fist and touches the tip of his blade to the image of the jackal-headed warrior.

“You left me alone in the darkness, brother,” he says. “You will die for that betrayal.”

"Blood and vengeance."


Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind.
On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the butcher's rage, as it came to be known, would resurge even stronger.

Consumed by his anger, Renekton turned on the one being who could defeat him—his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent in the air. Believing that the familiar scent would guide him to the solace that was fading from his memory, he traced his brother to the Institute of War.

"My brother has become hollow. Full of rage, but empty."

Nasus, the Curator of the Sands

Candidate: Renekton

Date:14 January, 21 CLE


The bestial creature charges into the hallway, his head turning erratically from side to side as he seeks his target. The scent that he has been relentlessly trailing all the way from Zaun has brought him to the Institute of War. The unmistakable musk saturates the Great Hall.

Erupting with fury, Renekton drops down to all fours, sending his enormous weapon crashing to the marble floor. He darts around the room to trace the origin of the scent. There is a frightening madness in his gaze, and his every movement is explosive. Suddenly, he straightens up, snatching up his blade in a single movement, and charges recklessly into double doors framed by a stone archway. The creature does not reach out to part the doors; they simply burst open from the sudden impact of his entire body. Renekton doesn't lose his stride - not with the promise of his prey so unbearably close.

The prey is none other than his brother, Nasus.

What the creature does not know is that the unrefusable summons that took away his brother was actually meant to target Renekton.


Renekton stumbles as a wave of vertigo washes over him. The floor drops out under his feet, and after a sickening moment of freefall, he finds himself back on solid ground. The creature rapidly blinks his eyes to clear a filmy haze that swirls around him. Taking a hesitant step forward, he emerges out of a pillar of light and finds himself on a raised stone platform overlooking an unfamiliar forest. The smells of trees, burning torches, and magic tinge the air. He surveys his surroundings, clearly puzzled by how he came to be there. The sounds of struggle can be heard far off in the distance.

Suddenly, his brother's unmistakable scent drifts near and curls around his nostrils. Renekton instinctively launches himself forward, his legs pumping wildly down an open path leading into the forest. His elongated jaw hangs open, exposing rows of wicked looking teeth dripping with anticipation. The blood boils in his veins, bulging through his skin in spidery patterns that run up and down his massive arms.

The creature turns the corner to find Nasus towering over a pool of ineffectual minions. Clad in shining gold armor, his brother expertly spins a staff over his head, unleashing a spirit flame towards the minions. The ground erupts with energy, the magic radiating in a brilliant shimmer as it consumes the small creatures.

But Renekton sees none of that. All he sees is his reckoning.

Renekton springs at Nasus, mowing down the minions who have the misfortune of being in his way. The sudden appearance of his long lost brother barely registers in Nasus’ mind before the enormous curved blade comes whistling through the air, aimed squarely at his neck. Nasus narrowly manages to dodge the attack, disappearing in a flash of light and re-emerging a safe distance away.


Renekton charges forward, slashing wildly with the giant blade. Nasus deflects the blows with his staff, slowly being knocked back with every attack.

"Brother, stop! What are you doing here?"

A grin snakes down the length of Renekton's face. "Carnage!"

Renekton crouches for a split second, and then leaps upward with blinding speed. Spinning in mid-air, he slashes his curved blade in a vicious arc. This time, the blade connects with flesh. Nasus's body falls to the ground, and Renekton stands over him, savoring the final moments before he destroys his brother.

In a beam of light, his brother's body vanishes.

Renekton frantically tears at the ground where his brother's body had just been, his claws ripping the dirt path. He twists around furiously, but the forest around him is deserted. A guttural roar erupts from the depths of his being.

The creature catches his brother’s scent again and takes off in a dead sprint down the open path. In the distance, he sees Nasus appear on a platform similar to the one that had brought him here. A growl rumbles from his throat as he charges forward. Three defenders appear suddenly at the base of an intimidating tower at the top of the steps, outfitted with wicked weapons and grim expressions.

Renekton bowls through them, his blade deflecting bullets fired at point blank by a buxom redhead. A bulky minotaur slams the ground and a curiously large armadillo drops down on all fours to defend against the attack, but they are no match for the crocodile in bloodlust. The defenders are knocked aside in Renekton's mad dash for Nasus.

The creature charges up the steps, flying onto the platform with enormous momentum. Nasus reaches out to hold up his palm, as if to stop his brother, when suddenly a bright ray of light shoots out, engulfing him in an agonizing fire.

Renekton immediately succumbs to the darkness.

The creature awakens in a dark room, sprawled on a frigid stone floor. A group of cloaked magicians stand with their hands outstretched in a circle around him. They murmur strange words under their breath, ensnaring him in a glowing net of magic.

When Renekton's vision clears, he sees his brother staring dispassionately at him from across the room. Renekton snarls, throwing himself bodily towards Nasus, but the magical chains that bind him hold firm. Nasus gazes back for a long moment, his expression unreadable. Then he turns and steps into a lighted platform.

Before he disappears, Nasus speaks. "It seems that the time to settle our conflict is yet to be determined. Goodbye, brother."

Throwing his head back, Renekton lets loose a roar that shakes the foundations of the room. The violent rage caused by being so close to his brother and utterly unable to destroy him consumes him.

The summoners standing around the creature don't ask the standard questions. The League finally has its chosen brother.


PassiveReign of Anger
(Innate) Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drain 50 fury when they are used. Out of combat, he loses 4 fur per second.

Whilte Renekton has less than 50% Health, Fury gains are increased by 50%

QCull the Meek 
(Active) Renekton swings his blade dealing physical damage to nearby enemies and healing for each enemy hit, increasing against champions. Each target hit grants 5 fury.
Fury Bonus: Cull the Meek deals 50% additional damage and increased heal per unit hit. Consumes 50 fury.
Cooldown: 8 seconds
Radius: 450 (estimate)
Physical Damage: 60 / 90 / 120 / 150 / 180
(80% of bonus Attack Damage)
Healing vs Minions: 3 / 4.5 / 6 / 7.5 /9
(4% of bonus Attack Damage)
Healing vs Champions: 9 / 13.5 / 18 / 22.5 / 27
(12% of bonus Attack Damage)
Empowered Damage: 90 / 135 / 180 / 225 / 270
(120% of bonus Attack Damage)
Empowered Healing vs Minions: 9 / 13.5 / 18 / 22.5 / 27
(8% of bonus Attack Damage)
Empowered Healing vs Champions: 27 / 40.5 / 54 / 67.5 / 81
(24% of bonus Attack Damage)

WRuthless Predator  
(Active) Renekton’s next attack will grant 50 bonus range and swing twice dealing physical damage and stunning himself and his target for 0.75 seconds. Each hit applies on-hit effects and grants fury along with a bonus 10 Fury (20 total) .
Fury Bonus: Renekton's next attack will swing three times, dealing physical damage, stunning his target for 1.5 seconds, and only stunning himself for 0.5 seconds. Each hit applies on-hit effects, but does not grant fury. Consumes 50 fury.
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 5 / 15 / 25 / 35 / 45
(75% of bonus Attack Damage)
Empowered Physical Damage: 15 / 45 / 75 / 105 / 135
(225% of bonus Attack Damage)

ESlice / Dice  

Slice (Active) Renekton dashes forward, dealing physical damage to targets along the way. Dice also generates 2 Fury per non-champion hit and 10 per champion hit. If he hits a target he gains the ability to use Dice for 4 seconds.
Range: 450
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Physical Damage: 30 / 60 / 90 / 120 / 150
(90% of bonus Attack Damage)
(Active) Renekton dashes foward, dealing physical damage along the way. Dice also generates 2 Fury per non-champion hit and 10 per champion hit.
Fury Bonus: Dice deals 50% additional damage and shreds the armor of targets hit for 4 seconds.
Physical Damage: 30 / 60 / 90 / 120 / 150
(90% of bonus Attack Damage)
Empowered Physical Damage: 45 / 90 / 135 / 180 / 225
(1350% of bonus Attack Damage)
Empowered Armor Reduction: 15 / 20 / 25 / 30 / 35%

Additional Information about the Skill:

  • Dice's armor reduction can be removed with Quicksilver Sash.
  • Renekton can still Dice after he breaks spell shields with Slice.

(Active) Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals magic damage to nearby enemies and generates 5 fury per second.
Cooldown: 120 seconds
Radius of AoE: 350
Health Gain: 250 / 500 / 750
Magic Damage per Second: 30 / 60 / 120
(10% of Ability Power)
Maximum Magic Damage: 600 / 1050 / 1500
(150% of Ability Power)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
  HOT6iX Champions Spring 2014 13 53 30 23 56.6 77.6
  All-Star Paris 2014 0 3 1 2 33.3 17.6
  2014 NA LCS Spring Playoffs 1 5 1 4 20 33.3
  2014 NA LCS Spring Round Robin 30 43 26 17 60.5 64.6
  2014 EU LCS Spring Playoffs 8 4 1 3 25 60

Patch History


E generates less fury on minions, but you can now gain fury on first cast. R has more health early.

Once heralded as the preeminent lane bully, Renekton’s struggled to keep up with the top tops as the seasons progress. When we last saw Renekton’s reign of anger, teams were picking him as the one champion that could reliability ‘do it all’, giving equal parts damage, defense and crowd-control to anyone that needed it. Not wanting to reinstate Renekton as the go-to top lane generalist, we’re looking at his ability to secure advantages via skirmishes and laning prowess to really drive home his identity as the early-game croc on the block.

  E - Slice and Dice

NEW FURY SWIPES : Slice now generates Fury (Instead of only Dice generating Fury)

25px R - Dominus

BONUS HEALTH : 200/400/800 250/500/750

stay where you are

  W - Ruthless Predator

HEY COME BACK : Fixed a bug where targets hit by Ruthless Predator wouldn't be stunned if they managed to flash in time

W has more range and self-stuns for less when empowered.

"These days Renekton's looking more like his old lane-dominant self than a pair of shoes, but that doesn't mean he couldn't use some polish around the edges. We're increasing the usability of Ruthless Predator both as basic-attack reset and a powerful CC tool so his trades can feel as weighty as they should without going too far in either direction."
  •   W - Ruthless Predator
    • [NEW] SHREDATOR : Now grants 50 bonus range
    • SELF STUN ON EMPOWERED CAST : 0.75 seconds 0.5 seconds
  • 25px R - Dominus
    • LET THE CROCS OUT? : Fixed a bug where it could take up to 0.25 seconds to grant the bonus health


Reign of Anger decays twice as fast, but Q, W, and E both generate more fury when hitting champions. Cull the Meek heals based on the number of champions hit rather than raw converting damage dealt to health.

"All hail the fallen king of fighters - Renekton was once the Titan of Top Lane, now pushed to the wayside by armor-stacking tanks able to weather his onslaught. To solve some of his issues without giving him the throne back, our top investiGators put fury under the microscope as well as tuning up Cull the Meek's healing.
Fury as a mechanic is designed to give Renekton a way to scale meaningfully through combat, but currently falls a little flat, often just auto-winning trades due to its generation via minions. As of 5.1, Renekton gains more Fury while fighting champions (along with new bonuses to Fury on Ruthless Predator/Dice!) but gains far less for mindlessly shoving minion waves. This keeps Renekton's strengths when fighting 1v1 (god forbid the 1v2 or 1v3) but gives more rest between his fury-charged trades while on the losing end of the lane.
Lastly, we've changed Cull the Meek to heal based on the number of champions hit rather than calculating the heal after mitigation occurs. This keeps Cull the Meek as a competitive option in the later stages of the game after the enemy team starts stacking armor which, in turn, provides a massive boost to Renekton's survivability in teamfights.
There a lot of gross numbers below, but the short of it is: +Fury hitting champs, -Fury hitting minions, +Healing on champs. King Croc is back - long may he reign. In anger (that's his passive.)"
  •   Passive - Reign of Anger
    • FURY DECAY RATE : 2 fury per second 4 fury per second
  •   Q - Cull the Meek
    • HEALING VS MINIONS : 5% of damage dealt 3/4.5/6/7.5/9 (+0.04 bonus attack damage)
    • HEALING VS MINIONS (EMPOWERED) : 10% damage 9/13.5/18/22.5/27 (+0.08 bonus attack damage)
    • HEALING VS CHAMPIONS : 20% damage 9/13.5/18/22.5/27 (+0.12 bonus attack damage)
    • HEALING VS CHAMPIONS (EMPOWERED) : 40% damage 27/40.5/54/67.5/81 (+0.24 bonus attack damage)
    • FURY GENERATION ON NON-CHAMPION HIT : 5 per target 2.5 per target
    • FURY GENERATION ON CHAMPION HIT : 5 per target 10 per target
  •   W - Ruthless Predator
  • 25px E - Dice
    • [NEW] FURY GENERATION ON NON-CHAMPION HIT : 2.5 fury per target
    • [NEW] FURY GENERATION ON CHAMPION HIT : 10 fury per target

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean


Updated Bios

  • BIO The following champions have received updated in-client bios.

Updated Splashes

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. Yes, this is the same context we used in 4.15. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):

Dominus' health bonus and AoE magic damage are lower in early ranks and higher at later ranks.

"While we're very aware of the high strength Renekton brings to the lane, we're tackling his strengths carefully over time. Dominus was the best ability to look at first, because its high strength was giving the croc an almost guaranteed lane win once he hit level 6. This change also lets Renekton scale a little better into the late game so his early advantages can be built on."

  • 20px R - Dominus
    • BONUS HEALTH: 300/450/600 health ⇒ 200/400/800 health
    • MAGIC DAMAGE PER TICK: 40/70/100 ⇒ 30/60/120


  • Ruthless Predator
    • Fixed a bug where Ruthless Predator was unable to critically strike on any of the attacks; Ruthless Predator can now critically strike on the first attack


  • Fixed a bug where
    's Slice and Dice wouldn't work on minions that he couldn't see


  • Base Movement Speed increased by 25.


  • Slice and Dice no longer reduces
    's armor


  • Slice and Dice armor reduction increased at later ranks to 15 / 20 / 25 / 30 / 35% from 15 / 17.5 / 20 / 22.5 / 25%


  • Cull the Meek's fury-enhanced swipe trail is now properly red


  • Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor


  • Cull the Meek's heal is no longer reduced if the damage is shielded
  • Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat


  • Cull the Meek
    • Heal reduced to 5% from 7.5%
    • Fury heal reduced to 10% from 15%
  • Slice and Dice
    • Damage reduced to 30 / 60 / 90 / 120 / 150 from 45 / 75 / 105 / 135 / 165
    • Attack damage ratio increased to 0.9 from 0.6
    • Cooldown adjusted to 18 / 17 / 16 / 15 / 14 from 20 / 18 / 16 / 14 / 12
  • Dominus damage reduced to 40 / 70 / 100 from 50 / 75 / 100


  • Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations


  • Cull the Meek
    • Cooldown changed to 8 seconds from 12 / 11 / 10 / 9 / 8
    • Base damage increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160
    • Attack damage ratio increased to 0.8 from 0.6
    • Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
    • Champion healing increased to 4x from 3x
  • Ruthless Predator cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10
  • Slice and Dice armor reduction changed to 15 / 17.5 / 20 / 22.5 / 25% form 10 / 15 / 20 / 25 / 30
  • Health per level increased to 87 from 82
  • Base health increased to 513 from 508
  • Armor per level increased to 3.8 from 3.2
  • Base armor increased to 19 from 17.2
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded



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