Rapid Firecannon

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Rapid Firecannon
Rapid Firecannon.png
Effects:+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed
Passive:Moving and attacking will make an attack Energized
Firecannon: Your Energized gain 35% bonus range and (150 range maximum) deal 50-160 magic damage (based on level) on-hit. Energized attacks work on structures.
Cost:2,600g (550g)
Sell Value:1,750g

Rapid Firecannon.png
Kircheis Shard.png

Rapid Firecannon is a Legendary Tier item that was introduced in the v5.22 patch.



  1. Attack > Attack Speed
  2. Attack > Critical Strike

Similar Items


Patch History


Movement speed and damage down.

Welcome to Zeal items part 3. The re-rebalancing. Similar to Dead Man's Plate, Rapid Firecannon is the go-to Zeal upgrade. It's safe, it bursts, it picks, it slices, it dices - you get the idea. While these read like general nerfs, we're just trying to prioritize Firecannon as the 'safe' ranged option over its other counterparts.

ENERGIZED DAMAGE : 50-200 50-160

Just a small bugfix where attack-moving with champions wouldn't take Rapid Firecannon's range extension into account, so they'd run up to normal range and waste it on an empowered attack.

AUTO AUTO SPACING : Fixed a bug where champions would run into 'normal' attack range, even when they had an empowered attack range from Rapid Firecannon

Sliiiiiightly less movement speed.

The last Zeal item to be touched, Rapid Firecannon is performing about as well as we'd expect. As we were doing our unification pass to balance the four, we saw that 8% is higher than 7%, and that simply won't do.

rapid searchcannon : Can now be found in the item shop by searching 'RFC'

Zeal and all of its items cost more.

We don’t want to delay marksmen from participating in the game for too long, but their ‘1.5 item power spike’ is presently pushing them over the edge. Zeal’s newfound cost-efficiency is one of the culprits of this early-midgame bump, so we’re taking a little off the top to keep the pacing and power-growth of marksmen one that all can keep up with.

ALL THE WAY DOWN : Total costs of all items building out of Zeal are also increased by 100

Damage from Kircheis Shard, Statikk Shiv and Rapid Firecannon no longer stack (effects still do).

As sweet as it is to chain-lightning from a million range, it’s clear that the damage from that combination is too high for the safety. We’re keeping the ability for you to stack the effects (because long-range lightning is awesome), but it’ll only take the highest damage of your combined effects to reduce their surprise burst potential.

CHOOSE IT OR LOSE IT : Now chooses the greatest damage of your Energized attacks for the first target hit, rather than all the damage.

bang bang

Firecannon's the fancy new Zeal upgrade you call on when it's time to go a-siegin'. Rub your feet together to gain enough electricity to snipe foes attempting to poke or clear from afar, or to sneak super-powered shots onto structures in tense situations. Come to think of it, it's not actually very Rapid, is it?

TOTAL cost : 2500 gold
BUILD path : Zeal + Kircheis Shard + 550 gold
ATTACK speed : 30%
CRITICAL STRIKE chance : 30%
energize : Moving and attacking build stacks, up to 100. When fully stacked, your next basic attack expends the charges and becomes energized
unique passive : Firecannon: Your energized gain 35% bonus range and deal 50-200 magic damage (at levels 1-18) on-hit. Energized attacks work on structures.


  • PASSIVE CRIT :: Passive now only critically strikes when the associated attack critically strikes


  • Passive is no longer consumed when attacking wards


  • Statikk Shiv added
    • +40% Attack Speed
    • +20% Critical Strike Chance
    • +6% Movement Speed
    • Unique Passive: Moving and attacking build Static Charges. At 100 Charges, your next attack expends the Charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.
    • Cost: 2,500 (525)
    • Builds from Zeal and Avarice Blade

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