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Demacia's Wings
Release Date:March 1st, 2013
Cost:6300 BE
975 RP
Health Regen HealthRegen Mini Icon.png :532.8 (+ 0.55)
Mana Mana Mini Icon.png :268.8 (+ 35)
Mana Regen ManaRegen Mini Icon.png :6.97 (+ 0.4)
Movespeed MovementSpeed Mini Icon.png :335
Attack Damage AttackDamage Mini Icon.png :54.46 (+ 2.41)
Attack Speed AttackSpeed Mini Icon.png :0.668 (+ 3.1%)
Range Range Mini Icon.png :525
Armor Armor Mini Icon.png :23.38 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents ravaged and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends.

As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.

On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name Valor. The pair found strength in each other, and together they pursued the dream she had once abandoned.

The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.

"Most soldiers only rely on their weapons. Few truly rely on each other."

-  Quinn


PassiveHarrierBanshee's Veil Grey.pngQuicksilver Sash.png
(Innate) Every 8 seconds, Valor marks a nearby enemy as Template:Kw, revealing it for 4 seconds. Quinn's next attack on the target deals physical damage.

Harrier's cooldown is reduced by Critical Strike Chance.

Physical Damage:15-105
(+116 - 150% of her total Attack Damage)

QBlinding AssaultBanshee's Veil.pngCleanseQss.png
(Active) Valor flies in a line, stopping at the first enemy hit and marking it as Template:Kw and reducing its vision radius dramatically for 1.5 seconds. He then deals physical damage to all nearby enemies.

If the primary target is not a champion, it cannot attack for 2 seconds.

Cost: 50 / 55 / 60 / 65 / 70 Mana
Cooldown: 11 / 10.5 / 10 / 9.5 / 9 seconds
Physical Damage: 20 / 45 / 70 / 95 / 120
(+80 / 90 / 100 / 110 / 120% of total Attack Damage) (+50% of Ability Power)

WHeightened SensesBanshee's Veil Grey.png
Heightened Senses.png
(Passive) Attacking a Template:Kw target increases Attack Speed and Movement Speed for 2 seconds.
(Active) Valor reveals a large area nearby for 2 seconds.
No Cost
Cooldown: 50 / 45 / 40 / 35 / 30 seconds
Attack & Movement Speed: 20 / 25 / 30 / 35 / 40%

EVaultBanshee's Veil.pngCleanseQss.png
(Active) Quinn dashes to an enemy, dealing physical damage while Valor marks it as Template:Kw.

Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by 50% (diminishing over 1.5 seconds).

Cost: 50 Mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 40 / 70 / 100 / 130 / 160
(+20% of Bonus Attack Damage)

RBehind Enemy LinesBanshee's Veil.png
Behind Enemy Lines.png

(Active) Quinn calls down to Valor to assist her. After a 2 second channel, they unite, gaining Total Movement Speed and the ability to cast Skystrike by ending Tag Team or taking offensive action.

Taking champion or turret damage puts Tag Team on a 3 second cooldown.

Cooldown: 3 seconds
Cost: 100 / 50 / 0 Mana
Movement Speed: 70 / 100 / 130%
(Active) Quinn and Valor deal (+100% of Total Attack Damage) physical damage to nearby enemies as Valor returns to the skies.

During Tag Team:

  • Offensive action taken casts Skystrike and causes Valor to return to the skies.
  • Champion damage, turret damage, and immobilizing effects cause Valor to return to the skies.
  • All other damage briefly slows them.

Additional Information about the Skill:

Skystrike will break spell shields.

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo small.png 2014 NA LCS Spring Round Robin 0 1 0 1 0 0.9
GPL logo small.png 2014 GPL Spring 0 1 0 1 0 1.1
LNL logo small.png 2014 LNL Spring 0 1 1 0 100 1.8
LPL logo small.png Tencent LPL 2013 Summer 0 1 0 1 0 1.2
Riot 2019 logo small.png International Wildcard Tournament 0 1 1 0 100 5.9

Patch History


Q duration reduced and cooldown increased.

For anyone that’s laned against Quinn, this change is a bit of a no-brainer. While giving her the ability to shut down long-ranged champions (like Xerath or Jhin) is neat, in reality Quinn just finds the weakest melee champion on the enemy team and controls their ability to contribute. Quinn’s identity is all about hyper-roaming and the flexible pick/pushing potential that comes with that. Quinn’s identity is not making melee champions obsolete - so we’re adjusting.

25px Q - Blinding Assault

COOLDOWN : 11/10/9/8/7 seconds 11/10.5/10/9.5/9 seconds
DURATION : 2 seconds 1.5 seconds


While Blinding Assault doesn't truly blind anymore, there was a nasty bug that would make key abilities like Udyr's E- Bear Stance or Twisted Fate's W - Pick-A-Card miss while nearsighted. That's pretty frustrating, and also just not how the ability is meant to work. Fixed!

25px Q - Blinding Assault

I SEE : Fixed a bug where some empowered basic attacks would miss while nearsighted.

Attack damage down. Q damage and ratio decreased, and cost increased.

If you’ve played against Quinn this patch, you already know that Blinding Assault does too much damage for the utility it provides. Hitting her damage across the board cements proper use of Harrier and Blinding Assault’s smokescreen effect to win duels, rather than just clicking on them really hard.


BASE ATTACK damage : 56.46 54.46

25px Q - Blinding Assault

BASE damage : 25/55/85/115/145 20/45/70/95/120
ratio : 0.8/0.95/1.1/1.25/1.4 total attack damage 0.8/0.9/1.0/1.1/1.2 total attack damage
cost : 50 mana 50/55/60/65/70 mana

Once we were blind, but now we can see.

After her update, Quinn's in a powerful yet binary state. Her two main outputs are: one, executing people with high bursts of damage, and two, insane map mobility. These two strengths work fabulously if Quinn's ahead, but when behind, she has access to neither.

In 5.23, we're smoothing out Quinn's damage curve to be less punishing when she gets ahead. We're also also adding a 'pseudo-blind' back to Aerial Blinding Assault, infusing some tactical utility when she can't scrap it out. Fighting a melee combatant? 'Blind' them and vault away to juke, or toss Valor into a teamfight to disrupt their attempts to save their allies. We want dueling as Quinn to have more moments than just, 'vault on them and hope they die before I do.

25px Passive - Harrier

NEW BASE DAMAGE : 15-105 (at levels 1-18)
RATIO : 1.5 total attack damage 1.16 - 1.5 total attack damage (at levels 1-18)

25px Q - Blinding Assault

NAME : Aerial Assault Blinding Assault
REMOVED THAT WAS QUICK : No longer deals increased damage based on your enemy's missing health
REMOVED GOING HUNGRY : No longer refunds half the cooldown when it kills an enemy
NEW I DON'T SEE IT : Now applies Nearsight to the first target hit for 2 seconds, removing allied vision and reducing its vision radius to 300
NEW FULLY PARALYZED : When cast on non-champions, renders them unable to attack or cast spells
BASE DAMAGE : 20/45/70/95/120 25/55/85/115/145
RATIO : 0.7/0.75/0.8/0.85/0.9 total attack damage + 0.35 ability power 0.80/0.95/1.10/1.25/1.40 total attack damage + 0.5 ability power

Behind Enemy Lines.png R - Behind Enemy Lines

RENAMED : Tag Team Behind Enemy Lines


Kicking off our foray into the Marksman Update, Quinn's a champion that's always been confusing to say the least. Too unsafe to see success as a typical bottom laner, she was banished to the land of ‘niche top laners', either snowballing and forcing surrenders or losing the game before getting off the ground. Quinn's always had her unique traits, but never enough in one direction to find a true identity in League.

Now, Demacia's Wings bear the responsibility as their team's first-responders in case of emergency. Need to stop a split-push in progress? Need to create one of your own? Quinn and Valor can put out (or start) fires wherever there's trouble, patrolling the Rift at top speed on practically no cooldown. As flexible as ever, the dynamic duo are ready to take flight in almost any position, given you've got a keen sense of map awareness to support your daring maneuvers.


BASE ATTACK DAMAGE : 51.04 56.46
EYES IN THE SKY : Recommended Items updated

25px Passive - Harrier

BONUS DAMAGE : 25 - 215 (+0.5 bonus attack damage) 0.5 total attack damage
COOLDOWN : 8 seconds
IT'S A LOT OF MATH : Harrier's cooldown is reduced by 1% per 1% Critical Strike Chance, multiplicatively (ex. at 50% Critical Strike Chance, Harrier's cooldown is ~5 seconds, at 100% Critical Strike Chance, the cooldown is ~3 seconds)
NO TIME TO WASTE : Valor now marks targets as Vulnerable immediately when Harrier is available

Aerial Assault.png Q - Aerial Assault

NAME : Blinding Assault Aerial Assault
DAMAGE : 70/110/150/190/230 (+0.65 bonus attack damage) (+0.5 ability power) 20/45/70/95/120 (+0.7/0.75/0.8/0.85/0.9 total attack damage) (+0.35 ability power), increasing by up to 100% based on the target's missing health
COST : 50/55/60/65/70 mana 50 mana at all ranks
CAST TIME : 0.31 seconds 0.25 seconds
REMOVED I SEE : No longer blinds targets hit
NEW SHE'S STILL THROWING A BIRD AT YOU : Now marks the first target hit as Vulnerable
NEW BRING BACK SCRAPS : If Aerial Assault kills a target, half the cooldown is refunded

Heightened Senses.png W - Heightened Senses

MOVEMENT SPEED FROM HARRIER : 20/30/40/50/60 flat movement speed 20/25/30/35/40 percent movement speed
DURATION : 3 seconds 2 seconds

25px R - Tag Team
After channeling for 2 seconds, Quinn calls upon Valor to assist her. While together, the two have massively increased movement speed from all sources and can cast Skystrike by taking an offensive action or reactivating Tag Team.

COST : 100 mana 100/50/0 mana
COOLDOWN : 140/110/80 seconds No cooldown
DURATION : 20 seconds Indefinite
I NEED SILENCE : If Quinn takes damage while channeling, Tag Team's cooldown is set to 3 seconds
TAG TEAM MOVEMENT BONUS : 70/100/130% total movement speed
SKYSTRIKE DAMAGE : 100/150/200 (+ 0.5 bonus attack damage) 1.0 total attack damage
REMOVED SNACKS : No longer deals increased damage based on enemy missing health
TAKE US DOWN, VAL : Basic attacking or dealing direct damage causes Quinn to swap in
DIRECT HIT : Taking champion or turret damage causes Quinn to swap in
BRUSH IT OFF : All other sources of damage disable Tag Team's speed bonuses and slows Quinn and Valor temporarily

Blinds work intuitively.

"Previously, Blinds would check your status when you began your attack. This meant that sometimes attacks that looked like they should have missed would land right on target. With this fix, you should feel a lot better about your tossing a bird into the eyes of enemy marksmen. "
  • 25px Q - Blinding Assault
    • [NEW] GOUGE 'EM VALOR : Blind 'miss' window changed from on-attack declaration to on-attack launch (For reference, 'attack launch' is when the missile is created for ranged champions, and the moment before an attack hits for melee champions)

Bugfixes and general improvements to E.

"Quinn's problems don't begin and end with Vault, but as one of the most flexible tools in her arsenal she'll often live or die by it. Smoothing out some interactions and fixing some bugs should see her and Valor's synergy in top form for the fighting, and now even resets her basic attack for some high-level Harrier optimization. Look Val, buffs! "
  • 25px E - Vault
    • [NEW] GOT THE RESET : Now resets Quinn's basic attack timer upon landing
    • VALOR, TO ME! : Fixed a bug where Harrier was occasionally not applied by Vault
    • TOO FAR : Fixed an issue where Vault could sometimes move Quinn out of her basic attack range when casted on close-range targets
    • EVASIVE MANUEVERS : Vaulting off of an enemy to pass through terrain is now easier

"Some bugfixes for Quinn to give her a little more consistency in play."

  • Vault.jpg E - Vault
    • LOOK VAL, SNACKS: Now always causes Valor to immediately mark the target, even if Valor is in the process of marking another nearby enemy
    • PROPER FORM: Fixed a bug where Quinn would sometimes propel herself in the wrong direction

With this change you'll still have to figure out what Valor likes to do, but at least you'll know when he's taking a break and won't help you out on his own.

  • Harrier.jpg Passive - Harrier
    • UTILITY: Now displays as 'on cooldown' when Valor is unable to mark a target on his own due to recently marking a target


  • Vault
    • Fixed a bug where Vault failed to interrupt targets that were immune to slows

We wanted to highlight Quinn's great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes.

For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn's target as she dashes toward them, making it more reliable as an escape.

  • Blinding Assault
    • Now has a 0.5 ability power ratio
  • Heightened Senses
    • Passive as Quinn now grants 20 / 30 / 40 / 50 / 60 movement speed in addition to the attack speed bonus
  • Vault
    • Now briefly interrupts the target
  • Tag Team
    • Maximum movement speed bonus increased to 80 / 90 / 100% from 80% at all ranks
    • Base movement speed bonus increased to 20 / 30 / 40% from 20% at all ranks
    • Cooldown reduced to 140 / 110 / 80 seconds from 140 / 120 / 100
    • Skystrike can now be cast 1 second after activating Tag Team, down from 2.5

v3.05 Balance Update

  • Harrier
    • Valor now marks targets slightly more frequently
    • Targets are now marked more immediately when Valor lands on the target
  • Vault
    • Quinn now lands closer to her target when using Vault from far away

 Quinn released

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