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The Lady of Clockwork
Real Name:Orianna Reveck
Release Date:June 1st, 2011
Cost:4800 BE
880 RP
Health Regen HealthRegen Mini Icon.png :517.72 (+ 0.55)
Mana Mana Mini Icon.png :334 (+ 50)
Mana Regen ManaRegen Mini Icon.png :6 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :325
Attack Damage AttackDamage Mini Icon.png :40.368 (+ 2.6)
Attack Speed AttackSpeed Mini Icon.png :0.658 (+ 3.5%)
Range Range Mini Icon.png :525
Armor Armor Mini Icon.png :17.04 (+ 3)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


  • Current
  • League Judgement
There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.

Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.

"Dance with me, my pet. Dance with me into oblivion."
Candidate: Orianna

Date: 31 May, 21 CLE


The workshop is a disaster. Parts lay haphazardly among the fabrication equipment. Mystical substances and materials are strewn everywhere. Plates of half-eaten food grow mold in the corners. If there were mirrors, Corin would probably be frightened by his own reflection. Disheveled, wild-eyed, and manic, he puts what appear to be the finishing touches on his creation. It is beautiful and intricate, a facsimile of a girl in elegant clockwork.

All that remains is to give it life. However, the enchantment of an Infinity Gear is purely theoretical. Corin is the first to come this close to making it a reality. He gently removes the Gear from the catalyst fluid. It pulses with energy. He smiles a too-wide smile as he places it inside of his creation. The reaction is immediate.

The gears inside the clockwork girl begin to turn, slowly at first. His creation begins to jerk, as life floods to every end of every limb. It is like watching a death spasm in reverse.

Corin clutches a picture of a pretty young girl to his chest as he watches, tears in his eyes.


The clockwork girl was not the first created being to have entered the halls of the Institute of War. The Great Steam Golem had done so years before. However, there was something noble about Blitzcrank, something alive in the way he moved and expressed himself. This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.

Senior Summoner Montrose appraised the thing that had introduced itself as Orianna. She reached behind her back, unnaturally flexible, and wound the giant key in her back. It's not that she didn't have facial expressions – they were just wrong. There was something in everything she did that was just a little bit off, off enough to be just this side of completely alien.

Then there was The Ball. One might assume that it was her pet, but the relationship was deeper than that. It was as if the two were symbiotically linked. The Ball was just that – a floating ball, equal parts clockwork and some kind of electrical techmaturgy. From time to time, a strange eye on a stalk would emerge from within the sphere, examining the surroundings.

"I wish to be a champion. It will be fun," said Orianna, in a voice that was some approximation of human.

Summoner Carin looked at Senior Summoner Montrose. "Is this even going to work?"

Orianna's body turned, while her head stayed riveted on them. "Of course it will work. I will be a good champion."

Montrose responded. "Orianna, in order to admit you into the League of Legends, we must explore your mind. We are wondering if you have the kind of mind we can explore."

Back in the right orientation, the clockwork girl's skirt began to tick. "My father says yes. I have a mind. Do so. If The Ball is okay with it." The Ball chimes and clicks, but makes no hostile move.

There was a rush of what felt like wind, and then darkness, and then light. There was a young girl dressed like a ballerina. She danced in front of an audience. She was quite gifted. However, this memory was muted, disconnected emotionally.

Colors blur. The Institute of War comes back into focus.

"Orianna, are those your memories?" asked Senior Summoner Montrose.

The clockwork girl laughed. It wasn't playful. It was cold and mechanical. "Those are Orianna's memories. I am Orianna. My father says so."

The younger summoner looked to Montrose for his cue. His composure unshaken, he nodded his head. "Then we'll try again."

Shadows, lights, colors. Someone had constructed what appeared to be a lane from Summoner's Rift. The young girl was much older now, and quite agile. She seemed to be training as a champion. There was a tower and it appeared to be fully armed.

The one-eyed trainer coaxed her on with a gruff voice. "Come on, Orianna. Time to learn how to tower dive. I've goosed the power down, but it'll hurt if you get hit."

The girl smiled naïvely. She readied herself, the picture of agility and poise. She began the run as the tower fired bolts at her. It was immediately clear that something was wrong. The blasts from the tower did not seem benign, as they chewed up the ground around her. Her natural grace kept her one step ahead, for the moment, as they began to come more and more frequently. The trainer mashed his controls, trying desperately to turn it off, yelling at her the whole time. However, Orianna was too engrossed in her exercise to notice.

The first blast took her off her feet, knocking her into the ground. Winded, she attempted to get up. The second blast wasn't far behind. She tried weakly to get up, blood trickling from the corners of her mouth. After the third, she didn't get up.

Colors blur. The Institute of War came back into focus.

"Yes, I died," offered Orianna.

Carin, ever the one for formality, replied. "We have entered your mind, Orianna. How did this make you feel?"

The clockwork girl giggled in an inhuman way. "It was fun. I like memories. Don't you?"

Senior Summoner Montrose cleared his throat. "Why do you want to be a part of the League of Legends?"

"Because it is what I have always wanted. Because my father designed me to do so. Because The Ball is impatient to play on the Fields of Justice." As if in answer, she turned to pet The Ball, which began to crackle with energy.

Montrose continued. "And you understand the conditions of such admission?"

"Yes," replied Orianna. "I will play by the rules of your Institute. I will be a good girl."

The Ball whirred and clicked. Orianna added, "And The Ball will, too. Be a good ball, that is."

Clearly uneasy by the experience, Summoner Carin remained silent. Senior Summoner Montrose, however unsettled himself, maintained his air of authority. "Then you shall be a Champion, clockwork girl. The arrangements will be made."

Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.


PassiveThe Ball / Clockwork WindupBanshee's Veil Grey.png


The Ball: Orianna is accompanied by ClockworkWindup.jpg The Ball, which is the focus of each of her abilities. The ball attaches itself to Orianna if she walks near it and also blinks back to Orianna if she is too far away from it. Using any ability sets off a 0.15 second global cooldown.

Clockwork Windup: Each of Orianna's basic attacks deals bonus magic damage and applies a stack of Clockwork Winding, stacking up to two times. Clockwork Windup deals 20% increased damage per stack of Clockwork Winding, up to 40% increase.

Orianna can only stack Clockwork Winding on a single target at a time. Attacking a new target will clear any previous stacks.

Magic Damage: 10 / 20 / 30 / 40 / 50 (+12% of Ability Power)

QCommand: AttackBanshee's Veil.png
(Active) Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that it passes through or that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.
Range: 815
Cost: 30 / 35 / 40 / 45 / 50 mana
Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3 seconds
Magic Damage: 60 / 90 / 120 / 150 / 180
(+50% of Ability Power)

WCommand: DissonanceBanshee's Veil.pngCleanseQss.png
(Active) Orianna commands her ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds. The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
Cooldown: 9 seconds
Radius of AoE: 255
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 70 / 115 / 160 / 205 / 250
(+70% of Ability Power)
Initial Movement Speed modifier: 20 / 25 / 30 / 35 / 40%

ECommand: ProtectBanshee's Veil.png
(Passive) The allied champion Orianna's ball is currently attached to is granted bonus armor and magic resistance.

(Active) Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives for 4 seconds.
Cost: 60 mana
Cooldown: 9 seconds
Range: 1,100
Bonus Resistances: 10 / 15 / 20 / 25 / 30
Shield Strength: 80 / 120 / 160 / 200 / 240
(+40% of Ability Power)
Magic Damage: 60 / 90 / 120 / 150 / 180
(+30% of Ability Power)

RCommand: ShockwaveBanshee's Veil.png
(Active) Orianna commands the ball to unleash a shockwave after a 0.75-second delay, dealing magic damage to all nearby enemies and flinging them a fixed distance towards it. Enemies closer to the ball than this fixed distance are flung over it.
Radius of AoE: 410
Fling Distance: 250 - 350 (estimate)
Cost: 100 / 125 / 150 mana
Cooldown: 120 / 105 / 90 seconds
Magic Damage: 150 / 225 / 300
(+70% of Ability Power)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 1 18 6 12 33.3 22.4
Riot 2019 logo small.png All-Star Paris 2014 0 8 3 5 37.5 47.1
LCS logo small.png 2014 NA LCS Spring Playoffs 2 3 1 2 33.3 27.8
LCS logo small.png 2014 NA LCS Spring Round Robin 1 12 6 6 50 11.5
LCS logo small.png 2014 EU LCS Spring Playoffs 0 4 3 1 75 20

Patch History


Q mana cost down at early ranks.

Orianna’s often heralded as one of the most balanced champions in League, but struggles in average play despite this. We’re not looking to increase Ori’s power for pro players significantly (like Faker needs the help), but easing up on the cost of her core ability positioning ability (say that three times fast) should go a long way.

Command Attack.png Q - Command: Attack

COST : 50 mana at all ranks 30/35/40/45/50 mana
ON THE BALL : Fixed a bug where Command: Attack had a smaller AP ratio when moved very short distances.

R's lock-out on snapping back to Orianna slightly increased.

"Before y'all get into a fit about Orianna being nerfed, this one's actually pretty simple: this increased cooldown only affects Shockwave when the ball returns to Ori as a result of out-ranging it, meaning you're less likely to accidentally ult on top of yourself when you don't mean to. When casting Command: Protect on yourself (or simply walking over the ball to pick it up), there's no change. Huzzah! Context! "
  • Command- Shockwave.png Command: Shockwave



"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Updated Splashes

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. Yes, this is the same context we used in 4.15. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):


"Although we really like Orianna's complexity and high skill potential, she's often seen as a very reliable - and safe - choice for any team who needs a well-rounded mage. These changes are to give Ori's lane opponents a little more breathing room (especially melee) against her as she winds up for the mid to late game."
  • General
    • BASE ATTACK DAMAGE 47 ⇒ 41


  • Command: Protect
    • Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied Champion.


  • Base Movement Speed increased by 25.


  • Attack range is now 525 at all times
  • Command: Attack ability power ratio increased to 0.5 from 0.4
  • Command: Shockwave now stuns enemies that were in the middle of a movement skill


  • Global spell cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30
    • Damage amplification per stack increased to 20% from 15%
    • Maximum stacks reduced to 2 from 3
    • Ability power ratio reduced to 0.15 from 0.2
  • Command: Attack
    • Missile speed reduced to 1,200 from 1,275
    • Cooldown reduced at later ranks to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4 seconds
    • Damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio reduced to 0.4 from 0.6
    • The Ball now responds faster to Dissonance and Shockwave commands
  • Command: Dissonance ability power increased to 0.7 from 0.5
  • Command: Protect
    • Cast range increased by 100
    • Ball leash range is increased by 100 when attached to an allied champion
    • The Ball will now respond faster to Dissonance and Shockwave commands
  • Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • No longer stuns units for longer than the duration of the movement
    • If The Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready


  • Command: Attack mana cost reduced to 50 at all levels from 50 / 55 / 60 / 65 / 70


  • Now has improved targeting displays for her spells.


  • Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
  • Mana regen per level increased to 0.5 per 5 seconds from 0.45 per 5 seconds
  • Command: Attack cast range increased to 825 from 800


  • Basic attack range increased to 525 from 500


  • Basic attack range reduced to 500 from 550
  • Command: Attack
    • Cast range reduced to 800 from 900
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60


  • Command: Dissonance base damage reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270
  • Command: Protect shield ability power ratio reduced to 0.4 from 0.6
  • Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16


  • Command: Dissonance
    • Ability power ratio reduced to 0.5 from 0.6
    • Movement speed slow and boost reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%


  • Clockwork Windup
    • Fixed a display error on the tooltip
    • Fixed a bug which was causing it to add less damage than intended
  • Fixed a bug with Command: Protect that was causing the shield particle to not display
  • Fixed several interactions with cones or unusual movement types

 Orianna released

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