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The Tidecaller
Release Date:December 7th, 2012
Cost:6300 BE
975 RP
Health Regen HealthRegen Mini Icon.png :489.32 (+ 0.55)
Mana Mana Mini Icon.png :377.24 (+ 43)
Mana Regen ManaRegen Mini Icon.png :11.5 (+ 0.4)
Movespeed MovementSpeed Mini Icon.png :335
Attack Damage AttackDamage Mini Icon.png :51.208 (+ 3.1)
Attack Speed AttackSpeed Mini Icon.png :0.644 (+ 2.61%)
Range Range Mini Icon.png :550
Armor Armor Mini Icon.png :19.72 (+ 4)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


Nami channels the primal energies of the ocean, harnessing its mystical restorative properties and commanding the raw power of the tides themselves. Though many doubted her, Nami had the bravery and determination to take on a dangerous quest when no one else would. Now her people believe she is the Tidecaller, a chosen one destined to complete a quest essential to the survival of her entire race.

The Tidecaller's sacred duty is to acquire a moonstone, a powerful object found only in the towering reaches of the surface world. Her people, the Marai, rely on the moonstone's light to ward off the terrors of the depths. However, the stone's power lasts only one hundred years. Before its light fades, the Tidecaller must journey into the Great Deep, retrieve an abyssal pearl, and carry it to the surface. There, on the night of the winter solstice of the hundredth year, the Tidecaller makes a ceremonial exchange with a landwalker bearing a moonstone. By trading the pearl for the moonstone, the Tidecaller ensures the survival of the Marai for another century.

However, in Nami's time, as the hundred years drew to a close, no Tidecaller had been found. Without a chosen one to complete the quest, her people would face disaster, but the Marai waited in faith that the Tidecaller would appear. Nami refused to sit idle, insisting that without a Tidecaller to save them, someone had to act. Bravely, she decided to begin the quest herself and ventured alone into the dangerous depths. None expected her to survive, but after six days of battles with untold horrors, Nami returned with the pearl in hand. The Marai hailed her as the new Tidecaller. All that remained was for Nami to journey to the surface and complete the exchange.

When Nami arrived at the surface, however, she found only an empty shore. She waited for days in a mystic cove, unsure of what to do. In all the legends of the Tidecallers, the bearer of the moonstone had never failed to arrive. Nami faced a choice. She knew the surface world only through tale and rumor, but the survival of the Marai depended upon her. Summoning the tide to bear her ashore, Nami began her search for the moonstone and became the first of her kind to explore the world above the ocean. She left her home behind, and vowed not to return until she had completed the Tidecaller's quest.

"I am the tide, and I cannot be turned."

-  Nami


PassiveSurging Tides
Surging Tides.png
(Innate) When Nami's abilities hit allied champions they gain 60 (+20% of Ability Power) movement speed for 1.5 seconds.

QAqua PrisonBanshee's Veil.pngCleanseQss.png
Aqua Prison.png
(Active) Sends a bubble into the air towards a targeted area, when it lands deals magic damage to all enemies in the area of impact and encases them into bubbles. Enemies hit by the bubble are lifted into the air and stunned for 1.5 seconds before being dropped to the ground.
Cost: 60 mana
Range: 875
Missile Speed: 850
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 75 / 130 / 185 / 240 / 295
(+50% of Ability Power)

WEbb and FlowBanshee's Veil.png
Ebb and Flow.png
(Active) Unleashes Surging Tides that alternates between allied and enemy champions.
On Ally Hit: Heals and will bounce to a nearby enemy champion.
On Enemy Hit: Deals magic damage, and bounces to any nearby allied champions.
Can only bounce to each target once, hits up to 3 targets. The damage or healing value is reduced by 15% (+7.5% per 100 AP) with each bounce.
Range: 725
Cooldown: 10 seconds
Cost: 70 / 85 / 100 / 115 / 130 mana
Heal: 65 / 95 / 125 / 155 / 185 (+30% of Ability Power)
Magic Damage: 70 / 110 / 150 / 190 / 230 (+50% of Ability Power)

ETidecaller's BlessingBanshee's Veil Grey.png
Tidecaller's Blessing.png
(Active) Empowers an allied champion for 6 seconds or until they have attacked 3 times, their basic attacks deal bonus magic damage and slows the target hit for 1 second.
Range: 800
Cooldown: 11 seconds
Cost: 55 / 60 / 65 / 70 / 75 mana
Bonus Magic Damage: 25 / 40 / 55 / 70 / 85
(+20% of Ability Power)
Slow: 15 / 20 / 25 / 30 / 35% (+5% of Ability Power)

RTidal WaveBanshee's Veil.pngCleanseQss.png
Tidal Wave.png
(Active) Summons a Tidal Wave outward from Nami's position.
The Tidal Wave briefly knocks up enemies that it comes in contact with and slows them and deals magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.

Aliies hit by the wave gain double the effect of Surging Tides.

Range: 2,750
Cost: 100 mana
Cooldown: 120 / 110 / 100 seconds
Slow: 50 / 60 / 70%
Magic Damage: 150 / 250 / 350 (+60% of Ability Power)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 22 11 11 50 25.9
Riot 2019 logo small.png All-Star Paris 2014 0 1 0 1 0 5.9
LCS logo small.png 2014 NA LCS Spring Playoffs 0 1 0 1 0 5.6
LCS logo small.png 2014 EU LCS Spring Playoffs 0 6 4 2 66.7 30
LCS logo small.png 2014 EU LCS Spring Round Robin 0 6 2 4 33.3 5.3

Patch History


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:

Passive gives more speed and has a higher AP ratio. Allies within Nami's Tidal Wave receive double the passive bonus.

Between slinging bubbles, chain-heals and squirt-guns, Nami's identity has always been tide to empowering allies with cool water-magic. Surging Tides stood out as her least-appreciable form of enchanting, so we're boosting its super-effectiveness (particularly with AP) when surfing into a teamfight.

Surging Tides.png Passive - Surging Tides

RATIO : 0.1 ability power 0.2 ability power

Tidal Wave.png R - Tidal Wave

NEW WAVE RACE : Reduction Surging Tides' movement speed bonus is doubled to allies within Tidal Wave.

Nami moves slightly slower and her W cooldown is going up by 1 second at all ranks

"We're shaving off some of Nami's less obvious power as, with Braum and Thresh both receiving nerfs, she's on the rise to being the dominant support pick in competitive play."
  • General
    • MOVEMENT SPEED 340 ⇒ 335
  • 20px W - Ebb and Flow
    • COOLDOWN 9 seconds at all ranks ⇒ 10 seconds at all ranks


  • 20px Q - Aqua Prison
    • BUGFIX: Fixed a bug where Aqua Prison could interrupt certain abilities that were intended to be immune to disabling effects (e.g. Jarvan IV's Cataclysm, Malphite's Unstoppable Force)


  • General
    • RECOMMENDED ITEMS: Recommended Items have been updated


  • 20px R – Tidal Wave
    • Now goes on cooldown when it finishes casting, instead of when it begins casting
    • If Nami dies while casting Tidal Wave, it will no longer go on cooldown

Summary: We've reduced the ability power ratio of Aqua Prison and Tidal Wave but buffed Surging Tides along with Ebb and Flow. The bonus movement speed of Surging Tides and bounce power of Ebb and Flow now both scale with ability power. In fact, with enough AP, subsequent bounces of Ebb and Tide will actually heal and damage more per bounce.

Context: While Nami's general scaling is in a good place, we saw opportunities to add additional utility to her movement speed buffs and debuffs. The most unique change with Nami's AP utility scaling is on Ebb and Flow. Additional AP now improves the power of each bounce and can eventually reach positive values where each bounce is more powerful than the last.

  • Passive - Surging Tides
    • Bonus movement speed now scales at +1 bonus movement speed per 10 Ability Power (0.1 AP Ratio)
  • Q - Aqua Prison
    • Ability Power ratio reduced to 0.5 (from 0.65)
  • W - Ebb and Flow
    • The percentage power of later bounces now scales. Each bounce gains 0.75% more power per 10 AP.
  • E - Tidecaller's Blessing
    • Slow percentage now scales at +1% slow per 20 Ability Power (0.05 AP Ratio)
  • R - Tidal Wave
    • Reduced Ability Power ratio to 0.6 (from 0.7)


  • Aqua Prison
    • Fixed a bug where the stun sometimes lasted longer than intended

These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.

  • Basic Attack Missile Speed increased to 1,500 from 1,350
  • Surging Tides
    • Bonus Movement Speed increased to 40 from 30
  • Aqua Prison
    • Stun duration increased to 1.5 seconds from 1.25

v3.05 Balance Update

  • Tidal Wave
    • Range increased to 2,750 from 2,500
    • Cooldown reduced to 120 / 110 / 100 seconds from 140 / 120 / 100
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200


  • Tidecaller's Blessing
    • Added new visual effects to better communicate the amount of charges left
    • Duration increased to 6 seconds from 5


  • Tidecaller's Blessing is no longer consumed when attacking wards


  •  Nami's basic attack should now feel more responsive
  • Base movement speed increased to 340 from 335
  •  Nami's Aqua Prison should now properly reset jungle creeps


  • Base movement speed increased to 335 from 330
  • Aqua Prison
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 14.5 / 13 / 11.5 / 10
  • Tidal Wave
    • Missile speed increased to 850 from 750

 Nami released


  • 2014

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