Tristana jumps to a distant location, slowing and damaging surrounding targets upon landing.
Switched Tristana's true passive with her leveling passive. She will now gain attack range passively with her level, and she can spend points in order to deal more damage to surrounding units when she deals the killing blow.
Updated Shrine Turret stats (it is VERY deadly now)
Updated a few spell tooltips to be updated by cooldown reduction items
Destroying a dampener no longer causes the enemy team to gain less experience / gold from minion kills
Increased duration between minion upgrades from 180 to 200 seconds
Increased health and mana regeneration at the shrine from 6.5% per second to 7.5% per second
Increased damage minions deal to champions from 50% to 60%
Minion gold bounty now caps after 30 minutes (10 upgrades)
Kill streak bonus
Decreased on killing a champion on a kill streak from 0.3 to 0.25 per rank of the kill streak.
Reduced cap form 10 kills to 8
Death Streak Reduction
Decreased reduction on kill of a unit on a death streak from 0.3 to 0.25 per rank of the death streak
Reduced cap from 30% of a champion kill to 40% of a champion kill
Added a First Blood gold bonus (100 gold)
New melee and ragne minions for both blue and red teams
New stun particle
Fixed lua errors with Relentless Assault
Fixed lua errors with unused items
Fixed tooltips giving incorrect values
Black Shield and Unbreakable Will no longer proc taking damage from Time Bomb
Fixed errant bugs having to deal with True Damage
Fixed a bug where a queued ability would fail to execute if you toggled another ability on
Fixed a bug where buffs were not appearing correctly for units popping in and out of Fog of War
Next Level tooltips no longer round numbers to the nearest whole number but show decimals correctly
Fixed a bug where sometimes a unit would pop after leaving fog of war
Fixed a bug where particles would get emitted from a unit's last known position when they are in fog of war
Fixed a compatibility issue with Nvidia FX 5200 cards
Fixed a compatibility issue with Integrated Intel GPUs
Fixed various Server Crashes
Fixed a bug where you could upgrade a spell passed its current cap when under mid to heavy latency
Fixed a bug where the enter key of the numpad did not work with in game chat
New End of Game screen
Can now play 5v5 matches again in practice games
Added a "Focus Target" ping system. You can ping an enemy to put a market over their head to tell your teammates to attack them. You can ping a defense structure to tell your teammates to defend it(work in progress)
New messages for why you can't cast spells (out of mana, on cooldown, etc)
This page was last edited on November 14, 2018, at 17:52.
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