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The Twisted Treant
Release Date:February 16, 2011
Cost:4800 BE
880 RP
Health Regen HealthRegen Mini Icon.png :540 (+ 0.75)
Mana Mana Mini Icon.png :377.28 (+ 43)
Mana Regen ManaRegen Mini Icon.png :7.205 (+ 0.45)
Movespeed MovementSpeed Mini Icon.png :335
Attack Damage AttackDamage Mini Icon.png :63.544 (+ 3.3)
Attack Speed AttackSpeed Mini Icon.png :0.694 (+ 2.125%)
Range Range Mini Icon.png :125
Armor Armor Mini Icon.png :30 (+ 4)
Magic Resist MagicResist Mini Icon.png :32 (+ 1.25)


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  • League Judgement
Maokai was once a peaceful nature spirit dwelling in an idyllic forest, but the arrogance of humans brought an end to that life. Now he is a gnarled shadow of his former self, twisted by dark magics that defied the natural order of life and death. Infused with power he never asked for, the mighty treant has become a vengeful force of nature, sundering his enemies with wild magic and iron-hard limbs as he searches Valoran for the means to restore the Shadow Isles to its former glory.

Before the Shadow Isles became a land of death, the islands teemed with natural life and beauty. This was never truer than in the isles' sacred forest: a paradise of thriving trees and countless species, both animal and spirit alike. When the king of the Shadow Isles ordered his sorcerers to crack open the barrier separating life and death, the forest served as a well of power the magi drank deeply from.

The sorcerers' ritual succeeded in corrupting the cycle of life and unleashing forces they could not hope to contain. Vitality seeped from every living thing in the Shadow Isles: great trees withered into gnarled husks, people warped into twisted shades, and forest spirits became hollow wisps. Maokai, the strongest spirit of the sacred forest, watched in horror as his world crumbled and died around him. He fought to mend the wound in the world, but could not halt the destruction wrought by human folly. As the ghastly energies sought to overwhelm the great spirit, he made one last desperate attempt to preserve the life of the land. Maokai inhabited the ancient oak at the heart of the forest's spiritual power. There he gathered the essence of the isles into the tree as the corruption of undeath clawed hungrily at anything within reach. Fortified by boundless magic, Maokai could not be consumed entirely, though the spirit was not left unscathed.

Maokai, now saturated with the essences of life and death, became fused with the ancient oak and contorted into an abomination. For ages, pain and grief were the only companions the spirit had. His boughs grew heavy as he wept at the desolation of everything he had known and loved, and his roots tore from the earth as he raged at the reckless sorcerers that had ruined his home. But all was not lost. Maokai had preserved the last vital spark remaining in the Shadow Isles, and with it, the hope of returning life to the land.

Like moths to a flame, the tormented shades of the Shadow Isles were drawn to the living essence within Maokai. The spirit guarded the seed of life from the relentless undead, but Maokai knew he could not fend them off forever. He needed to escape the land of death his home had become, so he cast himself into the sea and trusted in nature to guide him towards a living land. There he hoped to find the means to cast out the forces of undeath and restore life to the Shadow Isles.

"To defy the natural order has consequences."

-   Maokai

The twisting magical energies unleashed by mages during the Rune Wars caused an incredible amount of devastation to the natural world. The League was established to control the use of this magic by confining it to the Fields of Justice. By limiting its use to there, they thought that they could prevent it from doing further harm to the environment. It seemed that they were successful until Maokai came into being. During a League match on the Twisted Treeline, Maokai, an ancient oak that stood above the upper jungle, spontaneously roared to life. Ripped from the natural balance by arcane forces, his sentience was forged in chaos. Before the Adjudicators of the League could step in and suppress him, he slew all six champions participating in the match. The scholars of the Arcanum Majoris took a keen interest in him, as they were eager to discover the secrets of his animation.

Maokai was furious, however. He abhorred the existence that was thrust upon him; he felt it was a corruption of nature. He learned to communicate with people in hopes of finding a way to be returned to his former, true state. Seizing the opportunity, the League offered a trade. They would research a way to revert him so long as he agreed to fight in the League of Legends. Maokai was indifferent to verdicts rendered by the League, but he was eager to punish summoners for their wanton use of magic. He agreed to the terms under one condition: once they learned how to turn him back, they would never animate another tree again. He wears a lantern on the Fields of Justice to set him apart from the other trees, and as a warning to the “animals” that would do him harm.

"I will use this power until I am free of it."

-   Maokai

Candidate: Maokai

Date: 14 February, 21 CLE


A frenzy erupts on the Twisted Treeline. Saplings scurry in every direction, detonating in multicolored explosions of arcane energy. League Champions and summoners alike rush onto the field to contain an uprooted tree that is not only moving, but also attacking everything in sight. The tree is visibly confused over his violent birth into awareness, and he involuntarily conjures an arcane storm of magic. The storm grows as it absorbs energy from the magical and physical attacks being directed at the verdant force, until suddenly the torrent explodes with enough power to kill everyone present.

A bright orange light falls over the scene as Kayle appears, shielding the group from death. As the dust clears, the tree is contained in an earthen dome by League representatives, and immediately whisked away to the Institute of War for further examination.


The room Maokai found himself in was cavernous, with a reflecting pool stretching across the entire expanse of the floor. A human adorned in flowing purple robes stood in the middle of the room, reflections of light from the pool dancing across her.

“An honor to make your acquaintance.” The woman bowed deeply, admiration glowing in her eyes as she beheld the treant. “I shall be administering your judgment for entry into the League.”

Maokai exploded into a rage. "Judgment? You humans woke me, and created this abomination of life, and now you stand and judge me?"

The summoner did not respond. She raised her arms and muttered an incantation under her breath. The floor swam beneath him, and suddenly the room dissolved away.

His roots tingled with familiarity as he found himself standing in a large expanse of trees. The forest around him stood tall, with strong trunks and leaves of every color - this was his home as it had existed eons ago. He ached for what was long passed.

Suddenly, the surrounding terrain exploded. The ground surrounding Maokai sunk and bubbled in grotesque ways. Vegetation as far as the eye could see began to melt with a sickening hissing sound. Humans were running panicked through the forest under a rain of bullets and chemicals. A boy fell to the ground, struck by a stray bullet. The summoner and Maokai were invisible to the chaos erupting around them, but somehow the boy looked straight at them, the life in his bright eyes quickly fading.

The ground below Maokai changed again, accelerating until it became a blur. Maokai stood, trembling, as the scenery assaulted all his new found senses. The acrid odor of trees melting in a pool of acid. A beautiful island the color of the sky splitting asunder into three. A beautiful, ancient city of white quartz twisting into itself in impossible ways, defying the laws of time and space.

Maokai closed his eyes, weary. The League must have assumed they were showing him something new, but it was nothing he hadn’t already known. He had stood for centuries, absorbing the pain and sorrow from the abuses wrought upon the land and the life in its soil.

The summoner spoke quietly, holding the scene that flashed before them in reverence. “We do not ask for any of this, yet it is brought upon us by those who would do evil. By joining the League, you can help us prevent these things from happening.”

Maokai’s disgust had not subsided. “You humans are the ones who are causing this. You ask me to feel for you when all I see is the hatred you bring onto yourselves. When you see your children being overrun with weapons, I see the fallen trees carved into your instruments of destruction. I see the land which has existed before you and which will continue to exist after you suffer for your petty squabbles.”

“Knowing all this, would you still choose to go back?" She asked.

The treant hesitated, surprising himself.

“Or will you continue to stand, impassively, believing that you can affect none of this?”

Her accusatory tone snapped him from his momentary hesitation. "Your wars are no concern of mine. You deign to awaken me to the pain you humans suffer, but before you gave me this curse I already knew your pain and suffering. When the earth absorbs the blood of your children, it cries. I have withstood this longer than you can even imagine. We of the earth do not feel, and thus I am not of the conviction to change how you humans live or die."

The summoner's eyes darkened. It was not the response the League wanted, but it was the only one they were going to get. “Then what will you do?”

“I will walk this path until you can turn me back, as promised.” He paused, and one could swear that something akin to a smile twisted the tree’s mouth. “Until then, I will punish you magic users with these hands you were kind enough to bestow upon me.”

Composing herself, the summoner expelled the illusion with a sweep of her hands. "Very well. That is your answer." She turned on her heel and walked away without another word.

Maokai watched her go, impassively. He noticed the young boy's blood from the illusion lingering in a puddle on the floor, though the body had been whisked away. The treant started to walk past it, but suddenly stopped and turned.

With slow, deliberate movements, he yanked off a chunk of his roots and laid them gingerly in the pool of blood. The roots began to absorb the blood, slowly at first, and then desperately, as if the blood could not be held back. The roots jumbled together into a mess of knots, and then a sapling emerged. It looked up at him with innocent eyes.

Another chance at life. Something inside the ancient tree moved, though what it was he had no idea.

He knew that someday he would return to stillness, but things would never be the same.


PassiveSap Magic
(Innate) Each time Maokai casts a spell or is struck by an enemy’s spell, Sap Magic’s cooldown is reduced by 4 seconds (once per spellcast). Periodically, Maokai's next basic attack heals him for 10 - 130 (based on level) (+ 4.5% - 10.5% (based on level) maximum health).
Heal: 10/30/50/70/90/110/130 + 4.5/5.5/6.5/7.5/8.5/9.5/10.5/% maximum health (at levels 1/6/9/11/13/15/17)
Cooldown: 30/25/20 seconds (at levels 1/6/17)

QBramble Smash  
(Active) Maokai smashes the ground and sends an arcane shockwave forward, damaging and slowing his enemies for 1.5 seconds. Enemies close to Maokai are knocked back briefly.
Cost: 45 mana
Cooldown: 8 / 7.5 / 7 /6.5 / 6 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250
(+40% of Ability Power)
Slow: 20 / 27 / 34 / 41 / 48%

WTwisted Advance  
(Active) Maokai transforms into a cloud of arcane energy, quickly traveling to a target enemy and becoming untargetable while traveling. Once Maokai reaches the target, it takes magic damage and is rooted in place.
Cost: 75 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 9 /10 /11 / 12 / 13% (+3% per 100 Ability Power) [of target's max of Health]
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)

Additional Information about the Skill:

  • Maokai will still travel to the target even if they have a spell shield.

ESapling Toss 
(Active) Maokai hurls a sapling to a target area, dealing magic damage on impact. The sapling becomes implanted in the ground, warding a nearby area. After a 1 second delay after landing, the sapling will seek out nearby enemies. When an enemy approaches, the sapling will chase for up to 2.5 seconds and explode in an arcane blast that deals magic damage to enemies and slowing them by 50% for 1 second. Saplings tossed into brush last 30/40/50/60/70 seconds and have a larger detonation radius. Enemies caught in the explosion take 100% additional damage over 2 seconds.
Cooldown: 11 seconds
Slow: 35% for 2 seconds
Cost: 60 mana
Impact Magic Damage: 40 / 60 / 80 / 100 / 120
(+40% of Ability Power)
Explosions Magic Damage: 45/70/95/120/145 flat damage plus 6/6.5/7/7.5/8% [+2% of per 100 ability power Health] target’s maximum health
Sapling Duration: 30 Seconds

Additional Information about the Skill:

  • Sapling Movement Speed scales with with Maokai's bonus Movement Speed.

RNature's Grasp 
(Active)Nature’s Grasp creates a massive wall of brambles that slowly advances forward. Each bramble damages and roots the first enemy champion hit.
Cost: 100 mana
Upkeep Cost: 30 mana per second
Range: 2500
Cooldown: 120/110/100 seconds
Magic Damage: 150/225/300 (+0.75 of Ability Power)
root: 0.6-2.4 seconds, scaling up over the first 1000 distance traveled

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
  IEM Season VIII - Sao Paulo 0 1 1 0 100 6.7
  2014 GPL Winter 0 1 0 1 0 1.1
  Champions Summer 2013 0 1 0 1 0 1.3
  EU LCS - Summer Playoffs 0 1 1 0 100 5.3
  NA LCS - Summer Season 0 2 0 2 0 1.8

Patch History


While most tanks bring specific strengths to the table, Maokai does everything at once. So, when the Twisted Treant is at- or above-par with his classmates, he quickly becomes the go-to pick. At the same time, no specific strategy or team comp depends on Maokai’s particular set of skills to succeed. When he’s weaker than other tanks on average, he vanishes off the face of the earth. This update's about establishing strategies and situations where you really want Maokai, as well as ones where you really don't. We're shaving away generic strengths like Vengeful Maelstrom and its damage reduction aura, and replacing them with situationally-powerful tools like Nature's Grasp, which can lock down bunches of enemies at once but requires setup to succeed. With new potential to claim and control areas (plus a clarified hatred for spellcasters), choosing Maokai is now a much more intreeguing decision.


TREEMOTIONAL : Maokai’s VO has been updated to match his lore. He’s a mad tree, not a sad tree.
ICONS : Maokai’s ability icons have been updated
ABILITY VISUALS : Maokai’s ability animations and visual effects have been updated
HEALTH  : 572.2  ? 540
ARMOR : 28.7 ? 30

  Passive - Sap Magic

REMOVED SAP STACKING : Sap Magic no longer uses a stacking system
NEW COOLDOWN : 30/25/20 seconds (at levels 1/6/17)
RECKLESS MAGIC : Each time Maokai casts a spell or is struck by an enemy’s spell, Sap Magic’s cooldown is reduced by 4 seconds (once per spellcast)
HEAL : 5/6/7% maximum health (at levels 1/7/13) ? 10/30/50/70/90/110/130 flat, plus 4.5/5.5/6.5/7.5/8.5/9.5/10.5/% maximum health (at levels 1/6/9/11/13/15/17)
THRESHOLD : Sap Magic won’t trigger if Maokai is above 95% health

25px Q - Bramble Smash

NAME : Arcane Smash  ? Bramble Smash
COST : 45/50/55/60/65 mana (unchanged)
COOLDOWN : 8/7.5/7/6.5/6 seconds (unchanged)
CAST TIME : 0.383 seconds ? 0.35 seconds
DAMAGE : 70/115/160/205/250 (+0.4 ability power) (unchanged)
KNOCKBACK : Enemies near Maokai are knocked back a flat distance  ? based on distance from Maokai (closer targets are knocked back slightly more)
MOVEMENT SPEED SLOW : 20/27/34/41/48% for 1.5 seconds  ? 99% for 0.25 seconds

  W - Twisted Advance

COST : 75 mana at all ranks  ? 60/65/70/75/80 mana
COOLDOWN  : 13/12/11/10/9 seconds (unchanged)
DAMAGE : 9/10/11/12/13% (+3% per 100 ability power) target’s maximum health  ? 50/75/100/125/150 (+0.4 ability power) flat damage
ROOT DURATION : 1/1.25/1.5/1.75/2 seconds  ? 1/1.1/1.2/1.3/1.4 second

  UPDATED E - Sapling Toss
Saplings tossed into brush become empowered, lasting longer and dealing extra damage.

COST : 60/70/80/90/100 mana  ? 60 mana at all ranks
COOLDOWN : 12 seconds  ? 11 seconds
SAPLING DURATION  : 40/45/50/55/60 seconds  ? 30 seconds
DAMAGE : 80/120/160/200/240 (+0.6 ability power) flat damage  ? 45/70/95/120/145 flat damage plus 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s maximum health
SLOW  : 50% for 1 second  ? 35% for 2 seconds
NEW FAT SAPLINGS : Saplings tossed into brush last 30/40/50/60/70 seconds and have a larger detonation radius. Enemies caught in the explosion take 100% additional damage over 2 seconds.
MINION/MONSTER CAP : Sapling Toss’s damage against non-champions is capped at 300 (empowered sapling damage over time has its own cap, for a total of 600 per empowered sapling)

  NEW R - Nature's Grasp
Nature’s Grasp creates a massive wall of brambles that slowly advances forward. Each bramble damages and roots the first enemy champion hit.

BRAMBLES : The wall is comprised of five brambles, each of which can affect one champion.
COST : 100 mana
COOLDOWN : 120/110/100 seconds
RANGE : 2500
DAMAGE : 150/225/300 (+0.75 ability power)
ROOT : 0.6-2.4 seconds, scaling up over the first 1000 distance traveled

Health regen down. Q cooldown up at early ranks.

Despite a brief absence, recent changes to Maokai see the Twisted Treant back on top of the teamfight-tank totem pole. Such is the struggle with Maokai - we’re cool with him being viable (as a fair example of what tanks should look like), but his combination of incredible teamfighting and powerful laning phase puts him ahead of the crowd consistently. We’re aiming to pull power from Maokai’s early game and crack open the window you have to bully him before he grows big and strong.


HEALTH REGEN : 8.678 7

  Q - Arcane Smash

COOLDOWN : 6 seconds at all ranks 8/7.5/7/6.6/6 seconds

Health regen down. Q cooldown up at early ranks.

Despite a brief absence, recent changes to Maokai see the Twisted Treant back on top of the teamfight-tank totem pole. Such is the struggle with Maokai - we’re cool with him being viable (as a fair example of what tanks should look like), but his combination of incredible teamfighting and powerful laning phase puts him ahead of the crowd consistently. We’re aiming to pull power from Maokai’s early game and crack open the window you have to bully him before he grows big and strong.


HEALTH REGEN : 8.678 7

  Q - Arcane Smash

COOLDOWN : 6 seconds at all ranks 8/7.5/7/6.6/6 seconds

Base Magic Resist up, and Magic Resist scaling introduced. Sapling duration up.

Maokai’s seen a heavy drop in play since his dominance throughout 2015, surprisingly absent in an environment filled with his other tanky brethren. We’re going easy (as Maokai has a tendency to overcentralize the playing field when too strong), instead focusing on the key areas where he brings utility to his team. It’s also worth noting that Maokai is the last tank left in the game without scaling Magic Resist. It’s a dangerous proposition, but one that we’re embracing as we adopt a ‘wait-and-see’ approach in the event that this flings Maokai too far from the tree.



  E - Sapling Toss

SAPLING DURATION : 35 seconds 40/45/50/55/60 seconds
NEW TREE’S A CROWD : Saplings no longer stack on top of each other. Instead, they shuffle a short distance away from one another.


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

R cooldown up.

The metagame may shift, flavors may come and go, but no matter what the landscape Maokai’s remained the go-to professional toplaner for over a season. Able to peel or dive the backlines flexibly, much of Maokai’s dominance is owed to the consistency of Vengeful Maelstrom. A fight turner in its own right, the sheer uptime of the ultimate means Maokai’s always ready to scrap, leaving little room for opponents to make a move. Upping the cooldown means he’ll still have a high uptime relative to other ultimates, but teams that skirmish and disengage rapidly have more opportunity to catch him with his shields down.

  R - Vengeful Maelstrom

COOLDOWN : 40/30/20 seconds 60/50/40 seconds

Maokai's passive heal down at early levels.

"Maokai's enjoyed a lengthy reign as one of the top Top's in the competitive scene for a while, and for good reason - he's a healthy baseline for what we expect from our Tank class. Despite this, his level of sustain can make it an uphill battle to uproot this twisted treant, so we're chopping down his passive's early effectiveness to open some room for other picks to grow."
  •   Passive - Sap Magic
    • HEALTH RESTORE : 7% of maximum health 5/6/7% of maximum health (upgrades at levels 7 and 13)


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Maokai has been updated! Check out the article if you want the full story, or below if you just want the specifics.

  • General
    • VISUALS : Updated model and textures for base, Charred, Totemic and Festive skins. Haunted Maokai has received a texture update and Goalkeeper Maokai is unchanged.
    • VISUALS : Updated VFX for base and all skins
    • ICONS : New ability icons
    • SPLASH : New base splash


"Maokai's currently running rampant in top lane, partially due to his ability to trade damage with most of the scrappy dudes he finds up there. Given Maokai's R is already a strong defensive ability in a team fight, we realized it probably shouldn't also have so much damage tied to it. "
  •   R - Vengeful Maelstrom
    • MAXIMUM STORED DAMAGE 200/250/300 ⇒ 100/150/200 (base damage remains 100/150/200)

W's damage has been reduced and R has a max duration of 10 seconds per cast.

"Maokai's a pretty cool dude and we're always happy to see a magical tree beating up dragons and yordles, but having a 100% uptime on Vengeful Maelstrom doesn't offer many windows of opportunity (otherwise known as counterplay!), and we may have overshot slightly on his base power."
  •   W - Twisted Advance
    • BASE MAGIC DAMAGE 9/10.5/12/13.5/15% max health ⇒ 9/10/11/12/13% max health
    • ABILITY POWER RATIO +4% max health damage per 100 AP ⇒ +3% max health damage per 100 AP
  •   R - Vengeful Maelstrom
    • NEW MAXIMUM DURATION 10 seconds

Maokai is now a sentient purple people protector. Mana costs and damage on Maokai's abilities have gone down, but he's gained increased disruption with W on a lower cooldown and his Saplings slowing whoever they explode on. W's range has gone down so Maokai doesn't just become a nonstop ganking tree. Vengeful Maelstrom now centers on Maokai and travels with him.

"These changes are to give Maokai more of a 'core' identity as a defensive peeling support tank who can disrupt the baddies that jump on his squishy friends. Some of you might be asking: why so much change for the tree? Old Maokai might not be the strongest jungler on the scene but he's still very capable of shutting down entire lanes in the early to mid game while not contributing much to later teamfights. These updates let us balance around new Maokai kit without bringing back the Maokai pain train of Season 2 (such nonstop reliable tower dives, wow)."

  •   Q - Arcane Smash
    • SLOW DURATION: 2 seconds ⇒ 1.5 seconds
    • COST: 55 mana ⇒ 45 mana
  •   W - Twisted Advance
    • REMOVED CAST TIME: Maokai no longer has to 'wind up' before advancing to an enemy (travel time remains the same)
    • DAMAGE: 80/115/150/185/220 (+0.8 ability power) ⇒ 9/10.5/12/13.5/15% + (0.04 ability power)% of target's maximum health
    • COST: 75/80/85/90/95 mana ⇒ 75 mana at all ranks
    • COOLDOWN: 13 seconds at all ranks ⇒ 13/12/11/10/9 seconds
    • RANGE: 650 ⇒ 525
  •   E - Sapling Toss
    • NEW SPEEDY SAPLINGS: Sapling movement speed now scales with Maokai's bonus movement speed
    • NEW ANNOYING SAPLINGS: Enemies damaged by a sapling explosion are now slowed by 50% for 1 second
    • LANDING MAGIC DAMAGE: 40/75/110/145/180 (+0.4 ability power) ⇒ 40/60/80/100/120 (+0.4 ability power)
    • EXPLOSION MAGIC DAMAGE: 80/130/180/230/280 (+0.6 ability power) ⇒ 80/120/160/200/240 (+0.6 ability power)
    • COST: 70/80/90/100/110 mana ⇒ 60/70/80/90/100 mana
  •   R - Vengeful Maelstrom
    • NEW UTILITY: Vengeful Maelstrom is now self-cast and circles Maokai instead of sitting in a targeted area
    • NEW GOOD JOB MAOKAI: Vengeful Maelstrom now shows (through combat text) how much damage Maokai is mitigating for his teammates (this is only visible to Maokai)
    • INITIAL COST: 75 mana ⇒ 40 mana
    • RADIUS: 550 ⇒ 475

"This is a fix for a longstanding bug where Maokai's slow didn't accurately match his tooltip. We're giving him the benefit of the error."

  •   Q - Arcane Smash
    • BUGFIX: Slow value now matches tooltip ( 20/25/30/35/40 ⇒ 20/27/34/41/48%)


  •   R - Vengeful Maelstrom
    • BONUS DAMAGE :: Fixed a bug where bonus damage stored was lower than intended (now 25% higher)


  • R - Vengeful Maelstrom
    • Added a counter showing how much bonus damage Vengeful Maelstrom is storing


  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Sapling Toss explosion particle can no longer be seen through fog of war


  • Fixed - Maokai will no longer become untargetable or disappear after casting Twisted Advance


  • Vengeful Maelstrom's allied ultimate HUD indicator will now turn grey as soon as it is cast


  • Maokai's tooltips now properly display numbers in his passive as it updates


  • Maokai will now attempt to attack after using Twisted Advance if the target is a champion


  • Sap Magic can now be cast while silenced


  • Base movespeed increased to 310 from 305
  • Base health per level increased to 90 from 82
  • Base armor per level increased to 4.0 from 3.5


  • Fixed a bug where Vengeful Maelstrom was reducing true damage.


  • Arcane Smash damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 95 / 140 / 185 / 230
  • Twisted Advance damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200
  • Sapling Toss lifetime increased to 35 seconds from 24
  • Vengeful Maelstrom
    • Casting delay reduced by 50%
    • Initial mana cost changed to 75 at all levels from 75 / 125 / 175
    • Continual mana cost changed to 30 at all levels from 30 / 35 / 40 per second


  • Twisted Advance levelup tooltip now correctly displays the increase in mana cost
  • Fixed a bug where Maokai's death animation would not play if he is slain during Twisted Advance

  Maokai released


  • 2014

Additional Content