Manamune is a mythical item in League of Legends.
|Effects:||+25 Attack Damage|
|Passive:||Awe: Gain Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent. |
Unique: - Mana Charge: Grants +4 maximum Mana (max +750) for each basic attack, spell cast, and Mana expenditure (occurs up to 2 times every 8 seconds). Transforms in to Muramana at +750 Mana. Grants 1 Mana every 8 seconds.
- Manamune gives 1 attack damage per 50 mana. With its flat 20 bonus attack damage, it provides as much attack damage as a B.F. Sword at 1,250 mana. Taking into account how much Manamune costs, it it's less efficient than a B.F. Sword until 1,878 mana, although it does help with early game mana issues.
- Multiple Manamunes will not stack their mana-based attack damage, as that is a unique passive. While Archangel's Staff is effective with Manamune for stats, its mana bonus does not stack with Manamune's, nor does that of Tear of the Goddess.
- By building a full set of items giving mana—a maxed Manamune, a maxed Rod of Ages, Banshee's Veil, Frozen Heart, and Trinity Force—it is possible to acquire a total of 3,200 bonus mana, which will grant a total of 64 bonus attack damage with Manamune.
- Assuming you are attacking every three seconds and using an ability every three seconds, the 1000-mana unique passive takes 10 minutes to max.
- When the passive Mana Charge bonus reaches the 750 mana cap, the item transforms into Muramana
- Transformation abilities on champions such as Jayce, Elise, and Nidalee will not proc the mana increase.
- Attack > Damage
- Magic > Mana
- Magic > Mana Regen
- The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widley regarded as Japan's greatest swordsmith.
- Manamune has a resemblance to the Soul Calibur blade from the Soul Calibur game series.