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Effects:+25 Attack Damage
+250 Mana
Passive:Awe: Gain Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
Unique: - Mana Charge: Grants +4 maximum Mana (max +750) for each basic attack, spell cast, and Mana expenditure (occurs up to 2 times every 8 seconds). Transforms in to Muramana at +750 Mana. Grants 1 Mana every 8 seconds.
Cost:2,400g (775g)
Sell Value:1,470g

Tear of the Goddess.png
Manamune is a mythical item in League of Legends.


  • Manamune gives 1 attack damage per 50 mana. With its flat 20 bonus attack damage, it provides as much attack damage as a B.F. Sword at 1,250 mana. Taking into account how much Manamune costs, it it's less efficient than a B.F. Sword until 1,878 mana, although it does help with early game mana issues.
  • Multiple Manamunes will not stack their mana-based attack damage, as that is a unique passive. While Archangel's Staff is effective with Manamune for stats, its mana bonus does not stack with Manamune's, nor does that of Tear of the Goddess.
  • By building a full set of items giving mana—a maxed Manamune, a maxed Rod of Ages, Banshee's Veil, Frozen Heart, and Trinity Force—it is possible to acquire a total of 3,200 bonus mana, which will grant a total of 64 bonus attack damage with Manamune.
  • Assuming you are attacking every three seconds and using an ability every three seconds, the 1000-mana unique passive takes 10 minutes to max.
  • When the passive Mana Charge bonus reaches the 750 mana cap, the item transforms into Muramana
  • Transformation abilities on champions such as  Jayce,  Elise, and  Nidalee will not proc the mana increase.


  1. Attack > Damage
  2. Magic > Mana
  3. Magic > Mana Regen

Similar Items


  • The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widley regarded as Japan's greatest swordsmith.
  • Manamune has a resemblance to the Soul Calibur blade from the Soul Calibur game series.

Patch History


Carryover from the changes to Tear.

 Archangel's Staff
Also affects Seraph’s Embrace.

REMOVED MANA REGENERATION : No longer grants mana regeneration
NEW MANA REFUND : Refunds 25% of mana spent

Also affects Muramana

REMOVED MANA REGENERATION : No longer grants mana regeneration
NEW MANA REFUND : Refunds 15% of mana spent

Now has Tear of the Goddess's stacking passive

Sitting on Tear of the Goddess is a gamble - in most cases, you're going for an item that gives you very little combat effectiveness for a big payoff (once you upgrade). While the 'Tear = weak' part is holding up decently, folks who wanted Manamune found themselves putting off their sweet mana sword because there would be certain situations it would actually be harder to stack than its component gem. While the decision on when to upgrade is compelling, we don't want 'Manamune's stacking is just worse' to be the deciding factor.

NEW MIND OVER MANA : Now gains +1 mana every 8 seconds


TOTAL cost : 2200 gold 2400 gold
BUILD path : Tear of the Goddess + Pickaxe + 775 gold

Now builds out of Pickaxe instead of Longsword, costs a little more and has slightly more AD.

"Making this change lets us smooth out the build path for Manamune rather than front-loading it with cheap items and then waiting a full 1000g+ to upgrade."

  • RECIPE: Tear of the Goddess + Longsword + 1040 gold ⇒ Tear of the Goddess + Pickaxe + 625 gold
  • TOTAL COST: 2100 gold ⇒ 2200 gold
  • ATTACK DAMAGE: 20 ⇒ 25


  • Mana Charge
    • Cooldown per charge increased to 4 seconds from 3
    • Updated the tooltip to clarify its actual functionality


  • Attack damage increased to 20 from 10


  • Mana reduced from 350 to 250
  • Attack Damage reduced from 20 to 10
  • Unique Passives are now named "Awe" and "Mana Charge"
  • Transforms into Muramana at 750 Bonus Mana
  • Cost changed from 2,110 (700) to 2,100 (1,000)



  • Tooltip now updates dynamically


  • Now displays its current bonus mana again


  • Now displays your unique bonus mana in its tooltip


  • Attack damage conversion increased to 2% from 1.5%


  • Combine cost increased to 700, total cost is now 2,110
  • Unique passive conversion percent dropped to 1.5% from 2%
  • Unique passive changed to: "Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1,000.


  • Manamune added

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