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The Prophet of the Void
Release Date:June 1, 2010
Cost:4800 BE
880 RP
Health Regen HealthRegen Mini Icon.png :514.4 (+ 0.55)
Mana Mana Mini Icon.png :325.6 (+ 45)
Mana Regen ManaRegen Mini Icon.png :6 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :340
Attack Damage AttackDamage Mini Icon.png :54.7 (+ 3)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 1.36%)
Range Range Mini Icon.png :550
Armor Armor Mini Icon.png :21.88 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.

He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees: League of Legends. Now infused with the power of the Void itself, Malzahar set off to the north to seek his fate.

"The land may melt, the sea may swell, the sky may fall... but They will come."



PassiveVoid Shift
(Innate) When he hasn't recently taken damage or been crowd controlled recently, Malzahar gains 90% damage reduction and crowd control immunity, lingering for 1 second after taking damage or blocking a crowd control effect. Damage from lane minions is not mitigated by this effect, but it does not trigger or reset its cooldown either.
Cooldown: 30 / 18 / 10 / 6 seconds

QCall of the Void  
(Active) Malzahar opens up two portals to the Void that fire projectiles inward, dealing magic damage and silencing enemies.
Cooldown: 6 seconds
Cost: 80 mana
Magic Damage: 70 / 110 / 150 / 190 / 230
(+70% of Ability Power)
Silence duration: 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds

WVoid Swarm 
(Active) Summon a Voidling to fight nearby enemies.

The first time Voidling attacks a champion, large monster, or epic monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they each gain 50% attack speed.

Voidling Details:

  • Attacks deal physical damage plus magic damage (deals 75% damage against monsters)
  • Deals triple damage to lane minions below 25% Health
  • Will not spawn from a Voidling with less than 4 seconds left
  • Prefers to attack targets with Nether Grasp or Malefic Visions and has 100% increased Movement Speed when seeking these targets
  • Otherwise attacks the enemy nearest it
Cost: 80 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Voidling Duration: 10 / 10.5 / 11 / 11.5 / 12 seconds
Damage On-hit: (+30 / 32.5 / 35 / 37.5 / 40% of total Attack Damage) (+10% of Ability Power)

EMalefic Visions  
(Active) Deal magic damage to an enemy target over 4 seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

If the victim is killed, Malzahar gains (+2% of max Mana) and the visions spread to the nearest enemy

Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 15 / 13 / 11 / 9 / 7 seconds
Total Magic Damage: 80 / 115 / 150 / 185 / 220
(+70% of Ability Power)

RNether Grasp  
(Active) Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around it that deals a percentage of their max Health as magic damage per second for 5 seconds.
Cost: 100 mana
Cooldown: 120 / 100 / 80
Magic Damage: [+5 / 7 / 9 (+1.5% per 100 Ability Power) of target's max Health]

Additional Information about the Skill:

Nether Grasp's suppression effect can only be removed with Quicksilver Sash.

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
  2014 GPL Winter 0 1 0 1 0 1.1
  Champions Summer 2013 2 2 0 2 0 5.1
  EU LCS - Spring Season 0 2 1 1 50 1.8
  Tencent Games Arena Winter 2012 0 1 0 1 0 4.3
  IEM Season VI - World Championship 0 1 0 1 0 2.3

Patch History


Passive cooldown up.

While our balance hotfix looks to have solved much of Malzahar’s over-the-top performance (like soloing dragons at level 3), Malzahar’s still ahead of the pack when it comes to mage dominance on 6.9. Void Shift is an important tool to facilitate Malzahar wading through the midlines to lockdown a priority target, but the cooldown is so flexible during laning that it makes most aggression feel meaningless. We’re dramatically increasing the windows opponents have to pull Malzahar out of the void and back to his fountain (especially early game).

  Passive - Void Shift

COOLDOWN : 23-6 seconds (at levels 1-18) 30/18/10/6 seconds (at levels 1/6/11/16)
VOID CLARITY : Cooldown indicator is now also shown on buff bar

5/9/2016 Balance Update

Malzahar is powering through both lane and jungle a bit too well. We're hitting the efficiency of his spells to slow his roll.

  Q - Call of the Void

COST : 60 mana 80 mana

  W - Void Swarm

COST : 60 mana 80 mana
Voidly Duration : 75% 50%
Neutral Monster Damage Reduction : 12 seconds at all ranks 10/10.5/11/11.5/12 seconds

  R - Nether Grasp

NULL ZONE DAMAGE PER SECOND : 6/8/10% 5/7/9% maximum health


Malzahar faces a constant dilemma: never use his abilities in lane or push constantly. This playstyle causes Malzahar to be very binary and non interactive; either he has enough AP to drop his spells on a wave and leave lane or he slowly pushes out, leaving him exposed to constant ganks. As well, the nature of his ultimatcancelable by any CC amakes Malzahar’s curve binary by necessity: you either stop his channel or somebody dies.

In both cases, what Malzahar needs is leeway; a brief window of protection. Adding that window allows us to dial back on Malzahar’s burst and wave clear while giving him more sustained threat in a larger fight. Malz’s actions shouldn’t feel inevitable, but at least he’ll feel less bad about trying to make plays.

He’ll still be the consistently damaging voidling master, but he should feel better about brawling near the frontlines when he brings more sustained cooldowns and a little bit of protection.


SPLASH : Malzahar’s splash art has been updated
TEXTURES : Malzahar’s base textures have been updated
ICONS : Malzahar has all-new ability powericons

  Passive - Void Shift
Malzahar skirts the line between dimensions, activating Void Shift after avoiding direct damage for a period of time. During Void Shift, Malzahar takes heavily reduced damage and is immune to crowd control. Malzahar loses Void Shift a second after taking damage from a non-minion source or blocking a crowd control effect

VOID SHIFT COOLDOWN : 23-6 seconds after taking direct damage (at levels 1-18)

  Q - Call of the Void

COST : 80/85/90/95/100 mana 60 mana
COOLDOWN : 9 seconds 6 seconds
DAMAGE : 80/135/190/245/300 70/110/150/190/230
RATIO : 0.8 ability power 0.7 ability power
CAST TIME : 0.25 seconds 0.5 seconds

  W - Void Swarm
Summons a Voidling. The first time Voidling attacks a champion, large monster, or epic monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they each gain 50% attack speed.

COST : 60 mana
COOLDOWN : 20/19/18/17/seconds
RANGE : 450
VOIDLING DAMAGE ON-HIT : 10/15/20/25/30
VOIDLING DAMAGE RATIO : 0.3/0.325/0.35/0.375/0.4 total attack damage + 0.1 ability power
MINION HATE : Voidlings deal triple damage to lane minions below 25% health
MONSTER SYMPATHY : Voidlings deal 75% damage to monsters
LOCKED OUT : Additional Voidlings won’t spawn if the current Voidling has less than 4 seconds of duration left.
TARGETING : Voidlings prefer to attack targets afflicted by Malefic Visions or Nether Grasp, gaining 100% movement speed when moving toward them
REMOVED THINK FOR YOURSELVES! : Voidlings no longer prefer to attack champions that Malzahar has basic attacked

  E - Malefic Visions

COST : 60/75/90/105/120 mana 60/70/80/90/100 mana
DAMAGE : 80/140/200/260/320 80/115/150/185/220
RATIO : 0.8 ability power 0.7 ability power
MANA REFUND ON AFFLICTED KILL : 10/14/18/22/26 mana 2% maximum mana
KEEP WATCHING : If an afflicted enemy is hit by Call of the Void or Nether Grasp, Malefic Visions’ duration is refreshed.

  R - Nether Grasp
Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around them that deals damage to all enemies inside for the duration.

DAMAGE : 250/360/440 6/8/10% maximum health per second to all targets in the Null Zone
RATIO : 1.3 ability power 1.5% of the target’s maximum health per 100 ability power, per second
REMOVED CAST TIME : 0.25 seconds Removed

W damage down.

Malzahar’s been sleeping just below the surface of too powerful for a long time, only just recently breaking through the top of Strong Mountain. Instead of taking away from his signature lane control and single-target lockdown, we’re opting to chip away at his unintended strengths, targeting incidental area damage instead.

  W - Null Zone

damage : 4/5/6/7/8% of target's maximum health 4/4.5/5/5.5/6% of target's maximum health

Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:

  • Malphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock

  • Malzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier

    • Shen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket

  • Wukong
    • Base, General, Jade Dragon, Volcanic

  • Xin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

Nether Grasp is cheaper. We probably don't need to summarize these.

"We realize that high mobility mages are currently valued in the competitive landscape, but buffing Malz against his identity ends up flattening the role of a mage and inhibits other forms of role experimentation. Still, streamlining Nether Grasp's mana cost to be in line with other high cooldown ultimates was a change Malz could use, so we heeded the call (... of the void)."

  •   R - Nether Grasp
    • COST: 150 mana ⇒ 100 mana

Malzahar's voidling's attack priority system has been reworked to function more intuitively and not just occasionally sit there.

  •   Passive - Summon Voidling
      • Attack the target of Nether Grasp.
      • Attack the nearest champion with Malefic Visions.
      • Attack the nearest non-champion with Malefic Visions.
      • Attack the nearest enemy.
      • Attack priorities no longer conflict with each other, causing the Voidling to continuously switch targets.


  •   R – Nether Grasp
    • Now halts the target's movement if they were being moved by a friendly effect (dashes, jumps, etc.)


  • Call of the Void
    • Missile visibility from fog of war and brush now consistent with other missiles
  • Summon Voidling
    • Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions


  • Call of the Void
    • Now correctly grants vision on the entire line path
    • Damaged targets will now always become visible
  • Malefic Visions
    • Will now jump when active on a zombified champion (i.e. Karthus, Kog'Maw, Zyra, etc.)


  • Call of the Void
    • Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120
  • Null Zone
    • Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130


  • Base Movement Speed increased by 25.


  • Fixed a bug where Voidlings could get stuck in walls when using abilities in impassible terrain


  • Summon Voidling (Passive)
    • Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn't present
    • Voidling pathing and general AI improved
    • Voidlings will now hide in brush and won't attack if Malzahar is in brush and not in combat
    • Voidling dance animation added
  • Call of the Void
    • Delay is now consistent at 0.6 seconds
    • Now deals damage in a single hit - rather than two separate hits
    • Now grants vision along the entire line path - rather than only at the two end points
    • Now deals damage to units surrounding the end points
  • Null Zone
    • Cast time removed - Malzahar may now cast this ability while moving
    • Damage now starts 0.25 seconds after casting the ability
  • Nether Grasp
    • Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
    • Voidlings prioritize champions immobilized in Nether Grasp above all other priorities


  • Fixed a bug where Call of the Void would not finish casting if Malzahar died.
  • Nether Grasp
    • Fixed a bug where Nether Grasp couldn't break with distance
    • Nether Grasp will now stop channeling if the target becomes a zombie


  • Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5


  • Null Zone
    • Damage reduced to 4 / 5 / 6 / 7 / 8% from 5 / 6 / 7 / 8 / 9%
    • Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
    • Cooldown reduced to 14 seconds from 16
  • Nether Grasp's ability power ratio reduced to 1.3 from 1.5


  • Fixed a bug where the Malefic Visions spell cast by opposing Malzahars behaved inproperly


  • Null Zone
    • Percent of health damage increased to 5 / 6 / 7 / 8 / 9% from 4 / 5 / 6 / 7 / 8%
    • No longer has a minimum damage dealt
  • Voidlings now spawn after 4 casts instead of after 5


  • Nether Grasp range reduced to 700 from 750
  • Call of the Void mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130
  • Null Zone mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140


  • Call of the Void cooldown reduced to 9 seconds from 10
  • Null Zone
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 90 / 105 / 120 / 135 / 150
    • No longer places a blank buff on Malzahar
  • Malzahar's Voidlings will now attack the target affected by Malzahar's most recently cast Malefic Visions
  • Nether Grasp
    • Now suppresses summoner spells in addition to stunning the target
    • Range increased to 750 from 650


  • Base movement speed incraesd to 315 from 310
  • Malefic Visions
    • Range increased to 650 from 600
    • Cooldown reduced to 15 / 13 / 11 / 9 / 7 from 16 / 14 / 12 / 10 / 8
  • Nether Grasp range increased to 650 from 575


  • Nether Grasp
    • Range increased to 575 from 450
    • Fixed a bug where the stun component would not break even if the channel was broken


  • Fixed a bug where a Voidling's attacks would reveal Malzahar through the Fog-of-War and Brush
  • Increased Voidling's movement speed to 451 from 419



Additional Content