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Lee Sin

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Lee Sin
The Blind Monk
Release Date:April 1st, 2011
Cost:4800 BE
880 RP
Health Regen HealthRegen Mini Icon.png :570.8 (+ 0.7)
Energy Energy Mini Icon.png :200 (+ 0)
Energy Regen EnergyRegen Mini Icon.png :50 (+ 0)
Movespeed MovementSpeed Mini Icon.png :350
Attack Damage AttackDamage Mini Icon.png :61.176 (+ 3.2)
Attack Speed AttackSpeed Mini Icon.png :0.651 (+ 3%)
Range Range Mini Icon.png :125
Armor Armor Mini Icon.png :24.216 (+ 3.7)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


  • Current
  • League Judgement
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

"The actions of one may sunder the world, but the efforts of many may rebuild it."

-  Lee Sin

Candidate: Lee Sin

Date: 31 March, 21 CLE


Lee Sin crosses the Great Hall with an aura of confidence unusual for a blind man. He seems to gather sensory information so efficiently it makes one wonder whether, for him, blindness is a weakness or a strength.

His physique is exceedingly understated, tuned only for practical use by years of martial study. What he lacks in size, he makes up for with presence. His conviction is absolute. He pads straight to the doors, then stomps the ground. His head moves up the door, tracking the resulting sound.

He chuckles at the inscription.


A damp echo trickled outward as the doors thud shut behind Lee Sin, painting the room's cramped dimensions in his mind. The sound was low and the air was stuffy, distorting the noise and accenting his mental image with a subtle blur. In the crannies of the musty stone, fading but distinct human scents lingered, the trace pheromones of violent emotion.

But Lee Sin was transfixed on the overwhelming stench of ready magic.

Arcane potential loomed in the air around him, more than he had ever sensed before. The Reflecting Chamber swelled with it. To most, it would be imperceptible, likely misinterpreted as jitters or dread. It had the quality of the calm before the storm: a pregnant stillness, a swindling serenity. Lee Sin knew that this room, in its current state, was an amplifier, an accelerant for sorcery. He could taste the magical anticipation, like a static charge waiting to be released.

The aroma of fresh pine was suddenly everywhere. He stepped back.

And fire engulfed him.

The sensation was familiar more than anything else. Before the frantic damage reports arrived from nerves all over his body, he shut down part of his mind. He refused the pain access. Now there was only intensity and focus. Here he was again, amidst the flames.

In a disturbing way, it felt like home.

Five months had passed since he began the protest of the Noxian occupation in Ionia. He lit, without any pretense of survival, the pyre that consumed his flesh for two months. In that time, with agony tugging at his sanity, Lee Sin discovered things which hid deep within the soul, inner truths that revealed themselves only in the face of certain annihilation. Just before the lapping flames were to claim his final breath, his fellow monks arrived with the news that Ionia was free.

"It was a cleansing fire, wasn't it?" He recognized the bold timbre of his former mentor, Reginald Ashram, as acutely as the blaze surging around him. Ashram was one of the few people in Valoran privy to the secrets of Lee Sin's past.

"Pain does not heal the heart, it only focuses the mind."

"In this case, it focused many minds, and led to Noxus' withdrawal from Ionian territory."

"A happy turn of events." Lee Sin smiled, although the flickering heat on his face made him wonder if Ashram could see it.

"But you still haven't forgiven yourself."

Lee Sin sank to a meditative pose and the fire billowed in return. This, ironically, was his sanctuary.

"The past remains, no act will undo it." His tongue knew these words like the grooves of his teeth.

"Why do you want to join the League, Lee Sin?"

"I have much yet to do."


Remaining seated, Lee Sin raised one hand to his chest, fire dancing upon it. He swept it forward so sharply that the pyre flickered, and the flames on his arm were completely extinguished.

"A decisive strike may finish a battle," He paused as flames crept back up his outstretched arm, "but the evils of this world persist. To combat them, we must remain diligent." The fire reached his hand again, and he closed it with such force that a shock wave rippled out, expunging the blaze that consumed him. The wave whipped across Ashram, and he took a half-step back.

"How did you survive that fire?"

"I found the purpose I had lost so long ago."

"And what is that purpose? What is your ultimate goal?" There was an urgency in Ashram's voice, a hint of concern that puzzled Lee Sin. Ashram felt threatened.

"One does not need a destination to have direction. Is a drop of water finished when it flows from the brook to the ocean? Is it complete when it rises to join the clouds? Has it failed when it falls upon the land?" An obliging drop of sweat rolled down his forehead.

"What is your direction?"

"To do what is right. To protect the overlooked things which matter most." The drop of sweat hovered on the edge of his brow. "You can find them in the bubbling of the brook, the shade of the passing cloud, or the coolness of the rain." On cue, the drop fell to his waiting palm.

Ashram phrased his response carefully. "Your protest moved all of Valoran to action. Nearly to military action. This is a tremendous amount of power for one man to wield. What happens if that one man's intentions become corrupt?"

"Then I hope other men find the good in themselves to do what is right."

The inquisitor reeked of frustration. He was unused to vulnerability, uncomfortable with all that Lee Sin could perceive.

"How does it feel to expose your mind?" The question was bitter and hollow, deprived of its usual gravitas.

"I would ask you the same question."

Silence ensued.

Lee Sin knew he was alone. The magical potency was gone, spent, and in its place sat an atmosphere of somber fatigue. This was the emotional residue of those who had completed the trial before him. Its flavor was bittersweet.

In one graceful, fluid motion, Lee Sin was on his feet. His clothes and skin were intact, as though untouched by the flames. A fresh breeze swept through the room. Lee Sin could sense the shape of its current as it moved, like a serpent returning to coil in its nest.

Lee Sin lingered a moment, head bowed in appreciation of the champions who had passed this threshold before him.

One life past, one life ahead.

So the Blind Monk joined the League of Legends.


(Innate) After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/10 Energy each.

QSonic Wave / Resonating StrikeBanshee's Veil.png

(Active) Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Cost: 50 Energy
Range: 975
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Physical Damage: 50 / 80 / 110 / 140 / 170
(+90% of bonus Attack Damage)
(Active) Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.
Cost: 30 Energy
Range: 1100
Base Physical Damage: 50 / 80 / 110 / 140 / 170
(+90% of bonus Attack Damage)

WSafeguard / Iron Will

(Active) Lee Sin shields himself, or dashes towards a target ally unit, shielding them both from damage for the next 2 seconds. After using Safeguard, Lee Sin can cast Iron Will within the next 3 seconds.
Cost: 50 Energy
Cooldown: 14 seconds
Range: 700
Shield Strength: 40 / 80 / 120 / 160 / 200
(+80% of Ability Power)
(Active) For the next 5 seconds, Lee Sin gains bonus Lifesteal and Spell Vamp.
Cost: 30 Energy
Spell Vamp & Lifesteal Bonus: 5 / 10 / 15 / 20 / 25%

ETempest / CrippleBanshee's Veil.pngCleanseQss.png

(Active) Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Cost: 50 Energy
Cooldown: 10 seconds
Radius of AoE: 350
Magic Damage: 60 / 95 / 130 / 165 / 200
(+100% of bonus Attack Damage)
(Active) Lee Sin cripples all enemies revealed by Tempest reducing their Movement Speed. The Movement Speed recover over 4 seconds.
Range: 600
Cost: 30 energy
Initial Slow: 20 / 30 / 40 / 50 / 60%

RDragon's RageBanshee's Veil.png
(Active) Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. Enemy champions that collide with the target take a percentage of the target's Bonus Health as physical damage
No Cost
Range: 375
Knockback Distance: 1,200 (estimate)
Cooldown: 90 / 75 / 60 seconds
Physical Damage: 200 / 400 / 600 (200% of bonus Attack Damage)
Bonus Health Damage: (15 / 18 / 21% of bonus Health)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 17 61 36 25 59 91.8
Riot 2019 logo small.png All-Star Paris 2014 3 8 5 3 62.5 64.7
LCS logo small.png 2014 NA LCS Spring Playoffs 5 6 3 3 50 61.1
LCS logo small.png 2014 NA LCS Spring Round Robin 22 32 13 19 40.6 47.8
LCS logo small.png 2014 EU LCS Spring Playoffs 3 5 4 1 80 40

Patch History


Flurry's energy return is front-loaded. Kicking champions into other champions will deal more damage based on their bonus health.

Lee Sin buffs. This is not a drill.

For professionals, Lee Sin is a perfect champion; a strong contributor at each stage of the game, flexible in item builds and adaptable to almost any scenario. For the average player however, he’s that champion you wish you didn’t see on your team due to the sheer number of games required to reach a certain level of competency.

Because of this, these changes are aimed at raising Lee’s floor (that is to say his ‘basic effectiveness’) rather than his maximum potential and give an edge to those players taking their first steps on the road of Blind-Monasticism. While those same top players will find these useful in certain scenarios, Average Joe Lee Sin should enjoy more fluidity as they climb the ranks.

25px Passive - Flurry

ENERGY RETURN : 15 energy per hit 20 energy on the first attack, 10 energy on the second

25px R - Dragon's Rage

NEW THE BIGGER THEY ARE : Enemy champions that collide with the target take 15/18/21% of the target's bonus health as physical damage

Mass Texture Rebalance (Part 9)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the Rift. "
  •  Kayle
    • Base, Battleborn, Judgment, Silver, Unmasked, Viridian
  •  Lee Sin
    • Base, Acolyte, Dragon Fist, Muay Thai, Traditional
  •  Pantheon
    • Base, Full Metal, Myrmidon, Perseus, Ruthless
  •  Rumble
    • Base, Bilgerat, Rumble in the Jungle
  •  Ryze
    • Base, Dark Crystal, Human, Pirate, Professor, Tribal, Triumphant, Uncle, Zombie

Base armor and base health regeneration are going down slightly.

"We've made enough jokes throughout the patch notes at the expense of Lee Sin's constant dominant power, but we're making some small pre-emptive modifications just in case. Aside from Kha'Zix (for which we have changes), Lee is still a jungler who has the potential to be very oppressive in the early game, so we're tuning up his weaknesses by a small amount."
  • General
    • BASE ARMOR : 26 24
    • BASE HEALTH REGENERATION : +9.4 health per 5 seconds +7.4 health per 5 seconds

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):


"Part two of three. Around here is where most would make a joke about Lee Sin being blind. We will not."
  • General
    • BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances

Lee's shield duration got cut in half, and Cripple no longer reduces attack speed (only movement speed)

"Like Elise, Lee Sin has a ton of strengths and few weaknesses, so it's equally tough to find the right direction to take him. In this case, after considering a lot of player feedback about Lee Sin's identity as a high-pressure early jungler who falls off late, we're maintaining that direction in our changes (specifically through the late-game falloff on his survivability and utility)."
  • General
    • BASE HEALTH REGEN 6.95 health per 5 seconds ⇒ 8.95 health per 5 seconds
  • Safeguard.jpg W - Safeguard
    • SHIELD DURATION 4 seconds ⇒ 2 seconds
  • Cripple.jpg E - Cripple
    • REMOVED NEVER SKIP LEG DAY Cripple no longer reduces enemy attack speed (only reduces movement speed)

Safeguard's cooldown will be cut in half if Lee Sin uses it on an allied champion or himself. In exchange, Safeguard's cooldown has gone up and will no longer give Lee a shield if he dashes toward a non-champion unit.

"Even though he was designed to be a high-risk early game champion, Lee Sin can get around making risky plays because of his high mobility and early game base power. We were considering some larger changes to give Lee more early game risk and a way forward into the end game, but your concerns that we would be heavily altering some of Lee's core play patterns (which wasn't our intent!) helped us decide that we should slow our roll. These changes mean Lee will need to take more risks in mobility but don't touch his overall power curve. They also give Lee a real reason to play with his teammates rather than inanimate wards."

  • Safeguard.jpg W - Safeguard
    • COOLDOWN: 9 seconds ⇒ 14 seconds
    • "NEW" UTILITY: Cooldown reduced by 50% if cast on Lee Sin or an allied champion
    • SHIELD DURATION: 5 seconds ⇒ 4 seconds
    • "REMOVED" UTILITY: Lee Sin gains a shield when Safeguard is cast on non-champion units
  • IronWill.jpg W - Iron Will
    • DURATION: 5 seconds ⇒ 4 seconds

Summary: Safeguard no longer shields minions or makes wards invulnerable when Lee Sin dashes to them.

"We like that Lee Sin could make cool plays without relying on teammates to Safeguard to, but felt we could trim some of his extraneous power without removing the real ‘fun' of it."

  • W - Safeguard
    • Now only shields the target if the ally is a champion


  • Safeguard
    • Fixed a bug where the tooltip incorrectly stated that  Lee Sin regained energy when the shield was broken
  • Iron Will
    • No longer grants armor while active
    • Life steal and spell vamp increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%
  • Cripple
    • Slow amount reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%
    • Range reduced to 600 from 800


  • Base Movement Speed increased by 25.


  • Iron Will
    • Life Steal and Spell Vamp reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%
    • Cooldown increased to 9 seconds from 8
  • Safeguard cooldown increased to 9 seconds from 8


  • Sonic Wave base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165 (Hotfixed 2/21 due to an unintended nerf in the  Nautilus patch)


  • Flurry attack speed bonus reduced to 40% from 50%
  • Sonic Wave missing health damage reduced to 8% from 10%


  • Sonic Wave
    • Cooldown increased to 11 / 10 / 9 / 8 / 7 from 10 / 9 / 8 / 7 / 6 seconds
    • Attack damage ratio reduced to 0.9 from 1.0
  • Safe Guard range reduced to 700 from 750


  • Resonating Strike will now only automatically attempt to attack champions rather than all enemies


  • Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike


  • Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner


  • Energy costs on all spells reduced to 50 / 30 from 60 / 40
  • Safeguard shield no longer restores energy when the shield is destroyed
  • Tempest range increased to 450 from 400


  • Fixed a bug where Resonating Strike could follow the target over indefinite distance


  • Sonic Wave
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
    • Improved the general missile usability
  • Resonating Strike base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
  • Safeguard range increased by 50
  • Iron Will lifesteal and spell vamp percent reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30

April 5th Hotfix

  • Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8
  • Tempest/Cripple AD ratio increased to 1.0 from 0.6
  • Dragon's Rage AD ratio increased to 2.0 from 1.5
  • Flurry's Energy restoration increased to 15 from 10

 Lee Sin released


  • 2014

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