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The Spear of Vengeance
Release Date:November 20, 2014
Cost:6300 BE
975 RP
Health Regen HealthRegen Mini Icon.png :517.76 (+ 0.55)
Mana Mana Mini Icon.png :231.8 (+ 35)
Mana Regen ManaRegen Mini Icon.png :6.3 (+ 0.4)
Movespeed MovementSpeed Mini Icon.png :325
Attack Damage AttackDamage Mini Icon.png :62.92 (+ 2.91)
Attack Speed AttackSpeed Mini Icon.png :0.644 (+ 2.5%)
Range Range Mini Icon.png :550
Armor Armor Mini Icon.png :19.012 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


“When wronged, we seek justice. When hurt, we strike back. When betrayed, the Spear of Vengeance strikes!”

A specter of wrath and retribution,  Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those whose cause she deems worthy of her skills. Woe betide those who become the focus of Kalista’s wrath, for any pact sealed with this grim hunter can only end on the cold fire of her soul-spears.

In life, Kalista was a proud general, niece to the powerful king of an empire none now recall. She lived by a strict code of honor and expected others to do the same, serving her king and queen with utmost loyalty. Her king had many enemies, and when the rulers of a conquered land sent an assassin to slay him, only the speed of Kalista’s sword arm averted disaster. But in saving the king, she damned the queen. The assassin’s deflected blade was envenomed and sliced the arm of the king’s wife. The greatest priests, surgeons and sorcerers were summoned, but none could draw the poison from the queen’s body. Even the king’s magic could only slow its progress. Wracked with grief, the king dispatched Kalista to quest for a cure. Before departing, she tasked Hecarim of the Iron Order to stand at the king’s side in her stead. He reluctantly accepted this task, bitter at being denied the chance to join Kalista.

Kalista traveled the world, seeking a cure from learned scholars, hermits and mystics, but always without success. Finally, she learned of a legendary island beyond the ken of mortal eyes, a place said to hold the key to eternal life – the Blessed Isles - and set sail on a last voyage of hope. The island’s inhabitants knew of her quest and, seeing the purity of her intent, drew her boat to the shores of their island. Kalista begged them to heal the queen, and the master of the order instructed Kalista to bring her to the island, where they would cleanse her body. As Kalista boarded her ship, she was given arcane words to pierce the glamours protecting the island, but was warned against sharing that knowledge. Kalista sailed for her homeland, but arrived too late; the queen was already dead.

The king had descended into grief-stricken madness, locking himself in his tower with the queen’s festering corpse. Her uncle learned of Kalista’s return and demanded she tell him what she had found. With heavy heart, for she had never before broken her oath to the king, Kalista refused, remembering the warning given to her and knowing there was no purpose in bringing a corpse to the island. The king named her a traitor and imprisoned her until such time she relented. There Kalista remained until Hecarim convinced her to tell the king what she knew. He urged her to let the king find peace, either in his wife returning to him or in finally accepting she was gone and allowing her to be buried on the Blessed Isles. Between them they could assuage the king’s madness and bring him back with no harm being done. Hesitantly, for she sensed something amiss in Hecarim, Kalista agreed.

And so the king sailed for the Blessed Isles with a flotilla of his fastest ships. Kalista spoke the mystic words to undo the veil shrouding their destination and the king cried out as its glittering coast was revealed. The king marched towards a distant white city at the centre of the island where he was met by the master of the island’s guardians. The king ordered the man to bring his wife back from the dead, but was told that trying to cheat death went against the natural order of the world. The king flew into a fevered rage and commanded Kalista to kill the guardian.

Kalista refused and spoke of the great man he had once been, but her appeals fell on deaf ears and he again ordered the guardian’s death. Kalista called on Hecarim to stand with her, but Hecarim now saw a chance to realize his long-simmering ambition of replacing Kalista as the king’s favorite. He stepped towards Kalista as if to stand at her side, but instead drove his spear through her back in a monstrous act of betrayal. The Iron Order joined him in treachery, their own spears plunging into Kalista’s body as she fell. A brutal melee erupted, with those devoted to Kalista fighting desperately against Hecarim and his knights. Despite their courage and skill, their numbers were too few and Hecarim’s men slew them to a man. As Kalista’s life faded and she watched her warriors die, she swore vengeance with her dying breath upon those who had betrayed her.

When next Kalista opened her eyes, they were filled with the dark power of unnatural magic. The Blessed Isles had been transformed into a twisted mockery of life and beauty, a place of darkness filled with howling spirits condemned for all eternity to the nightmare of undeath. She knew nothing of how this had happened, and even as she clung to her last memories of betrayal, they slowly faded until all that remained was a thirst for vengeance burning in her ruined chest.

A thirst that can only be slaked in the blood of traitors.


The sword-wife stood amid the burnt out ruin of her home. Everything and everyone that mattered to her was gone, and she was filled with fathomless grief... and hate. Hate was now all that compelled her.

She saw again the smile on his face as he gave the order. He was meant to be their protector, but he'd spat upon his vows. Hers was not the only family shattered by the oath-breaker.

The desire to go after him was strong. She wanted nothing more than to plant her sword in his chest and watch the life drain from his eyes... but she knew she would never be able to get close enough to him. He was guarded day and night, and she was but one warrior. She would never be able to fight her way through his battalion alone. Such a death would serve no purpose.

She took a shuddering breath, knowing there was no coming back.

A crude effigy of a man, formed of sticks and twine, lay upon a fire-blackened dresser. Its body was wrapped in a scrap of cloth torn from the cloak of the betrayer. She'd pried it from her husband's dead grasp. Alongside it was a hammer and three rusted nails.

She gathered everything up and moved to the threshold. The door itself was gone, smashed to splinters in the attack. Beyond, lit by moonlight, lay the empty, darkened fields.

Reaching up, the sword-wife pressed the stick-effigy to the hardwood lintel.

"I invoke thee, Lady of Vengeance," she said, her voice low, trembling with the depth of her fury. "From beyond the veil, hear my plea. Come forth. Let justice be done."

She readied her hammer and the first of the nails.

"I name my betrayer once," she said, and spoke his name aloud. As she did so, she placed the tip of the first nail to the chest of the stick-figure. With a single strike, she hammered it in deep, pinning it to the hardwood door frame.

The sword-wife shivered. The room had become markedly colder. Or had she imagined it?

"I name him twice," she said, and she did so, hammering the second nail alongside the first.

Her gaze dropped, and she jolted in shock. A dark figure stood out in the moonlit field, a hundred yards in the distance. It was utterly motionless. Breathing quicker, the sword-wife returned her attention to the unfinished task.

"I name him thrice," she said, speaking again the name of the murderer of her husband and children, before hammering home the final nail.

An ancient spirit of vengeance stood before her, filling the doorway, and the sword-wife staggered back, gasping involuntarily.

The otherworldly being was clad in archaic armor, her flesh translucent and glowing with spectral un-light. Black Mist coiled around her like a living shroud.

With a squeal of tortured metal, the spectral figure drew forth the blackened spear protruding from her breastplate — the ancient weapon that had ended her life.

She threw it to the ground before the sword-wife. No words were spoken; there was no need. The sword-wife knew what was being offered to her — vengeance — and knew its terrible cost: her soul.

The spirit watched on, her face impassive and her eyes burning with an unrelenting cold fury, as the sword-wife picked up the treacherous weapon.

"I pledge myself to vengeance," said the sword-wife, her voice quivering. She reversed the spear, aiming the tip inward, towards her heart. "I pledge it with my blood. I pledge it with my soul."

She paused. Her husband would have pleaded for her to turn away from this path. He would have begged her not to condemn her soul for theirs. A moment of doubt gnawed at her. The undying specter watched on.

The sword-wife's eyes narrowed as she thought of her husband lying dead, cut down by swords and axes. She thought again of her children, sprawled upon the ground, and her resolve hardened like a cold stone in her heart. Her grip tightened upon the spear.

"Help me," she implored, her decision made. "Please, help me kill him."

She rammed the spear into her chest, driving it in deep.

The sword-wife's eyes widened and she dropped to her knees. She tried to speak, but only blood bubbled from her lips.

The ghostly apparition watched her die, her expression impassive.

As the last of the lifeblood ran from her body, the shade of the sword-wife climbed to her feet. She looked down at her insubstantial hands in wonder, then at her own corpse lying dead-eyed in a growing pool of blood upon the floor. The shade's expression hardened, and a ghostly sword appeared in her hand.

An ethereal tether, little more than a wisp of light, linked the newly formed shade to the avenging spirit she had summoned. Through their bond, the sword-wife saw her differently, glimpsing the noble warrior she had been in life: tall and proud, her armor gleaming. Her posture was confident, yet without arrogance; a born leader, a born soldier. This was a commander the sword-wife would have willingly bled for.

Behind the spirit's anger, she sensed her empathy — recognition of their shared pain of betrayal.

"Your cause is our cause," said Kalista, the Spear of Vengeance. Her voice was grave cold. "We walk the path of vengeance as one, now."

The sword-wife nodded.

With that, the avenging spirit and the shade of the sword-wife stepped into the darkness and were gone.


Kalista begins the game with a unique item, The Black Spear.pngThe Black Spear

PassiveMartial Poise
Martial Poise.png
(Innate) Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.

Lunge distance scales with boot tier.

Kalista's Basic Attacks have unique drawbacks. They:
* Cannot be cancelled;
* Miss if her target leaves vision;
* Deal only (90% of her total Attack Damage).

QPierceBanshee's Veil.png
(Active) Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy struck.

If Pierce scores a kill, the spear will continue onward, passing all Rend.png Rend stacks from the dead victim to the next enemy it hits.

Cooldown: 8 seconds
Range: 1150
Physical Damage: 10 / 70 / 130 / 190 / 250
(+100% of Attack Damage)

WSentinelBanshee's Veil Grey.png
(Passive) When Kalista is near her Oathsworn, she gains bonus Attack Speed. If they both basic attack the same target, she deals a percentage of their man health as magic damage. 10 second cooldown per target.

(Active) Send a soul Sentinel to patrol an unseen area. Champions they see are revealed for 4 seconds. Sentinels last 3 laps.

Cost: 25 mana
Cooldown: 30 seconds
Recharge: 90 / 80 / 70 / 60 / 50
Attack Speed: 9 + (1% per level)
Magic Damage: (+5 / 7.5 / 10 / 12.5 / 15% of target's max Health)
Max. Damage Vs. Monsters: 100 / 125 / 150 / 175 / 200

ERendBanshee's Veil.png
While off cooldown, Kalista's spears pierce their target, lingering for 4 seconds.

(Active) Rip the spears from nearby targets, dealing physical damage and slowing their Movement Speed fopr 2 seconds. Each extra spear increases Rend's damage.

If Rend Kills at least one taget, its cooldown is reset. If Rend Kills two or more targets, its mana cost is refunded.

Cost: 30 Mana
Cooldown: 14 / 12.5 / 11 / 9.5 / 8 mana
Physical Damage: 20 / 30 / 40 / 50 / 60 (+60% of Attack Damage)
Damage per Additional Spear: 5 / 9 / 14 / 20 / 27 (+20 / 22.5 / 25 / 27.5 / 30% of Attack Damage)
Slow: 25 / 30 / 35 / 40 / 45%

RFate's CallBanshee's Veil.png
Fate's Call.png
(Active) Kalista draws her The Black Spear.png The Black Spear Oathsworn ally next to her, making them untargetable and disabling their spells for 4 seconds. Kalista's Oathsworn ally must be within 1100-range to cast Fate's Call.

During Fate's Call, Kalista's Oathsworn can right-click a target location to dash there, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their maximum attack range from the target.

Cost: 100 mana
Range: 1200
Cooldown: 120 / 90 / 60 seconds

Patch History


Less attack speed unless near Kalista's Oathsworn. W damage and sentinel laps down. R's pull range down.

We’ve talked in previous patches about Kalista’s competing identities, and with her dominating professional and normal play alike, we’re going to revisit that concept. In the past, we’ve struggled to reconcile Kalista’s teammate-focused oathsworn gameplay with her independent ‘hop around and spear everyone to death’ carry fantasy. Having multiple strengths is fine, but in the case of Kalista - ‘I’m incredible at 2v2’ (thanks to Fate’s Call) and ‘I’m incredible 1v1’ run counter to one another, making it hard for teams to know how or even when to fight back.

These changes are all about letting Kalista have the best of both worlds - but only if she’s near her Oathsworn. Pair the greater emphasis on their bond with a general reduction of power on some more extraneous mechanics means Kalista and her ally will need to be more in sync than ever to achieve the same dominance.


BASE ATTACK SPEED : 0.694 0.644

Sentinel.png W - Sentinel

PASSIVE DAMAGE : 10/12.5/15/17.5/20% of the target's maximum health⇒ 5/7.5/10/12.5/15% of the target's maximum health
NEW NEVER LETTING GO : Now passively grants Kalista 9-27% bonus attack speed (based on her level) whenever she's near her Oathsworn

Fate's Call.png R - Fate's Call

OATHSWORN DASH RANGE : 1200 (unchanged)

E's less mana-efficient when rending single targets.


SPEARS FOREVER : Fixed a bug where Kalista sometimes continued autoattacking through a few loss-of-control states (ex. Guardian Angel, Lulu's W - Polymorph)

Rend.png E - Rend

COST : 40 mana 30 mana
REFUND ON MULTI-KILL : 40 mana 30 mana

Higher base attack speed, but worse attack speed per level. Passive dash speed scales with attack speed.

Just as other marksfolk align with cooldown reduction or critical strike chance as a core stat, we're pushing Kalista to embrace attack speed as her primary scaling given her stand-out strengths as a bunny-hopping battle-banshee.


BASE ATTACK SPEED : 0.658 0.694
COMMITTED RELATIONSHIP : Fixed a bug where The Black Spear remained available for purchase throughout the game

Martial Poise.png Passive - Martial Poise

NEW RAPID HOPS : The speed of Martial Poise's jump now only scales with attack speed (can be negatively affected by attack speed slows)


Short summary here: we found a bug with Kalista's W passive where it wasn't interacting properly with melee Oathsworn champions. We're tracking down a proper fix for the issue but do not plan to disable Kalista for the time being.

So what is the bug? Basically if Kalista marks a champion with her W passive, her melee Oathsworn buddy must hit that champion twice to trigger the passive (also: the passive won't trigger if the buff wears off before the second hit). Most melee champions won't have enough base attack speed in the early game to attack twice in the duration of a single mark, so potential workarounds include the melee champion marking the opponent first, or Kalista 'refreshing' the mark with multiple hits. Thanks for your patience as we fix this bug!

Sentinel.png W - Sentinel

TEMPORARY MATH ADJUSTMENTS : We are aware of a bug where melee Oathsworn champions must hit a marked champion twice before they trigger the passive damage bonus.

W's passive cooldown increased and damage lowered. R's cooldown increased.

Since her addition, Kalista’s had a split-identity; she’s both one of the more independent carries in the league (thanks to her passive’s mobility and Rend’s resets) as well as one of its more team-dependent (due to her Oathsworn damage procs and Fate’s Call’s flexible engage/disengage). We’ll spare you the song-and-dance; like Fizz’s changes this patch these identities are at constant odds, changing what might be an all-or-nothing risky marksman into one that has very few weaknesses to attack no matter the stage of the game.

The below changes reflect a commitment to her ‘solo-carry’ style, making most of her ally-empowered power excessive by contrast. Lowering the extraneous power in the frequency and impact of her Oathsworn interactions open windows for opponents looking to brute force their way through the sheer skirmish and kiting power Kalista presents.

Sentinel.png W - Sentinel

PASSIVE COOLDOWN : 6 seconds 10 seconds
PASSIVE DAMAGE : 12/14/16/18/20% of the target's maximum health 10/12.5/15/17.5/20% of the target's maximum health

Fate's Call.png R - Fate's Call

COOLDOWN : 90/75/60 120/90/60

Updating Kalista's recommended items to reflect her more popular build and dependency on Attack Speed and cleaning up an issue we introduced in 5.13.

  • General
    • NOW WITH MORE HURRICANE : Recommended items updated
  • Pierce.png Q - Pierce
    • QUEUE YOUR Q : Now properly queues up to cast after her basic attack completes
  • Sentinel.png W - Sentinel
    • QUEUE YOUR W? : Now properly queues up to cast after her basic attack completes

Basic Attacks deal less damage. Base Attack Damage and growth up. Q can no longer be cast while dashing.

"Full disclosure: we're trying something new here. Kalista's basic attacks are already different from other champions in unique ways; they can miss, they can't be cancelled, and they grant her mobility for as long as she has a target. Embracing her distinct conditions around basic attacking but limiting their effectiveness allows us to preserve her play around stacking spears and Rending for primary dps (unlike standard crit-based carries) rather than making it flatly worse. This is something we'll be monitoring closely and are comfortable pulling back on if we need to, but for now we're trying an option that reinforces her focus on attack speed over more traditional builds."
  • General
    • BASIC ATTACK RATIO : 1.0 total attack damage 0.9 total attack damage
    • BASE ATTACK DAMAGE : 53.5 57
  • Pierce.png Q - Pierce
    • [REMOVED] PIERCE THE HEAVENS : Can no longer be cast mid-dash

Passive no longer gains bonus distance dashing backwards.

"Between being a hell-bent specter of vengeance as well as a flashy marksman, Kalista is nothing if not polarizing. One small misstep can be all she needs to begin her hopping-spree and litter the rift with spears - a task made even easier when there's a convenient tank or fighter to backpedal off of. We like the finesse required to use Martial Poise to dart and dodge through opposing skillshots, but in the interest of throwing a bone to melee champions everywhere, she'll need to rely more heavily on good ol' fashioned positioning to get her away from some of the beefier bouncers on the battlefield."
  • Martial Poise.png Passive - Martial Poise
    • [REMOVED] FANCY FOOTWORK : No longer gains bonus distance when dashing backwards


Though she hops relentlessly in pursuit of betrayers and backstabbers alike, it's easy to forget an important rule in Kalista's passive - she's unable to cancel her basic attacks once committed. Increasing her basic attack wind-up might not sound like much, but it does emphasize her vulnerability at every stage of the game, making her take more time to launch her spears (and, by extension, hurricane-hop you to death).
  • Martial Poise.png Passive - Martial Poise
    • NEEDS MORE FOLLOW-THROUGH : Kalista's basic attack wind-up (the time between starting an attack and it firing) now speeds up at 100% of her attack speed 66% of her attack speed


"Though Kalista hasn't had her time to shine just yet, few out there fail to acknowledge her potential. Unlike many marksmen, Kalista's power can be harder to access due to the responsibilities of her Oathsworn to follow-up or create opportunities for her to make plays. Instead of reducing Kalista's reliance on her soulbound partner (that would be making her less unique!), we're increasing the potential rewards for successful coordination."
  • Martial Poise.png Passive - Martial Poise
    • STAY FLEXIBLE : While Kalista still can't cancel her basic attack, she can select a different target during the first moments of her basic attack wind up
  • Sentinel.png W - Sentinel
    • SOUL-MARKED COOLDOWN PER TARGET : 8 seconds 6 seconds
    • SOUL-MARKED DURATION : 1.5 seconds 2 seconds (tooltip will be updated next patch)


 Kalista released


  • 2015

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