Innervating Locket

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Innervating Locket
Innervating Locket.png
Effects:+430 health
+450 mana
Passive:Unique Aura: Nearby allies gain 20 health regeneration per 5 and 9 mana regeneration per 5.
Unique: +10% cooldown reduction.
Unique: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown.
Cost:2,250g (450g)
Sell Value:1,575g

Innervating Locket.png
Catalyst the Protector.png
Mana Manipulator.png
Innervating Locket was a legendary item in League of Legends. It was removed from the game in patch v1.0.0.107.


  1. Defense > Health
  2. Defense > Health Regen
  3. Magic > Cooldown Reduction
  4. Magic > Mana
  5. Magic > Mana Regen


  • In v1.0.0.101, Innervating Locket was remade, likely to suppress the potential supporting power of  Sona, who was released in the same patch.
  • Various rumors were hinted that it may be re-introduced during Season 2.
    • Several employees at GamesCom 2011 also mentioned possible re-introduction of the Innervating Locket.
    • The Journal of Justice Volume 1, Issue 28 included a hint that it's being reintroduced.
    • The  Ziggs patch introduced a new item, Locket of the Iron Solari, which is slightly similar in base stats, name, and aura effect.
  • Innervating Locket may have been removed due to Champions like  Udyr who possess low cooldowns on their abilities, allowing for the passive on Innervating Locket to become a source of nearly infinite sustain.

Patch History

  • Innervating Locket removed


  • No longer buffs allies while the holder is dead

v1.0.0.101 REMADE

  • Combine cost reduced to 450 from 850. New total cost is 2,250
  • +430 health
  • +450 mana
  • Unique aura - Nearby allies gain 20 health per 5 seconds and 9 mana per 5 seconds
  • Unique passive - Reduces ability cooldowns by 10%
  • Unique passive - When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies


  • Effects now only give half benefit to allies


  • Effect cooldown increased to 4 seconds from 3


  • Fixed a bug where it would not proc on your first spell cast
  • Fixed a bug where it sometimes would not proc when it should


  • Health reduced from 500 to 475


  • Combine cost increased from 800 to 850


  • No longer triggers off of Blue Pill, toggled spells, etc

July 10, 2009 Patch

  • Combine cost increased from 500 to 800

June 12, 2009 Patch

  • Mana restoration reduced from 25 to 20

May 29, 2009 Patch

  • Functionality changed to leave a buff to increase health and mana over the course of 2 seconds (to lower the strength of multiple units with lockets)

May 15, 2009 Patch

  • Recipe cost reduced from 600 to 500