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Effects:Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration.
VISION: Now grants vision of the target while ignited - does not reveal stealthed champions.
Cast Range:600
Breaks Stealth:No


Ignite is a targeted summoner spell. It deals a good amount of true damage over 5 seconds, and reduces healing and regeneration effects by 50%. The amount of damage dealt changes per level.


Ignite is a common spell which is powerful in duels as it gives you an extra damage spell that scales with levels. It is often used to get first blood because combined with the ignite mastery which gives more AP and AD when it's on cooldown, it is very powerful. It is also to counter champions with a good amount of self heal like  Vladimir,  Warwick, 30px FiddleSticks, aswell as  Aatrox.


  • This spell's damage can be increased through spells that increase damage from all sources such as Diplomatic Immunity, Torment, and Cutthroat.
  • Cleanse removes the damage over time component of Ignite, but not the healing reduction.
  • The healing debuff from Ignite does not stack with other abilities that apply a healing debuff, such as  Miss Fortune's Impure Shots.
  • Using two Ignites on a single enemy champion will not stack. Instead they will refresh.
  • Casting ignite does not interrupt channeling spells, such as  Malzahar's ultimate.
  • This spell can not effect enemy minions.


  • The icon for Ignite shows a great resemblance to  Annie's Pyromania since they are both icons of a hand holding a flame.

Table of Damage Increase

Formula: 50 + (20 × level)

Level Total True Damage Damage Per Second
1 70 14
2 90 18
3 110 22
4 130 26
5 150 30
6 170 34
7 190 38
8 210 42
9 230 46
10 250 50
11 270 54
12 290 58
13 310 62
14 330 66
15 350 70
16 370 74
17 390 78
18 410 82

Patch History


"Partially to compensate for the Heal changes and because when you set someone on fire, that should make them real visible."

  • VISION: Now grants vision of the target while ignited - does not reveal stealthed champions.



  • Cooldown increased to 210 seconds from 180


  • Ignite is now only castable on enemy champions


  • Ignite is no longer usable on minions (still usable on jungle monsters)


  • Summoner Ignite and Summoner Promote now break stealth when cast


  • Cleanse now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time


  • Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.


  • Fixed a bug where Ignite could be cast while in stasis from Zhonya's Ring
  • Now removes stealth when used


  • Ignite damage per level reduced to 20 from 25


  • Fixed a bug with Ignite's tooltip cooldown value that made it seem shorter than it actually is.



  • Now also reduces the target's healing and regeneration by 50%


  • Fixed an issue that prevented ignite from being cast while silenced


  • Range increased from 550 to 600

v0.9.25.24 ADDED

  • Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance