|Effects:||+150% Mana Regeneration while in Jungle|
|Passive:||Tooth: Damaging a monster steals 25 health over 5 seconds. Killing large monsters grants 50 bonus experience.|
Hunter's Talisman is a Basic Tier item introduced in the v5.22 patch.
- Hunter's Talismanis almost exclusively bought by junglers to help them in clearing jungle creeps faster along with a Refillable Potion.
- Starting > Jungle
- Magic > Mana Regeneration
Monsters grant more experience to junglers but less to non-junglers.
The tactic of a solo player abandoning lane to farm monster camps with their jungler (we call it 'buddy jungling') evolved in response to the 2v1 lane swap. Rather than sit under tower, zoned out of experience, top laners ditch their lanes for safer prospects. Buddy jungling is enabled by the 'comeback' mechanic, which increases monster experience for lower-level champions. Though the jungler and top laner are both constantly underleveled due to splitting camps, comeback experience softens the punishment by adding net experience versus a solo clear.
The casualty of this technique is the early game itself: buddy jungling puts eight of the ten players on the Rift into a pure PvE situation. That leads to an incredibly stale opening phase of the match and eliminates the lane dynamics many of League’s early-game champs (Renekton!) rely on to make their impact.
We're putting a damper on buddy jungling by removing the experience efficiency granted to the buddy. That’s not to say it isn’t still situationally viablhaving two people in the jungle can offer strategic valuwe’re just ensuring it’s a
ONLY FOR THE WORTHY : Non-epic jungle monsters now only grant experience to their killers
REMOVED CATCH-UP : Jungle monster experience rewards no longer increase when you’re lower level than the slain monster
NEW FARM RAZORBEAKS : All Jungle items now grant 30 bonus experience on monster kill for each level higher the monster is than you
TIER 1 JUNGLE ITEMS : Hunter’s Machete and Hunter’s Talisman grant 15 ⇒ 50 bonus experience on large monster kill
TIER 2 JUNGLE ITEMS : Stalker’s Blade, Skirmisher’s Sabre, and Tracker’s Knife grant 30 ⇒ 50 bonus experience on large monster kill
HUNTING GROUND : Based on the above changes, total jungle experience rewards have been adjusted. Overall, junglers now get slightly more experience per clear while non-junglers get slightly less.
Primarily for ranged champions that like to kite (or spellcasters of any variety), Talisman just wasn't cutting it against larger monsters, so we're giving it a bump.
BURN DAMAGE : 20 ⇒ 25
*(Knowing that Brand can finally jungle... It fills you with determination.)
The other half of the essential Hunter's gear, Talisman provides an option for those tanks and mages lacking the sustain to survive their early clears,. Massive boosts to mana regen and the health drain on monsters make it less specialized than Machete, increasing the number of would-be adventurers who can hold their own the jungle. As a pro-tip, consider starting at the Red Brambleback to take advantage of red buff's health regen to safely power-clear with Talisman's mana battery at your disposal!
TOTAL cost : 350 gold
mana REGENERATION : 150% while in the jungle
NEW UNIQUE passive : Tooth: Damaging a monster steals 20 health over 5 seconds. Killing large monsters grants 15 bonus experience.