Health Potion

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Health Potion
Health Potion.png
Effects:Restores 150 Health over 15 seconds.
Sell Value:14g
Item Code:2003

Health Potion.png
Health Potion is a consumable item in League of Legends.


  • Health Potions are most commonly bought at the beginning of the game and during its early stages.
  • During the mid and late game, it is uncommon to see them used because maximum health will be too substantial for it to be significant and any damage received would be too great.
  • Junglers will often start with multiple Health Potions as it increases early-game survivability. However, after the jungle remake and percent health gain from jungling creeps was added, many junglers were able to save money by buying fewer, if any, health potions.
  • Multiple health potions can be used at one time. Their regeneration effects will queue up and activate one at a time, up to a maximum of five potions at once.
  • Using a Health Potion, as with all other activated items, interrupts channeled abilities. This is particularly important when jungling as  Fiddlesticks, since interrupting his Drain ability can be fatal when dealing with harder jungle camps.
  • Using a Health Potion can help to counter Damage Over Time effects from spells and abilities such as  Mordekaiser's Children of the Grave or the Summoner Spell Ignite(keeping in mind that the reduced healing effectiveness of Ignite will still apply.)
  • Health Potions cannot be used when already at full health.


  1. Consumables


  • It is only possible to own a maximum of five Health Potions at one time.
  • During some seasonal events, the Health Potion's name and picture are changed, although the effects remain the same.
    • During The Harrowing, it was changed to Candy Corn.
    • During the Lunar Revel, it was changed to Phoenix Bun.
    • During the Snowdown Showdown, it was changed to Eggnog Health Potion.

Similar Items

Patch History


The potion who lived.

TOTAL cost : 35 gold 50 gold
OFF THE STUFF : Limited to one type of Healing Potion


  • Limited to 5 Health Potions at a time

<hr style="width:99%; background-color:lightgray" / v1.0.0.130

  • Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)

<hr style="width:99%; background-color:lightgray" / v1.0.0.125

  • You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)

<hr style="width:99%; background-color:lightgray" / v1.0.0.79

  • Health Potion and Mana Potion effect will now no longer be removed upon reaching full health or mana, and remain for its intended duration

<hr style="width:99%; background-color:lightgray" / April 25, 2009 Patch

<hr style="width:99%; background-color:lightgray" / Alpha Week 2

  • Reduced the Health regeneration on Health Potion
  • Fixed tooltip typos

External Links