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The Outlaw
Real Name:Malcolm Graves
Release Date:October 19th, 2011
Cost:4800 BE
880 RP
Health Regen HealthRegen Mini Icon.png :551.12 (+ 0.7)
Mana Mana Mini Icon.png :322.2 (+ 40)
Mana Regen ManaRegen Mini Icon.png :7.925 (+ 0.7)
Movespeed MovementSpeed Mini Icon.png :345
Attack Damage AttackDamage Mini Icon.png :60.83 (+ 2.41)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 2.9%)
Range Range Mini Icon.png :425
Armor Armor Mini Icon.png :24.376 (+ 3.4)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)


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“We’re here for your gold, not your heads, so don’t nobody decide to be a hero.”

 Malcolm Graves is a wanted man in every realm, city-state, and empire he has visited. Tough, strong-willed, and above all relentless, through his life of crime he has amassed (then invariably lost) a small fortune.

Raised in the wharf alleys of Bilgewater, Malcolm quickly learned how to fight and how to steal, skills that have served him very well over the years. Smuggling himself to the mainland in the bilge of an outgoing cargo ship as a youth, he stole, lied, and gambled his way from place to place. But it was across the table of a high-stakes card game that Malcolm met the man who would change his life: the trickster now known as  Twisted Fate. Both men saw the same reckless love of danger and adventure in the other, and a dysfunctional partnership that lasted nearly a decade was born.

Combining their unique skills, Graves and Twisted Fate were an effective team, pulling off scores of heists. They stole from and swindled the rich and foolish for cash, fame, and the sheer thrill. Adventure became as much of a lure as the payoff.

On the borderlands of Noxus, they set two renowned houses at each other’s throats as cover for the rescue of an heir apparent being held hostage. That they pocketed the reward money only to ransom the vile young man to the highest bidder should have come as no surprise to their employer. In Piltover, they hold the distinction of being the only thieves ever to crack the supposedly impenetrable Clockwork Vault. Not only did the two empty the vault of its treasures, but they tricked its guards into loading it onto their hijacked cargo ship. Only once the pair were over the horizon was the theft discovered, along with Fate’s trademark playing card.

But eventually their luck ran out. During a heist that went wrong, Twisted Fate seemingly betrayed and abandoned his partner. Graves was taken alive and thrown in the infamous prison known as the Locker.

Years of imprisonment and torture followed, during which time Graves nursed his hatred for his former partner. A lesser man would surely have broken, but Malcolm Graves endured it all and finally escaped. He clawed his way to freedom and began his pursuit of Twisted Fate, the man whose treachery consigned him to a decade of unspeakable misery.

Years later, Graves finally had his showdown with Twisted Fate. Yet, after learning the truth of what had gone down between them and escaping certain death at the hands of  Gangplank with his old comrade, Graves put his vengeance aside. Older, if not wiser, the pair look to pick up where they left off, seeking to make themselves rich using their unique blend of trickery, heists, and focused violence.

Holed up in an empty bar, bleeding from a dozen wounds and surrounded by armed men who wanted him dead, Malcolm Graves had seen better days. He’d seen worse ones, too, so he wasn’t worried yet. Graves leaned over the smashed bar and helped himself to a bottle, sighing as he read the label.

“Demacian wine? That all you got?”

“It’s the most expensive bottle I have...” said the innkeeper, cowering below the bar in a glittering ocean of broken glass.

Graves looked around the bar and grinned.

“I reckon it’s the only bottle you got left.”

The man had panic written all over him. He clearly wasn’t used to being in the middle of a gunfight. This wasn’t Bilgewater, where fatal brawls broke out ten times a day. Piltover was regarded a more civilized city than Graves’s hometown. In some ways, at least.

He yanked the cork free with his teeth and spat it to the floor before taking a swig. He swilled it around his mouth like he’d seen rich folks do before swallowing it.

“Pisswater,” he said, “but beggars can’t be choosers, huh?”

A voice shouted through the broken windows, buoyed with confidence it hadn’t earned and the false bravado of numbers.

“Give it up, Graves. There’s seven of us to one of you. This ain’t going to end well.”

“Damn straight it ain’t,” hollered Graves in return. “If you want to walk away from this, you best go fetch more men!”

He took another swig from the bottle, then put it down on the bar.

“Time to get to work,” he said, lifting his one-of-a-kind shotgun from the bar.

Graves reloaded, pushing fresh shells home. The weapon snapped together with a satisfyingly lethal sound, loud enough to carry to the men outside. Anyone who knew him would know that sound and what it meant.

The outlaw slid off the barstool and made his way to the door, glass crunching beneath his boot heels. He stooped to glance through a cracked window. Four men crouched behind makeshift cover: two on the upper floor of a fancy workshop, another two in shadowed doorways to either side. All held crossbows or muskets at the ready.

“We tracked you halfway across the world, you son of a bitch,” shouted the same voice. “Bounty didn’t say nothin’ about you being alive or dead. Walk out now with that cannon of yours held high and there don’t need to be no more bloodshed.”

“Oh, I’m comin’ out,” shouted Graves. “Don’t you worry none about that.”

He drew a silver serpent from his pocket and flipped it onto the bar, where it spun through a pool of spilled rum before landing heads up. A trembling hand reached up to take it. Graves grinned.

“That’s for the door,” he said.“What about the door?” asked the innkeeper.

Graves hammered his boot into the inn’s front door, smashing it from its hinges. He dived through the splintered frame, rolling to one knee, gun blasting from the hip.

“Alright, you bastards!” he roared. “Let’s finish this!”
Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite  Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and rap sheets.

Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. He named it "Destiny." After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.

"They got a saying in the locker: ain't got nothin' but time to plan."

-  Graves, the Outlaw

Candidate: Graves

Date: 14 October, 21 CLE


Malcolm Graves is the picture of resilience. His body, a checkerboard of scars and cracked calluses, remains fit despite his age. His expression is grim, determined. He carries an oversized shotgun in one hand. Its weight is irrational for its function, but it complements him well.

However, the real story lies in his eyes. They seem stubbornly fixed on something beyond his vision, something unachievable, some goal that has always remained slightly out of reach. Nothing will steer him from his course. It's as though he has pursued the carrot-on-a-stick for so long that, even though he learned the trick, it's all he knows how to do anymore.


Same old song and dance, Graves thought. Couple of big wigs trying to put on a show.

Graves wasn't one for theatrics. He preferred to keep most of his social interactions 12-gauge and below. Things hadn't always been this way. Once upon a time, he genuinely delighted in the game, fleecing marks and skipping town before the chips could fall. Back then he had a partner with a like-minded philosophy: the longer the con, the better.

Good times.

Then Twisted Fate turned on him faster than a foal in a firepit.

Graves was no stranger to the double cross, but somehow Fate managed to blindside him. Never again. He paid a fair chunk of his life for that oversight. It was a hard lesson, but then again the most important ones tended to be.

Now all that was left was to even the score.

The clank of crashing steel broke his thoughts. It was a tone of bitter finality, the chime of swindled life. He knew it well. He spun to find a familiar set of bars lined mockingly between him and the freedom he so recently won. Behind them, the oily face of the man who incarcerated him, Dr. Aregor Priggs, sneered in victory. He raised his arm, happy to put a slug between Priggs' beady eyes, but his hand was empty.

He was trapped, again, in Priggs' privately funded detention facility.

Well, this is a setback.

Priggs grinned broadly, gathering a froth of reeking spittle in the corners of his mouth. He was a bulbous, slimy man whose only redeeming quality, as far as Graves was concerned, was that he had the stones to look his captives in the eye while he kept them holed up like dogs. Graves had worked out that Priggs used this little sanctuary primarily as a place to make high-profile competitors disappear, but he had earned a special cell for taking two of Priggs' more fetching mistresses for a week-long excursion on the sleaze's dime. By the time Priggs' retinue of head-bobbing corporate flunkies tracked all the funds Graves funneled, he and Fate were already in Demacia hustling vacationers on Conqueror Beach.

"I bet you thought you saw the last of me," Priggs wheezed. He always wheezed when he talked.

"The last I cared to," Graves said. "You looked a might improved with that pig face of yours spread across a wall." Every word carried a consequence, so Graves chose to savor them.

"Aren't you curious how I did it?" Priggs was pleased with himself.

"I don't wonder why critters come crawling back, I just stomp harder next time."

"I hope you still have that spirit when I'm through with you," Priggs spat. Graves didn't flinch. He may as well have been a tick for how long he'd held on in that place, with few friends and fewer decencies, tended by whatever trash Priggs found to run the outfit. Pain had long ago become a chore more than any kind of punishment.

"I hope you eat something lighter the next time I make you soil yourself," he returned.

"Why do you want to join the League, Graves?" The question was unusually direct for the wheezing oaf, but when the subject was the most powerful organization in Valoran, perhaps even his chaps got a little chafed.

"Don't know why you'd stop to wonder," he said. "You know my history as well as anyone."

"Miss me that much?" The new voice, a relic from the past, made Graves' blood boil. He grabbed the bars, knuckles white, as Twisted Fate strolled into view behind Priggs.

"Fate! I know you're crooked as a quarryman's spine, but you got a real set of tires throwing in with this sack of stool again!" This wasn't the reunion Graves had planned all these years.

"Why you-" the fat man sputtered.

"Why do you want to join the League, Graves?" Twisted Fate's face was calm, unreadable.

"You let me out of this cage and I'll show you-" Graves roared.

"Why do you want-" Fate started again.

"I'm going to ruin your con, Fate! The world may buy that you're some kind of ‘champion,' but I'm gonna show them what you really are. I will take everything you have, and when I'm done, you'll be lucky to scam the heat off a campfire." Graves took a deep breath. He didn't realize how much Twisted Fate had gotten to him. He silently vowed never to give Fate the satisfaction of seeing him this angry again.

"How does it feel, exposing your mind?" Fate smirked, a simple gesture that was acid in Graves' veins. He swallowed, determined not to lose his cool again.

"Feels like I just squatted with spurs on," he muttered.

Fate chuckled. "It's good to see you again, Malcolm."

With that, he strode out of sight, Priggs close on his heels. Graves sat in his cell, smoldering, until the bars suddenly opened. Cautiously, he exited the cell…

…and found himself standing in the Institute of War, weapon in hand.

Always putting on a show.

Graves clenched his teeth and cocked his gun. He wasn't one for theatrics, but if it was a show they wanted...


PassiveNew Destiny
New Destiny.png
(Innate) Graves' shotgun has some unique properties --
  • Double Barrel: Graves must reload when he runs out of ammo. Attack Speed reduces reload time only slightly, but reduces time between attacks dramatically
  • 12-Gauge: Attacks fire 4 bullets (6 on critical strikes). Units hit take physical damage plus an additional 33% for each bullet. Structures take 25% reduced damage.
  • Buckshot: Bullets cannot pass through units. Non Champions struck by multiple bullets are knocked back.
Physical Damage: (+70% - 100% of total Attack Damage)

QEnd of the LineBanshee's Veil.png
(Active) Fires a powder round that deals physical damage to enemies in a line.

After 2 seconds, or on collision with terrain, the round detonates, dealing physical damage to all nearby enemies.

Cost: 50 / 55 / 60 / 65 / 70 Mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Initial Damage:60 / 80 / 100 / 120 / 140
(+75% of bonus Attack Damage)
Detonation Physical Damage: 80 / 125 / 170 / 215 / 260
(+40 / 60 / 80 / 100 / 120% of bonus Attack Damage)

WSmokescreenBanshee's Veil.pngCleanseQss.png
(Active) Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

Deals magic damage and slows on impact.

Cost: 70 / 75 / 80 / 85 / 90 Mana
Cooldown: 26 / 24 / 22 / 20 / 18 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260
(+60% of Ability Power)
Slow: 15 / 20 / 25 / 30 / 35%

(Active) Dashes in a direction, reloading 1 shell. For 4 seconds, Graves gains Template:Kw.

Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds and, against non-minions, also refresh Template:Kw.

Template:Kw grants Armor and Magic Resist (stacks up to 4 times).

Cost: 40 Mana
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Armor & Magic Resist: 10 / 15 / 20 / 25 / 30

RCollateral DamageBanshee's Veil.png
(Active) Fires an explosive shell with such force that it knocks Graves back. The Shell deals physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing physical damage in a cone.
Cost: 100 Mana
Cooldown: 100 / 90 / 80 seconds
Initial Physical Damage: 250 / 400 / 550
(+150% of bonus Attack Damage)
Explosion Physical Damage: 200 / 320 / 440
(+120% of bonus Attack Damage)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Riot 2019 logo small.png All-Star Paris 2014 1 3 1 2 33.3 23.5
LCS logo small.png 2014 NA LCS Spring Playoffs 0 7 2 5 28.6 38.9
LCS logo small.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9
Riot 2019 logo small.png 2014 NA Challenger Series Spring Playoffs 1 3 2 1 66.7 21.1
GPL logo small.png 2014 GPL Winter 0 10 1 9 10 11.5

Patch History


Template:AnchorGravesSquare.png Graves
Basic attacks deal less damage, but crits are more valuable.

Graves doesn’t know the first thing about time-travel, but he and Ekko share a lot of similarities this patch - they deal tons of damage, and they’re practically unkillable. While Graves isn’t building pure defense, his unique interactions with lifesteal and basic-attack scaling let him get away with prioritizing efficient hybrid defensive items (Death’s Dance, Maw, Sterak’s) to wreck early and wreck late. We’re retuning New Destiny’s specs so Graves has to make a choice between being critting people’s heads off or being the gritty, sustained cleanup crew.

New Destiny.png Passive - New Destiny

RATIO ON FIRST HIT : 0.75 - 1.1 total attack damage (from levels 1-18) 0.7 - 1.0 total attack damage (from levels 1-18)
NEW CRITICAL THINKING : Each crit bullet deals 140% damage (Infinity Edge increases this to 160%)

Q damage down, and now has a brief delay upon colliding with terrain. Q/R no longer cancel his recoil animation.

Now that the dust has settled and builds are optimized, the results are in: Graves bursts you real fast, and he's not a fan of taking damage. We're cool with the G-man doin' his thing (as long as he's not smoking), but we're addressing his dominance in two ways.

First, we want to force Graves' to make a bigger tradeoff for his damage vs defenses, seeing as his baseline output is so high that he transitions into tank stats early while still managing to make heads roll. Next, we're targeting just how quickly he pumps lead into his targets - often obliterating challenges in a series of animation-cancelled spellcasts.

Graves being the slow-moving, burly guy makes sense for a shotgun-toting gritty outlaw, but introducing more counterplay to his patterns should help you settle the score.

New Destiny.png Passive - New Destiny

REMOVED DEAD CRAB SCUTTLIN' : Basic attacks no longer stun the Rift Scuttler
TAKE YOUR TIME : Graves can no longer interrupt the 0.25 second recoil after his basic attacks with Q - End of the Line or R - Collateral Damage.

End of the Line.png Q - End of the Line

SECOND HIT BASE DAMAGE : 85/145/205/265/325 80/125/170/215/260
WARNING SHOT : Now plays a brief animation before detonating after colliding with terrain

25px E - Quickdraw

TOO QUICK : Fixed a bug where casting Quickdraw would interrupt Graves' reload animation
NEVER FORGET : Graves will remember his last attack/movement command after using Quickdraw


The beefiest of the Marksman lineup, Graves' burst and tankiness were hallmarks of the carry you'd call when you needed some fighting done - that is, until other bot laners simply started outshining him. Be it rockets, piercing light or laser barrages, Ol' Malcolm's struggled to set himself apart from the pack beyond his bad attitude and big gun.

That is, until he got himself a new big gun.

Armed with New Destiny, Graves finally has the tools to live up to the up-close-and-personal fantasy he's always promised. While most carries kite the front lines, the burden's on the enemy to kite Graves, lest they take the full brunt of New Destiny's rounds to the gut.


ATTACK RANGE : 525 425

NEWNew Destiny.png Passive - New Destiny

BUCKSHOT : Graves' basic attack is now a cone of 4 bullets whose AD ratio scales with level
DAMAGE FROM FIRST BULLET : 0.75 - 1.1 total attack damage
BONUS DAMAGE : 25-33% per bullet beyond the first
ONE AT A TIME : Bullets stop on the first unit hit
TOUGHER THAN LEATHER : Structures take 25% reduced damage from Graves' basic attacks
DOUBLE BARREL : Graves stores two Shells at any time and expends them when he basic attacks. After using them, Graves reloads, delaying his next basic attack significantly.
WAIT YOUR TURN : Graves' reload time is slightly reduced by attack speed
DOUBLE TAP : Graves time between attacks is greatly reduced by attack speed
12-GAUGE : Instead of dealing bonus damage, Graves fires 8 bullets upon critically striking (10 with Infinity Edge)

NEWEnd of the Line.png Q - End of the Line
Fires a narrow missile in a line. After 1 second, the line detonates, dealing high damage in a 'T' shape from where Graves fired it.

INITIAL DAMAGE : 60/80/100/120/140 (+0.75 bonus attack damage)
DETONATION DAMAGE : 90/155/220/285/350 (+0.4/0.6/0.8/1/1.2 bonus attack damage)
COST : 50/55/60/65/70 mana
COOLDOWN : 14/13/12/11/10 seconds
FISH IN A BARREL : If End of the Line strikes a wall, it detonates immediately.

Smoke Screen.png W - Smoke Screen

LIGHTS OUT : Enemy units inside Smoke Screen cannot see out for any reason
COOLDOWN : 20/19/18/17/16 seconds 26/24/22/20/18 seconds

25px E - Quickdraw

REMOVED WASTE OF AMMO : No longer grants attack speed
LOCK AND LOAD : Now resets Graves' basic attack timer and refills 1 Shell
THIS IS GONNA TICKLE : Now grants 10/15/20/25/30 Armor and Magic Resist for 4 seconds. This can stack up to 4 times on Graves on each cast. Damaging non-minions refreshes True Grit.
COOLDOWN : 22/20/18/16/14 seconds 18/17/16/15/14 seconds
COOLDOWN REFUND : 1 second per basic attack 0.5 seconds per bullet hit

Collateral Damage.png R - Collateral Damage

BARN-BURNER : Graves now recoils 300 units backwards upon firing

Buckshot deals less damage at max range and slightly more damage at close range.

"Tough as nails and strong like Gromp, Malcolm Graves is the go-to when you need a lane demolished. We want him to keep his signature explosiveness (and all that southern Bilgewater charm), but at a distance he prefers: up close and personal. Simply put, trading at long-range will see Graves getting less bang for his buck-shot but, once he gets in their comfort zone, it's the end of the line. "
  • 25px Q - Buckshot
    • BASE DAMAGE : 60/95/130/165/200 60/90/120/150/180
    • RATIO : 0.8 bonus attack damage 0.75 bonus attack damage
    • MAXIMUM DAMAGE (3 hits) : 108/171/234/297/360 (+1.44 bonus attack damage) 120/180/240/300/360 (+1.5 bonus attack damage)


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)


"We're documenting the collateral in Collateral Damage (this is now the third time we have used this joke)."
  • CollateralDamage.jpg R - Collateral Damage
    • UNDOCUMENTED BUFF Back in patch 4.13, we increased the damage of Collateral Damage but forgot to mention that this would also buff Collateral Damage's Explosion Damage to 200/280/360 ⇒ 200/320/440. There is no functional change from 4.13, but we're just documenting it.

v4.13 Graves is putting more damage back into collateral damage. We may have used this joke before, but that doesn't matter. Also Buckshot does more damage for each extra bullet hit.

"We're buffing Graves' ability to shoot people with a shotgun."
  • Buckshot.jpg Q - Buckshot
    • THIS IS GONNA TICKLE Hitting a target in the face with Buckshot deals 35% ⇒ 40% damage for each additional bullet
  • CollateralDamage.jpg R - Collateral Damage
    • BASE PHYSICAL DAMAGE 250/350/450 ⇒ 250/400/550

Quickdraw costs less mana to use, Collateral Damage's explosion damage is now the same as the impact damage.

"We're emphasizing the collateral part of Collateral Damage."

  • Quickdraw.jpg E - Quickdraw
    • MANA COST: 50 mana ⇒ 40 mana
  • CollateralDamage.jpg R - Collateral Damage
    • EXPLOSION DAMAGE: 140/250/360 (+1.2 bonus attack damage) ⇒ 200/280/360 (+1.2 bonus attack damage)


  • Base Movement Speed increased by 25.


  • Riot Graves is now properly flagged as having sunglasses


  • Base attack speed reduced to 0.625 from 0.638
  • Quickdraw attack speed reduced to 30 / 40 / 50 / 60 / 70% from 40 / 50 / 60 / 70 / 80%


  • Smokescreen sight reduction range reduced to 675 from 800


  • Updated tooltips


  • Buckshot
    • Damage reduced at later ranks to 60 / 95 / 130 / 165 / 200 form 60 / 105 / 150 / 195 / 240
    • Damage per extra bullet increased to 35% from 25%
  • Smoke Screen duration reduced to 4 seconds from 5 seconds


  • Fixed a bug where using a ward could break Buckshot's sound


  • Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing


  • Buckshot Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
  • Collateral Damage
    • Initial damage reduced to 250 / 350 / 450 from 250 / 375 / 500
    • Explosion damage reduced to 140 / 250 / 360 from 140 / 275 / 400
    • Cooldown increased to 100 / 90 / 80 from 80 / 70 / 60


  • Attack range reduced to 525 from 550
  • Base mana lowered to 295 from 342
  • Buckshot damage per additional missile reduced to 25% from 30%
  • Fixed a few small tooltip errors


  • True Grit
    • Buff duration reduced to 3 seconds from 4
    • Armor and magic resistance per stack reduced to 3 from 4 at max level
  • Buckshot damage per additional missile reduced to 30% from 35%

 Graves released


  • 2014

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