Elixir of Sorcery

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Elixir of Sorcery
Elixir of Sorcery.png
Statistics
Effects:Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 Minutes
Passive:Sorcery: Damaging a champion or tower deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but non cooldown versus towers.
Cost:500G
Sell Value:160g

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Elixir of Sorcery.png
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Elixir of Sorcery is a consumable item in League of Legends introduced in the 2015 Preseason Patch.

Usage

  • Its bested used when you want to take down turrets, but probably should be bought on AP champions as it gives Ability Power and Mana Regen
  • Only one Elixir can be active at any point in time
  • Elixirs cannot be purchased before level 9
  • Elixirs will stay active upon death because it runs on a timer.
  • Elixirs are automatically applied when purchased if there are already six items in the inventory

Location

  1. Consumables
  2. Magic > Ability Power
  3. Magic > Mana Regen

Trivia

Similar Items

Removed Items

Patch History

v6.1

Can drink elixirs while dead.

If you're like us, you may have found it frustrating to respawn at a tense moment, delaying your battle charge by having to double-click an Elixir. Considering Elixirs are items too, we've now made it so you purchase them while dead to get to your battle faster. Important note: if you buy an elixir while dead, it'll begin ticking down instantly, but the amount of time you have left to respawn will be added to the duration - so your elixirs always last the correct amount. Don't freak out!

thirsty : Can now be purchased while dead if your inventory is full (duration is increased by the amount left on your respawn timer)

v5.22
AP increased.

TOTAL cost : 400 gold 500 gold
ABILITY power : 40 50


v4.20
Elixir of Sorcery.png Elixir of Sorcery (NEW)

  • COST : 400 gold
  • DRINK ME FOR : +40 ability power, +15 mana regeneration per 5 seconds, and the Sorcery buff for 3 minutes
  • SORCERY : Damaging a champion or turret deals 25 bonus true damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.