|Effects:||+75 Attack Damage|
+5% Movement Speed
|Passive:||Unique: +10 Armor Penetration |
Passive: Basic Attacks on an enemy champion apply Nightfall (120 second cooldown).
Nightfall: After 2 seconds, deal physical damage equal to 90 plus [25% of of the target's missing Health]. If you get a kill or assist on the target before Nightfall ends, the cooldown is refunded.
Duskblade of Draktharr is a legendary tier item in League of Legends introduced in Patch v6.3
- Attack > Damage
- Other Movement
New item for assassins. Basic attacks give a mini-death mark on your target.
It's well known that many AD assassins who relied on attack damage items took a hit with the transition to 2016, especially with the changes to Last Whisper. These days the 'core' item build that feels good often only goes to 'build Ghostblade and Maw and hope that's enough to finish them off.'
Balancing around core items is something we do for every class, but assassins have been left in the dust - forced to scrape by on whatever the best damage items happen to be, making our balancing points for them somewhat… very inconsistent. Duskblade means we can give those folks a core item that not only helps multiply damage in a full build, but also offers a clear expression of power for those with a gold lead. marksmen have Infinity Edge, mages have Deathcap - and now, assassins have Duskblade.
Duskblade's passive, Nightfall, provides a different angle for assassins to contribute meaningfully in a teamfight. Missing health damage is unique in that it can be considered a damage amplification for your team - capitalizing on all the work your allies have done so far - allowing assassins to feel more capable on clean-up duty and less pressured to throw their lives away in pursuit of bopping a marksman.
BUILD PATH : Serrated Dirk + B.F. Sword + 850 gold
TOTAL COST : 3250 gold
ATTACK DAMAGE : 75
BONUS MOVEMENT SPEED : 5%
UNIQUE PASSIVE : +10 Armor Penetration
UNIQUE PASSIVE : Basic attacks on an enemy champion apply Nightfall (120 second cooldown)
NIGHTFALL : After 2 seconds, Nightfall deals physical damage equal to 90 + 25% of the target's missing health. If you get a kill or assist on the target before Nightfall detonates, the cooldown is refunded.