Diana

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Diana
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Scorn of the Moon
Release Date:August 7th, 2012
Cost:6300 BE
975 RP
Resource:Mana
Statistics
Health Regen HealthRegen Mini Icon.png :589.2 (+ 0.85)
Mana Mana Mini Icon.png :297.2 (+ 40)
Mana Regen ManaRegen Mini Icon.png :6 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :345
Attack Damage AttackDamage Mini Icon.png :53.04 (+ 3)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 2.25%)
Range Range Mini Icon.png :150
Armor Armor Mini Icon.png :26.048 (+ 3.6)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)

Abilities

PassiveMoonsilver Blade
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(Innate) Diana gains 20% additional attack speed. Every third strike cleaves nearby enemies for additional magic damage.
Magic Damage: 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 / 120 / 135 / 155 / 175 / 200 / 225 / 250 (+80% per Ability Power)


QCrescent StrikeBanshee's Veil.png
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(Active) Diana unleashes a bolt of lunar energy, dealing magic damage in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Cost: 55 mana
Maximum Range to Center of AoE: 830
Radius of AoE: 50 (estimate)
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 60 / 95 / 130 / 165 / 200
(+70% per Ability Power)


WPale CascadeBanshee's Veil.pngCleanseQss.png
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(Active) Diana creates three orbiting spheres that last up to 5 seconds and detonate on contact with enemies, dealing magic damage in an area. She also gains a temporary shield that absorbs damage. This shield is increased by the same amount if her third sphere detonates.
Cooldown: 10 seconds
AoE Radius of Sphere Damage: 200 (estimate)
Cost: 60 / 70 / 80 / 90 / 100 mana
Shield Strength: 40 / 55 / 70 / 85 / 100
(+30% per Ability Power)
Magic Damage per Orb: 22 / 34 / 46 / 58 / 70
(+20% per Ability Power)
Maximum Magic Damage: 66 / 102 / 138 / 174 / 210 (+60% per Ability Power)


EMoonfallBanshee's Veil.png
Moonfall.png
(Active) Diana draws in all nearby enemies and slows them for 2 seconds.
Cost: 70 mana
Effect Radius: 450
Cooldown: 26 / 24 / 22 / 20 / 18 seconds
Slow: 35 / 40 / 45 / 50 / 55 %


RLunar RushBanshee's Veil.pngCleanseQss.png
Lunar Rush.png
(Active) Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
Range: 825
Cost: 50 / 65 / 80 mana
Cooldown: 25 / 20 / 15 seconds
Magic Damage: 100 / 160 / 220
(+60% per Ability Power)


Patch History

v5.3

Moonsilver Blade now displays the number of stacks and remaining duration, W's spheres now orbit much faster.

"It's been a while since Diana's fall from orbit, so we're sending a care package to tide her over. Her passive shows you how long it lasts until you need to use it, and quicker orbs on Pale Cascade give her more consistency when embodying the vengeful moon. "
  • Moonsilver Blade.png Passive - Moonsilver Blade
    • CLARITY! : Now displays number of stacks and remaining duration.
  • Pale Cascade.png W - Pale Cascade
    • ORB ORBIT : Pale Cascade's spheres now rotate at roughly double the speed

v4.21
Lunar Rush still gets the reset if Diana casts it on a Moonlight'd target but is interrupted mid-dash.

When getting the reset, two things can go wrong for Diana: missing her Q, or having R interrupted. Cancelling R not only removes all of Diana's damage options, but often just leaves her dead in the water, so we're throwing her a lifejacket (check that metaphor). As long as you target a unit affected by Moonlight, Lunar Rush's cooldown will be refunded even if the dash was cancelled. This change makes it a little easier for those hoping to become the living embodiment of the vengeful moon.
That line's in the tooltip. We wrote that."
  • Lunar Rush.png R - Lunar Rush
    • C'MON MAN I EARNED THIS : Casting Lunar Rush on targets that have the Moonlight debuff will reset Lunar Rush's cooldown, even if Diana is interrupted out of her dash

v4.4
The Lich Bane changes affect Diana pretty hard, so we're tweaking her numbers a little to make sure she still packs a punch.

  • 20px Passive - Moonsilver Blade
    • ABILITY POWER RATIO: 0.6 ⇒ 0.8

v3.07
As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.
The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.

  • Moonsilver Blade
    • Damage reduced to 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 / 120 / 135 / 155 / 175 / 200 / 225 / 250 (+0.6 Ability Power) from 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+0.6 Ability Power)
    • Range of the cleave behind Diana reduced
  • Pale Cascade
    • Total damage changed to 66 / 102 / 138 / 174 / 210 from 60 / 105 / 150 / 195 / 240
    • Shield reduced to 40 / 55 / 70 / 85 / 100 (+0.3 Ability Power) from 55 / 80 / 105 / 130 / 155 (+0.45 Ability Power)
    • The second application of the shield now stacks with the first shield instead of replacing it

v3.01

  • Pale Cascade
    • Adjusted orbs to better account for enemy model size

v1.0.0.154

  • Pale Cascade
    • Orb detonation has been adjusted to better match  Diana's basic attack range
    • Shield duration increased to 5 seconds from 4
  • Lunar Rush
    • Cast range increased to 825 from 750

v1.0.0.153

  • Crescent Strike base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 110 / 150 / 190 / 230
  • Pale Cascade
    • Orb detonation damage radius reduced
    • Adjusted orb hit box to better match the visual effect
  • Moonfall maximum pull distance reduced
  • Lunar Rush cast range reduced to 750 from 900

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.146

  • Base health regen reduced to 7 from 10
  • Updated model and splash art for Dark Valkyrie Diana
  • Crescent Strike
    • Damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 125 / 170 / 215 / 260
    • Ability power ratio reduced to 0.7 from 0.8
  • Pale Cascade damage per orb reduced to 20 / 34 / 48 / 62 / 76 from 20 / 36 / 52 / 68 / 84
  • Lunar Rush cooldown increased to 25 / 20 / 15 seconds from 20 / 16 / 12

v1.0.0.144
 Diana released