Death's Dance

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Death's Dance
Death's Dance.png
Effects:+75 Attack Damage
+10% Cooldown Reduction
Passive:Unique: Dealing physical damage heals for 15% of the damage dealt (33% effectiveness for multi-target effects)
Unique: 15% of the damage you take is instead turned into a bleed for 5 seconds.
Cost:3400g (625g)
Sell Value:1855g

Death's Dance.png
Vampiric Scepter.png
Caulfield's Warhammer.png
Death's Dance is a legendary tier item in League of Legends.



  1. Attack > Damage
  2. Magic > Cooldown Reduction

Patch History


Cost, attack damage, physical healing, damage reduction (and bleed damage taken) all increased.

Death's Dance is a truly unique effect that provides an even more unique fantasy: someone marked for death, doing everything they can to keep going beyond their final moments. As awesome as that sounds, DD's stat efficiency doesn't exactly set it up to support the champions and builds you'd want it to. Sizing it up to better deliver on expectations.

COMBINE COST : 525 gold 625 gold
HEALING : 12% physical damage dealt 15% physical damage dealt
DAMAGE TO Bleed : 12% 15%
MORE DANCE PARTNERS  : Fixed a bug where the heal wouldn't occur with some on-hit effects, such as Aatrox's W - Blood Price, Blade of the Ruined King, or the Hydras.

Lifesteals from all physical damage, and converts damage taken into a delayed damage-over-time effect.

Lifesteal as a stat for champions that primarily use abilities has always been an interesting space to work in, but often failed because the 'casters' in question lack the inherent durability to really start draining and instead just die on the spot. Death's Dance instead provides 'pseudo-durability' - just enough to give the user time to get their sustain engine going, but forcing that lifesteal to work overtime so as not to succumb to their accumulated debt. Can you outrace your own death, or will you just dance around it?

TOTAL cost : 3400 gold
BUILD path : Vampiric Scepter + Pickaxe + Caulfield's Warhammer + 525 gold
ATTACK damage : 65
COOLDOWN reduction : 10%
UNIQUE passive : Dealing physical damage heals for 12% of the damage dealt (33% effectiveness for multi-target effects)
UNIQUE passive : 12% of the damage you take is instead turned into a bleed for 5 seconds.

External Links