Kicking off our dive into the juggernaut update is the dunkmaster himself, Dario Chopman. Notorious for his blood-fueled multi-kill potential, Darius’ fantasy was just that - a fantasy. In reality, he’d build damage and die before posing a huge threat (often trading his life for a low-priority target), or stack defenses and become the Wet Noodle of Noxus. Tack on the juggernaut’s plight of ‘why pick me over other fighters?’ and Darius is in a pretty rough spot.
While not the cure for everything that ails him (It won’t magically give him dashes or a cool haircut), Bloodrage is all about letting Darius realize his ‘pentakill-in-a-china-shop’ fantasy, letting loose on enemies after maxing out his passive. In other words, he’s going to try his hardest to mosh with his opponents (alongside new tools like Decimate’s heal and Apprehend’s slow for staying power), and it’s on them to keep his rampage to a dull roar. We’ve taken down some of his damage before he hits Bloodrage, but once he gets going things start to get pretty crazy.
That’s the gist of Darius’ update. Check below for the nitty-gritty details, and we’ll see you at after you’re done. Technically you could just skip to the next section, but we’d be disappointed. Not mad, just disappointed.
Attack Range up. AD, Health and Armor per level up. Base AS% and AS per level down.
ATTACK RANGE : 125 ⇒ 175
ATTACK DAMAGE GROWTH STAT : 3.5 ⇒ 5
HEALTH GROWTH STAT : 93 ⇒ 100
ARMOR GROWTH STAT : 3.5 ⇒ 4
BASE ATTACK SPEED : .679 ⇒ .625
ATTACK SPEED GROWTH STAT : 4% ⇒ 1%
Passive - Hemorrhage
In addition to its current function, Reaching 5 stacks or killing an enemy champion with R - Noxian Guillotine puts Darius into a Bloodrage. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage stacks to enemies with basic attacks or Decimate's Blade.
DURATION : 5 seconds
BLEED DAMAGE : 12~36 (9 + 3 every other champion level) ⇒ 10~27 (9 + 1 per champion level)
REMOVED BLEED DAMAGE TYPE : Magic damage ⇒ Physical damage
ADRENALINE RUSH : No longer grants Movement Speed per champion affected
25px Q - Decimate
Now has a brief delay on cast. Hitting with Decimate's Blade now heals Darius.
COST : 40 mana ⇒ 30 mana
NEW CAST TIME : Instant cast ⇒ 0.75 second delay
NEW DECIMATE THE MEEK : Darius now heals for 10% of his missing Health for each enemy champion hit by Decimate's Blade, up to a maximum of 30%.
BLADE DAMAGE : 105/157.5/210/262.5/315 ⇒ 20/40/60/80/100
BLADE RATIO : 1.05 bonus Attack Damage ⇒ 1.0/1.1/1.2/1.3/1.4 total Attack Damage
HANDLE DAMAGE : 66% of Decimate's Blade ⇒ 50% of Decimate's Blade
CLEAN HANDLES : Enemies hit by Decimate's Handle no longer receive a stack of Hemorrhage
W - Crippling Strike
Slow heavily increased. No longer slows Attack Speed.
COST : 30/35/40/45/50 mana ⇒ 30 mana at all ranks
COOLDOWN : 9/8/7/6/5 seconds ⇒ 8 seconds at all ranks
DAMAGE : 120/140/160/180/200% total Attack Damage ⇒ 140% total Attack Damage at all ranks
SLOW : 20/25/30/35/40% ⇒ 90% at all ranks
SLOW DURATION : 2 seconds ⇒ 1 second
REMOVED ATTACK SPEED SLOW : No longer slows attack speed
REMOVED CRIPPLED COOLDOWN : No longer reduces Crippling Strike's base cooldown per Hemorrhage stack on the target
E - Apprehend
Apprehend no longer pulls champions that escape the area, but briefly slows enemies hit.
REMOVED GET OVER HERE : Fixed a bug where enemies would be pulled in if they successfully escaped the area during the cast time
NEW AND STAY DOWN : Enemies pulled by Apprehend are slowed by 90% for 1 second
CAST TIME : 0.32 seconds ⇒ 0.25 seconds
R - Noxian Guillotine
Re-casting R is free.
DAMAGE : 160/250/340 ⇒ 100/200/300
COST : 100 at all ranks ⇒ 100/100/0 (yes, that's a 0)
REMOVED ATHENE'S UNHOLY DUNK : No longer refunds mana on kill
NEW KILL ONE GET ONE FREE : Subsequent casts of Noxian Guillotine have no cost
NEW SCURRY, WEAKLINGS : Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified