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The Hand of Noxus
Release Date:May 23rd, 2012
Cost:4800 BE
880 RP
Health Regen HealthRegen Mini Icon.png :582.24 (+ 0.95)
Mana Mana Mini Icon.png :263 (+ 37.5)
Mana Regen ManaRegen Mini Icon.png :6.585 (+ 0.35)
Movespeed MovementSpeed Mini Icon.png :340
Attack Damage AttackDamage Mini Icon.png :55.88 (+ 5)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 1%)
Range Range Mini Icon.png :175
Armor Armor Mini Icon.png :29.88 (+ 4)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)


(Innate) Whenever Darius damages an enemy with the axe's blade, they bleed physical damage over 5 seconds, stacking up to 5 times.

Whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine, Darus gains Noxian Might for 5 seconds, gaining bonus Attack Damage and applying max Hemorrhage to enemies hit.

Bleed Damage: 10 ~ 27 (+30% of bonus Attack Damage)
Noxian Might Bonus AD: 40 ~ 200

QDecimateBanshee's Veil.png
(Active) After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take physical damage. Enemies hit by the handle take 50% damage (does not apply Hemorrhage).

Darius heals for 12% of his missing Health per enemy champion hit by the blade (max: 36%).

Range: 425
Cost: 30 / 35 / 40 / 45 / 50 Mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 40 / 70 / 100 / 130 / 160
AD Ratio: (+100 / 110 / 120 / 130 / 140% of total Attack Damage)

WCrippling StrikeBanshee's Veil.png
Crippling Strike.png
(Active) Darius' next basic attack deals (140% of total Attack Damage) physical damage and slows the target by 90% for 1 second.

Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.

Cost: 30 Mana
Range: 300
Cooldown: 9 / 8 / 7 6 / 5 seconds

EApprehendBanshee's Veil.png
(Passive) Darius hones his axe, granting him passive armor penetration.

(Active) Pulls in all enemies in front of Darius and slows them by 40% for 1 second.

Cost: 45 mana
Range: 540
Cooldown: 24 / 21 / 18 / 15 / 12 seconds
Armor Penetration: 5 / 10 / 15 / 20 / 25%

RNoxian Guillotine
Noxian Guillotine.png
(Active): Leaps to target enemy chamption and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.

If Noxian Guillotine kills its target, Darius causes all nearby minions and monsters to flee in terror for 3 seconds and it can be recast within the next 20 at no additional cost. At Rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.

Range: 460
Cost: 100 / 100 / 0 mana
Cooldown: 120 / 100 / 80 seconds
True Damage: 100 / 200 / 300
(+75% of bonus Attack Damage)
Maximum True Damage: 300/ 400 / 600
(+150% of bonus Attack Damage)

Patch History


Q width decreased. E slow decreased.

Still going strong. We’re tuning back the reliability of top lane’s most notorious dunklord. Underneath all the raw bulk and resets are intricate elements of spacing and positioning - given the ‘blank’ space on Decimate - but they simply aren’t working as well as we’d hoped. Creating more opportunities to ‘dodge’ Decimate by taking advantage of its decreased width and Apprehend’s weaker slow means more opportunities for you to profitably retaliate before Darius achieves prime dunking position.

25px Q - Decimate

BLADE WIDTH : 270 220

Apprehend.png E - Apprehend

SLOW : 90% 40%

Q’s heal per unit reduced, but maximum heal and mana cost increased.

The least mobile of the Juggernauts from 5.16, it’s Darius’s seemingly endless longevity in fights that tip the tension of triggering this Noxian Might into a foregone conclusion, wiping the battlefield clean of anyone unfortunate enough to be in range. Seeing how rough his release was (and how oppressive he is now), we’re taking a measured approach to find a middle ground where Darius can still succeed in fights, but has to work harder to pull off the same unstoppable feats as before.

25px Q - Decimate

HEAL PER CHAMPION HIT : 15% of missing health 12% of missing health
MAXIMUM HEAL : 30% of missing health 36% of missing health
COST : 30 mana at all ranks 30/35/40/45/50 mana

W refunds cost and cooldown upon killing units.

D-Man’s already received a hotfix for his troubles during 5.16, so we’re adding some light support and watching to see if the dunk prophecies are true.

Hemorrhage.png Passive - Hemorrhage

NEW MIGHT BE A BETTER NAME : Bloodrage renamed to Noxian Might

25px Q - Decimate

USE YOUR FLASH ATTACK : Fixed a bug where Summoner Spells were disabled while winding up
THIS ALREADY CHANGED : Tooltip updated based on 5.16’s mid-patch update

Crippling Strike.png W - Crippling Strike

NEW EFFORTLESS : Reduction Refunds 100% of Crippling Strike's mana cost and 50% of its cooldown upon killing the target

26/8/2015 Patch Update
Decimate's damage and healing increased.

Darius released far weaker than his juggernaut brothers, mostly due to the extra gameplay added to Decimate. We're still keeping the gameplay (we like that part), so we're making it more rewarding when you swing your axe correctly.

25px Q - Decimate

DAMAGE : 20/40/60/80/100 40/70/100/130/160
HEALING : 10% of missing health per champion hit 15% of missing health per champion hit (maximum is still 30%)


Kicking off our dive into the juggernaut update is the dunkmaster himself, Dario Chopman. Notorious for his blood-fueled multi-kill potential, Darius’ fantasy was just that - a fantasy. In reality, he’d build damage and die before posing a huge threat (often trading his life for a low-priority target), or stack defenses and become the Wet Noodle of Noxus. Tack on the juggernaut’s plight of ‘why pick me over other fighters?’ and Darius is in a pretty rough spot.

Enter Bloodrage.

While not the cure for everything that ails him (It won’t magically give him dashes or a cool haircut), Bloodrage is all about letting Darius realize his ‘pentakill-in-a-china-shop’ fantasy, letting loose on enemies after maxing out his passive. In other words, he’s going to try his hardest to mosh with his opponents (alongside new tools like Decimate’s heal and Apprehend’s slow for staying power), and it’s on them to keep his rampage to a dull roar. We’ve taken down some of his damage before he hits Bloodrage, but once he gets going things start to get pretty crazy.

That’s the gist of Darius’ update. Check below for the nitty-gritty details, and we’ll see you at after you’re done. Technically you could just skip to the next section, but we’d be disappointed. Not mad, just disappointed.

Attack Range up. AD, Health and Armor per level up. Base AS% and AS per level down.

ATTACK RANGE : 125 175

Hemorrhage.png Passive - Hemorrhage
In addition to its current function, Reaching 5 stacks or killing an enemy champion with R - Noxian Guillotine puts Darius into a Bloodrage. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage stacks to enemies with basic attacks or Decimate's Blade.

DURATION : 5 seconds
BLEED DAMAGE : 12~36 (9 + 3 every other champion level) 10~27 (9 + 1 per champion level)
REMOVED BLEED DAMAGE TYPE : Magic damage Physical damage
ADRENALINE RUSH : No longer grants Movement Speed per champion affected

25px Q - Decimate
Now has a brief delay on cast. Hitting with Decimate's Blade now heals Darius.

COST : 40 mana 30 mana
NEW CAST TIME : Instant cast 0.75 second delay
NEW DECIMATE THE MEEK : Darius now heals for 10% of his missing Health for each enemy champion hit by Decimate's Blade, up to a maximum of 30%.
BLADE DAMAGE : 105/157.5/210/262.5/315 20/40/60/80/100
BLADE RATIO : 1.05 bonus Attack Damage 1.0/1.1/1.2/1.3/1.4 total Attack Damage
HANDLE DAMAGE : 66% of Decimate's Blade 50% of Decimate's Blade
CLEAN HANDLES : Enemies hit by Decimate's Handle no longer receive a stack of Hemorrhage

Crippling Strike.png W - Crippling Strike
Slow heavily increased. No longer slows Attack Speed.

COST : 30/35/40/45/50 mana 30 mana at all ranks
COOLDOWN : 9/8/7/6/5 seconds 8 seconds at all ranks
DAMAGE : 120/140/160/180/200% total Attack Damage 140% total Attack Damage at all ranks
SLOW : 20/25/30/35/40% 90% at all ranks
SLOW DURATION : 2 seconds 1 second
REMOVED ATTACK SPEED SLOW : No longer slows attack speed
REMOVED CRIPPLED COOLDOWN : No longer reduces Crippling Strike's base cooldown per Hemorrhage stack on the target

Apprehend.png E - Apprehend
Apprehend no longer pulls champions that escape the area, but briefly slows enemies hit.

REMOVED GET OVER HERE : Fixed a bug where enemies would be pulled in if they successfully escaped the area during the cast time
NEW AND STAY DOWN : Enemies pulled by Apprehend are slowed by 90% for 1 second
CAST TIME : 0.32 seconds 0.25 seconds

Noxian Guillotine.png R - Noxian Guillotine
Re-casting R is free.

DAMAGE : 160/250/340 100/200/300
COST : 100 at all ranks 100/100/0 (yes, that's a 0)
REMOVED ATHENE'S UNHOLY DUNK : No longer refunds mana on kill
NEW KILL ONE GET ONE FREE : Subsequent casts of Noxian Guillotine have no cost
NEW SCURRY, WEAKLINGS : Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified

E provides vision when cast.

"Apprehend now gives vision to help you react to the things you grab (particularly over walls), or to show you just how far off you were. This'll give you and your allies a little more time to pounce on the unlucky carries you drag in - or more time to jump away in fear if your haul yields an Amumu to the middle of your team. "
  • Apprehend.png Apprehend
    • [NEW] LOOK BEFORE YOU REAP : Now briefly grants vision in the area around the pull

Dunking refunds mana. At max rank, R's cooldown resets on kill.

"One of the most feared lane bullies of his day, Darius had only one natural predator: the late-game. As metas have shifted however, the once proud Hand of Noxus lost his luster amidst a sea of flighty assassins, tanky titans and mobile marksmen. Make no mistakes: his primary counters are still intact - a jumble of crowd control and sustained damage (often from range) will still shut him down - but now, failing to contain him using these tools will open him up to killing your entire team."
  • Noxian Guillotine.png R - Noxian Guillotine
    • ATHENE'S UNHOLY DUNK : Refunds 25/50/100 mana on kill
    • WITNESS TRUE STRENGTH : At rank 3 only, Noxian Guillotine's cooldown resets completely


  • Noxian Guillotine.png R – Noxian Guillotine
    • Duration after kill when Darius can re-cast Noxian Guillotine increased to 20 seconds (from 12 seconds)


  • Noxian Guillotine
    • When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
    • Cooldown adjusted to 120 / 100 / 80 seconds from 100 at all ranks


  • Base Movement Speed increased by 25.


  • Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)


  • Hemorrhage (Passive) bonus attack damage ratio reduced to 0.3 from 0.4
  • Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
  • Apprehend pre-pull animation modified to be more readable for enemy champions
  • Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects

 Darius released