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Caitlyn

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Caitlyn
120x120
The Sheriff of Piltover
Release Date:January 4th, 2011
Cost:4800 BE
880 RP
Resource:Mana
Statistics
Health Regen HealthRegen Mini Icon.png :524.4 (+ 0.55)
Mana Mana Mini Icon.png :313.8 (+ 35)
Mana Regen ManaRegen Mini Icon.png :7.42 (+ 0.55)
Movespeed MovementSpeed Mini Icon.png :325
Attack Damage AttackDamage Mini Icon.png :53.66 (+ 2.18)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 4%)
Range Range Mini Icon.png :650
Armor Armor Mini Icon.png :22.88 (+ 3.5)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)

Abilities

PassiveHeadshot
64x64px
(Innate) Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every 6 basic attacks; attacks while in brush count as 2.

Headshots:

  • Deal (+50% of Attack Damage) as a bonus damage to champions, increased by Critical Strike Chance and Critical Strike Damage
  • Deals 250% Total Damage to minions
  • Have double range against trapped or netted targets


QPiltover Peacemaker
Piltover Peacemaker.png
(Active) Revs the rifle for 1 second to fire a narrow piercing shot dealing physical damage. After hitting any target, it opens into a wider shot that deals 33% less damage.

Always deals full damage to trap revealed targets.

Cost: 50 / 60 / 70 / 80 / 90 Mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage: 30 / 70 / 110 / 150 / 190
(+130 / 140/ 150 / 160 / 170% of total Attack Damage)
Minimum Physical Damage: 10 / 30 / 50 / 90
(+65% of total Attack Damage)


WYordle Snap TrapBanshee's Veil.pngCleanseQss.png
Yordle Snap Trap.png
(Active) Sets traps that an enemy Champion can spring, immobilizing them for 2 seconds and revealing them for a short duration.

Traps last for 90 seconds. Several traps may be active at once.

Trapped enemies take increased damage from Headshot.

Cost: 20 Mana
Recharge Time: 45 / 32.5 / 20 / 12.5 / 10 seconds
Active Traps: 3 / 3 / 4 / 4 / 5
Headshot Damage: 30 / 70 / 110 / 150 / 190
(+70% of Attack Damage)


E90 Caliber NetBanshee's Veil.pngCleanseQss.png
90 Caliber Net.png
(Active) Fires a net, knocking Caitlyn backwards. The net deals magic damage and slows the first enemy hit by 50% for 1 second.
Cost: 75 Mana
Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds
Magic Damage: 70 / 110 / 150 / 190 / 230
(+80% of Ability Power)


RAce in the HoleBanshee's Veil Grey.png
Ace in the Hole.png
(Active) Takes a second to line up the perfect shot on an enemy Champion at long range. The shot deals physical damage, but other enemy Champions can intercept it.
Cost: 100 Mana
Cooldown: 90 / 75 / 60 seconds
Range: 2,000 / 2,500 / 3,000
Physical Damage: 250 / 475 / 700
(+200% of bonus Attack Damage)


Patch History

v6.4

E cooldown lowered. W headshot bonus changed from a percentage to a flat bonus.

Despite seeing success in pro play, Caitlyn’s performance in normal games has been inconsistent since her update. One explanation for this is the lack of clarity around Caitlyn’s second level-up. Pumping points into Net for the lower cooldown is by far the most popular, but snap-traps second outperform it significantly. Considering snap-traps are key to Caitlyn’s strategic identity as the best-in-class siege markswoman, we’re shifting power to encourage Cait to realize those strengths without feeling unsafe for one-pointing 90 Caliber Net.

Yordle Snap Trap.png W - Yordle Snap Trap

INCREASED HEADSHOT DAMAGE ON TRAPPED TARGETS : 10/20/30/40/50% 30/70/110/150/190 + 0.7 attack damage
TRAP CLARITY : Snap traps now display their area-of-effect range to Caitlyn

90 Caliber Net.png E - 90 Caliber Net

COOLDOWN : 18/16/14/12/10 seconds 16/14.5/13/11.5/10 seconds


v6.1
Less weirdness around using Headshot.

Caitlyn seems to have landed in a good spot post-update, but there's still some awkwardness to clean up around the usability of her new-and-improved Headshot.

25px Passive - Headshot

Use the scope : Fixed a bug where Caitlyn would walk toward her empowered Headshot target if they were less than 650 range of her
quick reload : Fixed a bug where Caitlyn's next basic attack would sometimes be delayed more than normal after an empowered Headshot
take the shot : Fixed a bug where Caitlyn would sometimes take longer than intended before firing an empowered Headshot when swapping targets

Yordle Snap Trap.png W - Yordle Snap Trap

get what you pay for : Trap now is slightly better at catching small champions (like yordles)


v5.24
Headshot stacks faster at early levels.

Better access to early health regen, combined with Caitlyn's update have taken the bite out of her poke-based laning style. We think Caitlyn plays best when she's able to bully her opposition a bit more, so we're bumping up that early game at the small cost of her late.

25px Passive - Headshot

ATTACKS PER HEADSHOT : 7/6/5 6


v5.23
Q falls off less.

Piltover Peacemaker's intended to be a mixture of strong harass tool with moderate waveclear but currently underperforms at both. We're not changing how strong it is when you land a direct hit, but this helps Caitlyn's efficiency in her never-ending quest to mercilessly kill all of your turrets.

NOTE: This change is currently bugged and hasn't yet been implemented. If possible, we'll look to get it out in a patch update. At the latest, expect to see it in patch 5.24!

25px Passive - Headshot

IT WAS FUNNY THE FIRST TIME : Reduced the frequency of the 'Boom Headshot' VO line

Piltover Peacemaker.png Q - Piltover Peacemaker

DAMAGE FALLOFF : 40% after first target hit 33% after first target hit


v5.22

The mildest of the updates, Caitlyn's changes are more a ‘refinement' of her current style of sharpshooting than anything else. Always slightly behind the curve on sieging and tower-taking relative to her nemesis Jinx, Cait's new headshot interactions and ammo-based trap system play up her ability to control any zone or choke point, tower or no.

General

BASE ATTACK DAMAGE : 50.04 53.66
ATTACK DAMAGE GROWTH STAT : 3 2.18
ATTACK SPEED MODIFIER : Caitlyn's basic attacks scale with bonus attack speed at 90% effectiveness

25px Passive - Headshot

REMOVED PILTILE SNIPER : No longer penetrates bonus armor
STEADY AIM : Headshot's damage is increased by 50% of her crit chance
NO SCOPE : Caitlyn can fire a long-range headshot on enemies that step on a Yordle Snap Trap or get caught in 90-Caliber Net (see below)

Piltover Peacemaker.png Q - Piltover Peacemaker

DAMAGE : 20/60/100/140/180 (+1.3 total attack damage) 30/70/110/150/190 (+1.3/1.4/1.5/1.6/1.7 total attack damage)
MISSILE WIDTH : 90 60
DAMAGE FALL OFF : 10% less damage per target hit 40% less damage after striking one target
FLATHEAD : After striking one target, gains 30 width
IN MY SIGHTS : Always deals 100% damage to units revealed by Yordle Snap Trap

Yordle Snap Trap.png W - Yordle Snap Trap

COST : 30 mana 20 mana
REMOVED COOLDOWN : 20/17/14/11/8 seconds No cooldown
NEW CHARGE TIMER : 45/32.5/20/12.5/10 seconds
NEW HEXTECH UTILITY BELT : Caitlyn can now store up to 3/3/4/4/5 traps at one time.
MAXIMUM ACTIVE TRAPS : 3 3/3/4/4/5
DAMAGE : 80/130/180/230/280 (+0.6 ability power) None
NO SCOPE : Caitlyn can now Headshot trapped targets once at 1300 range
REMOVED THE CUPCAKES HAVE EYES : Fixed a bug where traps revealed the area around them on cast
A LITTLE BREATHING ROOM : Caitlyn can no longer re-trap a trapped target

90 Caliber Net.png E - 90 Caliber Net

MISSILE SPEED : 2000 1600
MISSILE WIDTH : 80 70
DASH DISTANCE : 500 400
DAMAGE : 80/130/180/230/280 (+0.8 ability power) 70/110/150/190/230 (+0.8 ability power)
SLOW DURATION : 1/1.25/1.5/1.75/2 seconds 1 second
NO SCOPE : Caitlyn can now Headshot netted targets once at 1300 range


v5.21
Fixed the Caitlyn basic attack bug.

Caitlyn mains rejoice: the Sheriff's basic attack animation should no longer de-sync from damage being dealt when Lulu (or Pix, to be more accurate) is in the game. We're pretty sure that was the only cause of the de-sync, but we'll be keeping an eye on Cait this patch to see if any outliers crop up.

In the meantime, go forth and last hit.

General

BLAME PIX : Fixed an issue where Caitlyn's basic attack animation sometimes de-synced from damage being dealt if Lulu was in the game


v5.18
W cost and cooldown reduced.

You have the right to remain salty. Ever the go-to for marksmen-in-training, Caitlyn’s strategic niche of pushing and sieging has had a lot of its thunder stolen from the likes of Jinx and Tristana. That said, when hyper-carries like Vayne and Kog run rampant, it’s up to the 650-range arm of the law to take ‘em down. Placing more power in her traps aids her ability to keep opposing marksmen pinned under tower without necessarily making her more effective at clicking on melee champions and making them cry.

Yordle Snap Trap.png W - Yordle Snap Trap

COOLDOWN : 20/17/14/11/8 seconds 16/14/12/10/8 seconds
COST : 50 mana 30 mana


v5.11
Headshot's better against tanky targets, and R gives vision on cast.

"As mentioned in the foreword, it's been a while since Caitlyn was present in the patch notes. This doesn't inherently mean that every champion that hasn't been touched in forever is due, but when the meta has shifted to favoring Marksman that excel in dealing damage while kiting and the Sheriff was AWOL, we figured something was up. Not much behind some general improvements to what feel like bugs (especially in regards to R and Vision), but now Headshot's fancy bonus armor penetration (as in, only penetrates bonus armor like Yasuo's R) will help keep Caitlyn's shots relevant in a late-game of tanks and fighters as she loads them up with greater frequency."
  • 25px Passive - Headshot
    • PILTILE SNIPER : Now ignores 50% of the target's bonus armor (champion only)
  • Yordle Snap Trap.png W - Yordle Snap Trap
    • ARM TIME : 1.0 seconds - 1.25 seconds standardized to 1.1 seconds
    • BUGFIX : Fixed a bug where certain dashes could pass over the traps without triggering the root
  • Ace in the Hole.png R - Ace in the Hole
    • TRAINED EYE : Now gives vision at start of cast instead of at start of channel

v5.8
Caitlyn's traps are more visible in brush.

"While it's still a good idea to place your traps in brush, you should be ensnaring enemies by exploiting their habits, not their inability to see. "
  • Yordle Snap Trap.png W - Yordle Snap Trap
    • TRAP CLARITY : Increased visibility when placed in brush.

v4.15

"Part one of three."
  • General
    • BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances

v4.12
And the Yasuo's around the world rejoiced.

  • General
    • PSYCHIC BULLETS: Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target

v4.11
"Given their high visibility, we're taking a broad look at base champion splashes throughout our roster and showing some love to older ones that are showing their age. Caitlyn and Urgot are first out of the gate; keep an eye out for more over the next few patches!"

  • SPLASH: Several champions have received updated splashes:

v4.1

  • R – Ace in the Hole
    • Fixed a bug where Ace in the Hole's visual effects would continue, even after the projectile was destroyed by its target becoming untargetable. Caitlyn players should now have better visual feedback for when their ultimate will not hit its target.

v3.15

  • We've improved Caitlyn's running animation!

v3.07
Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.

  • Base Attack Speed reduced to 0.625 from 0.668
  • Attack Speed per level increased to 4% from 3%
  • Headshot
    • No longer gains stacks when attacking structures

v3.02

  • Headshot is no longer consumed when attacking wards

v1.0.0.152

  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Piltover Peacemaker
    • Damage falloff per subsequent target reduced to 10% from 15%
    • Minimum damage increased to 50% from 40%
  • 90 Caliber Net can no longer be cast while rooted

v1.0.0.142

  • Cast time of 90 Caliber Net has been reduced
  • Ace in the Hole
    • Range increased to 2,000 / 2,500 / 3,000 from 1,900 / 2,050 / 2,200
    • Channel time reduced to 1 seconds from 1.25 seconds

v1.0.0.141

  • Yordle Snap Trap now properly ignores unit collision when placed

v1.0.0.140

  • Fixed a bug where Caitlyn would appear to attack during Ace in the Hole

v1.0.0.133

  • Fixed a bug where Headshot did not trigger while Taunted or Silenced

v1.0.0.129

  • Base movement speed reduced to 300 from 305

v1.0.0.128

  • Piltover Peacemaker base damage reduced to 20 / 60 / 100 / 140 / 180 from 20 / 65 / 110 / 155 / 200
  • Yordle Snap Trap activation radius reduced to 135 from 150

v1.0.0.125

  • Fixed a bug where Ace in the Hole would fail to reset cooldown if  Karthus or  Kog'Maw died during its windup

v1.0.0.123

  • Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

v1.0.0.116

  • Yordle Snap Trap
    • Activation range increased to 150 form 125
    • Mana cost reduced to 50 from 60
  • 90 Caliber Net mana cost reduced to 75 from 90
  • Ace in the Hole
    • Mana cost reduced to 100 from 150
    • Range increased at early levels to 1,900 / 2,050 / 2,200 from 1,600 / 1,900 / 2,200

v1.0.0.114

  • Attack speed per level increased to 3.0% from 2.6%
  • Yordle Snap Trap max trap count increased to 3 from 2

v1.0.0.113

  • Headshot now requires 8 / 7 / 6 attacks to trigger at level 1 / 7 / 13 respectively from 8 attacks at all levels

v1.0.0.112

  • Ace in the Hole
    • Projectile speed increased to 3,200 from 2,200
    • Range increased to 1,600 / 1,900 / 2,200 from 1,400 / 1,800 / 2,200
    • Initial cast time leading up to the channeling time has been significantly decreased

v1.0.0.111

  • Updated tooltips

v1.0.0.109

  • Piltover Peacemaker
    • Base damage changed to 20 / 65 / 110 / 155 /200 from 40 / 70 / 100 / 130 / 160
    • Attack damage ratio increased to 1.3 from 1.0
    • Damage loss per unit increased to 10% from 6%
    • Maximum damage loss increased to 50% from 30%
  • Ace in the Hole
    • Base damage increased to 250 / 475 / 700 from 250 / 400 / 550
    • Now provides vision on the target for the duration and thus is not canceled when the target leaves line of sight
    • Fixed a bug where it didn't scale from the Havoc mastery
    • Damage is now treated as a spell instead of an attack
    • No longer triggers hit effects like Blessing of the Lizard Elder
    • Now triggers spell hit effects like Rylai's Crystal Scepter
    • Cannot be dodged or blocked by Pantheon's Aegis Protection

v1.0.0.108
 Caitlyn released