Brand
Overview | Lore | Skins | Stats | Additional | History |
Release Date: | April 12th, 2011 |
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Cost: | 4800 ![]() 880 ![]() |
Resource: | Mana |
Health Regen ![]() | 507.68 (+ 0.55) |
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Mana ![]() | 375.6 (+ 42) |
Mana Regen ![]() | 8.005 (+ 0.6) |
Movespeed ![]() | 340 |
Attack Damage ![]() | 57.04 (+ 3) |
Attack Speed ![]() | 0.625 (+ 1.36%) |
Range ![]() | 550 |
Armor ![]() | 21.88 (+ 3.5) |
Magic Resist ![]() | 30 (+ 0) |
Abilities
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Patch History
Brand's always been the guy who sets the world on fire with area damage and percent-health burns. Unfortunately for him, the proliferation of the percent-health mechanic in other spaces has robbed him of half of that identity. Even among mages, the Rylai's/Liandry's combo allows other champions to fill the same niche. This leaves Brand as a pretty generic source of damage, meaning he’s only picked when overtuned, rather than for any strategic purpose.
We're updating Blaze to cement Brand's status as the go-to battle mage for AoE damage. No one punishes a team for clumping together like Brand: the new Blaze creates a volatile chain reaction as detonations stack Blaze onto all enemies caught in the blast, hastening their own detonations for even more explosive damage. Toss in a markedly more sadistic targeting system for Pyroclasm, and Brand becomes a true living inferno.
General
Passive - Blaze
Q - Sear
W - Pillar of Flame
25px E - Conflagration
25px R - Pyroclasm
Pretty obvious that this wasn't working as intended. For all of you who've been double killed by Brand's ultimate while standing inside a minion wave, #bigsorry.
25px R - Pyroclasm
v5.24
W cost up.
Brand’s flown under the radar for a long time, but preseason’s outed him as one of the highest damage champions in the game. Since Deathfire Touch (Brand’s go-to- Keystone) is also being nerfed, we’re going a little lighter here, choosing to instead tap his efficiency in harassment / waveclear.
W - Pillar of Flame
In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.
Mana
- The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):
- "Like we mentioned in our Visual Effects developer blog, League is an evolving game and, with each day, we're constantly pushing our own expectations forward. Ultimately this means we can always find opportunities to improve and iterate when we don't think we're hitting today's Clarity Bar(™). Much like our earlier texture work, we decided to do a VFX-modernization pass on a few older champions to tone down their visual noise, particularly in teamfights where they can drown out everything else that's happening. We've got four updates in 5.12, with a few more to come in later patches - at that point we'll take a step back to see how they've been doing and if y'all want more down the way!
- The following champions have received updates to their ability visual effects:"
v5.11
Brand's R will spread to nearby targets, even if his target uses Zhonya's Hourglass.
- When we were looking into Brand's unique niche as a chaos-sowing inferno-mage (that can be his official title if you'd like), we realized Pyroclasm was a pretty neat place to start. In reality, this change is half of what we wanted (and we'll be looking to get the second half out as soon as possible), but our end game is this: rather than thinking of Pyroclasm as a targeted nuke that chains off into everyone else, it's more of an area-effect inferno that starts at a "suggested" point (your targeted cast). After that, however, little Pyro (that's what we're calling him) just goes where he pleases, mindlessly seeking out nearby targets to set on fire.
- You'll see this further iterated on soon, when we make it so that if Pyroclasm ever tries to hit an untargetable body (either it gets dead mid-flight or uses Zhonyas or gets Bard ulted) during his bounce time, he'll just fly right on by to another victim, rather than fizzling out on the spot."
- 25px R - Pyroclasm
- [NEW] NO STOPPING ME : If Pyroclasm's original target becomes untargetable during its travel time, it will seek out a different target rather than just fizzling out on the spot
- E - Conflagration
- Fixed a bug where the cast range was longer than intended (625 from 650)
- Pillar of Flame
- Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
- Conflagration
- Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
- Pyroclasm
- Mana cost reduced to 100/100/100 from 100/150/200
- Pyroclasm
- Now properly bounces to other targets after hitting an enemy affected by Blaze
- Base Movement Speed increased by 25.
- Splash art updated
- Pyroclasm can no longer bounce more than 5 times
- Pyroclasm
- Missile speed increased to 1,000 from 800
- Missile speed no longer increases when hitting ablaze targets
- If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions
- Conflagration range reduced to 625 from 675
- Pillar of Flame damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260
- Fixed a bug where Pyroclasm would fizzle if Brand died
- Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances
- Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
- For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields
v1.0.0.115
Brand released