|Effects:||+300 Health |
+70 Magic Resist
+100% Base Health Regen
|Passive:||Unique: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.|
is a legendary item available only on Summoner's Rift
- Strong defensive item against casters. More importantly for it's ability to prevent one crowd control ability.
- Defense > Health
- Defense > Magic Resist
Health and cost down. Recipe changed.
Banshee’s Veil offers an entirely unique effect in the item lineup, but its similar price-point and statline to Spirit Visage do more harm than good for BV’s chances of actually being purchased. Normally too expensive compared to its cousin, we’re shrinking Veil to be the earlier buy that guards against a burst mage gone wild, with an accordingly slimmer stat line. This makes it less effective in a full item build if you’re aiming for pure defense, but more accessible for those in need of a spell shield on a budget.
TOTAL COST : 2900 gold ⇒ 2450 gold
BUILD PATH : Spectre’s Cowl + Negatron Cloak + 530 gold
HEALTH : 500 ⇒ 300
TOTAL cost : 2700 gold ⇒ 2900 gold
BUILD path : Spectre's Cowl + Crystalline Bracer + 1150 gold
health : 450 ⇒ 500
MAGIC resist : 60 ⇒ 70
Crystalline Bracer’s a neat but underused component, so we’re stickin’ it into more items.
TOTAL COST : 2750 gold ⇒ 2700 gold
BUILD PATH : Spectre’s Cowl + Ruby Crystal + 1150 gold ⇒ Spectre's Cowl + Crystalline Bracer + 1050 gold
MAGIC RESIST : 55 ⇒ 60
Banshee's Veil takes longer to recharge
- "The low cooldown on Banshee's Veil's spell shield allows it to be 'up' for the arrival of every new minion wave, which makes it a little too strong in evenly matched scenarios where one team is trying to siege out the other under a tower. "
- SPELL SHIELD RECHARGE TIME
25 seconds ⇒ 40 seconds
- Recipe Changed: Spectre's Cowl + Ruby Crystal + 875 Gold = 2750 total Gold, up from 2520
- Health increased to 450 from 400
- Magic Resist increased to 55 from 45
- Mana reduced to 0 from 300
- Additional UNIQUE Passive: Grants +45 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks
- Combine cost increased to 600 from 490 (total cost is now 2,610 from 2,500)
- Health increased to 400 from 300
- Health reduced from 375 to 300
- Mana reduced from 375 to 300
- Magic Resist reduced from 50 to 45
- Cost reduced from 2,715 (650) to 2,500 (490)
- The following items will now display their cooldownon the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lich Bane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune.
- Refresh time increased to 45 seconds from 30
- Health reduced to 375 from 450
- Mana reduced to 375 from 400
- Magic resist reduced to 50 from 57
- Guardian Angel and Banshee's Veil will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel and Banshee's Veil states to the main champion when created
- Cooldown increased from 25 seconds to 30
July 10, 2009 Patch
May 15, 2009 Patch
- Fixed a bug where the effect would persist past selling the item
May 9, 2009 Patch