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Aurelion Sol

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Aurelion Sol
120x120
The Star Forger
Release Date:March 24, 2016
Cost:6300 BE
975 RP
Resource:Mana
Statistics
Health Regen HealthRegen Mini Icon.png :550 (+ 0.6)
Mana Mana Mini Icon.png :350 (+ 50)
Mana Regen ManaRegen Mini Icon.png :6 (+ 0.8)
Movespeed MovementSpeed Mini Icon.png :325
Attack Damage AttackDamage Mini Icon.png :57 (+ 3.2)
Attack Speed AttackSpeed Mini Icon.png :0.625 (+ 0%)
Range Range Mini Icon.png :550
Armor Armor Mini Icon.png :19 (+ 3.6)
Magic Resist MagicResist Mini Icon.png :30 (+ 0)

Abilities

PassiveCenter of the UniverseBanshee's Veil.png
Center of the Universe.png
(Innate) Aurelion Sol is constantly orbited by three Stars, and beyond them exists an Outer Limit affecting his damaging abilities. Ability-inhibiting crowd control disables Center of the Universe.png Center of the Universe.

Upon traveling beyond the Outer Limit or reactivating Starsurge.png Starsurge, the core detonates, dealing magic damage to all enemies caught within and stunning them.

Magic Damage: 20 - 97 + (18 - 35% of Ability Power)


QStarsurgeBanshee's Veil.pngCleanseQss.png
Starsurge.png

AS Q2.png
(Active)Aurelion Sol fires the core of a newborn star in the target direction, which expands as long as it remains within the Outer Limit and grants him 10% bonus MovementSpeed Mini Icon.png Movement Speed.

Upon traveling beyond the Outer Limit or reactivating Starsurge, the core AS Q2.png detonates, dealing magic damage to all enemies caught within and stunning them.

Cooldown: 10 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 70 / 110 / 150 / 190 / 230
(+65% of Ability Power)
Stun Duration: 1 / 1.2 / 1.3 / 1.4 / 1.5 seconds


WCelestial ExpansionBanshee's Veil.png
Celestial Expansion.png

AS W2.jpg
(Passive) Center of the Universe.png The Stars' base damage is increased.

(Toggle) Aurelion Sol AS W2.jpg pushes his Center of the Universe.png Stars out to the Outer Limit and increases their damage.

Initial Cost: 40 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Passive Damage Increase: 10 / 20 / 30 / 40 / 50
Toggle Damage Increase: 50%
Upkeep Cost: 16 / 22 / 28 / 34 / 40 mana per second
Total Damage: 30 - 145.5 (+15 / 30 / 45 / 60 / 75) (+27 - 52.5% AP)


EComet of Legend
Comet of Legend.png

AS E2.jpg
(Passive) Aurelion Sol gains Escape Velocity while moving, up to 100. He also gains bonus MovementSpeed Mini Icon.png Movement Speed, based on how long he's been moving in the same direction.

At 100 Escape Velocity, Comet of Legend.png Comet of Legend can be activated. Turns consume the movement speed, based on how sharply. Damage from champions or turrets consumes the bonuses entirely.

(Active) Aurelion Sol pulls in his Center of the Universe.png Stars and takes flight in the chosen direction, gaining unobstructed sight and ignoring terrain and unit collision. Aurelion Sol can also be seen regardless of obstructions.

Performing any action (excluding Starsurge.png Starsurge) or taking damage from champions or turrets will AS E2.jpg end Comet of Legend early.

Cost: 60 mana
Range: 3000 / 4000 / 5000 / 6000 / 7000
Cooldown: 60 / 55 / 50 / 45 / 40 seconds
Max Movement Speed: 25 / 30 / 35 / 40 / 45%


RVoice of LightBanshee's Veil.pngCleanseQss.png
Voice of Light.png
(Active) Aurelion Sol exhales a wave of starfire in a line, dealing magic damage to all enemies hit, slowing for 2 seconds and knocking targets back to the Outer Limit if they are within.
Cost: 100 mana
Cooldown: 120 / 100 / 80 seconds
Magic Damage: 150 / 250 / 350
(+70% of Ability Power)
Slow: 40 / 50 / 60%


Patch History

v6.11

Starsurge visually disperses when destroyed by Wind Wall or Unbreakable.

Because it was weird and confusing seeing a star the size of midlane poof into nonexistence.

Starsurge.png Q - Starsurge

IMPLOSION : When destroyed by Yasuo’s W - Wind Wall or Braum’s E - Unbreakable, Starsurge’s central core now visually disperses rather than instantly vanishing
BUGFIX : Starsurge now properly stuns Braum when blocked by E - Unbreakable


v6.10
W cooldown up. R damage down.

While our last changes pulled him down from the heavens, Aurelion Sol’s still kicking as our biggest over-performer. Alas, when you’re a strong laner with amazing roaming and teamfighting - something’s gotta give. For this update, we’re focusing on hitting Sol’s in-fight reliability. As-is, Aurelion holds all the cards in any given engagement due to his Celestial Expansion’s amazing flexibility, forcing opponents to march to his beat. Putting some of the counterplay back into whether or not Aurelion can safely avoid being knocked out of his empowered state, as well as draining some his raw damage output, should see the Starforger less powerful (but no less magnificent).

Celestial Expansion.png W - Celestial Expansion

COOLDOWN : 6/5/4/3/2 seconds 6/5.5/5/4.5/4 seconds

Voice of Light.png R - Voice of Light

DAMAGE : 200/300/400 150/250/350


v6.7
Q stun duration down. R slow adjusted.

Aurelion’s just begun to take flight above the Rift, yet already we’re seeing him become a destructive force once you’re able to harness his starpower. Sol’s mastery curve is steeper than Mount Targon itself, which is understandable given his unique positioning requirements for a mage. Once you’ve appropriately adjusted though, Aurelion starts pumping out damage bigger than his ego (that is to say, things get pretty crazy). We’re pleased that Aurelion’s worth investing the time it takes to learn - we’re just adjusting the immense reward you get for doing so.

Starsurge.png Q - Starsurge

STUN DURATION : 1/1.25/1.5/1.75/2 seconds 1.1/1.2/1.3/1.4/1.5 seconds

Voice of Light.png R - Voice of Light

SLOW : 60/70/80% 40/50/60%
DURATION : 4 seconds 2 seconds
REMOVED STAY A WHILE : No longer decays over the duration


v6.6

Aurelion Sol, the Star Forger, will be released in this patch! To learn more, check the following links: