Annie's simplicity as one of League’s original 40 belies a surprising amount of depth, but there arfew areas where her gameplay simply needs to be brought up to modern standards. The first is the lack of clarity around her stun. A skilled Annie learns to bypass Pyromania's indicator by sitting on three stacks, then burning Molten Shield to proc Pyromania as she throws out a near-instant stun. While this lends some degree of mastery to Annie's kit, it means a significant chunk of her has been tied to outplaying the UI. Pyromania is now tracked on a resource bar and we’re moving that elsewhere -- more on that later.
The other half of Pyromania’s problem is actually Molten Shield, whose outdated design doesn’t offer enough for Annie to value it as anything other than a cheap Pyromania stack. Molten Shield is being modernized to a shorter, situationally powerful tool with clearer anti-burst uses against the likes of Zed ult, giving Annie a reason to feel good about it.
Returning to the question of how we’re compensating Annie for losing her invisible stun, that is being reallocated to Tibbers, the most unrealized aspect of Annie's fantasy as pyro girl with giant bear guardian. For being such an integral part of Annie’s character, Tibbers serves little purpose outside of a safer AoE spell than Incinerate foflash-stun combo. We're putting some fury into Tibbers’ bear swipes and smartening up his AI to make him a persistent threat until killed, befitting his status as the infernal familiar Annie's always deserved.
Passive - Pyromania
LET’S COUNT TO FIVE : Pyromania stacks are now displayed under Annie’s health bar (similar to Jhin’s bullets)
W - Incinerate
RANGE : 560 ⇒ 625
HEAT WAVE : Fixed a bug where units would be hit if they had escaped the area after the cast
E - Molten Shield
DURATION : 5 seconds ⇒ 2.5 seconds
DAMAGE ON BEING BASIC ATTACKED : 20/30/40/50/60 ⇒ 30/45/60/75/90
DAMAGE RETURN RATIO : 0.2 ability power ⇒ 0.3 ability power
REMOVED RESISTANCES : No longer gives 10/20/30/40/50 armor and magic resist
NEW DAMAGE REDUCTION : Now gives 16/22/28/34/40% damage reduction for the duration
REMOVED SPEED BEAR : No longer speeds up Tibbers
R - Summon: Tibbers
DAMAGE : 175/300/425 ⇒ 150/275/400
RATIO : 0.8 ability power ⇒ 0.65 ability power
AURA DAMAGE : 20/30/40 ⇒ 10/15/20
AURA RATIO : 0.2 ability power ⇒ 0.1 ability power
TIBBERS ATTACK DAMAGE : 80/105/130 ⇒ 50/75/100
NEW TIBBERS ATTACK RATIO : 0.15 ability power
TIBBERS ATTACK RANGE : 125 ⇒ 150
PRESENCE OF MIND : Tibbers’ AI has been improved to better follow Annie’s commands and reduce cases where he suddenly stops doing anything
NEW FOLLOW ME : Annie can command Tibbers to follow her by selecting herself as Tibbers’ target
NEW KEEP UP : While out of combat for at least a seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum health every second
BEARROIDS : Tibbers enrages on summon, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed (decaying over 3 seconds)
BURNING RAGE : Using Pyromania on an enemy champion also causes Tibbers to enrage
BEAR VENGEANCE : If Annie dies while Tibbers is summoned, Tibbers instantly regenerates 50% of his missing health, enrages, and targets Annie’s killer. If Annie’s killer is too far away, Tibbers will focus the lowest health champion instead.