Contributor Banner.png

Amumu

From League of Legends Wiki
Jump to: navigation, search
Overview   Lore   Skins   Stats   Additional   History    


Amumu
120x120
The Sad Mummy
Release Date:June 26, 2009
Cost:450 BE
260 RP
Resource:Mana
Statistics
Health Regen HealthRegen Mini Icon.png :613.12 (+ 0.85)
Mana Mana Mini Icon.png :287.2 (+ 40)
Mana Regen ManaRegen Mini Icon.png :7.38 (+ 0.525)
Movespeed MovementSpeed Mini Icon.png :335
Attack Damage AttackDamage Mini Icon.png :53.384 (+ 3.8)
Attack Speed AttackSpeed Mini Icon.png :0.638 (+ 2.18%)
Range Range Mini Icon.png :125
Armor Armor Mini Icon.png :23.544 (+ 3.6)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)

Abilities

PassiveCursed Touch
Cursed Touch.png
(Innate) Amumu's autoattacks reduce the target's magic resistance for 3 seconds. The debuff doesn't stack but it refreshes with every autoattack.
MR Reduction: 15 / 20 / 25


QBandage TossBanshee's Veil.png
Bandage Toss.png
(Active) Amumu tosses a sticky bandage in a straight line. If it contacts an enemy, Amumu will pull himself to it, dealing magic damage and stunning the target for 1 second.
Range: 1,100
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Magic Damage: 80 / 130 / 180 / 230 / 280
(+70% per Ability Power)


WDespair
64x64px
(Toggle) While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
Cost: 8 mana per second
Cooldown: 1 second
Radius of AoE: 300
Base Magic Damage: 8 / 12 / 16 / 20 / 24
Max Health to Damage Ratio: 1 / 1.5 / 2 / 2.5 / 3%
(+1% per per 100 Ability Power)


ETantrumBanshee's Veil.png
Tantrum.png
(Passive) Amumu takes reduced physical damage from autoattacks and abilities.

(Active) Amumu will make an instantaneous tantrum, dealing magic damage to surrounding units. Additionally, each time Amumu is hit by an autoattack the cooldown on Tantrum's active will be reduced by 0.5 seconds.

Cost: 35 mana
Radius of AoE: 350
Physical Damage Reduction: 2 / 4 / 6 / 8 / 10
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 75 / 100 / 125 / 150 / 175
(+50% per Ability Power)


RCurse of the Sad MummyBanshee's Veil.pngCleanseQss.png
Curse of the Sad Mummy.png
(Active): Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds.
Radius of AoE: 550
Cost: 100 / 150 / 200 mana
Cooldown: 150 / 130 / 110 seconds
Magic Damage: 150 / 250 / 350
(+80% per Ability Power)


Patch History

v5.16

Template:AnchorAmumuSquare.png Amumu
All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

 Blitzcrank

ARMOR GROWTH : 3.5 4

 Braum

ARMOR GROWTH : 4 4.5

 Leona

ARMOR GROWTH : 3.1 3.6

 Nautilus

ARMOR GROWTH : 3.25 3.75

 Taric

ARMOR GROWTH : 3.2 3.7

 Rammus

ARMOR GROWTH : 3.8 4.3

 Amumu

ARMOR GROWTH : 3.1 3.6

 Tahm Kench

ARMOR GROWTH : 3 3.5

 Alistar

HEALTH GROWTH : 102 106

 Bard

HEALTH GROWTH : 89 93

 Thresh

HEALTH GROWTH : 89 93


v5.6

"Amumu,
This wasn't the most abusive thing around because it requires you to be out of mana, so you couldn't very well gank or defend yourself, but nonetheless unintended. Don't cry, Amumu (at least wait until you have enough mana)."
  • 25px W - Despair
    • NO MORE TEARS : Fixed a bug where Despair would not toggle off when Amumu ran out of mana

v4.20
Less base armor, reduced W damage at early ranks.

"With beefed-up health pools across the jungle and this little mummy dealing area-effect % health damage, Amumu's going to be a big beneficiary of the 2015 preseason jungle changes. We're taking preemptive measures to pull his clear speeds back in line, but we still expect him to be one of the stronger champions heading into this preseason. "
  • General
    • ARMOR : 27 23
  • 25px W - Despair
    • ADDITIONAL DAMAGE PER SECOND  : 1.5/1.8/2.1/2.4/2.7% of enemies' maximum health 1/1.5/2/2.5/3% of enemies' maximum health

v4.16
Updated Bios

  • BIO The following champions have received updated in-client bios.

v3.03

  • Bandage Toss
    • Damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
  • Curse of the Sad Mummy
    • Radius reduced to 550 from 600

v1.0.0.154

  • Cursed Touch
    • Magic resist reduction reduced at later levels to 15 / 20 / 25 from 15 / 25 / 35

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.144

  • Cursed Touch (Passive) duration reduced to 3 seconds form 4
  • Tantrum mana cost reduced to 35 from 50
  • Bandage Toss ability power ratio reduced to 0.7 from 1.0
  • Curse of the Sad Mummy (Ultimate) ability power ratio reduced to 0.8 from 1.0

v1.0.0.140b

  • Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map

v1.0.0.139

  • Now gains 1.25 Magic Resist per level
  • Curse of the Sad Mummy cooldown reduced to 150 / 130 / 110 seconds from 170 / 150 / 120 seconds

v1.0.0.133

  • Fixed a bug where Despair was dealing less damage with Ability Power than intended

v1.0.0.128

  • Attack range increased to 125 from 100

v1.0.0.123

  • Will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

v1.0.0.111

  • Base damage increased to 47 from 45
  • Base armor increased to 18 from 15
  • Tantrum passive physical damage reduction increased to 2 / 4 / 6 / 8 / 10 from 1 / 2 / 3 / 4 / 5
  • Despair
    • Mana cost reduced to 8 at all levels from 10
    • Now has a new particle to match the area of effect

v1.0.0.105

  • Curse of the Sad Mummy
    • Is now consistent with other similar skills (Dark Binding, Crescendo) and will deal damage to Black Shield
    • Fixed a bug where it was disabling enemies for too long
    • Now deals 150 / 250 / 350 damage initially rather than 150 / 300 / 450 damage over the duration

v1.0.0.103

  • Bandage Toss cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10
  • Curse of the Sad Mummy duration reduced to 2 seconds from 2.5

v1.0.0.102

  • Cursed Touch duration reduced to 4 seconds from 5

v1.0.0.100

  • Bandage Toss can no longer be cast while rooted
  • Curse of the Sad Mummy corrected to state that enemies are rooted and cannot attack or move
  • Cursed Touch magic resistance reduction reduced to 15 / 25 / 35 from 20 / 30 / 40

v1.0.0.96

  • Fixed an issue where Amumu's attack timing was too slow

v1.0.0.87

  • Updated the tooltip on Cursed Touch to include the duration of the magic resistance debuff

v1.0.0.85

  • Health per level increased to 84 from 76
  • Base damage increased to 45 from 40
  • Damage per level decreased to 3.6 from 3.8
  • Mana regen per level increased to 0.065 from 0.06
  • Tantrum
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 21 / 18 / 15 / 12 / 8
    • Cooldown reduction upon being hit reduced to 0.5 seconds from 1 second
  • Despair
    • Changed the aura range to be 350 at all ranks from 250 / 275 / 300 / 325 / 350
    • Added a base damage of 8 / 12 / 16 / 20 / 24 to the damage dealt based on the target's health
    • Health percent decreased to 1.5 / 1.8 / 2.1 / 2.4 / 2.7% from 2.3 / 2.6 / 2.9 / 3.2 / 3.5%

v1.0.0.79

  • Bandage Toss mana cost changed to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130

v1.0.0.72

  • Bandage Toss
    • Mana cost reduced to 90 / 100 / 110 / 120 / 130 / from 130 at all ranks
    • Now has a new animation
  • Curse of the Sad Mummy cooldown reduced to 170 / 150 / 130 form 180 / 160 / 140

v1.0.0.63

  • Fixed a bug where Despair’s damage was incorrectly being calculated off of Amumu’s health instead of each nearby enemy’s
  • Fixed an inconsistency in Despair's damage where the first tick was dealing a different amount than subsequent ticks

v1.0.0.52

  • Tantrum
    • Damage modified from 115 / 130 / 145 / 160 / 175 to 100 / 120 / 140 / 160 / 180
  • Curse of the Sad Mummy
    • Duration reduced from 3 to 2.5

v0.9.25.34

  • Tantrum
    • Changed mana cost from 50 / 45 / 40 / 35 / 30 to 50 at all levels
    • Changed damage form 155 at all levels to 115 / 130 / 145 / 160 / 175

v0.9.25.21

  • Reduced base armor from 21 to 18
  • Tantrum
    • Reduced on being hit cooldown from 2 seconds to 1
    • Modified cooldown from 20 / 18 / 16 / 14 / 12 to 21 / 18 / 15 / 12 / 9
  • Bandage Toss damage reduced from 75 / 140 / 205 / 275 / 350 to 80 / 140 / 200 / 260 / 320

v0.9.22.16

  • Bandage Toss skil shot speed / ease of use improved (this should especially help chasing champions)
  • Despair health drain from 2 / 2.25 / 2.5 / 2.75 / 3 to 2.3 / 2.6 / 2.9 / 3.2 / 3.5

v0.8.22.115

  • Cursed Touch now properly shows up as a buff

June 26, 2009 Patch
 Amumu released