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The Darkin Blade
Release Date:June 13th, 2013
Cost:6300 BE
975 RP
Health Regen HealthRegen Mini Icon.png :580 (+ 0.75)
Movespeed MovementSpeed Mini Icon.png :345
Attack Damage AttackDamage Mini Icon.png :60 (+ 5)
Attack Speed AttackSpeed Mini Icon.png :0.651 (+ 3%)
Range Range Mini Icon.png :150
Armor Armor Mini Icon.png :33 (+ 3.25)
Magic Resist MagicResist Mini Icon.png :32.1 (+ 1.25)

Aatrox, The Darkin Blade, is a LoL Champion released in June 2013.


Deathbringer Stance
Deat bringer.jpg
Aatrox deals bonus damage on his next attack and reduces heals and shields on the target.

QThe Darkin Blade
(Active)Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.

Aatrox slams his greatsword down, dealing physical damage. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.

Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Knock up: 0.25 seconds on enemies and 0.5 seconds on monsters

Infernal Chains
Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
Damage: 30 / 40 / 50 / 60 / 70
Slow: 15 / 20 / 25 / 30 / 35% for 1 second

EUmbral Dash
(Active) Aatrox lunges, gaining attack damage. (Passive) Passive: Aatrox heals % of the premitigation-physical damage he deals to champions.
Cost: No Cost
Range: 300
Healing: 20 / 22.5 / 25 / 27.5 / 30% of damage that he deals to champions
Cooldown: 9 / 8 / 7 / 6 / 5
Bonus Attack Damage: 15 / 25 / 35 / 45 / 55 for 1 second

RWorld Ender
Aatrox unleashes his demonic form, gaining attack damage and movement speed. Upon taking lethal damage, Aatrox will revive instead of dying, healing for a percentage of his maximum health.
No Cost
Attack Damage: 20 / 25 / 30%

Patch History


Hellbent attack speed up and now refreshes on monsters. W missing health heal up.

Despite some love in patch 7.6, Aatrox is still struggling with consistency (especially in the jungle). His new passive is much more difficult to access in the jungle than the old one, so we’re tuning that. As well, we’re adding some power back into his self-healing to help him feel safer staying in fights.

Blood Well.png Passive - Blood Well

NEW MONSTROUS DETERMINATION : Hellbent now refreshes when fighting monsters
ATTACK SPEED : 20/30/40/50% ⇒ 30/40/50/60%

Blood Thirst.png W - Blood Thirst

HEAL : 5% of Aatrox’s missing health ⇒ 6.5% of Aatrox’s missing health

v7.6 After reviving, Aatrox now keeps his primed Blood Price/Thirst hits and gets full Blood Well.

Blood Well.png Passive - Blood Well

NOT ACTUALLY DRAVEN : Aatrox’s full Blood Well buff is now “Hellbent”, not “Blood Rush”
THIS ISN’T EVEN MY FINAL FORM : On reviving from his passive, Aatrox now has a full Blood Well
WAIT FOR IT : Aatrox now no longer loses his third hit from Blood Price/Thirst after reviving
DARK BUT NOT MYSTERIOUSAatrox’s passive tooltips rewritten for clarity :


General :
Base health : increased to 580 from 537.8.

Dark Flight.png Q - Dark Flight

Cooldown reduced : 16 / 15 / 14 / 13 / 12 13 / 12.5 / 12 / 11.5 / 11 seconds

Blood Price.png W - Blood Price

Base damage : 30 / 60 / 90 / 120 / 150 45 / 80 / 115 / 150 / 185

v7.5 Health costs reduced. Blood Well now gives a large buff when filled.

It’s been awhile since we’ve given the Darkin Blade a patch note (to say the least), and we owe Aatrox players an apology for that. We know it doesn’t feel good to hear that your champion is a “game health issue”, and it’s even more demoralising when we don’t do anything to solve that. When we have talked about Aatrox, we’ve typically focused on his self-heal based gameplay, and how difficult it is to maintain. Tackling a project that large is something more appropriate for a full VGU or a champion class update, but that focus has led us to neglect Aatrox for far too long. Aatrox has other problems besides the dicey-ness of self-healing, and we’re taking this time to tackle some of those problems. Hopefully, we’ll come out the other side more comfortable giving Aatrox balance tweaks in the future. As it stands, Aatrox is always perched on a fine line between smashing everything and not having any options at all. His abilities cost health, which makes fighting from behind even harder. And since his healing scales with his damage, building tanky not only hurts his kill potential, but also doesn’t make him that much harder to kill (because he sacrifices healing potential in the process). We want to give Aatrox more to do in the games he’s not running away with. That means making it more rewarding for him to invest some gold in durability, as well as making it less punishing for him to use his abilities. PS - turns out a certain Glorious Executioner has an ability called Blood Rush. We’ll be fixing the mix-up next patch.

Blood Well.png UPDATED Passive - Blood Well

BLOOD WELL : Aatrox fills his Blood Well through his abilities. When he reaches 100%, Blood Well begins to drain over 4 seconds, giving him Blood Rush for the Duration.
BLOOD RUSH : Aatrox gains 25% base attack damage and 20-50% attack speed depending on his level. Upon taking fatal damage, Aatrox will revive and recover 30% of his max health.
REVIVE COOLDOWN : 225/200/175/150 (at levels 1/6/11/16) 180-120 seconds (at levels 1-18)

Dark Flight.png Q - Dark Flight

REMOVED COST : 10% current health No cost
BASE DAMAGE : 70/115/160/205/250 (1.6 bonus attack damage) 10/35/60/95/120 (+1.1 total attack damage)
NEW FOR THE BLOOD GOD : Now fills 20% of Blood Well upon cast

Blood Thirst.png W - Blood Thirst

HEAL : 20/25/30/35/40 (+0.25 bonus attack damage) 30/45/60/75/90 (+5% missing health)
REMOVED BLOODIED : No longer triples the healing while below 50% health

Blood Price.png W - Blood Price

REMOVED COST : 15/23.75/32.5/41.25/50 health No cost
DAMAGE : 60/95/130/165/200 (+1.0 bonus attack damage) 30/60/90/120/150 (+0.75 bonus attack damage)
NEW FOR THE BLOOD GOD : Now fills 20% of Blood Well on proc

Blades of Torment.png E - Blades of Torment

COST : 5% current health 30 health
DAMAGE : 75/110/145/180/215 (+0.6 AP) (+0.6 bonus attack damage) magic damage 70/110/150/190/230 (+0.7 bonus attack damage) physical damage
SLOW POTENCY : 40% at all ranks 30/35/40/45/50%
SLOW DURATION : 1.75/2/2.25/2.5/2.75 seconds 2 second at all ranks
NEW FOR THE BLOOD GOD : Now fills 20% of Blood Well upon cast

v5.11 Blood Well's cooldown lowered at later levels.

"Aatrox is a champion that seeks to constantly all-in and punish poor positioning by diving head-first into battle, but this has always been at odds with Blood Well's monstrous cooldown. No longer! You should expect Aatrox's early dives to stay as tame as they've ever been, but now his team doesn't have to wait an eternity for him to be ready to throw-down in a late-stage moshpit (what else are you picking an ancient blood-god for, anyway?)."
  • Blood Well.png Passive - Blood Well
    • COOLDOWN : 225 seconds at all levels 225/200/175/150 (at levels 1/6/11/16)

v5.6 Massacre fills Aatrox's Blood Well.

"Often times Aatrox would find himself wanting to use Dark Flight for a massive knockup into the enemy team, only realizing he didn't have much to be doing once he was in. Whether you're diving the backlines or just brawling the old-fashioned way, Massacre makes sure you've got enough fire in your veins when you decide to dive-kick your way into combat. "
  • Massacre.png R - Massacre
    • [NEW] DRINK THEIR BLOOD : Now grants 20% of Maximum Blood Well for each enemy hit


  • Blood Thirst.png W - Blood Thirst
    • BUGFIX: Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3

v3.13 Summary: Blood Well’s passive attack speed bonus now scales with character level (lower at earlier levels, higher at max level). Blades of Torment’s damage has been reduced (equal at lower levels, lower at max levels).

Context: Any champion can be frustrating to play against when they’re capable of building very tanky while still outputting considerable DPS, so we're lowering some of Aatrox’s innate damage. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily.

  • Blood Well
    • Passive Attack Speed changed to 30/35/40/45/50/55% (upgrades every 3 champion levels) (from 50% flat)
  • Blades of Torment
    • Damage reduced to 75/110/145/180/215 (from 75/120/165/210/255)


 Aatrox released.